Dragonknights are now useless*
ThyIronFist wrote: »Dragonknights are now useless*
There, fixed that for you.
Igneous shield 30% incoming healing best buff ingame atm....
Burnworthy wrote: »
Akavir_Sentinel wrote: »Burnworthy wrote: »
Only if you PvP. If you use it in PvE it's still a huge boost to healing.
It figures. The one class I spend the most time on gets the shaft as soon as the DLC I was most looking forward to comes out. The irony, oh how it burns me. T_T
I guess I'll go work on a NB now, like all the other disillusioned DKs.
Septimus_Magna wrote: »I agree, shields that scale off health need a decent buff.
DKs and Temps with damage builds need to gain more from their shields but tanky builds shouldnt be unkillable if they stack health. Solution, increase the base value of shields that scale off health and reduce the up scaling.
trimsic_ESO wrote: »
Septimus_Magna wrote: »I agree, shields that scale off health need a decent buff.
DKs and Temps with damage builds need to gain more from their shields but tanky builds shouldnt be unkillable if they stack health. Solution, increase the base value of shields that scale off health and reduce the up scaling.
They should give health shields a base value and add a small percentage the higher the health is.
I don't agree, Templar and Dragonknights should have strong class shields unless they are tanks, because both are shields for tanks. But seems like it's pointless to argue about that, so giving both shields a base value makes them attractive for average health players and still do what they are supposed to do actually: Helping tanks with full health.
Master_Kas wrote: »/snip
topic: ZOS nerfed all damage shields across the board to deal with shieldstacking (which only 1 class does really good compared to the others) and probably didn't even think about DK/temp shields. Hopefully they buff them up in the future, or give them other benefits.
Septimus_Magna wrote: »I agree, shields that scale off health need a decent buff.
DKs and Temps with damage builds need to gain more from their shields but tanky builds shouldnt be unkillable if they stack health. Solution, increase the base value of shields that scale off health and reduce the up scaling.
They should give health shields a base value and add a small percentage the higher the health is.
I don't agree, Templar and Dragonknights should have strong class shields unless they are tanks, because both are shields for tanks. But seems like it's pointless to argue about that, so giving both shields a base value makes them attractive for average health players and still do what they are supposed to do actually: Helping tanks with full health.