bosmern_ESO wrote: »People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.
Thats not entirely true.
A thousand more points makes a huge difference in a battle. If you think otherwise you are mistaken.
Do people really hate getting beat up in PvP that much that they come up with all these complicated ideas to fix CP system?
Easy fix would be to disable CP's from PvP and make em PvE exclusives. That way all these "This game isnt about skills its about outgrinding" would feel better.
Seriously. Why hasn't this been discussed? Just disable them from PvP to make it fair for everyone. If you really need all your CP to win in a battle then that's a shame. I read a post about making it a battle of skill. Well what better way than to disable them in PvP? No way complains about being carried in PvE by a 2000+ CP player but they do complain about being beat in a battle.
This would be the simplest solution instead of all these complicated ideas or "Catch up" Mechanics people want.
delphwind_ESO wrote: »Like Deltia said. It doesn't matter how much talent you have if the mathematical difference between the points are drastic. The only way you'd tackle a talented player fair would be if no one had the points in PvP. At least that's what makes most sense to me. .
It is for exactly that reason that the CP system is FOR the casuals.
If I were to jump right into PvP as a fresh v14 I would be crushed for TWO reasons. #1 I have not spent the time to get really good with my character, that means I lack raw player based skill. #2 I have not had the time to grind hundreds or thousands of CP giving me a mathematical disadvantage.
Now I can either die OVER and OVER and OVER again in PvP, possibly loosing interest in the game but eventually garnering enough practical experience to become competive SKILL WISE while also gaining some CP. OR I could spend a few days (okay maybe a few weeks) grinding zombies with a partner and a hand full of xp scrolls and jump into PvP with 2k CP, learning the ropes as a fresh player, but with enough of an advantage to not die instantly.
I am not saying the system is perfect, but I do believe the CP system was put into place to give casuals another way to contribute to PvP without being cannon fodder.All these people who believe the are so good might no be so good if everyone was on fair grounds in PvP hahah.
This is exactly right, but serves a purpose. These days in any multiplayer game you have a large % of people that try it, play for a while then quit from discouragement because they are never able to properly learn how to play their characters because they are constantly being killed.
Giving casual (or new) players an options to spend time gaining Champion Points to help them get a leg up will encourage more and more people to join in on the PvP fun! If this system was not in place Cyrodiil would become more and more empty over time as the really great PvPers would drive out the casuals who do not find dying over and over again fun.
delphwind_ESO wrote: »in the general MMO market many people want to progress their character and reap the rewards of their time spent.
Lord_Draevan wrote: »A compromise I've seen suggested that could be tested would be to only allow one ability in each constellation to be active at once, rather than all eight at once.
Testing some middle ground would be good rather than removing it entirely.
Cherryblossom wrote: »Cherryblossom wrote: »it also affects PVE, how do you create balanced new content. It will either be to easy for those with lots of CP or too hard for those without any!
That's not entirely true.
They'll release new content. New content exceeding the difficulty of the previous one. Anyone who was running the hardest content before the new one release can run the new one. Anyone who wasn't able to run to hardest content before the new one would not be able to run the new one.
You'd have to work you're way up to the hardest content. I remember when I couldn't finish Serenes Web because me and my team were weak but a few weeks later we gain some points and level and were able to finish it. I'm working my way up like any new player should. By the time i work my way up to the harder content i'll have a nice sum of points. And if content proves too difficult, i'll gain some more from do-able content.
Working my way up
But we are currently talking about a 20% difference between Full CP and no CP. Are you suggesting that a new player can only play new content after a year of grinding? Not really a great idea, in my opinion.
In most MMO its a case of progressing through dungeon getting the stats required to do the next one, in the current situation in ESO its spamming the same ability on mobs for a year to get to do content, because they are already at Max level...
The other issue with CS is there is no longevity to it, once you hit the point of huge diminishing returns the whole system becomes obsolete, as it has finite limit which can't really be breached! So this is not progression because we can see the end....If they add more, then this once more gives an extra layer of unattainability to new players.
Whilst I love this type of progression in a Solo RPG, it does not work in MMO as you don't want be in a situation where those around you are so much more powerful than you, knowing that you can never catch them up!
delphwind_ESO wrote: »It is for exactly that reason that the CP system is FOR the casuals.
If I were to jump right into PvP as a fresh v14 I would be crushed for TWO reasons. #1 I have not spent the time to get really good with my character, that means I lack raw player based skill. #2 I have not had the time to grind hundreds or thousands of CP giving me a mathematical disadvantage.
Now I can either die OVER and OVER and OVER again in PvP, possibly loosing interest in the game but eventually garnering enough practical experience to become competive SKILL WISE while also gaining some CP. OR I could spend a few days (okay maybe a few weeks) grinding zombies with a partner and a hand full of xp scrolls and jump into PvP with 2k CP, learning the ropes as a fresh player, but with enough of an advantage to not die instantly.
delphwind_ESO wrote: »
This is exactly right, but serves a purpose. These days in any multiplayer game you have a large % of people that try it, play for a while then quit from discouragement because they are never able to properly learn how to play their characters because they are constantly being killed.
Giving casual (or new) players an options to spend time gaining Champion Points to help them get a leg up will encourage more and more people to join in on the PvP fun! If this system was not in place Cyrodiil would become more and more empty over time as the really great PvPers would drive out the casuals who do not find dying over and over again fun.
delphwind_ESO wrote: »I proposed this way back before the CS was released: http://forums.elderscrollsonline.com/en/discussion/153790/in-cyrodiil-and-trials-disable-cs-limit-skill-points-and-scale-characters-to-v1
I like that idea. Would have made veteran levels 0 issue for me as well as I could just play the single player content at my leisure and level up without a care while still being able to go to Cyrodiil and not be determined as fodder regardless of how well I play.
This has it's place in some games, but in the general MMO market many people want to progress their character and reap the rewards of their time spent.
What you are referring to has already been done, see GW2, or pretty much any FPS.
Vertical gear progression and any sort of alternate advancement that can be done outside of PvP will always change the PvP battlefield. Some will not like it, but the general populace will embrace it because it will help keep the PvP battle areas alive and populated with us dirty casuals.
a fresh player, but with enough of an advantage to not die instantly.
TequilaFire wrote: »Problem with skill in PvP is I never get to use it very often, the real problem is not CP it is population imbalance and the zerg
mentality.
Almost every time you start a fight with another player 5 to 10 other players come and squash you.
No amount of CP save you from being outnumbered, and I believe people are pointing this frustration at the CS system,
not the root PvP problems.
TequilaFire wrote: »Problem with skill in PvP is I never get to use it very often, the real problem is not CP it is population imbalance and the zerg
mentality.
Almost every time you start a fight with another player 5 to 10 other players come and squash you.
No amount of CP save you from being outnumbered, and I believe people are pointing this frustration at the CS system,
not the root PvP problems.
I agree but you know very well that even with your skill in a 1v1 VS someone with a significant amount of CP you will find yourself beat.
Its the way it is. The being gang beat just makes it worse lol
Jared_lindsey86_ESO wrote: »The filthy casuals are crying about the Champion points because it mean they have to actually play the game to get them.
So what are you? Some basement troll that has nothing else in their life except playing ESO? I'll admit that I'm casual (about 35 hours a week). Sorry if I have a life outside of playing a video game (you know, going outside, having a job, a relationship, some hobbies, friends that actually exist somewhere other than the ether).
I don't even know what "Champion Points" are, and don't really care. On the day that I take a game so seriously that I criticize someone else for not devoting their entire life to the game, I think I'll just give up gaming completely.
yeah that's a good view on it but you shouldn't be at a disadvantage because you have a job and life you know? It should fair and if he has better skill then you lose. But losing because you dont drop your job and play all day is frustrating and might shy you away from pvpTequilaFire wrote: »TequilaFire wrote: »Problem with skill in PvP is I never get to use it very often, the real problem is not CP it is population imbalance and the zerg
mentality.
Almost every time you start a fight with another player 5 to 10 other players come and squash you.
No amount of CP save you from being outnumbered, and I believe people are pointing this frustration at the CS system,
not the root PvP problems.
I agree but you know very well that even with your skill in a 1v1 VS someone with a significant amount of CP you will find yourself beat.
Its the way it is. The being gang beat just makes it worse lol
True but you learn to pick your 1v1 carefully and if I get beat I look at it as a learning challenge to find a combo that will beat that person or go level up some more CP /player level or whatever.
BrosephMcDudeBro wrote: »Jared_lindsey86_ESO wrote: »The filthy casuals are crying about the Champion points because it mean they have to actually play the game to get them.
So what are you? Some basement troll that has nothing else in their life except playing ESO? I'll admit that I'm casual (about 35 hours a week). Sorry if I have a life outside of playing a video game (you know, going outside, having a job, a relationship, some hobbies, friends that actually exist somewhere other than the ether).
I don't even know what "Champion Points" are, and don't really care. On the day that I take a game so seriously that I criticize someone else for not devoting their entire life to the game, I think I'll just give up gaming completely.
Sigh, it's people like you that make me sick. Nobody cares about how sweet your life is. Calling someone out for spending more time than you in an MMO in efforts to prove a point about fairness is myopic. Look at your surroundings: you (presumably) live in a capitalistic environment where people are rewarded for work. You want to know why capitalism produces the most stable societies in the world? Because, surprise, it works! If we were to remove the incentive in this game to work for improvements to your character, many players would leave the game -- or at the very least, play less and less -- because there would be no reason to work harder to achieve the same as someone who works less. You know what this would lead to? You guessed it, lower server populations which would eventually stagnate this game to an early demise because it would dissuade new players from picking up this game (this effect is magnified in MMOs where the size of the playerbase has a major impact on gameplay). It is unfortunate that the vocal minority can ultimately have such an impact on shaping a game's destiny. Please, please, please spare us your demands for ZOS to step in and institute a nanny-state where everybody is equal because any inequalities, whether or not they are based on work ethic, are an affront to human dignity!
TequilaFire wrote: »or go level up some more CP /player level or whatever.
You are making unwarranted assumptions. I don't think people would play the game less without vertical progression, I think they will play more.
- People don't watch Game of Thrones because they get a new washing machine when they finish the season. They watch it because it is fun to watch. That's how quests should work.
- People don't go to basketball practice 4 times a week because they get a pair of shoes that let's them jump higher every day. They go to improve their skill.
- Grinding is not work as in practice. It's just a waste of time.
You say that players need rewards if you want to keep them engaged. You are absolutely right!
- Give them titles.
- Give them new skills, that are different but not more powerful.
- Give them new gear, that is different but not more powerful.
- Give them vanity items.
- Give them convenience buffs.
Man, there are so many creative ways of rewarding players in a healthy way. Every game that rewards players with power in exchange for time itself will fall apart sooner than later.
yeah that's a good view on it but you shouldn't be at a disadvantage because you have a job and life you know? It should fair and if he has better skill then you lose. But losing because you dont drop your job and play all day is frustrating and might shy you away from pvpTequilaFire wrote: »TequilaFire wrote: »Problem with skill in PvP is I never get to use it very often, the real problem is not CP it is population imbalance and the zerg
mentality.
Almost every time you start a fight with another player 5 to 10 other players come and squash you.
No amount of CP save you from being outnumbered, and I believe people are pointing this frustration at the CS system,
not the root PvP problems.
I agree but you know very well that even with your skill in a 1v1 VS someone with a significant amount of CP you will find yourself beat.
Its the way it is. The being gang beat just makes it worse lol
True but you learn to pick your 1v1 carefully and if I get beat I look at it as a learning challenge to find a combo that will beat that person or go level up some more CP /player level or whatever.
C'mon man. Sheesh
What?! Spend real cash and time to gather these points to have a chance at a fair fight in PvP?? Man what kinda of BS is that.
delphwind_ESO wrote: »I proposed this way back before the CS was released: http://forums.elderscrollsonline.com/en/discussion/153790/in-cyrodiil-and-trials-disable-cs-limit-skill-points-and-scale-characters-to-v1
I like that idea. Would have made veteran levels 0 issue for me as well as I could just play the single player content at my leisure and level up without a care while still being able to go to Cyrodiil and not be determined as fodder regardless of how well I play.
This has it's place in some games, but in the general MMO market many people want to progress their character and reap the rewards of their time spent.
What you are referring to has already been done, see GW2, or pretty much any FPS.
Vertical gear progression and any sort of alternate advancement that can be done outside of PvP will always change the PvP battlefield. Some will not like it, but the general populace will embrace it because it will help keep the PvP battle areas alive and populated with us dirty casuals.
So the true multiplayer games do not have vertical progression. Hmmh, I wonder why. Maybe ESO can borrow from their mechanics? Learn from others, stand on the shoulder of giants, etc? Wink Wink!
And yes GW2 has already done it. And everyone who I have ever talked to who played GW2 absolutely loved GW2 PvP.
What ESO and the other MMORPGs try to do, is to marry a single and a multiplayer game. You can't. You can't marry a pig and a horse either. They don't make babies. And nobody tries do that again and again either.
So let's please forget this idea of wanting to marry a multiplayer game with a vertical progression single player game. Try to marry the multiplayer game to a horizontal progression single player game instead, and we'll have many beautiful pig horses.
BrosephMcDudeBro wrote: »
Hmm, it appears that you are the one making unwarranted assumptions (in addition to presumptuously acting as the voice of the entire playerbase)! So I will take the time to rebut each of your flawed points respectively:
1) You're assuming that nobody finds grinding enjoyable. Personally, I'd rather grind and hone my rotations than run around looking for 4 different plants to return to an NPC. Heretofore, the quests in this game (through Cadwell's Gold/Craglorn) have been humdrum and monotonous.
2) This line of reasoning is flawed unless you are also advocating for the removal of gear progression too. If you choose to go that route, then you risk stripping an astronomical a major incentive to question (gear rewards), ultimately making questing less rewarding and, as such, less fun or even pointless (in my opinion). What we are left with is a game where everybody is the same level (why even have levels at this point?), the same class, in the same outfit, and with the same weapons because, following your basketball analogy, these are all things that allow a player to "jump higher every day."
3) See: bullet 1.
===================
1) Titles/cosmetics have no impact on gameplay which is what we are talking about here. I personally have no interest in them, but others might. They are certainly not enough for me to work towards.
2) Different how?
3) Id.
4) See 1.
5) Convenience buffs? What does that even mean? I get a buff that spawns a mining node right next to the blacksmithing station? Now THERE'S an idea I can get behind.
Jared_lindsey86_ESO wrote: »The filthy casuals are crying about the Champion points because it mean they have to actually play the game to get them.
Grinding is not work as in practice. It's just a waste of time.