amgame308_ESO wrote: »If all the classes are unbalanced would that not balance them out?
CheeseDivinity wrote: »
You'll notice pretty much anyone who's PVPing is using the Sharpened trait. Most of the weapons traits are kind... well, bad. I' wager it's either Sharpened or Precise for almost everyone out there doing PVP.It's an exploit thing. you'll notice most people are dualwielding maces, those maces have the sharpened trait.
They are actually ignoring over 30k of physical resistance, so all your yellow gear will do nothing if you don't have more than 50k armor... they'll fix this next update, that's why the PTS has so many people complaining about giving 'less damage'
Or when you get hit with a single 20k+ Take Flight. PvP is soooo much fun right now ...starkerealm wrote: »Depending on circumstances, you could be getting macroed. If your health just drops from full to nothing, that's... let's call it suspect mechanic interactions.
I haven't played for a while, I used to be so good in PVP with my DK tank, I have full yellow armor and weapon, I have the tankiest tank gear you could get, and still I get wrecked even by one person in PVP....wtf is going on?
Has there been an update where you get PVP gear? People seem so much more powerful now
Champion points made it all worse, giving veteran players an ulterior edge over us newbies, 25% mitigation and 25% damage...
amgame308_ESO wrote: »If all the classes are unbalanced would that not balance them out?
Eh eh saldy it's not like that, some classes are unbalanced because are too strong, others are unbalanced cause too weak,
so all classes are unbalanced
starkerealm wrote: »amgame308_ESO wrote: »If all the classes are unbalanced would that not balance them out?
Eh eh saldy it's not like that, some classes are unbalanced because are too strong, others are unbalanced cause too weak,
so all classes are unbalanced
In the right hands, all four classes are absurdly powerful. @Toca79 does not have the right hands.
I mean, I'm joking, but it's true. DKs are absurdly powerful... and kinda boring. Sorcerers have a a metric shank ton of different paths to hilarious levels of power. Nightblades are an unexpected murder party and you're all invited. Templars are the gods of not dying.
Yeah, no, they're balanced against each other. The problem is, they all play differently, so it's easy to look at them from the outside and pawn one off as worthless when that just isn't the case.
Unless, he's talking about some other class that didn't make it into the game.
starkerealm wrote: »Champion points made it all worse, giving veteran players an ulterior edge over us newbies, 25% mitigation and 25% damage...
Okay, let me stop you right there, because it's instantly apparent you don't know what you're talking about.
There is no flat +25% mitigation. It's not in the game. You can take up to 25% mitigation against a single damage type. (Magic, Elemental, Disease/Poison, DoTs, ect), but you can't simply take a flat +25% mitigation. The passives that boost your armor only boost your armor rating, not your damage mitigation with that armor type. So it's a lot less than it looks, and on top of that, those three cap at 13%, not 25%. There is a +25% spell resist, but as with the physical resist boosters, it actually increases the stat, which means the mitigation is much lower than it looks.
Second, no competent CP spec will have those modifiers. Because, as CP exists right now, it's much more efficient to take a bunch of minor boosts, than trying to pump all your points into one single star. Someone with 300 CP could get +25% elemental resist... which you could bypass by just punching them in the face, or poisoning them, or applying bleed. OR They could take that and get roughly 5% in all of those resists. If you say you're seeing someone who resists 8.5% of all your damage... that's the CP. Not some mythical 3600 CP monster out there that doesn't exist yet.
Damage is the same way. Though, you can double the percentages. You can expect to see someone with 300CP hitting you for about 10% more damage. Maybe ~18%. They'll stack their spell or physical damage booster along with the appropriate weapon booster, and hope for the best.
What can mess you up is the +12% weapon and spell crit chance boosts. But those are flat. You either have one or you don't. And because of how the game works, only one will apply at a time. They can lead to some hilarious crit chances. But, as with a lot of people who've read about the champion system, but not actually used it, you're ascribing godlike power to it that just isn't there.
On the whole, the Champion System is non-trivial, but it isn't a huge power gap. What will mess you up, is you're playing against people who've spent enough time with the game to have generated their absurd champion ranks. And that is worth far more than +15% damage.
I am bad at pvp, never stated the opposite and of course the way you play the character also is super important, what I was trying to say is that i find it ridiculous that a 6vs24 can end with the 24 defeated numerous times.
starkerealm wrote: »amgame308_ESO wrote: »If all the classes are unbalanced would that not balance them out?
Eh eh saldy it's not like that, some classes are unbalanced because are too strong, others are unbalanced cause too weak,
so all classes are unbalanced
In the right hands, all four classes are absurdly powerful. @Toca79 does not have the right hands.
I mean, I'm joking, but it's true. DKs are absurdly powerful... and kinda boring. Sorcerers have a a metric shank ton of different paths to hilarious levels of power. Nightblades are an unexpected murder party and you're all invited. Templars are the gods of not dying.
Yeah, no, they're balanced against each other. The problem is, they all play differently, so it's easy to look at them from the outside and pawn one off as worthless when that just isn't the case.
Unless, he's talking about some other class that didn't make it into the game.
I am bad at pvp, never stated the opposite and of course the way you play the character also is super important, what I was trying to say is that i find it ridiculous that a 6vs24 can end with the 24 defeated numerous times.
That said I'm just one player, if the majority of us is happy with the current system I'll adapt even if my current build is useless, I'll just stop doing pvp, so all the uber champions of pvp can play among themselves in cyrodiil without being bothered by us noobies
A well designed game should give all players at least a chance of winning a fight and right now it's not like that, even having the same build and skill as your enemy, cps will make the difference.
I would really like to see a player with like 50 cp against a player with 300cp how would fare.
Obviously the guys we were fighting had a huge amount of cps because in a 24 person raid we were dealing all kinds of damages and still they were not dying.
Again we probably were all nooobs still it ridiculous that we were defeated, the sheer amount of damage we were putting put should have destroyed them.
danielpatrickkeaneub17_ESO wrote: »While there is no way for me to know how many CPs my opponents have I've killed plenty of VR14s with my VR5 Templar that has 44 CP. Also, I explained the answer to your 6 vs 24 question above. It's the Templars. 1 good one will swing a 50 person battle by themself but no one usually notices it. Healers are like an offensive line. You only notice them when they screw up. I'm specifically saying Templars though because practiced incantation may be the most underutilized spell in the whole game. My Templar heals everyone in my area over 3000 points a second for 6 seconds. You can easily swing a battle in those 6 seconds.
starkerealm wrote: »Obviously the guys we were fighting had a huge amount of cps because in a 24 person raid we were dealing all kinds of damages and still they were not dying.
While it's quite possible that they did, there's nothing obvious about it.
You're sitting there making up a reason why you lost. And you've picked a scapegoat that looks credible to you, so you can shift the blame off.
You're saying, "well, obviously, I lost because they had godlike powers." No, you lost because you were new to Cyrodiil, and hadn't actually fought live opponents before. And you ran into people who normally play against live opponents, and knew what to do to wreck you. And they did.
Their CP isn't what let them win. Their experience was the deciding factor.Again we probably were all nooobs still it ridiculous that we were defeated, the sheer amount of damage we were putting put should have destroyed them.
War doesn't work like that. Sheer numbers does not guarantee success. You can look at any number of examples in history, real world examples.
ESO is anything but realistic, but it does get this detail right. A small coordinated force that knows what they're doing can easily overwhelm and obliterate a larger uncoordinated force that is unready for combat.
They knew what they were doing. You didn't. You died. That's how this works.
You can either take this experience, learn from it, and try to learn about PvP, and understand how they did it. Or you can say, "it's not my fault, the Champion Points made them do it."
starkerealm wrote: »Obviously the guys we were fighting had a huge amount of cps because in a 24 person raid we were dealing all kinds of damages and still they were not dying.
While it's quite possible that they did, there's nothing obvious about it.
You're sitting there making up a reason why you lost. And you've picked a scapegoat that looks credible to you, so you can shift the blame off.
You're saying, "well, obviously, I lost because they had godlike powers." No, you lost because you were new to Cyrodiil, and hadn't actually fought live opponents before. And you ran into people who normally play against live opponents, and knew what to do to wreck you. And they did.
Their CP isn't what let them win. Their experience was the deciding factor.Again we probably were all nooobs still it ridiculous that we were defeated, the sheer amount of damage we were putting put should have destroyed them.
War doesn't work like that. Sheer numbers does not guarantee success. You can look at any number of examples in history, real world examples.
ESO is anything but realistic, but it does get this detail right. A small coordinated force that knows what they're doing can easily overwhelm and obliterate a larger uncoordinated force that is unready for combat.
They knew what they were doing. You didn't. You died. That's how this works.
You can either take this experience, learn from it, and try to learn about PvP, and understand how they did it. Or you can say, "it's not my fault, the Champion Points made them do it."
To be honest I play for fun, I don't want to get home from work and have to study to play a game nor do i have the time to farm cp.
You say the sheer amount of damage is not always a deciding factor citing war history and you're not wrong, but I simply don't care, am i here for an history lesson or to have fun?
I would like that the game give anyone a chance to win, obviously it's not like that, Im not trying to convince anyone I stated my opinion, if you do not agree I'm fine with it but out of curiosity i would like to know how many cp you have...
To be honest I play for fun, I don't want to get home from work and have to study to play a game nor do i have the time to farm cp.
You say the sheer amount of damage is not always a deciding factor citing war history and you're not wrong, but I simply don't care, am i here for an history lesson or to have fun?
I would like that the game give anyone a chance to win, obviously it's not like that, Im not trying to convince anyone I stated my opinion, if you do not agree I'm fine with it but out of curiosity i would like to know how many cp you have...
This forum is full of cp grinders, so anytime anyone speaks out against them the forum blows up with criticism. Even tho everyone knows they give players a huge advantage, but for some reason they try to convince people it doesn't, when they even now it is. If it wasn't they would wouldn't of grinded for so long to get a ton of them
starkerealm wrote: »This forum is full of cp grinders, so anytime anyone speaks out against them the forum blows up with criticism. Even tho everyone knows they give players a huge advantage, but for some reason they try to convince people it doesn't, when they even now it is. If it wasn't they would wouldn't of grinded for so long to get a ton of them
Okay, then tell me how many CP I have.
I've "grinded" them. Tell me, what is the number?
Tonnopesceb16_ESO wrote: »
starkerealm wrote: »Tonnopesceb16_ESO wrote: »
Someone was dumb enough to macro one of the devs during their IC stream. Call it an overly optimistic hunch, but I kinda suspect the macro's days are numbered.
That is the most naive comment i have read on here in quite a while.starkerealm wrote: »They knew what they were doing. You didn't. You died. That's how this works.