Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Puncturing Sweep & Biting Jabs Isn't Really That Interactive or Fun

  • RinOkumara
    RinOkumara
    ✭✭✭
    Ok. make stam and magicka regen stop when using....Snipe, uppercut, surprise attack, Molten Whip. steel tornado,, etc
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    RinOkumara wrote: »
    Ok. make stam and magicka regen stop when using....Snipe, uppercut, surprise attack, Molten Whip. steel tornado,, etc

    And Puncturing Sweep or Biting Jabs.

    Can you think of any other skills that could be adjusted? Maybe Healing Springs and Breath of Life.
    Edited by Personofsecrets on August 17, 2015 7:53PM
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Iyas
    Iyas
    ✭✭✭✭✭
    OGLezard wrote: »
    Iyas wrote: »
    i miss the lol button :'(

    @Iyas use the picture I made :)

    6nqQ1FL.jpg

    awesome :hushed:
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Takllin
    Takllin
    ✭✭✭✭✭
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    I agree. Very cool idea. However I think it is not enough to address the funnessnes issues.

    I suggest 2 extra solutions:
    1. The build diversity of the DPS specs is limited by the fact that one will use direct spam attack weaving with well timed DOTs. The DOT use is not fun and interactive and it takes time that could have been better used doing fun full heavy attacks. This is why the number of skills should be reduced to only 3 skills per bar. No more DOTs means more full heavy attacks. Full of win.
    This would also also people like me that only have 2 thumb buttons on their mouse to play the game only using their mouse.Extreme interactivity.

    2. The ultimate system is still very esoteric. Most people don't really know how much pressure to apply on their buttons for maximum performance and such. It is also hard to tell when to start attacking for the ulti buff. This could fixed by just making everybody drop a meteor every 30sec or something nifty like that..
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Takllin
    Takllin
    ✭✭✭✭✭
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Except this is directly related to stamina/magicka regeneration because your proposal negates them while using these abilities...

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    Why not respond to entire posts instead of just cherry picking?
    Edited by Takllin on August 17, 2015 8:09PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    PBpsy wrote: »
    I agree. Very cool idea. However I think it is not enough to address the funnessnes issues.

    I suggest 2 extra solutions:
    1. The build diversity of the DPS specs is limited by the fact that one will use direct spam attack weaving with well timed DOTs. The DOT use is not fun and interactive and it takes time that could have been better used doing fun full heavy attacks. This is why the number of skills should be reduced to only 3 skills per bar. No more DOTs means more full heavy attacks. Full of win.
    This would also also people like me that only have 2 thumb buttons on their mouse to play the game only using their mouse.Extreme interactivity.

    2. The ultimate system is still very esoteric. Most people don't really know how much pressure to apply on their buttons for maximum performance and such. It is also hard to tell when to start attacking for the ulti buff. This could fixed by just making everybody drop a meteor every 30sec or something nifty like that..

    Thank you @PBpsy for the cool suggestions.

    They both sound like they would really streamline combat and do so for the better. I'm all for a more intuitive, interactive, and fun combat system.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Takllin
    Takllin
    ✭✭✭✭✭
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    This.

    Plus your arguing about nerfing one of the only good abilities that Templars have.

    If you mean the ability will become of niche use, sure players will adapt and just use another ability that will be their main source of DPS.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Soris
    Soris
    ✭✭✭✭✭
    cjthibs wrote: »
    cjthibs wrote: »
    Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.

    There are plenty of discussions about tanking already if that is what you want to discuss.

    Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you

    So...please explain why you'd single out one skill for this treatment.
    All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.

    It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.

    Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
    Can you please explain how this affect gameplay in healthy way for long term and make it fun? Can you also please explain whether or not you failed at countering jab spam and too lazy to adapt or you just don't like the fact that templar is actually more viable now?
    Welkynd [Templar/AD/EU]
  • Takllin
    Takllin
    ✭✭✭✭✭
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Many players share the sentiment that Templer DPS is more than just single button press combat. It's interactive and it is really fun.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Then don't use it,simple solution
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Soris wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.

    There are plenty of discussions about tanking already if that is what you want to discuss.

    Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you

    So...please explain why you'd single out one skill for this treatment.
    All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.

    It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.

    Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
    Can you please explain how this affect gameplay in healthy way for long term and make it fun?

    Like I wrote in the original post. My small tweak would have the effect of players fitting in different types of attacks, such as full heavy attacks, rather than just pressing a single button for their DPS. That is more fun. The change would also help a Puncturing Sweep or Biting Jabs user be more in tune with their group and group strategies. That is more interactive.
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Mojmir wrote: »
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Then don't use it,simple solution

    I promise, the change is for everyone's own good and overall long term health of the game.
    Edited by Personofsecrets on August 17, 2015 8:24PM
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Takllin
    Takllin
    ✭✭✭✭✭
    Soris wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.

    There are plenty of discussions about tanking already if that is what you want to discuss.

    Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you

    So...please explain why you'd single out one skill for this treatment.
    All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.

    It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.

    Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
    Can you please explain how this affect gameplay in healthy way for long term and make it fun?

    Like I wrote in the original post. My small tweak would have the effect of players fitting in different types of attacks, such as full heavy attacks, rather than just pressing a single button for their DPS. That is more fun. The change would also help a Puncturing Sweep or Biting Jabs user be more in tune with their group and group strategies. That is more interactive.

    Players already use different attacks and abilities and are in synergy with their group members and synergies...
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Then reveal a better idea,the one u suggested isn't fun
    Edited by Mojmir on August 17, 2015 8:25PM
  • Takllin
    Takllin
    ✭✭✭✭✭
    Mojmir wrote: »
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Then don't use it,simple solution

    I promise, the change is for everyone's own good and overall long term health of the game.

    We really do need the LOL button back.

    This feels like trying to argue with a brick wall...
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Mojmir wrote: »
    Then reveal your idea

    Please go back and read my original post so that you have a good idea about my small tweak. Thank you for being interested. =(^_^)=
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    Mojmir wrote: »
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Then don't use it,simple solution

    I promise, the change is for everyone's own good and overall long term health of the game.

    We really do need the LOL button back.

    This feels like trying to argue with a brick wall...

    Please feel free to offer some new suggestions as to how we can make Puncturing Sweep, Biting Jabs, and combat overall more fun and interactive. We have had some really good ideas in this thread and I'm sure you have some as well, but we have to get away from thinking that the sky would fall when my small adjustments takes effect.
    Edited by Personofsecrets on August 17, 2015 8:28PM
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Takllin
    Takllin
    ✭✭✭✭✭
    Takllin wrote: »
    Mojmir wrote: »
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Then don't use it,simple solution

    I promise, the change is for everyone's own good and overall long term health of the game.

    We really do need the LOL button back.

    This feels like trying to argue with a brick wall...

    Please feel free to offer some new suggestions as to how we can make Puncturing Sweep, Biting Jabs, and combat overall more fun and interactive. We have had some really good ideas in this thread and I'm sure you have some as well, but we have to get away from thinking that the sky would fall when my small adjustments takes effect.

    Who said the sky would fall? I didn't see that, did you?

    I feel like you haven't read what I've posted, please feel free to read it again. I believe that Puncturing Sweeps, Biting Jabs and combat overall is very fun and interactive and doesn't need any of these changes you are proposing. That they would in fact take fun and interactivity out of the game.

    I also know a lot of people that agree with me about this game, and these abilities being fun and interactive.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Takllin wrote: »
    Takllin wrote: »
    Mojmir wrote: »
    Mojmir wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Takllin wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    It's a direct nerf to the skill.

    It's a direct nerf to combat. You are lowering the overall DPS of any Templar that uses that as their main DPS ability.

    If you want to change combat, then make it so you lose regen while using any ability with a cast time, not just Biting Jabs/Puncturing Sweeps.
    Kaliki wrote: »
    Your asking for a nerf for Templars, the single templar ability that is actually good.

    It isn't a nerf to a skill so much as it is a buff to combat as a whole. People are just going to have to change their thinking about Puncturing Sweeps and Biting Jabs.

    All that will do is make me have no alternative to Crushing Shock spam. And that is more fun?

    Essentially relying on 1 dps skill is a flaw in the class that you can only come by through buffing some other skills or providing synergies with weapon skill lines.

    I'm open to my small tweak being applied to all abilities that get used over and over. That being said, this thread is about what I feel is the worst offender of the single skill button play style, puncturing sweep and biting jabs.

    Let's be honest. The adjustment that I suggest wouldn't be that bad and, besides, how do you even know it would be bad without having tested the change first?

    Hopefully someone at ZOS can initiate my suggested tweak so that we can start playing that way and testing as soon as possible.

    You are singling out one ability over the many that are used in the context of what your suggesting...that is why people bring up more than just this one ability in your thread. Are we not allowed to talk about this because you don't want us to? We are looking at your proposal, and if it goes through, which I sure as hell hope it doesn't, making suggestions so that it does not completely nerf one of the only good DPS abilities that Templars currently have.

    Yes, the adjustment would be bad. Haha, I mean how can you honestly say that? How do you even know your suggestion would be good without having tested the change first? I can say the same thing back to you.

    You are talking about either A. making regen useless for people who want to use Biting Jabs/Puncturing Sweeps or B. making the ability not worth the slot on the ability bar.

    I'd much rather have ZOS work on fixing broken abilities, bugs, and new content than giving this thought the light of day.

    I have approved of every single post in the thread that suggests other skills also become more fine tuned so that they can't just be used over and over again. Please do not exaggerate by saying that I have unfairly picked one skill to change. I have verbally said that the other changes suggested in this thread are good ideas.

    Content would certainly be doable with my small tweak, but players will have to make a few adjustments to their play styles. This wouldn't be a big deal at all.

    I am really happy with my suggestion and stick by what I said. I think an adjustment to Puncturing Sweep and Biting Jabs would be good for the long term health of the game.

    Except you did pick just one skill...these are your words not mine. While you've said that you approve you've still stuck with just this one ability instead of conceding that this would be bad for the game and a wide sweeping change would be needed for this to be effective or else it is a direct nerf to the ability.

    It's not a big deal, your just proposing changes that would make the ability much worse and questionable to use when given the others available.

    Again, Puncturing Sweep and Biting Jabs are the most visible skills that have the single button press play style. I'm glad a dialogue has started that shows how other skills could be adjusted for the better.

    WIth the nerf to the Ravager set people had the same line of thought that because of a change the old way of playing would be rendered useless. Much to the contrary, people are still using that set just like they would still use Puncturing Sweep and Biting Jabs. It will just take a couple weeks of fine tuning champion and attribute points in order to get adjusted to the tweak.

    So you agree that I'm not exaggerating what you've said. Thank you.

    Or it could go the way of other abilities and sets that they nerfed and are no longer useful...

    See I can do the same thing you are doing.

    You've literally yet to make a sound argument for this outside of you think it will be more fun. Which is the same exact reason that ZoS has given for the 0 stamina regen while blocking but you see tons of people rejecting this.

    While other people, including myself, have said that they really like this ability as it is a lot of fun for them.

    Again, if you want to discuss stamina regeneration, then there are plenty of threads to do that in. This is not one of those threads meant for that discussion.

    Are you serious? You can't argue this in a vacuum and act like it doesn't have any affect outside of just using this ability. That is how changes are made in games that end up backfiring because the people behind it don't know the implications of their changes.

    While I agree that small changes can have larger consequences, I don't see my Puncturing Sweep or Biting Jabs tweak as able to cause any issues that players wouldn't be able to adapt to.

    That is the point of my adjustment. Give players more interesting game play that they can adapt to. Why not?

    Because it's fun the way it is

    Many players share the same sentiment that templar DPS is just single button press combat. It's really not that interactive and it's really not that fun.

    Then don't use it,simple solution

    I promise, the change is for everyone's own good and overall long term health of the game.

    We really do need the LOL button back.

    This feels like trying to argue with a brick wall...

    Please feel free to offer some new suggestions as to how we can make Puncturing Sweep, Biting Jabs, and combat overall more fun and interactive. We have had some really good ideas in this thread and I'm sure you have some as well, but we have to get away from thinking that the sky would fall when my small adjustments takes effect.

    Who said the sky would fall? I didn't see that, did you?

    I feel like you haven't read what I've posted, please feel free to read it again. I believe that Puncturing Sweeps, Biting Jabs and combat overall is very fun and interactive and doesn't need any of these changes you are proposing. That they would in fact take fun and interactivity out of the game.

    I also know a lot of people that agree with me about this game, and these abilities being fun and interactive.

    Hey again @Takllin . Thank you for continuing the dialogue. I can tell that such a change is really near and dear to your heart. I think we can use our passion to drive some really great changes for this games combat. Even if a regeneration change specifically doesn't work at making skills more fun and interactive to use, I am sure we can all think up some change that would. That being said, we wont know for sure until we test!
    My Holiday Wishlist Below - Message me with any questions and Happy Holidays.

    https://forums.elderscrollsonline.com/en/discussion/comment/8227786#Comment_8227786
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    LOL

    This seems inline with ZOS's new vision.
    Edited by Stalwart385 on August 17, 2015 9:05PM
  • Soris
    Soris
    ✭✭✭✭✭
    Soris wrote: »
    cjthibs wrote: »
    cjthibs wrote: »
    Is this the part you come out and say, "Hey look, why doesn't this work for you DPS people? It worked to make tanking so much more fun." ...still waiting for it.

    There are plenty of discussions about tanking already if that is what you want to discuss.

    Please keep the discussion in this thread about Puncturing Sweep and Biting Jabs. Thank you

    So...please explain why you'd single out one skill for this treatment.
    All you've said so far is that 'it'll be more fun.' That's hardly a compelling argument.

    It sounds to me more like you're trolling. Could be wrong, but I guess I won't know until you actually say something with some substance.

    Its not only going to make it more fun. It will also be good for long term health of game. Players will just have to adapt.
    Can you please explain how this affect gameplay in healthy way for long term and make it fun?

    Like I wrote in the original post. My small tweak would have the effect of players fitting in different types of attacks, such as full heavy attacks, rather than just pressing a single button for their DPS. That is more fun. The change would also help a Puncturing Sweep or Biting Jabs user be more in tune with their group and group strategies. That is more interactive.
    Is there any better direct damage skill in templar's arsenal that one can use with jabs other than dots?
    We use blazing spear and sunfire or other type of dots depending on our weapon or build. And then spam jabs until dots expire. This is very basic templar playstyle. And it is same for all classes.
    You will not gonna do anything with just jab spam if your enemy knows how to use WASD.

    And I'm not sure you people are in a place to decide jab spam is fun or not from templars viewpoint. Do you even play templar as main?


    Welkynd [Templar/AD/EU]
  • kaorunandrak
    kaorunandrak
    ✭✭✭
    remove combat stat regeneration and add any ability that is used within 4 seconds of it's self does not fire but takes double the resource used to cast it. Cause lets be honest the whole game is boring it's just cast same abilities over and over, oh and then we can add a random mechanic that allows any mob or player regardless of level to one shot you, especially the rabbits. RNG = the most fun EVAR.


    [Moderator Note: Edited per our rules on Trolling & Baiting comments]
    Edited by ZOS_MatM on August 17, 2015 9:07PM
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    i think we should nerf alt+f4, no one should be allowed to leave the game,ever.
  • Murmeltier
    Murmeltier
    ✭✭✭✭
    This Thread is a genious Idea, a helping Hand for the Dps Classes, not only the Templars. We know and see, that spaming one Dps-Skill is boring like Hell and i think it is a good Idea, to offer all Players the same Fun. So lets stop the whole Regeneration on all Skills, this will make the Fights more interesting and interactiv.

    And dont fear this Change, it is really good for you, we know you are bored. Learn to adapt it and you will see, not only the Tanks can have Fun Ingame. We know what the Players want, we get many positive Response from the Players.

    P.S: Can Someone erase the Answers from People who dont Play on PTS :D ?
    Edited by Murmeltier on August 17, 2015 9:08PM
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Zos doesnt need to fix damaging abilities. They need to fix their logic behind the CC which is spammable and/or useless. If people would be CC'd for 20+ unbreakable seconds with an ability to purge it once in 5/10 minutes (like in DAoC, not aoe purge every 1 second like its here) but then have 1 minute timer of free-to-do-whatever-you-want it would lead to a fun and a competetive game-play style for both new players and old players.

    The only advantage old players in DAoC had were the high Realm Ranks, aka Alliance Ranks here aka Champion Points since ARs dont give any noticeable advantage but CPs do. So Imagine, the person who has PvP'd for 10 years has a *timed* advantage of abilities which can be used each 5/10 minutes, and a new players - cannot. So in a long/longer-phased fight, only the skill would matter. Yet ZOS trollnalysts think otherwise while the entire PvP was built based on DAoC. Guess they just took the idea of a 3-way fight pvp without knowing how to balance it.

    If you played a caster in DAoC, you would not be able to cast a single spell if someone has attacked you in the last 3 seconds, unless you used a timed 10/15 min cooldown ability which would allow you to cast spells for 30 seconds while under attack for the 30/50/75% effectiveness of the actual spell.

    NOW THAT WAS/IS A BALANCED PVP. INTERACTIVE. AND FUN!

    Edited by Mr_Nobody on August 17, 2015 9:14PM
    ~ @Niekas ~




Sign In or Register to comment.