jamesharv2005ub17_ESO wrote: »The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?
Just don't even go there if you can't handle that little bit of risk..
Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.
what i find intresting is that if you are "robbed" of your hard work by a NPC guard cleansing all your stolen - or achieved by killing NPC - goods when being caught is perfectly fine but if a player is involveld doing the same we have an uproar like the servers are announced to be shut down...
jamesharv2005ub17_ESO wrote: »The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?
Just don't even go there if you can't handle that little bit of risk..
Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.
But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?
Thing is, you crebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.
IC is a mixed PVP/PVE area, and was always concieved to be so. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.
Pfft. Not likely. Get skilled, or get rekt.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
ZOS_BrianWheeler wrote: »Hey gang!
We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.
...
Imperial City – The final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.
...
Thanks again and we’ll see you on the battlefield!
-Wheeler
Sandmanninja wrote: »jamesharv2005ub17_ESO wrote: »The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?
Just don't even go there if you can't handle that little bit of risk..
Screw "risk". YOU like to PVP. YOU like this patch. FINE. I'm glad for you.
*I* bloody hate it. PERIOD.
HOWEVER, I am SO frickin' hungry for new content, I wanted to try it.
After the HUGE disappointment in Craglorn (can't do squat unless you're in a group - LFG for QUESTING???!?! That's just stupid), I wanted to do something new.
After the HUGE delay due to consoles, I just want to do new content.
Now the new content means I have to be a sacrificial lamb to the zerging 12-year-old per-adolescent kids hyped up on Red Bull.
And thanks to the FRICKIN' abolishment (nerf? that's too conservative of a word. Abolishment!) of stamina regen for tanks, I can't even enjoy running the daily pledges. NO ONE wants to tank them now. If it was bad getting a group together before, it's bloody impossible now.
Just... just please go f.o. ZoS
CitraBenzoet_ESO wrote: »ZoS did a smashing good job.... at trying to bait players who are not IC's target audience into providing funding for the DLC. They put the new crafting resources particularly the water for the most part in IC to try to lure players into a PVP zone. I'm frustrated with that aspect but I refuse to give ZoS a dime.
Vote with your wallets, don't buy IC.
Hopefully they make it up with Orsinium/Wrothgar but if they pull a stunt like make that DLC higher VR cap to try and sucker players into buying IC no matter what.. it'll be a good time to quit the game and uninstall.
If you are saying that IC is necessay to lvl to v15/v16 i am fairly certain you are wrong. You still can use and get (in various ways) the new mats even if you dont buy it. You are buying the new areas and dungeons. So jumping to a conclusion that if they increase the VR lvls as a way to "sucker in players" then you are not paying attention.
And they probably will do similar things for orsinium. But yeah go ahead and buy or not buy. But dont spout misinformation to justify your reasons and cause.
How is it looking on the PC side? I am on the PS4 and can't play yet. Is it a gank fest like we all assumed or can you actually get some pve done?
How is it looking on the PC side? I am on the PS4 and can't play yet. Is it a gank fest like we all assumed or can you actually get some pve done?
jamesharv2005ub17_ESO wrote: »The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?
Just don't even go there if you can't handle that little bit of risk..
Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.
But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?
Thing is, you crebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.
IC is a mixed PVP/PVE area, and was always concieved to be so. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.
Pfft. Not likely. Get skilled, or get rekt.
No, its not a mixed PVP/PVE area, unless you class the delves in Cyrodiil as PVE and call Cyrodiil a mixed PVP/PVE area..So yes, then EVERYTHING in Cyrodiil is "gated" behind PVP, inside and outside Imperial City.
Sigh.. (if you have read this the other two times I posted it in other threads, you can skip.).. methinks someone missed some things...
http://forums.elderscrollsonline.com/en/discussion/comment/1850113#Comment_1850113ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
And
http://forums.elderscrollsonline.com/en/discussion/125176/alliance-war-future-plans-and-update/p1ZOS_BrianWheeler wrote: »Hey gang!
We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.
...
Imperial City – The final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.
...
Thanks again and we’ll see you on the battlefield!
-Wheeler
Imperial City was developed BY the Alliance War team for PVP. Like the delves in Cyrodiil, it has some PVE elements, but, if you expect to spend 10-20 min and never fight a player from another faction, you will likely be sorely disappointed.
Oh, and this DLC does not have any PVE zones. The dungeons/raids, Imperial Prison and White-gold Tower are the only "PVE" elements. VR15/16 crafting materials are only avail via deconning drops from mobs and Rewards from the Worthy PVP mails, or from Tel Var stones, that you get from mobs in the AvA area. TV stones can be partly lost (80% of your stock, if last PTS note proves true) if you die to a player, and he gains them.
jamesharv2005ub17_ESO wrote: »The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?
Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?
Just don't even go there if you can't handle that little bit of risk..
Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.
But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?
Thing is, you crebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.
IC is a mixed PVP/PVE area, and was always concieved to be so. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.
Pfft. Not likely. Get skilled, or get rekt.
No, its not a mixed PVP/PVE area, unless you class the delves in Cyrodiil as PVE and call Cyrodiil a mixed PVP/PVE area..So yes, then EVERYTHING in Cyrodiil is "gated" behind PVP, inside and outside Imperial City.
Sigh.. (if you have read this the other two times I posted it in other threads, you can skip.).. methinks someone missed some things...
http://forums.elderscrollsonline.com/en/discussion/comment/1850113#Comment_1850113ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
And
http://forums.elderscrollsonline.com/en/discussion/125176/alliance-war-future-plans-and-update/p1ZOS_BrianWheeler wrote: »Hey gang!
We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.
...
Imperial City – The final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.
...
Thanks again and we’ll see you on the battlefield!
-Wheeler
Imperial City was developed BY the Alliance War team for PVP. Like the delves in Cyrodiil, it has some PVE elements, but, if you expect to spend 10-20 min and never fight a player from another faction, you will likely be sorely disappointed.
Oh, and this DLC does not have any PVE zones. The dungeons/raids, Imperial Prison and White-gold Tower are the only "PVE" elements. VR15/16 crafting materials are only avail via deconning drops from mobs and Rewards from the Worthy PVP mails, or from Tel Var stones, that you get from mobs in the AvA area. TV stones can be partly lost (80% of your stock, if last PTS note proves true) if you die to a player, and he gains them.
You know, when you put it that way I think you are correct. The Imperial City is indeed a PvP zone. You have convinced me. I will henceforth agree to characterize it that way. In fact I think you are so dead on here, it would be ridiculous for anyone to think that they will not be engaged by enemy players in the Imperial City. I'm so glad we had this talk. It is these kinds of interactions that make me feel like genuine communication over the Internet is actually possible.
For everyone else who is reading this, I think we have just reached a consensus that the Imperial City is a PvP zone so to summarize... get skilled or get rekt.
We should be able to go to IC and turn our PVP flag off, IMO. Other games do this so that you don't HAVE to partake in PVP when visiting certain areas. The downside? Players with the flag on will obviously earn less stones, but it should be a choice.
Elektrakosh wrote: »PvE players should just wait for Orsinium. That's what I'm doing.
No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.
We should be able to go to IC and turn our PVP flag off, IMO. Other games do this so that you don't HAVE to partake in PVP when visiting certain areas. The downside? Players with the flag on will obviously earn less stones, but it should be a choice.
One problem with that plan. IC is PART of Cyrodiil, including population caps. Basically, if you were to go in unflagged, with population caps as they are, you would be preventing PVP players from getting in. And PvP players only have Cyrodiil to play in. PvE players have.. well.. 26? other zones to be in. Maybe when a flagged for PvP player tries to get into Cyro, an unflagged player will get kicked out when pop-locked? Yeah, that would work.
Again.. this situation creates a divide in the player base.
Oh, and to add.. PvE players have been asking for a PVE only campaign of Cyrodiil since.. well before I joined Beta in Nov 2013. There were so many thread. The ZoS answer was always "No, Cyrodiil is our PVP area."
jamesharv2005ub17_ESO wrote: »The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?

Rook_Master wrote: »After playing PTS for a while, I knew the PvErs would QQ hard when this patch dropped.
There is now risk involved with your reward. Personally, I love it.
smassareub17_ESO wrote: »For those players that keep reminding us about the "good ole uber hard games" ......who could write code for the games as we know them now back then? Anyone for walking 20 minutes to get to your in game destination now?? No clue as to where you had to go either? You had to keep FILES so that you could remember what and where something was. Remember the BOOKS you had to buy? Well, I am glad for the state of MMOs now since I no longer have tons of free time to indulge myself with playing.
smassareub17_ESO wrote: »For those players that keep reminding us about the "good ole uber hard games" ......who could write code for the games as we know them now back then? Anyone for walking 20 minutes to get to your in game destination now?? No clue as to where you had to go either? You had to keep FILES so that you could remember what and where something was. Remember the BOOKS you had to buy? Well, I am glad for the state of MMOs now since I no longer have tons of free time to indulge myself with playing.
Gosh DANG IT. NOW you made me miss EQ. Running from Fippy. Getting rescued by Guard Banner. The first run from Qeynos Hills to the big city. Fishing and getting rusty daggers to refine into iron ingots, leveling up fishing and blacksmith..
Elektrakosh wrote: »PvE players should just wait for Orsinium. That's what I'm doing.
No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.
Believe me, this crafter is not happy about it. As many people said to me when I asked for toggle options, etc I have to "suck it up". Not very helpful advice, I admit. I have started to wonder if there will be anything left for PvE players (especially higher levels) as This Craglorn thing (which I'm dreading as I have not reached veteran levels yet) endless grinding, fixed level materials and armour and dreadful guild store prices that sell the new mats from the new dlc.Elektrakosh wrote: »PvE players should just wait for Orsinium. That's what I'm doing.
No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.
And if you are a crafter whose business in game is based on having access to the materials that you say that you are happy to not have access to?
People are right though. I don't blame PvP'ers or PvE'ers. I place the blame directly where it is deserved. I blame ZOS.
They made the decision to make VR15-16 mats (especially the runestones and alchemy solvents) beholden to the Tel Var stone system... and then leave wider distribution up to Guild Stores. This is their fault. Not the PvP'ers.