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PVE forced to PVP never turns out well

  • apostate9
    apostate9
    ✭✭✭✭✭
    Tandor wrote: »
    pppontus wrote: »
    The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?

    Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?

    Just don't even go there if you can't handle that little bit of risk..

    Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.

    But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?

    Thing is, you carebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.

    IC is a mixed PVP/PVE area, and was always concieved to be so. In fact, I would go as far as to say it is a PVP zone with PVE fixins' on the side, which also pretty much jives with what ZOS has been saying all along. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.


    Pfft. Not likely. Get skilled, or get rekt.
    Edited by apostate9 on September 2, 2015 5:23PM
  • apostate9
    apostate9
    ✭✭✭✭✭
    Tankqull wrote: »
    what i find intresting is that if you are "robbed" of your hard work by a NPC guard cleansing all your stolen - or achieved by killing NPC - goods when being caught is perfectly fine but if a player is involveld doing the same we have an uproar like the servers are announced to be shut down...

    These kids have social issues, man. They don't mind getting rekt by robots in COH over and over and over... but God forfend that a plyer should kill them, and derive any enjoyment from it. That sounds like.... "competition".

    Ewwww....
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    apostate9 wrote: »
    Tandor wrote: »
    pppontus wrote: »
    The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?

    Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?

    Just don't even go there if you can't handle that little bit of risk..

    Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.

    But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?

    Thing is, you crebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.

    IC is a mixed PVP/PVE area, and was always concieved to be so. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.


    Pfft. Not likely. Get skilled, or get rekt.

    No, its not a mixed PVP/PVE area, unless you class the delves in Cyrodiil as PVE and call Cyrodiil a mixed PVP/PVE area..So yes, then EVERYTHING in Cyrodiil is "gated" behind PVP, inside and outside Imperial City.

    Sigh.. (if you have read this the other two times I posted it in other threads, you can skip.).. methinks someone missed some things...

    http://forums.elderscrollsonline.com/en/discussion/comment/1850113#Comment_1850113
    We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!

    And

    http://forums.elderscrollsonline.com/en/discussion/125176/alliance-war-future-plans-and-update/p1
    Hey gang!

    We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.

    ...

    Imperial CityThe final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.

    ...
    Thanks again and we’ll see you on the battlefield!

    -Wheeler

    Imperial City was developed BY the Alliance War team for PVP. Like the delves in Cyrodiil, it has some PVE elements, but, if you expect to spend 10-20 min and never fight a player from another faction, you will likely be sorely disappointed.

    Oh, and this DLC does not have any PVE zones. The dungeons/raids, Imperial Prison and White-gold Tower are the only "PVE" elements. VR15/16 crafting materials are only avail via deconning drops from mobs and Rewards from the Worthy PVP mails, or from Tel Var stones, that you get from mobs in the AvA area. TV stones can be partly lost (80% of your stock, if last PTS note proves true) if you die to a player, and he gains them.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • apostate9
    apostate9
    ✭✭✭✭✭
    pppontus wrote: »
    The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?

    Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?

    Just don't even go there if you can't handle that little bit of risk..

    Screw "risk". YOU like to PVP. YOU like this patch. FINE. I'm glad for you.
    *I* bloody hate it. PERIOD.
    HOWEVER, I am SO frickin' hungry for new content, I wanted to try it.

    After the HUGE disappointment in Craglorn (can't do squat unless you're in a group - LFG for QUESTING???!?! That's just stupid), I wanted to do something new.

    After the HUGE delay due to consoles, I just want to do new content.

    Now the new content means I have to be a sacrificial lamb to the zerging 12-year-old per-adolescent kids hyped up on Red Bull.

    And thanks to the FRICKIN' abolishment (nerf? that's too conservative of a word. Abolishment!) of stamina regen for tanks, I can't even enjoy running the daily pledges. NO ONE wants to tank them now. If it was bad getting a group together before, it's bloody impossible now.

    Just... just please go f.o. ZoS

    You sound upset. Maybe this game is too stressful for you?
  • Azalin76
    Azalin76
    ✭✭✭
    How is it looking on the PC side? I am on the PS4 and can't play yet. Is it a gank fest like we all assumed or can you actually get some pve done?
  • ZOS_Alex
    ZOS_Alex
    ✭✭✭
    Hello,

    We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so, as this will help keep the discussion on track. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.

    Thank you!
    The Elder Scrolls Online: Tamriel Unlimited Moderation Team - ZeniMax Online Studios
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    Staff Post
  • Arato
    Arato
    ✭✭✭✭✭
    Arato wrote: »
    ZoS did a smashing good job.... at trying to bait players who are not IC's target audience into providing funding for the DLC. They put the new crafting resources particularly the water for the most part in IC to try to lure players into a PVP zone. I'm frustrated with that aspect but I refuse to give ZoS a dime.

    Vote with your wallets, don't buy IC.

    Hopefully they make it up with Orsinium/Wrothgar but if they pull a stunt like make that DLC higher VR cap to try and sucker players into buying IC no matter what.. it'll be a good time to quit the game and uninstall.

    If you are saying that IC is necessay to lvl to v15/v16 i am fairly certain you are wrong. You still can use and get (in various ways) the new mats even if you dont buy it. You are buying the new areas and dungeons. So jumping to a conclusion that if they increase the VR lvls as a way to "sucker in players" then you are not paying attention.

    And they probably will do similar things for orsinium. But yeah go ahead and buy or not buy. But dont spout misinformation to justify your reasons and cause.

    Yeah you can grind mobs, or do daily repeatable quests, but there's no actual new content outside of IC.

    Raising a level cap without adding enough content to get there without repeating daily quests or aoe grinding mobs is a really bad move.

    Also where would you get VR15 water outside of IC? Because Craglorn gives VR10 water, not VR15, and writs still give VR5 water. I checked.

    No, buying it from players getting it from IC does not count as that is still coming from IC, meaning all VR15 water is originally sourced from IC. Plus that means that players who have the DLC will simply price gouge those who don't have the DLC.
    Edited by Arato on September 2, 2015 5:45PM
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Azalin76 wrote: »
    How is it looking on the PC side? I am on the PS4 and can't play yet. Is it a gank fest like we all assumed or can you actually get some pve done?

    More of a zerg-on-zerg fest during primetime.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • likelolwhat
    likelolwhat
    ✭✭✭✭
    Methinks those who resort to the term "carebears" may not be able to articulate themselves properly, thus resorting to the nearest trending insult devised by someone else -- a "hall pass" to being understood, if you will.

    Regardless, the term is petty and proves far more about the user than the target. :sunglasses:
    Forever looking for that one avatar that no one else has...

    The Unofficial Elder Scrolls Pages - the definitive source for Elder Scrolls info. Proud founding member of the official PC UESP guild, NA server.
  • likelolwhat
    likelolwhat
    ✭✭✭✭
    Azalin76 wrote: »
    How is it looking on the PC side? I am on the PS4 and can't play yet. Is it a gank fest like we all assumed or can you actually get some pve done?

    Gotten reports that it is full of both ganks and zergs. Given the novelty of the content this isn't surprising. Hopefully after the next DLC drops it'll settle back to some kind of equilibrium.
    Forever looking for that one avatar that no one else has...

    The Unofficial Elder Scrolls Pages - the definitive source for Elder Scrolls info. Proud founding member of the official PC UESP guild, NA server.
  • apostate9
    apostate9
    ✭✭✭✭✭
    Darlgon wrote: »
    apostate9 wrote: »
    Tandor wrote: »
    pppontus wrote: »
    The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?

    Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?

    Just don't even go there if you can't handle that little bit of risk..

    Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.

    But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?

    Thing is, you crebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.

    IC is a mixed PVP/PVE area, and was always concieved to be so. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.


    Pfft. Not likely. Get skilled, or get rekt.

    No, its not a mixed PVP/PVE area, unless you class the delves in Cyrodiil as PVE and call Cyrodiil a mixed PVP/PVE area..So yes, then EVERYTHING in Cyrodiil is "gated" behind PVP, inside and outside Imperial City.

    Sigh.. (if you have read this the other two times I posted it in other threads, you can skip.).. methinks someone missed some things...

    http://forums.elderscrollsonline.com/en/discussion/comment/1850113#Comment_1850113
    We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!

    And

    http://forums.elderscrollsonline.com/en/discussion/125176/alliance-war-future-plans-and-update/p1
    Hey gang!

    We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.

    ...

    Imperial CityThe final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.

    ...
    Thanks again and we’ll see you on the battlefield!

    -Wheeler

    Imperial City was developed BY the Alliance War team for PVP. Like the delves in Cyrodiil, it has some PVE elements, but, if you expect to spend 10-20 min and never fight a player from another faction, you will likely be sorely disappointed.

    Oh, and this DLC does not have any PVE zones. The dungeons/raids, Imperial Prison and White-gold Tower are the only "PVE" elements. VR15/16 crafting materials are only avail via deconning drops from mobs and Rewards from the Worthy PVP mails, or from Tel Var stones, that you get from mobs in the AvA area. TV stones can be partly lost (80% of your stock, if last PTS note proves true) if you die to a player, and he gains them.

    Thanks for vlidatin
    Darlgon wrote: »
    apostate9 wrote: »
    Tandor wrote: »
    pppontus wrote: »
    The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?

    Isn't it refreshing that a game finally moves away from the carebear easymode style of play and introduces a gameplay mechanic that makes death actually matter more than a 20 second horse ride (at most)?

    Just don't even go there if you can't handle that little bit of risk..

    Yes indeed, it's great - from a PvP perspective. Gating the new PvE content behind the PvP isn't so great - from a PvE perspective.

    But it is ok for PVP content to be gated behind the PVE content....like Cyrodiil is?

    Thing is, you crebears need to stop abusing the term "gated", it doesn't make your argument better. You keep using that word. I don't think it means what you think it mens.

    IC is a mixed PVP/PVE area, and was always concieved to be so. If you DO NOT LIKE IT, then DO NOT BUY IT. But if you insist on wringing your hands and gnashing your teeth on these forums, PVPers are just going to drink your delicious tears. We had to kill robots with you for like 12 zones to become viable in Cyrodiil, and now there is something there YOU want....so you want a hall pass.


    Pfft. Not likely. Get skilled, or get rekt.

    No, its not a mixed PVP/PVE area, unless you class the delves in Cyrodiil as PVE and call Cyrodiil a mixed PVP/PVE area..So yes, then EVERYTHING in Cyrodiil is "gated" behind PVP, inside and outside Imperial City.

    Sigh.. (if you have read this the other two times I posted it in other threads, you can skip.).. methinks someone missed some things...

    http://forums.elderscrollsonline.com/en/discussion/comment/1850113#Comment_1850113
    We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!

    And

    http://forums.elderscrollsonline.com/en/discussion/125176/alliance-war-future-plans-and-update/p1
    Hey gang!

    We wanted to give you all a heads up regarding what the Alliance War (PVP) team is looking into for the future, as well as what we’re currently working on for Cyrodiil. As a general reminder, the Alliance War team is responsible for all things Cyrodiil, the Imperial City, and the Campaign system as a whole, so this post will be centered on those topics.

    ...

    Imperial CityThe final piece of the Alliance War “Meta-game” is coming, and will definitely change the landscape and goals of players in Cyrodiil. We are aware of the population waves that this will introduce on a Campaign-by-Campaign basis, and will be closely monitoring this when the Imperial City launches.

    ...
    Thanks again and we’ll see you on the battlefield!

    -Wheeler

    Imperial City was developed BY the Alliance War team for PVP. Like the delves in Cyrodiil, it has some PVE elements, but, if you expect to spend 10-20 min and never fight a player from another faction, you will likely be sorely disappointed.

    Oh, and this DLC does not have any PVE zones. The dungeons/raids, Imperial Prison and White-gold Tower are the only "PVE" elements. VR15/16 crafting materials are only avail via deconning drops from mobs and Rewards from the Worthy PVP mails, or from Tel Var stones, that you get from mobs in the AvA area. TV stones can be partly lost (80% of your stock, if last PTS note proves true) if you die to a player, and he gains them.

    You know, when you put it that way I think you are correct. The Imperial City is indeed a PvP zone. You have convinced me. I will henceforth agree to characterize it that way. In fact I think you are so dead on here, it would be ridiculous for anyone to think that they will not be engaged by enemy players in the Imperial City. I'm so glad we had this talk. It is these kinds of interactions that make me feel like genuine communication over the Internet is actually possible.

    For everyone else who is reading this, I think we have just reached a consensus that the Imperial City is a PvP zone so to summarize... get skilled or get rekt.
  • Yukonjack
    Yukonjack
    We should be able to go to IC and turn our PVP flag off, IMO. Other games do this so that you don't HAVE to partake in PVP when visiting certain areas. The downside? Players with the flag on will obviously earn less stones, but it should be a choice.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    apostate9 wrote: »

    You know, when you put it that way I think you are correct. The Imperial City is indeed a PvP zone. You have convinced me. I will henceforth agree to characterize it that way. In fact I think you are so dead on here, it would be ridiculous for anyone to think that they will not be engaged by enemy players in the Imperial City. I'm so glad we had this talk. It is these kinds of interactions that make me feel like genuine communication over the Internet is actually possible.

    For everyone else who is reading this, I think we have just reached a consensus that the Imperial City is a PvP zone so to summarize... get skilled or get rekt.

    Not exactly sure how I ended up quoted twice in there,, but. yeah.. after seeing that comment so often, I finally went and looked up that it is.. solely, a PvP area.. and yeah.. I am indeed getting wrecked. Cant seem to get into IC with my guild. Oh well, at least they opened Scourge again.....
    Edited by Darlgon on September 2, 2015 5:56PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Darlgon
    Darlgon
    ✭✭✭✭✭
    Yukonjack wrote: »
    We should be able to go to IC and turn our PVP flag off, IMO. Other games do this so that you don't HAVE to partake in PVP when visiting certain areas. The downside? Players with the flag on will obviously earn less stones, but it should be a choice.

    One problem with that plan. IC is PART of Cyrodiil, including population caps. Basically, if you were to go in unflagged, with population caps as they are, you would be preventing PVP players from getting in. And PvP players only have Cyrodiil to play in. PvE players have.. well.. 26? other zones to be in. Maybe when a flagged for PvP player tries to get into Cyro, an unflagged player will get kicked out when pop-locked? Yeah, that would work.

    Again.. this situation creates a divide in the player base.

    Oh, and to add.. PvE players have been asking for a PVE only campaign of Cyrodiil since.. well before I joined Beta in Nov 2013. There were so many thread. The ZoS answer was always "No, Cyrodiil is our PVP area."
    Edited by Darlgon on September 2, 2015 6:02PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Elektrakosh
    Elektrakosh
    ✭✭✭
    PvE players should just wait for Orsinium. That's what I'm doing.
    No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.

    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • likelolwhat
    likelolwhat
    ✭✭✭✭
    PvE players should just wait for Orsinium. That's what I'm doing.
    No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.

    Yeah, that's what I'm doing.

    While cheering on my guildies who PvP, of course. :sunglasses:
    Forever looking for that one avatar that no one else has...

    The Unofficial Elder Scrolls Pages - the definitive source for Elder Scrolls info. Proud founding member of the official PC UESP guild, NA server.
  • Ravici
    Ravici
    ✭✭
    Darlgon wrote: »
    Yukonjack wrote: »
    We should be able to go to IC and turn our PVP flag off, IMO. Other games do this so that you don't HAVE to partake in PVP when visiting certain areas. The downside? Players with the flag on will obviously earn less stones, but it should be a choice.

    One problem with that plan. IC is PART of Cyrodiil, including population caps. Basically, if you were to go in unflagged, with population caps as they are, you would be preventing PVP players from getting in. And PvP players only have Cyrodiil to play in. PvE players have.. well.. 26? other zones to be in. Maybe when a flagged for PvP player tries to get into Cyro, an unflagged player will get kicked out when pop-locked? Yeah, that would work.

    Again.. this situation creates a divide in the player base.

    Oh, and to add.. PvE players have been asking for a PVE only campaign of Cyrodiil since.. well before I joined Beta in Nov 2013. There were so many thread. The ZoS answer was always "No, Cyrodiil is our PVP area."

    Your comment about caps may be valid 'if' PVE players actually wanted to spend time there. The fact is, PVE players would probably just want to do the quests there and then get the heck out as fast as they can.

    That wouldn't effect the caps hardly at all.
    Rafe Harwood on heXbox European server
  • Blade_07
    Blade_07
    ✭✭✭✭
    The shock is not IC is a pvp area. The shock is they allow other players to kill you and loot you. That was not expected. The killing part yes it was. Not the looting everything you earned part. I mean what game has that kind of nonsense anymore?


    WTF....that is such complete BS that they would add that to the game! But with their track record of stupidity I'm really not all that surprised!

    surprised_monkey.gif

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • smassareub17_ESO
    smassareub17_ESO
    ✭✭✭
    For those players that keep reminding us about the "good ole uber hard games" ......who could write code for the games as we know them now back then? Anyone for walking 20 minutes to get to your in game destination now?? No clue as to where you had to go either? You had to keep FILES so that you could remember what and where something was. Remember the BOOKS you had to buy? Well, I am glad for the state of MMOs now since I no longer have tons of free time to indulge myself with playing. That said, I really am disappointed in the IC as it stands. I love PVP but not when it is so convoluted and aimless..... Get into a guild to group...oops no! you won't get a lot of TVs....wait!! If you don't you will be run over by the Uber player(s) with 1000plus champ points and they get to steal your TVs ....... Stop being a healer or magicka type and get yourself some FEAR and STAM and sneaky sneak all over....OH yes....don't forget to suicide!!!! Having fun yet?
    For the casual player that enjoys the game and wants something new because you are tired of Cadwell's Silver and Gold and the cheaper than cheap rewards and JUST bored of nothing new in PVE....IC is not much fun....at least not right now IMHO.
    I live in hope.
  • Adryssa_Joneley
    Adryssa_Joneley
    ✭✭✭
    After playing PTS for a while, I knew the PvErs would QQ hard when this patch dropped.

    There is now risk involved with your reward. Personally, I love it.

    don't generalize that its ONLY THE PVE community that are unhappy. There are in actual fact, quite a large number of PvPers also not liking this system. Its true that you can't please everybody, but blaming PvPers or PvEers as a whole is wrong. I was never into PvP, but i am certainly not against them having it in the game. But when progression is strongly tied into PvP, then surely you can see why many are unhappy, and why there is a debate.

    I lost count with the times people have said "Well, just don't go there." That is a cop out. The thing is, We WANT to see new content, we WANT to be part of it as well. But as PvE, we rely on content to progress. eg: Questing. With PvP, you can throw the PvPers anywhere in the world to go kill each other all day long to their heart's desire, and they will continue to earn those precious stones. For many others, being thrown into that mix, can be stressful enough, but then to lose your stones so easily? Well, we won't ever get anywhere at all. No XP progression. No Gear progression.

    I see them advertising that whether you are into PvP or PvE, there is something for everyone in IC to do. WHERE? Where is it? The first quest i picked up requires me to head out into the districts, and that's where i get continiously ganked. Where is this PvE section they speak of? Am i missing something? I'm sorry, but placing NPCs into the mix does not justify that its PvE content. It would ONLY be considered PvE is if other players could not attack and kill you. But that doesn't seem to be the case. I want to do the quests, and see the storyline. Maybe do a small amount of PvP just for kicks, but i rather personally do the PvE side. I am genuinly asking. Where is the PvE areas?

    I've tried to get some guildies to team up for IC, but none seem interested either. When i was in IC, i didn't see many people at all of my faction, so that doesn't help. Can i change campaigns or am i now stuck with the one i chose? I chose the 7 Day Resources for AD. I'm starting to think that was a bad choice. (I wonder if there are any PvP training guilds out there who are willing to train some people how to PvP). I don't see anybody advertising at all whilst online. Who knows.

    Ok.. i've rambled on long enough.
    Catchya laterz
  • Darlgon
    Darlgon
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    For those players that keep reminding us about the "good ole uber hard games" ......who could write code for the games as we know them now back then? Anyone for walking 20 minutes to get to your in game destination now?? No clue as to where you had to go either? You had to keep FILES so that you could remember what and where something was. Remember the BOOKS you had to buy? Well, I am glad for the state of MMOs now since I no longer have tons of free time to indulge myself with playing.

    Gosh DANG IT. NOW you made me miss EQ. Running from Fippy. Getting rescued by Guard Banner. The first run from Qeynos Hills to the big city. Fishing and getting rusty daggers to refine into iron ingots, leveling up fishing and blacksmith..

    Sorry, but.. that old stuff.. yeah.. never can reclaim it, but.. not sure current games ARE better.
    Edited by Darlgon on September 3, 2015 1:54AM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • likelolwhat
    likelolwhat
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    Darlgon wrote: »
    For those players that keep reminding us about the "good ole uber hard games" ......who could write code for the games as we know them now back then? Anyone for walking 20 minutes to get to your in game destination now?? No clue as to where you had to go either? You had to keep FILES so that you could remember what and where something was. Remember the BOOKS you had to buy? Well, I am glad for the state of MMOs now since I no longer have tons of free time to indulge myself with playing.

    Gosh DANG IT. NOW you made me miss EQ. Running from Fippy. Getting rescued by Guard Banner. The first run from Qeynos Hills to the big city. Fishing and getting rusty daggers to refine into iron ingots, leveling up fishing and blacksmith..

    FISHING as a skill? Where do I sign up?!
    Forever looking for that one avatar that no one else has...

    The Unofficial Elder Scrolls Pages - the definitive source for Elder Scrolls info. Proud founding member of the official PC UESP guild, NA server.
  • Adryssa_Joneley
    Adryssa_Joneley
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    [quote= And PvP players only have Cyrodiil to play in. PvE players have.. well.. 26? other zones to be in. [/quote]

    That's untrue for us higbies though. We have no use for all those lower zones. All we have is Craglorn, and lets face it. No one groups there, you never get your quests done. All we have are dungeons we've done over and over and over and over and over again. We are tired of the same old content, to the point everything feels so repetative. Sure.. we can create and alt.. and do all the same content we've seen like OVER AND OVER. Its feeling very stale now for most of us. Then with Vet, we repeat everything again.

    But coming from a huge fan of The Elder Scrolls games, it is afterall.. a game about adventure, exploring, killing monsters, doing quests, saving the world and what not, and i think the majority of gamers want that. Sure PvP is fine, but i feel that what ZoS really should have done was, either leave everything at Vet 14 and not raised the level cap UNLESS they added at least a zone for PvE players to also be able to advance. Then perhaps, there wouldn't be such an uproar on the forums regarding this. Perhaps it wouldn't be a bad idea to introduce gear item levels instead of raising the level caps. It seems to work well in other MMOs. It could be something to think about here. Considering Vet ranks will be removed sometime in future, i see it pointless raising the CAP to start with.

  • RustedValor
    RustedValor
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    Stick to the sewers, roll with a 4 man team, earn lots of TV stones, stay away from the enemy side of the sewers unless you know how to pvp and ganking should be minimum. I've logged 30 hours in IC and have been ganked zero times outside the districts where its a big PvP death match and not suitable for farming stones. I've farmed over 20k stones using the 3x multiplyer and playing smart. Solo ganking is pretty tough when you usually fighting groups of 4 or more with other enemy groups swarming all over their sewers killing anything that isn't their faction. Plenty of PvE players enjoying themselves fighting sweeper bosses and facerolling gankers who dare step into their territory.
    Edited by RustedValor on September 3, 2015 3:25AM
  • Iluvrien
    Iluvrien
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    ✭✭
    PvE players should just wait for Orsinium. That's what I'm doing.
    No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.

    And if you are a crafter whose business in game is based on having access to the materials that you say that you are happy to not have access to?

    People are right though. I don't blame PvP'ers or PvE'ers. I place the blame directly where it is deserved. I blame ZOS.

    They made the decision to make VR15-16 mats (especially the runestones and alchemy solvents) beholden to the Tel Var stone system... and then leave wider distribution up to Guild Stores. This is their fault. Not the PvP'ers.
  • Elektrakosh
    Elektrakosh
    ✭✭✭
    Iluvrien wrote: »
    PvE players should just wait for Orsinium. That's what I'm doing.
    No extra shards or new armour or mats for us yet. But hopefully we should get stuff just as good or possibly better than this installment.

    And if you are a crafter whose business in game is based on having access to the materials that you say that you are happy to not have access to?

    People are right though. I don't blame PvP'ers or PvE'ers. I place the blame directly where it is deserved. I blame ZOS.

    They made the decision to make VR15-16 mats (especially the runestones and alchemy solvents) beholden to the Tel Var stone system... and then leave wider distribution up to Guild Stores. This is their fault. Not the PvP'ers.
    Believe me, this crafter is not happy about it. As many people said to me when I asked for toggle options, etc I have to "suck it up". Not very helpful advice, I admit. I have started to wonder if there will be anything left for PvE players (especially higher levels) as This Craglorn thing (which I'm dreading as I have not reached veteran levels yet) endless grinding, fixed level materials and armour and dreadful guild store prices that sell the new mats from the new dlc.

    I hardly have any gold so I won't be able to buy any of it. Stuck? You betcha. Will I get help to be the best darned woodworker, blacksmith and clothier in Tamriel? Nope. Joining a guild is not an option for me. I don't get many invites and those who do invite me are starting out/ not much activity.

    I have to wait and wait I shall. Unless of course, a better managed mmo or a game that catches my interest comes out then I'm afraid this game is going to be dropped. ESO has been poorly managed seems rushed and they have a skeleton crew to keep this afloat.
    It isn't looking good at the moment and the future looks awful with the up and coming patches. My character will be unplayable.
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • Huggernaut
    Huggernaut
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    Think people should chill and be happy we finally got some new content. only took a year (thanks consoles!)

    Now, let's hope it doesn't take ANOTHER YEAR before we actually see something more enjoyable to do.

    Dark Brotherhood anyone?
  • Reznique
    Reznique
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    ZOS did not "force" you to buy/play the DLC..

    Thickest complaint from another guy that lost 300 stones due to a gank
  • tunepunk
    tunepunk
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    Just scale all the zones to Veteran level after Finishing Cadwell's gold and add these random quest around the world. They could have made PvE last infinitely longer by adding randomly generated solo/group quests throughout the world you wasted a couple of months "passing through" grinding your way to VR levels, never to look back again. It's a total waste of content and pretty nice areas you will never revisit. Random quests could be something simple as the Fighters guild passive "bounty hunter in cyrodiil"

    1. Go solo or in group to a NPC in a certain area you already visited.
    2. Randomly generated mumbo jumbo, go to random place, do random this, that, this, that...
    3. Complete the quest alone or with friends.
    4. Profit.

    That's the kind of content I'm looking for. Not same boring dailies and group grinds over and over and over until they come up with a new DLC.
  • ItsRejectz
    ItsRejectz
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    Don't see the PvP players who are forced to PvE for certain items crying as much as these PvE babies..They need to deal with it.
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


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