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Why is everyone going nuts about CP?

  • spoqster
    spoqster
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    Cuyler wrote: »
    spoqster wrote: »
    guangui wrote: »
    it also affects PVE, how do you create balanced new content. It will either be to easy for those with lots of CP or too hard for those without any!

    That's not entirely true.

    They'll release new content. New content exceeding the difficulty of the previous one. Anyone who was running the hardest content before the new one release can run the new one. Anyone who wasn't able to run to hardest content before the new one would not be able to run the new one.

    You'd have to work you're way up to the hardest content. I remember when I couldn't finish Serenes Web because me and my team were weak but a few weeks later we gain some points and level and were able to finish it. I'm working my way up like any new player should. By the time i work my way up to the harder content i'll have a nice sum of points. And if content proves too difficult, i'll gain some more from do-able content.

    Working my way up

    Check out this comment http://forums.elderscrollsonline.com/en/discussion/comment/1989961/#Comment_1989961, where I outline a progression that can do without verticality even in PVE. In truth, the whole idea of making your character and the environment stronger at the same time is totally idiotic. Think about it for a second. You don't get any real progression out of it, except for an illusion of power, and that low quality pleasure of being able to go back to one-shoot lower level mobs. But that is not the same sense of achievement that you get from being able to kill mobs quicker because you got better at executing your skills.

    All this progression does is it linearizes exploration, because this way you have to do it in a certain order to match the content with your level. Essentially ZOS spent all this work on creating a huge and beautiful world that they sell as an open world, but the mechanics puts players on a leash and forces them on specific path. They are destroying the beautiful experience they worked so hard to create. It's absolutely idiotic.

    Just give us an open world where all mobs are the same level (except for a few stronger ones - a troll should ALWAYS be stronger than a skeever, meeting a lvl 50 skeever that is much harder to kill than a lvl 25 troll is just ridiculous), and provide variety through good content and by giving us more and more skills to choose from, so that the progression will consist of trying out more and more ways to kill the monsters and finding the perfect playstyle for yourself.
    Except what you fail to mention is that in previous ES games where this was the meta all the content scaled to your player level. So as you got stronger the world around you matched it.

    If we had this purely open world that scaled at your player level the casuals would cry even more as they wouldn't be able to get past the first zone because they can't outlevel any content to make it easier. catch-22

    Personally I agree with @guangui its an MMORPG and progression based. If you're not strong enough go back and work on your game. Git gud.....and come back to it later. This isn't the first game where this is the meta.

    I know that's what they did in the other ES games, but you can't do that in an MMO. That's why I am proposing a flat difficulty level.

    But I have to disagree with you that it is a catch 22.
    1. You are right in that they can't out-level content, but they can still learn to play better and then come back later.
    2. They can group up and do content with others that they can't do by themselves - great way to make a game more social.
    3. They can accept that they simply can't do certain content, like beating trolls by themselves. People who are not competitive enough to improve their skill, are usually happy to accept defeat. Those who are not willing to accept defeat are usually competitive enough to improve their skill.
    4. There is still gear progression to make them stronger.
    5. There is still the horizontal progression progression of acquiring more skills. So if they can't beat a monster, they can go back later (by themselves and without having gotten better at the game) with new skills that the monster may be vulnerable to. These preparation-based combat mechanics work very well in the Witcher serious.
    6. Also I am proposing a model where you have a traditional leveling mechanic for the first 20 levels, so there is enough vertical progression to work as a tutorial/learning phase for casuals.
    7. The super casuals will not play as much as the hardcore players, some super casuals only play this game for a total of 100 hours.

    Of course it is a matter of balancing, but a flat world would be much easier to balance, and you can spike it with many higher level mobs, so that there is an infinite challenge element to keep even hardcore players engaged. If this were my game, I would add a super, super hard mob boss to the second zone - a boss that is so hard that only the most skilled players will be able to beat that mob by themselves after getting the absolute best gear and practicing for a year. End then one year after launch you would suddenly see a forum post entitled "I finally did it - Killed super boss XY by myself", and then everyone else will want to do it as well. Great fun!
  • spoqster
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    The filthy casuals are crying about the Champion points because it mean they have to actually play the game to get them.

    Your comment makes you sound like an unfriendly masochist. Why don't you go put on a Darth Vader suit and go play football with you buddies in the summer sun? For every 10 hours you play, you are allowed to take on piece of the suit off. Let's see how much fun that will be. I'm sure you'll enjoy it!
  • guangui
    guangui
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    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    Thats not entirely true.

    A thousand more points makes a huge difference in a battle. If you think otherwise you are mistaken.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yea you're not alone I don't get all the hate for it either :/.
  • guangui
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    I still suck at 1v30 in PvP no matter how many CP I add. :p
    I think in a 1v30 no one would come out victorious lol
  • Morvul
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    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    My killingblow to deaths ratio in PvP is usually in excess of 10, and I have beat my fair share of 4-6 man groups while solo. I like to believe I'm reasonably competent at PvP...

    yet I complain about the CP system. a lot!
    because the current implementation of the CP system is flawed.
  • WebBull
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    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

  • spoqster
    spoqster
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    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    I've got an example for you: I run a pretty good PVP guild on XBox One. We usually walk over everyone, as long as they are roughly the same size group, even if they are a couple of vet ranks above us on average, and we usually had 5 out of 10 slots on the leaderboard on the non-vet campaign. We are all between lvl 40 and v2 now. The other day we went into an empty campaign that was dominated by yellow and planned to take it over. But we were kept in check by one guy (the emperor, v14) and a few of his friends (v1 - v5). We always killed all of his friends, but that one v14 repeatedly wiped our group - 15 to 20 of us. I am pretty sure that he is a pc transfer with quite a few Champion Points. But whether he is or not, this is a clear sign of a balancing problem. It should never be possible for one guy to kill 15 others who are working as well organized group, even if he is the emperor. On PC where everybody is v14, we take out emperors with 2 or 3 people, no problem. The result was that we simply left the campaign. If there wasn't another campaign to go to, we would have quit the game and fired up another one. I am very much looking forward to the upcoming extension of battle leveling.

    I have often played against football players who were much better than me, and it was always a challenge I accepted. But the second a better player gets to put on a mech suit just for hanging out at the pitch for 3 weeks, I'd have taken my shoes and left.
  • ragespell
    ragespell
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    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Says who?
    No other mmorpg has followed this route to make veteran players gods. Not for long at least. There is always a catch up mechanism.
  • guangui
    guangui
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    spoqster wrote: »
    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    I've got an example for you: I run a pretty good PVP guild on XBox One. We usually walk over everyone, as long as they are roughly the same size group, even if they are a couple of vet ranks above us on average, and we usually had 5 out of 10 slots on the leaderboard on the non-vet campaign. We are all between lvl 40 and v2 now. The other day we went into an empty campaign that was dominated by yellow and planned to take it over. But we were kept in check by one guy (the emperor, v14) and a few of his friends (v1 - v5). We always killed all of his friends, but that one v14 repeatedly wiped our group - 15 to 20 of us. I am pretty sure that he is a pc transfer with quite a few Champion Points. But whether he is or not, this is a clear sign of a balancing problem. It should never be possible for one guy to kill 15 others who are working as well organized group, even if he is the emperor. On PC where everybody is v14, we take out emperors with 2 or 3 people, no problem. The result was that we simply left the campaign. If there wasn't another campaign to go to, we would have quit the game and fired up another one. I am very much looking forward to the upcoming extension of battle leveling.

    I have often played against football players who were much better than me, and it was always a challenge I accepted. But the second a better player gets to put on a mech suit just for hanging out at the pitch for 3 weeks, I'd have taken my shoes and left.

    Lol that last bit though.

    But seriously, he is right.
  • spoqster
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    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Please read my first comment in this thread. It's people like you who really get me fired up. If you are a hardcore player and you get to play the game for 50 hours every week, you will be a better player than a casual, because of YOUR skill as a player. Why do you need a mathematical advantage on top of it?

    Good Counter-Strike players got 50 to 1 kill ratios on noobs, or even more. Do you think people would have played that game for so long if the good players would have also gotten stronger guns?
  • guangui
    guangui
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    ragespell wrote: »
    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Says who?
    No other mmorpg has followed this route to make veteran players gods. Not for long at least. There is always a catch up mechanism.

    There shouldnt be a catch up mechanism. They should just disable points from PvP.

    A catch up mechanism will most likely make the players with lost of time in their hands mad because they spent so much time on the game and a new player catches up ? Disabling from PvP would please everyone i believe. It's the most fair.
  • WebBull
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    ragespell wrote: »
    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Says who?
    No other mmorpg has followed this route to make veteran players gods. Not for long at least. There is always a catch up mechanism.

    Says me. Every game does it with just a different type of mechanism. Usually through armor/weapon progression. In this case the armor/weapon progression is minimal and the differentiator is CP.

    Edited by WebBull on July 7, 2015 3:10PM
  • ragespell
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    WebBull wrote: »
    ragespell wrote: »
    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Says who?
    No other mmorpg has followed this route to make veteran players gods. Not for long at least. There is always a catch up mechanism.

    Says me. Every game does it with just a different type of mechanism. Usually through armor/weapon progression. In this case the armor/weapon progression is minimal and the diffeerentiator is CP.

    And you sir are wrong. Every mmorpg have a reset mechanism. CP system hasn't. You will grow in power for many years, and you won't be able to catch up with grinders
  • WebBull
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    spoqster wrote: »
    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Please read my first comment in this thread. It's people like you who really get me fired up. If you are a hardcore player and you get to play the game for 50 hours every week, you will be a better player than a casual, because of YOUR skill as a player. Why do you need a mathematical advantage on top of it?

    Good Counter-Strike players got 50 to 1 kill ratios on noobs, or even more. Do you think people would have played that game for so long if the good players would have also gotten stronger guns?

    This isn't an ESO MMO problem, this is a you problem. You are expecting a different type of game than this type ofMMO. There always needs to be progression coupled with skill. This keeps interest (there has to be a grind). I am far from a hardcore player and am lucky if I average couple hours a day. I will never be ahead of even the average CP gain BUT i know that and I understand what type of game I am playing.
  • spoqster
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    WebBull wrote: »
    spoqster wrote: »
    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Please read my first comment in this thread. It's people like you who really get me fired up. If you are a hardcore player and you get to play the game for 50 hours every week, you will be a better player than a casual, because of YOUR skill as a player. Why do you need a mathematical advantage on top of it?

    Good Counter-Strike players got 50 to 1 kill ratios on noobs, or even more. Do you think people would have played that game for so long if the good players would have also gotten stronger guns?

    This isn't an ESO MMO problem, this is a you problem. You are expecting a different type of game than this type ofMMO. There always needs to be progression coupled with skill. This keeps interest (there has to be a grind). I am far from a hardcore player and am lucky if I average couple hours a day. I will never be ahead of even the average CP gain BUT i know that and I understand what type of game I am playing.

    Sorry, but you seem to be stuck in the past. There is no such thing as "this type of MMO". There have been a lot of games that were using the type of mechanics you are describing. And it worked back in the day, because there was no alternative. But times have changed, new mechanics have been tried and tested.

    ESO is first and foremost and Elder Scrolls game, and it is a massively multiplayer at that. There is no reason why an MMO version of ES should have to copy over WoW-style treadmill mechanics when it could borrow Fifa's inverted hockey stick progression system instead.

    Yes, an Elder Scrolls game needs to have a progression system. But it can (and should) be a horizontal progression system, not a vertical one.
  • ShadowMole25
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    Personally, I have never has a problem with the champion system. I have been playing since it went buy to play, and my highest level character is level 49. I'm not even at the veteran ranks yet because I mostly play PvP. I also play solo most of the time and simply travel to wherever the battles are in order to help out. My kill to death ratio is usually around 5. This is because I have taken the time to learn how the game mechanics work. I have a hard time even in 1v1, but I am good at choosing targets in a large scale battle, as well as surviving if I am caught on my own. I should also point out that I an argonian stamina nb. I know people say that champion points are a problem, but if so, wouldn't nonvet be where it is the most obvious? I usually die if I don't see a siege circle during a battle or if I'm not paying attention to where the battle lines are and I get surrounded.

    Anyway have fun arguing over something that won't change for a while :)
    Wanders-Many-Rivers: EP Argonian Nightblade Stamina DPS
    Heals-In-Rivers: EP Argonian Templar Magicka Healer
    Roams-Many-Rivers EP Argonian Nightblade Magicka Healer
  • DenMoria
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    The filthy casuals are crying about the Champion points because it mean they have to actually play the game to get them.

    So what are you? Some basement troll that has nothing else in their life except playing ESO? I'll admit that I'm casual (about 35 hours a week). Sorry if I have a life outside of playing a video game (you know, going outside, having a job, a relationship, some hobbies, friends that actually exist somewhere other than the ether).

    I don't even know what "Champion Points" are, and don't really care. On the day that I take a game so seriously that I criticize someone else for not devoting their entire life to the game, I think I'll just give up gaming completely.
  • BugCollector
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    spoqster wrote: »
    WebBull wrote: »
    It's the age old MMO whine, casual vs hardcore. The players that haven't put in the time and effort expecting to be on par with those that have been playing for over a year and/or those that are playing 8+ hours a day. Of course you are going to die to players that put in more time, you should.

    Please read my first comment in this thread. It's people like you who really get me fired up. If you are a hardcore player and you get to play the game for 50 hours every week, you will be a better player than a casual, because of YOUR skill as a player. Why do you need a mathematical advantage on top of it?

    Good Counter-Strike players got 50 to 1 kill ratios on noobs, or even more. Do you think people would have played that game for so long if the good players would have also gotten stronger guns?

    Owned the guy.
    May knowledge guide you to enlightenment
  • smokes
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    guangui wrote: »
    spoqster wrote: »

    This is great. Why arent more people going for this and instead trying to change to whole CP system?

    because there's seemingly a great number of grinders who can't accept their time spent grinding was an utter waste of their life.

    zenimax shouldn't be rewarding unhealthy playstyles

    i'll continue to maintain cadwells granting VR10 is the main problem, everything else that came after just exacerbated it.
  • washlov
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    most people which defends the Champion Point System have to be boring CP farmers
    or they dont get it
    this fantastic game deserves better,
    it cant be that the best thing ingame to progress is stupid farming
    for what make a whole game with nice dungeons and cyrodiil but if you are there
    you loose progress
    the game needs new players the vet 14 grind its everlasting for casuals and at the end they get
    slaughtered in cyrodiil and have no chance on leaderboards



    the Champion System is a RUSHJOB without to be aware about the future of the game
    Edited by washlov on July 7, 2015 4:11PM
  • spoqster
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    smokes wrote: »
    guangui wrote: »
    spoqster wrote: »

    This is great. Why arent more people going for this and instead trying to change to whole CP system?

    because there's seemingly a great number of grinders who can't accept their time spent grinding was an utter waste of their life.

    zenimax shouldn't be rewarding unhealthy playstyles

    i'll continue to maintain cadwells granting VR10 is the main problem, everything else that came after just exacerbated it.

    Well put @smokes. Very well, indeed. I am all for good entertainment, but games that reward players for grinding should be policed. A game that encourages grinding is no better than drugs, and drugs are outlawed for good reasons.

    To use an analogy, a good PVP game that gets you hooked for 10 hours straight, is like a good night out with your friends in a bar, but a game that encourages you to grind out XP for weeks and months just by doing the same thing over and over is like shooting heroin in the basement.
  • NobleNerd
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    Don't worry, ZOS will fix the Champion Point System by offering upgrades through the Crown Store.

    But

    Seriously it is becoming a huge issue and more apparent as the grinders acquire more and more of them very fast. It affects the PvE progression also, making it extremely easy and lessens the value of the content.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Cherryblossom
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    guangui wrote: »
    it also affects PVE, how do you create balanced new content. It will either be to easy for those with lots of CP or too hard for those without any!

    That's not entirely true.

    They'll release new content. New content exceeding the difficulty of the previous one. Anyone who was running the hardest content before the new one release can run the new one. Anyone who wasn't able to run to hardest content before the new one would not be able to run the new one.

    You'd have to work you're way up to the hardest content. I remember when I couldn't finish Serenes Web because me and my team were weak but a few weeks later we gain some points and level and were able to finish it. I'm working my way up like any new player should. By the time i work my way up to the harder content i'll have a nice sum of points. And if content proves too difficult, i'll gain some more from do-able content.

    Working my way up

    But we are currently talking about a 20% difference between Full CP and no CP. Are you suggesting that a new player can only play new content after a year of grinding? Not really a great idea, in my opinion.

    In most MMO its a case of progressing through dungeon getting the stats required to do the next one, in the current situation in ESO its spamming the same ability on mobs for a year to get to do content, because they are already at Max level...

    The other issue with CS is there is no longevity to it, once you hit the point of huge diminishing returns the whole system becomes obsolete, as it has finite limit which can't really be breached! So this is not progression because we can see the end....If they add more, then this once more gives an extra layer of unattainability to new players.

    Whilst I love this type of progression in a Solo RPG, it does not work in MMO as you don't want be in a situation where those around you are so much more powerful than you, knowing that you can never catch them up!
  • delphwind_ESO
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    guangui wrote: »
    Like Deltia said. It doesn't matter how much talent you have if the mathematical difference between the points are drastic. The only way you'd tackle a talented player fair would be if no one had the points in PvP. At least that's what makes most sense to me. .

    It is for exactly that reason that the CP system is FOR the casuals.

    If I were to jump right into PvP as a fresh v14 I would be crushed for TWO reasons. #1 I have not spent the time to get really good with my character, that means I lack raw player based skill. #2 I have not had the time to grind hundreds or thousands of CP giving me a mathematical disadvantage.

    Now I can either die OVER and OVER and OVER again in PvP, possibly loosing interest in the game but eventually garnering enough practical experience to become competive SKILL WISE while also gaining some CP. OR I could spend a few days (okay maybe a few weeks) grinding zombies with a partner and a hand full of xp scrolls and jump into PvP with 2k CP, learning the ropes as a fresh player, but with enough of an advantage to not die instantly.

    I am not saying the system is perfect, but I do believe the CP system was put into place to give casuals another way to contribute to PvP without being cannon fodder.
    guangui wrote: »
    All these people who believe the are so good might no be so good if everyone was on fair grounds in PvP hahah.

    This is exactly right, but serves a purpose. These days in any multiplayer game you have a large % of people that try it, play for a while then quit from discouragement because they are never able to properly learn how to play their characters because they are constantly being killed.

    Giving casual (or new) players an options to spend time gaining Champion Points to help them get a leg up will encourage more and more people to join in on the PvP fun! If this system was not in place Cyrodiil would become more and more empty over time as the really great PvPers would drive out the casuals who do not find dying over and over again fun.
  • TequilaFire
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    spoqster wrote: »
    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    I've got an example for you: I run a pretty good PVP guild on XBox One. We usually walk over everyone, as long as they are roughly the same size group, even if they are a couple of vet ranks above us on average, and we usually had 5 out of 10 slots on the leaderboard on the non-vet campaign. We are all between lvl 40 and v2 now. The other day we went into an empty campaign that was dominated by yellow and planned to take it over. But we were kept in check by one guy (the emperor, v14) and a few of his friends (v1 - v5). We always killed all of his friends, but that one v14 repeatedly wiped our group - 15 to 20 of us. I am pretty sure that he is a pc transfer with quite a few Champion Points. But whether he is or not, this is a clear sign of a balancing problem. It should never be possible for one guy to kill 15 others who are working as well organized group, even if he is the emperor. On PC where everybody is v14, we take out emperors with 2 or 3 people, no problem. The result was that we simply left the campaign. If there wasn't another campaign to go to, we would have quit the game and fired up another one. I am very much looking forward to the upcoming extension of battle leveling.

    I have often played against football players who were much better than me, and it was always a challenge I accepted. But the second a better player gets to put on a mech suit just for hanging out at the pitch for 3 weeks, I'd have taken my shoes and left.

    Well if the V14 was the Emperor, you were also fighting his Emperor buffs as well.
    Which can be hard if the player is decent.
    Edited by TequilaFire on July 7, 2015 4:12PM
  • TequilaFire
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    spoqster wrote: »
    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    I've got an example for you: I run a pretty good PVP guild on XBox One. We usually walk over everyone, as long as they are roughly the same size group, even if they are a couple of vet ranks above us on average, and we usually had 5 out of 10 slots on the leaderboard on the non-vet campaign. We are all between lvl 40 and v2 now. The other day we went into an empty campaign that was dominated by yellow and planned to take it over. But we were kept in check by one guy (the emperor, v14) and a few of his friends (v1 - v5). We always killed all of his friends, but that one v14 repeatedly wiped our group - 15 to 20 of us. I am pretty sure that he is a pc transfer with quite a few Champion Points. But whether he is or not, this is a clear sign of a balancing problem. It should never be possible for one guy to kill 15 others who are working as well organized group, even if he is the emperor. On PC where everybody is v14, we take out emperors with 2 or 3 people, no problem. The result was that we simply left the campaign. If there wasn't another campaign to go to, we would have quit the game and fired up another one. I am very much looking forward to the upcoming extension of battle leveling.

    I have often played against football players who were much better than me, and it was always a challenge I accepted. But the second a better player gets to put on a mech suit just for hanging out at the pitch for 3 weeks, I'd have taken my shoes and left.

    delete double post
    Edited by TequilaFire on July 7, 2015 4:11PM
  • spoqster
    spoqster
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    spoqster wrote: »
    People that complain about them are bad at pvp and want to try and blame CP, because they're not the problem for being bad.

    I've got an example for you: I run a pretty good PVP guild on XBox One. We usually walk over everyone, as long as they are roughly the same size group, even if they are a couple of vet ranks above us on average, and we usually had 5 out of 10 slots on the leaderboard on the non-vet campaign. We are all between lvl 40 and v2 now. The other day we went into an empty campaign that was dominated by yellow and planned to take it over. But we were kept in check by one guy (the emperor, v14) and a few of his friends (v1 - v5). We always killed all of his friends, but that one v14 repeatedly wiped our group - 15 to 20 of us. I am pretty sure that he is a pc transfer with quite a few Champion Points. But whether he is or not, this is a clear sign of a balancing problem. It should never be possible for one guy to kill 15 others who are working as well organized group, even if he is the emperor. On PC where everybody is v14, we take out emperors with 2 or 3 people, no problem. The result was that we simply left the campaign. If there wasn't another campaign to go to, we would have quit the game and fired up another one. I am very much looking forward to the upcoming extension of battle leveling.

    I have often played against football players who were much better than me, and it was always a challenge I accepted. But the second a better player gets to put on a mech suit just for hanging out at the pitch for 3 weeks, I'd have taken my shoes and left.

    And it's fine if the emp can take on 3 to 5 guys. Maybe even a disorganized group of 15 newbies. But not a coordinated group of 15 to 20.
    Edited by spoqster on July 7, 2015 4:22PM
  • delphwind_ESO
    delphwind_ESO
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    technohic wrote: »
    spoqster wrote: »

    I like that idea. Would have made veteran levels 0 issue for me as well as I could just play the single player content at my leisure and level up without a care while still being able to go to Cyrodiil and not be determined as fodder regardless of how well I play.

    This has it's place in some games, but in the general MMO market many people want to progress their character and reap the rewards of their time spent.

    What you are referring to has already been done, see GW2, or pretty much any FPS.

    Vertical gear progression and any sort of alternate advancement that can be done outside of PvP will always change the PvP battlefield. Some will not like it, but the general populace will embrace it because it will help keep the PvP battle areas alive and populated with us dirty casuals.
  • Lord_Draevan
    Lord_Draevan
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    A compromise I've seen suggested that could be tested would be to only allow one ability in each constellation to be active at once, rather than all eight at once.
    Testing some middle ground would be good rather than removing it entirely.
    I'm a man of few words. Any questions?
    NA/PC server
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