Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
AssaultLemming wrote: »Dual resto running 5 medium? I'm starting to see your problem...
Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
Exactly.
At the moment...ZoS's mentality is: Sorc shields/Healing Ward is broken? Let's nerf all shields to fix these 2 particular abilities.
Stamina NB/Gankers/Crystal Frags/Radiant are doing too much damage? Let's nerf all damage in PvP(Radiant WAS nerfed as an individual ability)
SwampRaider wrote: »I still get 1-2 shotted by NB's wielding 2handers with sharpened+ Champ points+surprise attack
-30k hp - 5 med/ 2 Light armor templar- dual resto staff
Radiant magelight will cut the damage you take from sneak attacks by 60%.
That being said, 2H maces with sharpened are supposedly bugged right now, ignoring all armor entirely.
I believe the problem people are having understanding what's going on with maces is a result of bad tooltips. As far as I can tell penetration doesn't actually work on a percentage basis as all the tooltips would lead you to believe, but rather on an armor minus penetration rating basis.
So speccing into penetration can result in 100% penetration on lightly armored targets with a 2H, while tankier characters retain some mitigation. Dual-wield maces just result in a higher penetration rating.
according to harvens extended, dual-wielding the sharpened master DAGGERS from template bags with 1CP in piercing gives me about 24k armor pen, you don't even need maces to render heavy armor opponents functionally naked
Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
Exactly.
At the moment...ZoS's mentality is: Sorc shields/Healing Ward is broken? Let's nerf all shields to fix these 2 particular abilities.
Stamina NB/Gankers/Crystal Frags/Radiant are doing too much damage? Let's nerf all damage in PvP(Radiant WAS nerfed as an individual ability)
Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
Exactly.
At the moment...ZoS's mentality is: Sorc shields/Healing Ward is broken? Let's nerf all shields to fix these 2 particular abilities.
Stamina NB/Gankers/Crystal Frags/Radiant are doing too much damage? Let's nerf all damage in PvP(Radiant WAS nerfed as an individual ability)
I dont mind the blanket nerf, I just wish they ALSO fixed all of the broken abilities.
"Lets make a ranged nuke thats one of the hardest hitting abilities in the game." "Ok sounds great!" "Oh, but thats not good enough, lets give it an instant cast proc...""Uhh... sure?" "Ok and then lets make that instant cast proc also do 20% more dmg!" "...Wait what?" "Oh, but thats clearly not good enough, lets also make it stun the target!" ..."What the actual F***?"
The text is the missing person with a brain for balance at ZoS.
Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
Exactly.
At the moment...ZoS's mentality is: Sorc shields/Healing Ward is broken? Let's nerf all shields to fix these 2 particular abilities.
Stamina NB/Gankers/Crystal Frags/Radiant are doing too much damage? Let's nerf all damage in PvP(Radiant WAS nerfed as an individual ability)
I dont mind the blanket nerf, I just wish they ALSO fixed all of the broken abilities.
"Lets make a ranged nuke thats one of the hardest hitting abilities in the game." "Ok sounds great!" "Oh, but thats not good enough, lets give it an instant cast proc...""Uhh... sure?" "Ok and then lets make that instant cast proc also do 20% more dmg!" "...Wait what?" "Oh, but thats clearly not good enough, lets also make it stun the target!" ..."What the actual F***?"
The text is the missing person with a brain for balance at ZoS.
Crystal fragments isn't close to one of the hardest hitting abilities in the game.
It was only when they added in the +20% proc bonus (and the fact it used to stack) that ever made fragments do a ton of damage. Even so, I have yet to get hit by a Crystal fragment that comes close to the average damage wrecking blow I'm hit by....and I get hit by wrecking blows far more often than I do crystal fragments.
Rook_Master wrote: »Ezareth, is the damage calculation from CF additive or multiplicative?
For example, take a 10k tooltip frag:
(10,000(.5))*1.2 = 6000
OR
10,000(.5+.2) = 7000
It's the latter, right?
Someone made a thread about bugged percentage calculations that makes me wonder.
My 2.08 testing showed that a 2h Blue sharpened maul ignored 27k armor. Couldnt get higher armor rating on pts
And harvens addon doesnt work correctly
Yeah, well, this is what happens when you do blanket fixes instead of treating each single ability differently
Exactly.
At the moment...ZoS's mentality is: Sorc shields/Healing Ward is broken? Let's nerf all shields to fix these 2 particular abilities.
Stamina NB/Gankers/Crystal Frags/Radiant are doing too much damage? Let's nerf all damage in PvP(Radiant WAS nerfed as an individual ability)
I dont mind the blanket nerf, I just wish they ALSO fixed all of the broken abilities.
"Lets make a ranged nuke thats one of the hardest hitting abilities in the game." "Ok sounds great!" "Oh, but thats not good enough, lets give it an instant cast proc...""Uhh... sure?" "Ok and then lets make that instant cast proc also do 20% more dmg!" "...Wait what?" "Oh, but thats clearly not good enough, lets also make it stun the target!" ..."What the actual F***?"
The text is the missing person with a brain for balance at ZoS.
Crystal fragments isn't close to one of the hardest hitting abilities in the game.
It was only when they added in the +20% proc bonus (and the fact it used to stack) that ever made fragments do a ton of damage. Even so, I have yet to get hit by a Crystal fragment that comes close to the average damage wrecking blow I'm hit by....and I get hit by wrecking blows far more often than I do crystal fragments.
You entirely missed the point. Crystal Fragments, Wrecking Blow, Ambush; they all have the same issue. They are extremely high hitting abilities, they also have 2-3 other extremely powerful effects on them. Wrecking blow is uninterruptable, stuns, and increases its own dmg on further hits. Ambush roots the target, teleports you to them, and increases the dmg on its next hit. Crystal fragments IMO is just a good example because its so ridiculous in comparison to pretty much every other ranged spell. I want my Templars Dark Flare to fire instantly and do 20% more dmg (and travel 2x as fast).