LadyDestiny wrote: »
Yeah I can't understand what all these new players think they need and should catch up? Catch up to what? Someone thats been playing for over a year? Makes no sense because if they finish leveling from vr 1 to vr14, they will have obtained the same amount of champion points that I had when I hit vr14. There is no catching up to do, they just need to grind out their character just like any other vet has. This makes me laugh everytime I see a thread about this. If they go to any other mmo like WoW, SWToR, Lotro etc., and try to tell that to some vet players who put years into their game, they would be a laughing stock. We live in the "I wants it nowz" generation
CP system should:
-have a strong increasing xp requirement per level, starting at 100k and increasing by 2k every level. So at lvl 100 you would need 300k, 200 you need 500k, 300 you need 700k. This effectively puts 3600 way out of reach for anyone (at lvl 1000 you would need 2.1 million per level, 4.1 million per level at 2000), which is what we want. An even stronger diminishing return could be 2k per level + 100 (2000, 2100, 2200, 2300 etc.)
LadyDestiny wrote: »
Yeah I can't understand what all these new players think they need and should catch up? Catch up to what? Someone thats been playing for over a year? Makes no sense because if they finish leveling from vr 1 to vr14, they will have obtained the same amount of champion points that I had when I hit vr14. There is no catching up to do, they just need to grind out their character just like any other vet has. This makes me laugh everytime I see a thread about this. If they go to any other mmo like WoW, SWToR, Lotro etc., and try to tell that to some vet players who put years into their game, they would be a laughing stock. We live in the "I wants it nowz" generation
I have never played WoW, but are you telling me it will take 10 years of grinding to be at the same level as players who have been there since the beginning? Or 3 years for SWTOR, or 8 years for LotRO? It doesn't, and no one would ever start playing those games if that was the requirement.
But that is exactly how ESO will be. Want to be viable in end-game content balanced for 1000 CP? See you in 2 years. Want to not get insta-killed in PvP since everyone else has 25% more damage and take 25% less damage than you (not to mention a whole boatload of strong passives)? See you in 2 years.
Only thing is, in 2 years you will be at 1000 CP, and all the old-timers will be at 2000 CP . So you will never ever catch up. Fun.
Spectral_Lord wrote: »Not everyone can sit on their lazy butt all day grinding CP. There are people who consider being able to play for an hour a day a blessing, and you want them to spend all of that time on grinding?
Let me use an example here. Say you take up a karate class. There's guys who have been there two years or more. Do you expect to be as strong and as good at it as them after your first week?
LadyDestiny wrote: »
Sorry to burst your bubble, but I have been playing since pc beta, well over a year already. No it won't take you ten years, but it took me over a year to get where I am now. You think it makes sense for a new player to hit that point in say a month? Well, that depends on how much time they have to play. If they can do it, hats off to them. By the way, passives don't take long to fill if you are playing the game right and doing your main quests, dungeons and skyshards.You should have more than you need into your vet ranks. There is around 300 skill points available in the game. Oh and in the above you mentioned about catching up to old people. Yes we all have to die sometime. Just remember there is a cap on cp's thankfully. Just some will get here first and we can wait for you to catch up
IcyDeadPeople wrote: »
Do you really want to extend the time to reach max 3600 CP for someone who earns 1-2 per day from current 5-10 years out to 30+ years?
ESO already has a fairly good "catch up" mechanic - unfortunately, it only lasts 12 days. When you have enlightenment, you are earning CP 4x faster than dedicated grinders who have already burned through all their enlightenment.
I was talking about the CP passives that are unlocked at 10,30,75,120.
I've stated the problem, if you don't see it as an issue then I can no further convince you.
Bfish22090 wrote: »I had to click forget password so I could post that this is the worst idea I've heard today
Let me use an example here. Say you take up a karate class. There's guys who have been there two years or more. Do you expect to be as strong and as good at it as them after your first week?
The real problem (as mentioned) is not the passive increases, while they are worth getting (stuff like Elemental damage which at 100 points give 25% increase or cost reduction that caps at 20%), no the passive health/magicka/stamina increases are what will turn out to be the big issues with Champion Points. As it stands you tend to get somewhere between 10-25 extra per point spent in a tree, Stamina for Thief, Magicka for Mage and Health for Warrior. However, if you take that small incremental increase and multiply it by the total amount of possible champion points you are looking at a huge problem with balance.
I put 75 points into each of the three celestials on a new level 3. Those 75 points in Warrior/Mage/Thief increased my Health/Magicka/Stamina with about 15% each. If we assume the small amount each point gives you is the same for every point spent, then that means that 3600 champion points, i.e. 1200 per celestial, will mean that my level 3 would have all of its resources increased by 240%. Now I don't know how this scales, but that is super broken and there are already reports of people with close to 1000 points. It definitely needs a nerf, otherwise all the content the devs throw at us will be face-rolled so hard that they won't know what to do..
LadyDestiny wrote: »
Not sure what point you are trying to make. Basically, you think veterans should not have these passives until you have caught up to them right?
LadyDestiny wrote: »You think it is unfair that someone else has worked longer than you to obtain these. You want to be on the same level as a vet player who has ground countless hours, even if you have only ground a few.
LadyDestiny wrote: »Well, until Zos decides to change this, no account of whining over it is going to help.
LadyDestiny wrote: »Just keep grinding, and if and when the times comes that they revamp or get rid of our cp's, passives, vet ranks and uber gear, or maybe add in separate levels for pvp, dungeons, trials for every10 champion points earned etc. Then maybe you can feel viable. Anyway, I' m out........:)
TequilaFire wrote: »New players can play with other new players as well, why is it everyone thinks a new player has to defeat a seasoned player?
It is not like they can't play with their other new friends.
Many are having a blast playing as noobs on console right now and I hear very little of this crap in area chat.
TequilaFire wrote: »New players can play with other new players as well, why is it everyone thinks a new player has to defeat a seasoned player?
It is not like they can't play with their other new friends.
Many are having a blast playing as noobs on console right now and I hear very little of this crap in area chat.
Good points @danno8 but I don't think the answer is to slow down CP gain via diminishing returns or CP caps. Adding catch up mechanics that enable players to more quickly gain CP without cheapening the work put in by the top CP earners is key. BOTH play types need to be supported.
Good points @danno8 but I don't think the answer is to slow down CP gain via diminishing returns or CP caps. Adding catch up mechanics that enable players to more quickly gain CP without cheapening the work put in by the top CP earners is key. BOTH play types need to be supported.
the Champion System is a RUSH JOB without to be aware about the future of the game
"cheapening the work" says it all a game should not feel like that
how long will new players stay? if they realize they have to catch up for a few month before to be competitive
the Champion System is a RUSH JOB without to be aware about the future of the game
"cheapening the work" says it all a game should not feel like that
how long will new players stay? if they realize they have to catch up for a few month before to be competitive
I don't think players realistically expect to be competitive from day one.... do they?
I'd be wary on calling CP grinders lazy. But I'd actually call the whine to have something a person didn't earn (CP) stupid. Cheers!Spectral_Lord wrote: »Not everyone can sit on their lazy butt all day grinding CP. There are people who consider being able to play for an hour a day a blessing, and you want them to spend all of that time on grinding?