Aha, and Surprise Attack spamming is very interactive and/or fun!
So the problem isnt only jabs you see? But hey nerf jabs and we pretend all goodPersonofsecrets wrote: »
Personofsecrets wrote: »@ZOS_RichLambert
I hope you can pass on a sentiment that several people have had here about Biting Jabs and Puncturing Sweep.
Right now those abilities have lead to Templars getting some of the highest DPS and that is fine, but the play style involved with those abilities isn't really that interactive and it isn't really that fun.
At the very basic level, using those abilities just requires using them all of the time and in succession. It is really just a single button press over and over.
I think a solution to this issue would be if players regeneration stopped while they where using Puncturing Sweep and Biting Jabs. The reason that this would be a solution is because it would incentivize players to use fully charged heavy attacks when they are running low on resources. It would also encourage more team play because the users of Puncturing Sweep & Biting Jabs would have to rely more on the other players in the group as sources for stamina and magic.
Anyhow, this is a pretty easy fix and I think it would be best for the future of the game. I hope to see this implemented. Thanks!
@Wing @MaximusDargus
Personofsecrets wrote: »@ZOS_RichLambert
I hope you can pass on a sentiment that several people have had here about Biting Jabs and Puncturing Sweep.
Right now those abilities have lead to Templars getting some of the highest DPS and that is fine, but the play style involved with those abilities isn't really that interactive and it isn't really that fun.
At the very basic level, using those abilities just requires using them all of the time and in succession. It is really just a single button press over and over.
I think a solution to this issue would be if players regeneration stopped while they where using Puncturing Sweep and Biting Jabs. The reason that this would be a solution is because it would incentivize players to use fully charged heavy attacks when they are running low on resources. It would also encourage more team play because the users of Puncturing Sweep & Biting Jabs would have to rely more on the other players in the group as sources for stamina and magic.
Anyhow, this is a pretty easy fix and I think it would be best for the future of the game. I hope to see this implemented. Thanks!
@Wing @MaximusDargus
, but why dont we just introduce a stop of recovery for EVERY ability we press?
So the problem isnt only jabs you see? But hey nerf jabs and we pretend all goodPersonofsecrets wrote: »
So just make us permanent healers? Lol
Nice troll thread.
MaximusDargus wrote: »Yes, just using same attack over and over again is so boring. Im sure people who keep using biting jabs over and over again feel so bored and i think ZOS should really do something to make them happier.
Biting Jabs and Puncturing Sweep all over again. Players just pressing same button all over again.
2hand DPS using wrecking blow for single target DPS over and over again.
dual wield DPS mashing same button over and over again to AOE DPS with steel tornado
ZOS should really do something to make it less boring and more fun. Like, using that skill blocks your resource regeneration for next 5 seconds, and if during that you use that skill again, its being extended for another 5 seconds.
MaximusDargus wrote: »Yes, just using same attack over and over again is so boring. Im sure people who keep using biting jabs over and over again feel so bored and i think ZOS should really do something to make them happier.
Biting Jabs and Puncturing Sweep all over again. Players just pressing same button all over again.
2hand DPS using wrecking blow for single target DPS over and over again.
dual wield DPS mashing same button over and over again to AOE DPS with steel tornado
ZOS should really do something to make it less boring and more fun. Like, using that skill blocks your resource regeneration for next 5 seconds, and if during that you use that skill again, its being extended for another 5 seconds.
Still more fun than holding down block 24/7.
Which is really what this is about.
The DPS Master Race/ZOS collective is onto you @MaximusDargus. You'd do well not to call down our ire upon yourself.
Why bother when there are people to make those threads, right?Personofsecrets wrote: »So the problem isnt only jabs you see? But hey nerf jabs and we pretend all goodPersonofsecrets wrote: »
Hey, go ahead an make a thread to change the things that you think are the must unfun and uninteractive.
Personofsecrets wrote: »This thread is about Puncturing Sweep and Biting Jabs being not really that interactive and not really that fun.
Please do not derail the thread.
Why bother when there are people to make those threads, right?Personofsecrets wrote: »So the problem isnt only jabs you see? But hey nerf jabs and we pretend all goodPersonofsecrets wrote: »
Hey, go ahead an make a thread to change the things that you think are the must unfun and uninteractive.
Having no softcaps coupled with champion system is the root of the problem. Isn't that so obvious?
So why not bringing it back instead of this and block/dodge nerfs?
Personofsecrets wrote: »This thread is about Puncturing Sweep and Biting Jabs being not really that interactive and not really that fun.
Please do not derail the thread.
This thread is pure troll. Anyone can see that. And it's not even all that clever.
Better idea blocking, block casting, or using any ability in any tree in any skill line in the game removes all regen, all meaning all no health no magica, no stamina.
It's softcaps not only CS. CS just makes it worse. Didn't you read what I wrote?Personofsecrets wrote: »Why bother when there are people to make those threads, right?Personofsecrets wrote: »So the problem isnt only jabs you see? But hey nerf jabs and we pretend all goodPersonofsecrets wrote: »
Hey, go ahead an make a thread to change the things that you think are the must unfun and uninteractive.
Having no softcaps coupled with champion system is the root of the problem. Isn't that so obvious?
So why not bringing it back instead of this and block/dodge nerfs?
I'm not totally sure what you mean, but I see your point about champion points as possibly being valid. You should make a thread detailing your opinions about champion points and how they effect players power level and play style.
That being said, I don't see the champion point system as going anywhere so I therefore think what would be best for the health of the game is the slight tweak to abilities that I discuss in the original post.