Schnuffles wrote: »Heres a shocker. It isnt FORCED pvp.. its optional. simply don't go into cyrodil. Its alot like choosing NOT to do the quests out there. sure the pve content is there, but you dont have to do it. you have a confused concept on what forced really is. I suggest you look into other MMO's such as Aion. THAT was FORCED pvp. They had zones you had to go through as a pve player just to finish the storylines and low level people where getting ganked so badly by high levels that would jump through "portals" that spawned, and there was no restriction on level. so a level 5 could be constantly killed by a level 45 at anytime and unlike WoW there was no designated pvp or pve servers so you had no choice but to deal with it.
This is NOT forced by any means.
Schnuffles wrote: »Heres a shocker. It isnt FORCED pvp.. its optional. simply don't go into cyrodil. Its alot like choosing NOT to do the quests out there. sure the pve content is there, but you dont have to do it. you have a confused concept on what forced really is. I suggest you look into other MMO's such as Aion. THAT was FORCED pvp. They had zones you had to go through as a pve player just to finish the storylines and low level people where getting ganked so badly by high levels that would jump through "portals" that spawned, and there was no restriction on level. so a level 5 could be constantly killed by a level 45 at anytime and unlike WoW there was no designated pvp or pve servers so you had no choice but to deal with it.
This is NOT forced by any means.
Schnuffles wrote: »Heres a shocker. It isnt FORCED pvp.. its optional. simply don't go into cyrodil. Its alot like choosing NOT to do the quests out there. sure the pve content is there, but you dont have to do it. you have a confused concept on what forced really is. I suggest you look into other MMO's such as Aion. THAT was FORCED pvp. They had zones you had to go through as a pve player just to finish the storylines and low level people where getting ganked so badly by high levels that would jump through "portals" that spawned, and there was no restriction on level. so a level 5 could be constantly killed by a level 45 at anytime and unlike WoW there was no designated pvp or pve servers so you had no choice but to deal with it.
This is NOT forced by any means.
You mean like PvE players have to go through Cyrodiil and the Imperial City PvP zones in order to complete the storylines and progress through the additional levels?
If you have no way of completing the PvE content without being subject to PvP then that PvP is forced. People accept that with Cyrodiil which is really a PvP zone with a bit of complementary PvE, but it's different with Imperial City which is a mixed PvP/PvE area.
Why is it that PVE players absolutely MUST always consider themselves to be more important? Seriously, can you not understand how much of this game is PVE ONLY vs. how little is PVP in terms of actual content? 1 zone vs. how many zones?
I just hear PVErs whining SO HARD that there's one content release now that's not going to be catered to their every need from the bottom and up. If you don't want it, don't buy it. If you want to only PVE, go to the *** dungeons. If you want to do the rest, take the risk or don't do it at all.
THAT'S IT. That's your options. OR you can continue whining until you get everything you want because that seems to be what usually happens. And if anyone is wondering why PVPers generally label PVErs as carebears and crybabies, look right here.. whine, whine, whine to destroy the content that were made for PVP and make it your way... it's disgusting.
And inb4 someone says all PVE skill nerfs were because of PVP.. they probably were.. because mobs don't complain that you use OP skills. I understand that it's hard if PVE becomes almost a tiny bit challenging, but just deal with it..
Schnuffles wrote: »Heres a shocker. It isnt FORCED pvp.. its optional. simply don't go into cyrodil. Its alot like choosing NOT to do the quests out there. sure the pve content is there, but you dont have to do it. you have a confused concept on what forced really is. I suggest you look into other MMO's such as Aion. THAT was FORCED pvp. They had zones you had to go through as a pve player just to finish the storylines and low level people where getting ganked so badly by high levels that would jump through "portals" that spawned, and there was no restriction on level. so a level 5 could be constantly killed by a level 45 at anytime and unlike WoW there was no designated pvp or pve servers so you had no choice but to deal with it.
This is NOT forced by any means.
You mean like PvE players have to go through Cyrodiil and the Imperial City PvP zones in order to complete the storylines and progress through the additional levels?
If you have no way of completing the PvE content without being subject to PvP then that PvP is forced. People accept that with Cyrodiil which is really a PvP zone with a bit of complementary PvE, but it's different with Imperial City which is a mixed PvP/PvE area.
Why is it that PVE players absolutely MUST always consider themselves to be more important? Seriously, can you not understand how much of this game is PVE ONLY vs. how little is PVP in terms of actual content? 1 zone vs. how many zones?
I just hear PVErs whining SO HARD that there's one content release now that's not going to be catered to their every need from the bottom and up. If you don't want it, don't buy it. If you want to only PVE, go to the *** dungeons. If you want to do the rest, take the risk or don't do it at all.
THAT'S IT. That's your options. OR you can continue whining until you get everything you want because that seems to be what usually happens. And if anyone is wondering why PVPers generally label PVErs as carebears and crybabies, look right here.. whine, whine, whine to destroy the content that were made for PVP and make it your way... it's disgusting.
And inb4 someone says all PVE skill nerfs were because of PVP.. they probably were.. because mobs don't complain that you use OP skills. I understand that it's hard if PVE becomes almost a tiny bit challenging, but just deal with it..
Who here said anything about pve being more important or is complaining about this being a pvp patch? I have not seen either in this thread. I think you may need to read what ppl are saying. This thread has nothing to do with the new dlc being bad in anyway. I have said a few times that it's good that they are adding more pvp stuff. All I've stated was that I don't want to be forced to pvp in order to enjoy the new gear. Sure I can buy it from other players but then that makes my crafter useless. I don't want them to change any of the pvp part at all. Just would rather see other ways to get mats and motiffs other than a pvp zone.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Schnuffles wrote: »Heres a shocker. It isnt FORCED pvp.. its optional. simply don't go into cyrodil. Its alot like choosing NOT to do the quests out there. sure the pve content is there, but you dont have to do it. you have a confused concept on what forced really is. I suggest you look into other MMO's such as Aion. THAT was FORCED pvp. They had zones you had to go through as a pve player just to finish the storylines and low level people where getting ganked so badly by high levels that would jump through "portals" that spawned, and there was no restriction on level. so a level 5 could be constantly killed by a level 45 at anytime and unlike WoW there was no designated pvp or pve servers so you had no choice but to deal with it.
This is NOT forced by any means.
You mean like PvE players have to go through Cyrodiil and the Imperial City PvP zones in order to complete the storylines and progress through the additional levels?
If you have no way of completing the PvE content without being subject to PvP then that PvP is forced. People accept that with Cyrodiil which is really a PvP zone with a bit of complementary PvE, but it's different with Imperial City which is a mixed PvP/PvE area.
Why is it that PVE players absolutely MUST always consider themselves to be more important? Seriously, can you not understand how much of this game is PVE ONLY vs. how little is PVP in terms of actual content? 1 zone vs. how many zones?
I just hear PVErs whining SO HARD that there's one content release now that's not going to be catered to their every need from the bottom and up. If you don't want it, don't buy it. If you want to only PVE, go to the *** dungeons. If you want to do the rest, take the risk or don't do it at all.
THAT'S IT. That's your options. OR you can continue whining until you get everything you want because that seems to be what usually happens. And if anyone is wondering why PVPers generally label PVErs as carebears and crybabies, look right here.. whine, whine, whine to destroy the content that were made for PVP and make it your way... it's disgusting.
And inb4 someone says all PVE skill nerfs were because of PVP.. they probably were.. because mobs don't complain that you use OP skills. I understand that it's hard if PVE becomes almost a tiny bit challenging, but just deal with it..
jamesharv2005ub17_ESO wrote: »Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Ark, DayZ, Rust, Eve Online... To name just a few.
jamesharv2005ub17_ESO wrote: »Alljamesharv2005ub17_ESO wrote: »Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Ark, DayZ, Rust, Eve Online... To name just a few.
lol two ive never heard of and eve has what 200k subs? Ya so thats what we want. No players no money no updates. Like eve. The others Ive never even heard of. So ya great the game will flounder and fail thanks to this idiotic direction they are taking. You guys keep going on about how great it is to grief everyone and take everyone's stuff until they announce the closure of the game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It's been known for ages that IC would be a mix of pvp/ove never understand why so many are shocked
Schnuffles wrote: »Heres a shocker. It isnt FORCED pvp.. its optional. simply don't go into cyrodil. Its alot like choosing NOT to do the quests out there. sure the pve content is there, but you dont have to do it. you have a confused concept on what forced really is. I suggest you look into other MMO's such as Aion. THAT was FORCED pvp. They had zones you had to go through as a pve player just to finish the storylines and low level people where getting ganked so badly by high levels that would jump through "portals" that spawned, and there was no restriction on level. so a level 5 could be constantly killed by a level 45 at anytime and unlike WoW there was no designated pvp or pve servers so you had no choice but to deal with it.
This is NOT forced by any means.
You mean like PvE players have to go through Cyrodiil and the Imperial City PvP zones in order to complete the storylines and progress through the additional levels?
If you have no way of completing the PvE content without being subject to PvP then that PvP is forced. People accept that with Cyrodiil which is really a PvP zone with a bit of complementary PvE, but it's different with Imperial City which is a mixed PvP/PvE area.
Why is it that PVE players absolutely MUST always consider themselves to be more important? Seriously, can you not understand how much of this game is PVE ONLY vs. how little is PVP in terms of actual content? 1 zone vs. how many zones?
I just hear PVErs whining SO HARD that there's one content release now that's not going to be catered to their every need from the bottom and up. If you don't want it, don't buy it. If you want to only PVE, go to the *** dungeons. If you want to do the rest, take the risk or don't do it at all.
THAT'S IT. That's your options. OR you can continue whining until you get everything you want because that seems to be what usually happens. And if anyone is wondering why PVPers generally label PVErs as carebears and crybabies, look right here.. whine, whine, whine to destroy the content that were made for PVP and make it your way... it's disgusting.
And inb4 someone says all PVE skill nerfs were because of PVP.. they probably were.. because mobs don't complain that you use OP skills. I understand that it's hard if PVE becomes almost a tiny bit challenging, but just deal with it..
No-one is claiming PvE superiority. I've said many times over this expansion that I'm delighted that PvP is getting additional content, and so have many others. Your response simply underlines why so many players have no interest whatsoever in getting caught up in PvP and don't therefore want the extensive PvE content gated behind it. This is not being promoted as a PvP expansion, it is being promoted as a PvP and PvE expansion for everybody that involves a lot more PvE content than just a couple of group dungeons to be repeated ad nauseum until you've gained two VR levels. All that is needed is for the two types of content to be implemented in a way that makes both equally viable because they don't mix well.
Emma_Eunjung wrote: »It's been known for ages that IC would be a mix of pvp/ove never understand why so many are shocked
Everybody knew IC was going to be mostly PvP-centered with some PvE. Nobody is disputing that. What no one (outside of ZoS) knew until a couple days ago was that IC would feature LOOTING of player corpses.
THAT'S what people are freaking out about.
jamesharv2005ub17_ESO wrote: »
Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?
Oh brother. I love it when I hear these big words about a game. LOL
Adryssa_Joneley wrote: »Ok, i am really new to PvP, and my first 20 minutes in IC, I've already died quite a number of times. I am a NB and was in stealth each time and yet people seem to spot me a mile off. Is the stealth feature broken or what? I thought that once you are sneaking, it is near impossible to be seen, save for mage light. Those players, what i could see did not have that on. Is there something i am doing wrong? I can't even seem to complete one quest, due to ganking fests. Where is the PvE part of IC? Or is there no such thing for this DLC?
Disclaimer: I'm a PVE carebear that sucks in PVP.
No one is forced to PVP if you do not like it.
As I explain in this video, IMPERIAL CITY offers plenty of really cool stuff for PVErs.
Two new Dungeons is alone something great and worth to buy the DLC. Those Dungeon will provide you with enough reward that you may even want to farm TelVar stones.
You will most likely be able to buy the TelVar stoines items and crafting materials via Trading Guild that are being sold by players farming them.
So really this is a NON ISSUE.
Outside of 2 new dungeons it is very much an issue. The substantial remaining areas of Imperial City will not be accessible without engaging in PvP, and that is a valid concern for those PvEers who have zero interest in PvP and who place open world exploration and questing above repeating group dungeons or relying on trading guilds to supply high level gear, and for whom there are currently no other means of advancing to VR16.
Emma_Eunjung wrote: »
Everybody knew IC was going to be mostly PvP-centered with some PvE. Nobody is disputing that. What no one (outside of ZoS) knew until a couple days ago was that IC would feature LOOTING of player corpses.
THAT'S what people are freaking out about.
kevlarto_ESO wrote: »I want to read the forums after some of the folks that think the risk is a great thing, I wonder how that is going to work when they lose stones a few times, I started playing mmo's before they even had graphics and later on games like EQ some of the raids were a weekend events, corpse runs, get a coffin and a necromancer, no Ventrilo huge amount of people typing, yes times have changed hardcore today is not hardcore gaming of yesterday, and I am glad of that been there done that.
I guess we will pan out, my gut tells me after about two month the IC will be a ghost town, because of all the griefing which no one finds fun.
I pvp everyday, and I am not thinking of myself here but more for the overall health of the game.
ObsidianMichi wrote: »Emma_Eunjung wrote: »
Everybody knew IC was going to be mostly PvP-centered with some PvE. Nobody is disputing that. What no one (outside of ZoS) knew until a couple days ago was that IC would feature LOOTING of player corpses.
THAT'S what people are freaking out about.
That is an outright lie. Unless they've upgraded the looting to actually taking your gear, we've known that the Tel'Var stones were lootable for over a month now. It has been talked about, it has been discussed to death, and people have been freaking out about it for about that long. It's been discussed on the ESO Twitch episodes multiple times. You could see it on PTS.
If anyone was paying attention to the launch information (or just reading the forums), they should've known it was coming as a "feature".
Emma_Eunjung wrote: »
Hey wise guy... did you notice that my comment was written OVER A MONTH AGO before you started spouting nonsense on a necro'd thread???
ObsidianMichi wrote: »Emma_Eunjung wrote: »
Hey wise guy... did you notice that my comment was written OVER A MONTH AGO before you started spouting nonsense on a necro'd thread???
Maybe if it had some difference to what you're spouting now, then it might be easier to tell.