I have offered countless bites for free and will continue with even more diligence on cooldown if they come to store. I now have my second wolf almost ready, in addition to two vampires.lordrichter wrote: »
Anything you purchase from a player in the game instead of the Crown Store is ultimately lost revenue for ZOS.
Yes, but I don't think they ever intended for the bites to become a commodity within the game. This will fix some issues related to that.
I have offered countless bites for free and will continue with even more diligence on cooldown if they come to store. I now have my second wolf almost ready, in addition to two vampires.
Soon, doing undaunted pledges like:
[/spoiler]
All you need is the scare crow costume:
Dorthy = Breton Female Templar (your leader and healer)
Tin Man = Dunmer DK (get the grey skin) in heavy Breton armor with one handed axe
Cowardly Lion = Khajiit NB (gotta be able to stealth and hide)
Scare Crow = brainless pug dps in costume!
Blackhorne wrote: »
Because we, the players, outnumber the NPCs and over half the population of Tamriel are not werewolves and vampires. Those afflictions are supposed to be rarely seen (hence the fear and hated they inspire) not as common as seeing 5 while walking down a single street.
Because we, the players, outnumber the NPCs and over half the population of Tamriel are not werewolves and vampires. Those afflictions are supposed to be rarely seen (hence the fear and hated they inspire) not as common as seeing 5 while walking down a single street.
Really? There's an in-game mechanism for every single player to become one or the other if they want, for free. It's the stupid scammers out there who made a mess of things and tried to make it exclusive (and lucrative).
Also, why do people think that just because an item is in the Crown Store that EVERYONE will buy it? For that matter, why do people think that EVERYONE wants to be a vampire/werewolf. I certainly don't.
What's the big deal? The reality of the game we play is that vamps and wolves are everywhere - by design. Bites are a dime a dozen on PC, I don't know why anyone would even buy them from the crown store. The situation won't get any worse if consoles are the same way.
Now, this I can agree with 100%. But nobody used this argument, they just kept saying "everyone will be a vamp!" as if it wasn't reality already. Then again, every new skill line will come as a part of DLC, so one way or another we'll be buying them for real money... It's unavoidable, I'm afraid. The most we can hope for is that they don't start selling skillpoints and direct XP.What's the big deal? The reality of the game we play is that vamps and wolves are everywhere - by design. Bites are a dime a dozen on PC, I don't know why anyone would even buy them from the crown store. The situation won't get any worse if consoles are the same way.
The precedent is about to be set: skill lines for cash.
Akavir_Sentinel wrote: »Sheer idiocy and greed, that's all there is to it. Hey Zenimax, why don't you call up Sony Online Entertainment and ask them how well it worked out for them when they implemented a cash shop and holiday themes to Star Wars Galaxies. That game was dead a year after.
At least know what really caused the downfall of SWG before you make up bogus things lol
The game died literally overnight !! I logged in one day and it was not the game I had been playing
The cash shop had zero to do with SWG downfall ... They completely changed the game to try to cater to the masses and dumb it down and lost all their subscribers for it enmasse.
The statements made by Nancy MacIntyre, the game’s senior director, at LucasArts to the New York Times illustrates the huge shift in thinking from Koster’s original philosophy to this “retooled” franchise:
"We really just needed to make the game a lot more accessible to a much broader player base. There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves."
Her "vision" and the rest of the bigwigs destroyed the game as it was and tried to cash in on wows massive numbers of easy button gaming .... Kosters vision was destroyed overnight and the rest is history as all the players left the game.
And there we have the greatest MMO failure of all time.
No, there’s no contest. 50 years from now, students in game design colleges will study Star Wars Galaxies’ “New Game Experience” relaunch, with the instructors shouting “DO NOT EVER DO THIS, EVER EVER EVER”.
From SOE’s perspective, the problem was fairly simple. You have Star Wars, which is a fairly compelling and popular license about blasters and Jedi knights and space war, and then you have Star Wars Galaxies, which was an incredibly intricate economic/crafting/social simulator. At some point, the two needed to merge, and it’s pretty clear that George Lucas wasn’t going to re-write Star Wars to be all about Toshley Station’s moisture vaporators. So... let’s make Star Wars Galaxies more compelling! No, I know, let’s make it a twitch-based shooter! And redo the character system from a free-form skill-based system to experience points, levels and classes! Let’s make it a whole new game! Only... let’s do it with the game we already have. C’mon, it’ll be great!
Except they forgot one thing. The players. Who were already playing a game. That they kind of liked. And were paying for. And with no warning, they logged in one day, literally two weeks after an expansion was shipped (and promptly made completely superfluous), and were literally playing a completely different game.
They were kind of angry about this.
No, really. They were really, really angry about this. And quotes like the one above from the Lucasarts representative who explained that the older version of SWG involved “too much reading” failed to mollify user complaints for some reason.
The results were predictable in retrospect: thousands upon thousands of players quit, and the expected hundreds of thousands of new players failed to materialize, primarily because for months every gaming forum on the Internet was full of angry spittle-flecked hatred for everything SOE and Lucasarts stood for.
Did I mention that SWG players were kind of angry about this? Takeaway lesson: never - NEVER - switch out the core of what makes your game what it is while you have paying customers. If you do, they will never forgive you.
Long store short grass is not always greener and a bird in the hand better than two in the bush...
Were they greedy ?? Absolutely but it had nothing to do with a cash shop yet cost them millions of dollars
So NO it was NOT a cash shop that destroyed the game ...... Don't mislead people or speakers on matters you don't know about to make it fit into your argument about a cash shop in games
Cash shops are good for games it creates a cash flow for development which is always a good thing
Don't shop in them if you wish to protest but they are here to stay
Sooooo...when will they be in the crown store? With the release of the imperial city or...?