RinOkumara wrote: »Ok. make stam and magicka regen stop when using....Snipe, uppercut, surprise attack, Molten Whip. steel tornado,, etc
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
I agree. Very cool idea. However I think it is not enough to address the funnessnes issues.
I suggest 2 extra solutions:
1. The build diversity of the DPS specs is limited by the fact that one will use direct spam attack weaving with well timed DOTs. The DOT use is not fun and interactive and it takes time that could have been better used doing fun full heavy attacks. This is why the number of skills should be reduced to only 3 skills per bar. No more DOTs means more full heavy attacks. Full of win.
This would also also people like me that only have 2 thumb buttons on their mouse to play the game only using their mouse.Extreme interactivity.
2. The ultimate system is still very esoteric. Most people don't really know how much pressure to apply on their buttons for maximum performance and such. It is also hard to tell when to start attacking for the ulti buff. This could fixed by just making everybody drop a meteor every 30sec or something nifty like that..
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Can you please explain how this affect gameplay in healthy way for long term and make it fun? Can you also please explain whether or not you failed at countering jab spam and too lazy to adapt or you just don't like the fact that templar is actually more viable now?MaximusDargus wrote: »Personofsecrets wrote: »Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.
There are plenty of discussions about tanking already if that is what you want to discuss.
Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you
So...please explain why you'd single out one skill for this treatment.
All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.
It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.
Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Can you please explain how this affect gameplay in healthy way for long term and make it fun?MaximusDargus wrote: »Personofsecrets wrote: »Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.
There are plenty of discussions about tanking already if that is what you want to discuss.
Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you
So...please explain why you'd single out one skill for this treatment.
All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.
It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.
Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Then don't use it,simple solution
Personofsecrets wrote: »Can you please explain how this affect gameplay in healthy way for long term and make it fun?MaximusDargus wrote: »Personofsecrets wrote: »Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.
There are plenty of discussions about tanking already if that is what you want to discuss.
Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you
So...please explain why you'd single out one skill for this treatment.
All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.
It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.
Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
Like I wrote in the original post. My small tweak would have the effect of players fitting in different types of attacks, such as full heavy attacks, rather than just pressing a single button for their DPS. That is more fun. The change would also help a Puncturing Sweep or Biting Jabs user be more in tune with their group and group strategies. That is more interactive.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Then don't use it,simple solution
I promise, the change is for everyone's own good and overall long term health of the game.
Then reveal your idea
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Then don't use it,simple solution
I promise, the change is for everyone's own good and overall long term health of the game.
We really do need the LOL button back.
This feels like trying to argue with a brick wall...
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Then don't use it,simple solution
I promise, the change is for everyone's own good and overall long term health of the game.
We really do need the LOL button back.
This feels like trying to argue with a brick wall...
Please feel free to offer some new suggestions as to how we can make Puncturing Sweep, Biting Jabs, and combat overall more fun and interactive. We have had some really good ideas in this thread and I'm sure you have some as well, but we have to get away from thinking that the sky would fall when my small adjustments takes effect.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
It's a direct nerf to the skill.
It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.
If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.Personofsecrets wrote: »bosmern_ESO wrote: »Your asking for a nerf for Templars, the single templar ability that is actually good.
It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.
All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?
Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.
I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.
Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?
Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.
You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.
Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.
You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.
I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.
I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.
Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.
I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.
Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.
It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.
Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.
WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.
So you agree that I'm not exaggerating what you've said. Thank you.
Or it could go the way of other abilities and sets that they nerfed and are no longer useful...
See I can do the same thing you are doing.
You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.
While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.
While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.
That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
Because it's fun the way it is
Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
Then don't use it,simple solution
I promise, the change is for everyone's own good and overall long term health of the game.
We really do need the LOL button back.
This feels like trying to argue with a brick wall...
Please feel free to offer some new suggestions as to how we can make Puncturing Sweep, Biting Jabs, and combat overall more fun and interactive. We have had some really good ideas in this thread and I'm sure you have some as well, but we have to get away from thinking that the sky would fall when my small adjustments takes effect.
Who said the sky would fall? I didn't see that, did you?
I feel like you haven't read what I've posted, please feel free to read it again. I believe that Puncturing Sweeps, Biting Jabs and combat overall is very fun and interactive and doesn't need any of these changes you are proposing. That they would in fact take fun and interactivity out of the game.
I also know a lot of people that agree with me about this game, and these abilities being fun and interactive.
Is there any better direct damage skill in templar's arsenal that one can use with jabs other than dots?Personofsecrets wrote: »Can you please explain how this affect gameplay in healthy way for long term and make it fun?MaximusDargus wrote: »Personofsecrets wrote: »Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.
There are plenty of discussions about tanking already if that is what you want to discuss.
Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you
So...please explain why you'd single out one skill for this treatment.
All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.
It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.
Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
Like I wrote in the original post. My small tweak would have the effect of players fitting in different types of attacks, such as full heavy attacks, rather than just pressing a single button for their DPS. That is more fun. The change would also help a Puncturing Sweep or Biting Jabs user be more in tune with their group and group strategies. That is more interactive.