Master_Kas wrote: »Septimus_Magna wrote: »I agree, shields that scale off health need a decent buff.
DKs and Temps with damage builds need to gain more from their shields but tanky builds shouldnt be unkillable if they stack health. Solution, increase the base value of shields that scale off health and reduce the up scaling.
They should give health shields a base value and add a small percentage the higher the health is.
I don't agree, Templar and Dragonknights should have strong class shields unless they are tanks, because both are shields for tanks. But seems like it's pointless to argue about that, so giving both shields a base value makes them attractive for average health players and still do what they are supposed to do actually: Helping tanks with full health.
Why should they only help tanks? Not every DK/templar wants to be a tank. Just pointing that out.
Sooo if they are not tanks, they shall have tiny damage shields? Doesn't make sense.
topic: ZOS nerfed all damage shields across the board to deal with shieldstacking (which only 1 class does really good compared to the others) and probably didn't even think about DK/temp shields. Hopefully they buff them up in the future, or give them other benefits.
Master_Kas wrote: »
Yeah reroll NB when next update is coming very soon, try to roll forever then (or twoshot ppl) and become very disapointed
No, they shouldn't have strong damage shields. They have good self heals.
The Dragonknight shield already has a mighty benefit. The Templar shield probably not that strong.
So you want the strongest healing class in the game, to have a strong damage shield as well, even though they already could have strong shields if they would use other shields as well.
trimsic_ESO wrote: »No, they shouldn't have strong damage shields. They have good self heals.
The Dragonknight shield already has a mighty benefit. The Templar shield probably not that strong.
So you want the strongest healing class in the game, to have a strong damage shield as well, even though they already could have strong shields if they would use other shields as well.
Just curious: is this an assumption you made based on some theory-crafting, or is this something that you experienced by yourself?
I experienced the DK shield on the PTS, and I removed it from my bar, despite the fact that I've played with that shield since day 1. This damage shield is really not worth using the magicka it costs, at least in PVP, despite the 30% heal bonus for 7 seconds (heals you initiate). But that's my opinion.
trimsic_ESO wrote: »No, they shouldn't have strong damage shields. They have good self heals.
The Dragonknight shield already has a mighty benefit. The Templar shield probably not that strong.
So you want the strongest healing class in the game, to have a strong damage shield as well, even though they already could have strong shields if they would use other shields as well.
Just curious: is this an assumption you made based on some theory-crafting, or is this something that you experienced by yourself?
I experienced the DK shield on the PTS, and I removed it from my bar, despite the fact that I've played with that shield since day 1. This damage shield is really not worth using the magicka it costs, at least in PVP, despite the 30% heal bonus for 7 seconds (heals you initiate). But that's my opinion.
Both, first it was a theory, then tests confirmed it. If I was insecure, I would add 'I think'
The point in this shield is not that it protects you. It's meant to mitigate and initital hit, yes. But the main reason is the healing buff. You activate it and use heals, also your allies benefit from this. Max Health DKs have less ressources, so this shield is stronger for them. But both, the DK and Templar shields aren't meant to be spammed unlike the Sorcerer shield.
The Sorcerer shield is full protection for a magical caster. You can tell by the lower cost, longer duration and magicka based strenght. This shield has no positive side effects, it's only a protection for a squishy caster. As you can see, there are different concepts behind each class and Zenimax will not change this, because this would be more than ridiculous.
trimsic_ESO wrote: »No, they shouldn't have strong damage shields. They have good self heals.
The Dragonknight shield already has a mighty benefit. The Templar shield probably not that strong.
So you want the strongest healing class in the game, to have a strong damage shield as well, even though they already could have strong shields if they would use other shields as well.
Just curious: is this an assumption you made based on some theory-crafting, or is this something that you experienced by yourself?
I experienced the DK shield on the PTS, and I removed it from my bar, despite the fact that I've played with that shield since day 1. This damage shield is really not worth using the magicka it costs, at least in PVP, despite the 30% heal bonus for 7 seconds (heals you initiate). But that's my opinion.
Both, first it was a theory, then tests confirmed it. If I was insecure, I would add 'I think'
The point in this shield is not that it protects you. It's meant to mitigate and initital hit, yes. But the main reason is the healing buff. You activate it and use heals, also your allies benefit from this. Max Health DKs have less ressources, so this shield is stronger for them. But both, the DK and Templar shields aren't meant to be spammed unlike the Sorcerer shield.
The Sorcerer shield is full protection for a magical caster. You can tell by the lower cost, longer duration and magicka based strenght. This shield has no positive side effects, it's only a protection for a squishy caster. As you can see, there are different concepts behind each class and Zenimax will not change this, because this would be more than ridiculous.
Sadly true.. and here "play as u want" ends
tordr86b16_ESO wrote: »DK's are totally useless in pvp, has been for a while now. thank's dev team, you talk about not overnerfing stuff but you've done the latter.
Springt-Über-Zwerge wrote: »tordr86b16_ESO wrote: »DK's are totally useless in pvp, has been for a while now. thank's dev team, you talk about not overnerfing stuff but you've done the latter.
Mabe you should use another build if you think dks are useless in pvp. My Dk runs an "I *** all nbs and vamps" build. There are very few ppl on Thornblade (EU) that can actually kill me in a 1v1 although I dont have full gold armor.
My Templar on the other hand is pretty decent too but my oponent just needs to be a good sorc or stam nb and im biting the grass and I doubt that will be better with the the ic going live.
Now to my Nb: I'm very excited for the patch because of the awesome possibilities for smallscale pvp and being able to go for a hybrid build. But I hope there will not be many Dks running around with my build because they will just whip my butt
johan.danielsson1994b16_ESO wrote: »Springt-Über-Zwerge wrote: »tordr86b16_ESO wrote: »DK's are totally useless in pvp, has been for a while now. thank's dev team, you talk about not overnerfing stuff but you've done the latter.
Mabe you should use another build if you think dks are useless in pvp. My Dk runs an "I *** all nbs and vamps" build. There are very few ppl on Thornblade (EU) that can actually kill me in a 1v1 although I dont have full gold armor.
My Templar on the other hand is pretty decent too but my oponent just needs to be a good sorc or stam nb and im biting the grass and I doubt that will be better with the the ic going live.
Now to my Nb: I'm very excited for the patch because of the awesome possibilities for smallscale pvp and being able to go for a hybrid build. But I hope there will not be many Dks running around with my build because they will just whip my butt
No offense but ive never seen you at any moment in time on TB EU. Playing anything else then DK solo on PTS almost feels like cheating in comparision and DKs definetly need some love.
Make all shields % health based, remove the shield reduction. You should be rewarded with a stronger shield for speccing into survivability. You shouldn't be rewarded with a stronger shield because you want to do the most damage possible. If you want to be pure DPS spec, you should have less survivability than someone trying to build that way. I don't care what class you are.
Make all shields % health based, remove the shield reduction. You should be rewarded with a stronger shield for speccing into survivability. You shouldn't be rewarded with a stronger shield because you want to do the most damage possible. If you want to be pure DPS spec, you should have less survivability than someone trying to build that way. I don't care what class you are.
Okay, so give a strong heal to sorc.
Honestly, with a good self heal for my sorc, I'll be happy even with a heal-scaling shield. And my tank sorc would be far more powerful.
Make all shields % health based, remove the shield reduction. You should be rewarded with a stronger shield for speccing into survivability. You shouldn't be rewarded with a stronger shield because you want to do the most damage possible. If you want to be pure DPS spec, you should have less survivability than someone trying to build that way. I don't care what class you are.
Okay, so give a strong heal to sorc.
Honestly, with a good self heal for my sorc, I'll be happy even with a heal-scaling shield. And my tank sorc would be far more powerful.
Make all shields % health based, remove the shield reduction. You should be rewarded with a stronger shield for speccing into survivability. You shouldn't be rewarded with a stronger shield because you want to do the most damage possible. If you want to be pure DPS spec, you should have less survivability than someone trying to build that way. I don't care what class you are.
Okay, so give a strong heal to sorc.
Honestly, with a good self heal for my sorc, I'll be happy even with a heal-scaling shield. And my tank sorc would be far more powerful.
LOL! Put on a *** resto staff and you have loads of self-healing as a magicka sorc.
Now please show me what "staff" my templar can put on to get access to 40% magicka based movement speed, shield that scales of magicka and a spammable teleport to infinity...
LOL! Put on a *** resto staff and you have loads of self-healing as a magicka sorc.
Now please show me what "staff" my templar can put on to get access to 40% magicka based movement speed, shield that scales of magicka and a spammable teleport to infinity...
Joy_Division wrote: »I like how everyone keeps saying that Igneous shield is still good because of the 30% healing increase.
No it's not.
Igneous shield is a specific morph of Obsidian Shield. The actual skill provides NO healing increase as does the other morph, fragmented shield. Your argument goes down the toilet for anyone who did not happen to pick that specific morph.
The purpose of a damage shield is to protect the user, not provide a healing bonus. I realize you sorcerers out there are so used to abusing hardened ward that you just take it for granted that all damage shields give insane protection, but us mere mortal non-sorcs do not have such a benefit. If I wanted healing bonuses, I'd slot a restoration staff or play a Templar. If I am using a damage shield, I want to be like you sorcs and have something that provides reasonable damage mitigation for the amount of resources I am expending.
Why don't we take your hardened ward skill, scale it to health, and then throw in that 30% healing increase and see how you like it.
Joy_Division wrote: »I like how everyone keeps saying that Igneous shield is still good because of the 30% healing increase.
No it's not.
Igneous shield is a specific morph of Obsidian Shield. The actual skill provides NO healing increase as does the other morph, fragmented shield. Your argument goes down the toilet for anyone who did not happen to pick that specific morph.
The purpose of a damage shield is to protect the user, not provide a healing bonus. I realize you sorcerers out there are so used to abusing hardened ward that you just take it for granted that all damage shields give insane protection, but us mere mortal non-sorcs do not have such a benefit. If I wanted healing bonuses, I'd slot a restoration staff or play a Templar. If I am using a damage shield, I want to be like you sorcs and have something that provides reasonable damage mitigation for the amount of resources I am expending.
Why don't we take your hardened ward skill, scale it to health, and then throw in that 30% healing increase and see how you like it.
Joy_Division wrote: »I like how everyone keeps saying that Igneous shield is still good because of the 30% healing increase.
No it's not.
Igneous shield is a specific morph of Obsidian Shield. The actual skill provides NO healing increase as does the other morph, fragmented shield. Your argument goes down the toilet for anyone who did not happen to pick that specific morph.
The purpose of a damage shield is to protect the user, not provide a healing bonus. I realize you sorcerers out there are so used to abusing hardened ward that you just take it for granted that all damage shields give insane protection, but us mere mortal non-sorcs do not have such a benefit. If I wanted healing bonuses, I'd slot a restoration staff or play a Templar. If I am using a damage shield, I want to be like you sorcs and have something that provides reasonable damage mitigation for the amount of resources I am expending.
Why don't we take your hardened ward skill, scale it to health, and then throw in that 30% healing increase and see how you like it.
Cool, give us reflective scales and green dragonblood and we can give it a shot. And the 5% stamina restore earthern heart passive, yea I want that either.
cschwingeb14_ESO wrote: »The argument that you should have to spec for health to get survivability is extremely flawed. Templar/resto heals, all lifetaps (flame lash, funnel health, etc), rally and Vigor scale with damage stats. And they all provide survivability.
Joy_Division wrote: »I like how everyone keeps saying that Igneous shield is still good because of the 30% healing increase.
No it's not.
Igneous shield is a specific morph of Obsidian Shield. The actual skill provides NO healing increase as does the other morph, fragmented shield. Your argument goes down the toilet for anyone who did not happen to pick that specific morph.
The purpose of a damage shield is to protect the user, not provide a healing bonus. I realize you sorcerers out there are so used to abusing hardened ward that you just take it for granted that all damage shields give insane protection, but us mere mortal non-sorcs do not have such a benefit. If I wanted healing bonuses, I'd slot a restoration staff or play a Templar. If I am using a damage shield, I want to be like you sorcs and have something that provides reasonable damage mitigation for the amount of resources I am expending.
Why don't we take your hardened ward skill, scale it to health, and then throw in that 30% healing increase and see how you like it.
Cool, give us reflective scales and green dragonblood and we can give it a shot. And the 5% stamina restore earthern heart passive, yea I want that either.
Shhhh guys, he hasn't tested DK in 1.7. Lets just trade him GDB while he is still willing to trade for it.I have a DK, and actually in 1.6 these abilities are good IMO. I haven't test in 1.7 for the moment.