MaximusDargus wrote: »Being hard to get is one thing.
Being IMPOSSIBLE to get because RNG will keep giving you same chapter/motif over and over again without ability to trade it off (only raw glass shards from chests are tradeable).
People WILL BE screwed over by RNG.
All chapters/frags of glass motif must be tradeable.
The patch notes don't mention the pages being bound. Hope they aren't.
MaximusDargus wrote: »Being hard to get is one thing.
Being IMPOSSIBLE to get because RNG will keep giving you same chapter/motif over and over again without ability to trade it off (only raw glass shards from chests are tradeable).
People WILL BE screwed over by RNG.
All chapters/frags of glass motif must be tradeable.
The patch notes don't mention the pages being bound. Hope they aren't.
ZOS_GinaBruno wrote: »Glass Style Motif
The secrets to crafting Glass arms and armor have begun to be revealed!
- You can learn to craft in the Glass style by finding the Chapters or the Book for it. These Chapters have been torn into unreadable Fragments by the ravages of time and travel, but can occasionally be found slipped into the Writ rewards for Blacksmiths, Clothiers, and Woodworkers.
- Once you’ve gathered ten Fragments, you can reconstitute them into a readable Chapter (or, if you’re exceptionally lucky, the whole Book) with some Merethic Restorative Resin.
- This Resin is sold by Mystics around the world for a hefty price.
- You must be Rank 10 in the Metalworking, Tailoring, or Woodworking passives to understand the style’s intricacies and learn it permanently.
- You’ll also need some Malachite to actually craft an item in the Glass style.
- Malachite Shards can be found in Treasure Chests around the world. Chests with more durable and difficult locks are more likely to contain them, but the chests that require a Treasure Map to find have the best chance by a wide margin.
- Once you’ve collected ten Malachite Shards, you can refine them into a single chunk of Malachite at any equipment crafting bench, but know that this will bind the Malachite to your account, making it untradeable.
- Once you know the style and have the materials, you can craft Glass gear at any equipment crafting bench.
MaximusDargus wrote: »"Malachite Shards can be found in Treasure Chests around the world. Chests with more durable and difficult locks are more likely to contain them, but the chests that require a Treasure Map to find have the best chance by a wide margin."
Now i see why people could datamine crown store treasure map packs.
starlizard70ub17_ESO wrote: »It seems all the new motifs, and mats are set up to be so difficult to collect, that people will have to buy them in the crown store.
I agree. Personally I think no item should be bound, but that's another issue.WHY is the refined mat bound? Since anyone can refine the raw material, and the raw material is NOT bound, this seems like a stupid, arbitrary limitation to trading. I never sell raw materials in the guild stores, for instance, since I like to refine them myself for the chance at getting resins. And when I want materials for crafting, I always buy the refined ones. This seems like ZOS trolling us, to be honest...
As for the motif... I can understand they want to make them rare, but seriously? What is this, a Korean MMO grind-fest? I hated the mechanic for getting the Dwemer motif, but still got it in like a week. Same for the Psijic Ambrosia. I really can't stand chapters any more! Just make the glass motif a rare drop from the end-bosses of the new veteran dungeons, for crying out loud! Unless, like others have pointed out, ZOS are really only setting things up to put the motif in the crown store...
I don't think this is what crafting needs at this time. I hope at least the new crafted sets are going to be worth making, but even there ZOS has done a 360 and buffed dropped sets to be as powerful as crafted ones (I believe they once said crafted end-game sets would be better than drops). The only advantage of crafted sets right now is the greater ability to mix and match different slots and traits, but even then most classes are running with dropped sets because of better bonuses.
ewhite106b16_ESO wrote: »Glass motif will take a long time to get but IMO special armor appearences and other cosmetics are a good long term achievement for players who enjoy that sort of content.
MaximusDargus wrote: »"Malachite Shards can be found in Treasure Chests around the world. Chests with more durable and difficult locks are more likely to contain them, but the chests that require a Treasure Map to find have the best chance by a wide margin."
Now i see why people could datamine crown store treasure map packs.
I know, and it still looks cheap to me.starkerealm wrote: »
Unless all you do is stand in RawlKha spamming abilities, 25k is REALLY easy to make.
Not if you only get to play for an hour a day...
I've started doing writs on the PTS to try and tease out a drop rate on the fragment pieces. Not enough testing yet to hazard a guess (currently one 1 frag in 3 writs), but one thing I did notice was the frankly stupid price of the restorative resin. 25k!
So not only do you have to chase down an absurd number of fragment pieces, but you have to pay 25k for a chapter, or some unknown chance of getting the whole motif!
What. The. F***
I predict the glass motif will be in the Crown store by year end
starkerealm wrote: »MaximusDargus wrote: »"Malachite Shards can be found in Treasure Chests around the world. Chests with more durable and difficult locks are more likely to contain them, but the chests that require a Treasure Map to find have the best chance by a wide margin."
Now i see why people could datamine crown store treasure map packs.
Yeah, those are part of the any race/any alliance pack. So you can already buy them. But, only once.
We'll see when 1.7 hits, but those might not actually be as valuable as you'd hoped... actually, I'm going to check that right now on PTS.
starlizard70ub17_ESO wrote: »It seems all the new motifs, and mats are set up to be so difficult to collect, that people will have to buy them in the crown store.
This is a good business model for them though, as they need the money for the game to continue.
I kind of like how absurd this motif is, I would rather it not be in the Crown Store and this was truly a grand quest for the crafters who want to offer something very few can.
Additionally I don't think the gold cost is that high, look at the money some players have and how fast you can in theory make said gold these days from some mob grinding, nirn-farming or such.
I think the game needs some items which are once again damn hard to get, so players have goals they can work towards, those who don't want to invest the time but have the RL cash can skip ahead with Crown Items. I have the money, but would rather achieve it as a long term goal.
Couldn't I just create 6 characters, do the 3 daily writs with them to have a chance to get Glass thingy things. And after that, I delete them and create new ones ?
starkerealm wrote: »Couldn't I just create 6 characters, do the 3 daily writs with them to have a chance to get Glass thingy things. And after that, I delete them and create new ones ?
No, because you're limited to 3 deletions, and you only regenerate one of those per day. Also because the writs that actually pay out with glass are going to (probably) require craglorn turnins... which... hey, if you can get six charters from level 3 to craglorn in an afternoon... then holy crap, man. I'd be impressed.
starkerealm wrote: »Couldn't I just create 6 characters, do the 3 daily writs with them to have a chance to get Glass thingy things. And after that, I delete them and create new ones ?
No, because you're limited to 3 deletions, and you only regenerate one of those per day. Also because the writs that actually pay out with glass are going to (probably) require craglorn turnins... which... hey, if you can get six charters from level 3 to craglorn in an afternoon... then holy crap, man. I'd be impressed.
Is it hard to get to craglorn ? Couldn't I just port there ?
But they said, porting to players is no longer possible in 1.7, so probably not.
starkerealm wrote: »Couldn't I just create 6 characters, do the 3 daily writs with them to have a chance to get Glass thingy things. And after that, I delete them and create new ones ?
No, because you're limited to 3 deletions, and you only regenerate one of those per day. Also because the writs that actually pay out with glass are going to (probably) require craglorn turnins... which... hey, if you can get six charters from level 3 to craglorn in an afternoon... then holy crap, man. I'd be impressed.
Is it hard to get to craglorn ? Couldn't I just port there ?
But they said, porting to players is no longer possible in 1.7, so probably not.
starkerealm wrote: »Couldn't I just create 6 characters, do the 3 daily writs with them to have a chance to get Glass thingy things. And after that, I delete them and create new ones ?
No, because you're limited to 3 deletions, and you only regenerate one of those per day. Also because the writs that actually pay out with glass are going to (probably) require craglorn turnins... which... hey, if you can get six charters from level 3 to craglorn in an afternoon... then holy crap, man. I'd be impressed.
Is it hard to get to craglorn ? Couldn't I just port there ?
But they said, porting to players is no longer possible in 1.7, so probably not.
In addition to being merchant sold there should be VIABLE alternatives, such as
- Include chance in undaunted daily for resin to drop, in both normal and vet, increase chance for completing optional silver/gold difficulty
- Include TWO resin as quest rewards for completing MAJOR milestone content in IC, one in PvE and one in PvP
- Include chance of resin as campaign rewards in top 10% for leaderboards at end of campaigns.
- Include chance of resin as reward for completing trials
I think higher chance of drop for activities you can't grind out, like campaign reward and less chance for things you can grind like trials and to an extent undaunted daily.
So if I'm getting this right it's:
10 fragments per chapter, with 14 chapters = 140 fragments to find
then
25k resin per 10 fragments to make a chapter so 14*25k= 350k gold
then
10 Malchite shards to make 1 chunk of Malchite
ZOS u
As for the motif... I can understand they want to make them rare, but seriously? What is this, a Korean MMO grind-fest? I hated the mechanic for getting the Dwemer motif, but still got it in like a week. Same for the Psijic Ambrosia. I really can't stand chapters any more! Just make the glass motif a rare drop from the end-bosses of the new veteran dungeons, for crying out loud! Unless, like others have pointed out, ZOS are really only setting things up to put the motif in the crown store...