jamesharv2005ub17_ESO wrote: »Well to be fair I did start in this thread by saying the need for such a thing is by far the lowest of priorities. Also you are discussing a problem that doesnt exist yet. You are worried about 1-2 years down the road what will happen. The only one who seems to be getting upset is you because noone seems to like your idea.
I understand this argument. People who have spent what feels like a lifetime to achieve their CP don't want to feel like their efforts were in vain. The main problem though is this; Does WoW have horizontal progression outside of gear and buffs? Because that is exactly what Champion Points do. This isn't a system where you get an awesome drop to increase your stats, this is a system where you increase your stats how you want simply based on xp gains.Tanaka_Khan wrote: »Why should those of us who have been playing since day one have to change to accommodate new players? If new players start in any other MMO (lets say WOW) do they have the right to argue that all the older players should have their characters reduced so they are all on even ground? I think not!
Should someone who has more free time be penalized because some one else can only play half as much and not earn as many CP's?
People should just accept the game as it is or go look for another.
I quoted this one for simplicity. You argue that content is the of the upmost importance right now, I can agree with this. You argue that the topic at hand is not a problem yet, to fix it when it is and only talk about it until then. You probably shouldn't tell the PvP crowd, they might lynch you. It's much easier to gain new players on a stable game then to keep old ones with an unstable game with lots and lots of content, though that is no excuse for the lack of content. However, releasing content ontop of a shoddy system (slight exaggeration) is always a bad idea, again with the PvP crowd. Waiting to fix something until it is actually a problem is called lazy, neglegent and procrastinating and your car will hate you forever. Preventative maintenance and fixes are the BEST way to keep any machine or system from becoming fractured or shattered.jamesharv2005ub17_ESO wrote: »Sorry but that IS a discussion. Just patting you on the back and saying good job isnt a discussion. If you dont want public comment on your idea then why post it in a public forum and ask for opinions. We ARE discussing it. You say hey this is a good idea. I say I dont see it being a problem so why fix something that isnt broken. If indeed it is broken in a couple years like you say they will address it at that time.
You're right that the majority of the complaints are more about theoretical issues instead of actual experienced issues. I just don't want the "fix" to be a band aid. I want it to be a long-time sustainable fix. Something that can be put into place and doesn't need to be fiddled with later.
[snip]
The CP discussion IS happening NOW... so this post has a bit more timely relevance than... say... my post on the fact that Secunda doesn't have a reflection in the water.
jamesharv2005ub17_ESO wrote: »I do not see it being a lot of work simply to reduce the amount of XP the first 400 cp takes. Probably come along at the same time as housing. Couple years from now maybe longer. Also remember they are removing vet ranks at some point as well and that obviously is going to come before any kind of "catch up" mechanic is coded, tested and released.
rajaniemiorama_ESO wrote: »jamesharv2005ub17_ESO wrote: »I do not see it being a lot of work simply to reduce the amount of XP the first 400 cp takes. Probably come along at the same time as housing. Couple years from now maybe longer. Also remember they are removing vet ranks at some point as well and that obviously is going to come before any kind of "catch up" mechanic is coded, tested and released.
@ZOS_BrianWheeler stated on the latest ESO Live that the 400 CP catch up mechanic will hopefully be released by the next major update, which should be no later than august. You might want to read up on Moore's Law; if you think ZoS will be this slow all the time then your assumptions about the problems taking just as long are also likely to be inaccurate.
Why, but WHY, but WWHHHYYYYY do people want to have everything equal, and on top of it have it equalized by the bottom?
If a player spends 18hours a day grinding for CPs and I casually play 2 hours, then so be it. It is his choice, and it is my choice.
True. Casuals/pugs don't need high CP amounts at all. To be honest, even if they had 3600 CPs, they wouldn't pose a threat to hardcore-skilled players at all. Unfortunately, they're the first to bark about it - just as all small dogs usually do a lot.Now, I hear that it breaks the game, that it is P2W (that new potion stuff), but if this player wants to be an elititst punk and only run vDSA, SO, HR and AA to be at the top of the leaderboard with a group that spends the same amount of time to get their CPs maxed then so be it, I'll be grouping with other casual players from my casual guild and we'll have casual fun while not making the leaderboard, it won't change anything.
Agree. In practice, you'll actually never form a power-zerg consisting of 500+ CP players only. And you don't want to solo/gank the whole zergs no matter how many CPs they have in their group, nevertheless.Where this gets tricky is PvP, where 24 maxed out CPs zergs would be a major pain, but still it won't make it impossible for other people to enjoy PvP, and even now, if you want to be emperor, you need to invest significant time in PvP for it.
Most people forget that once you'll max your main CP attribute which happens around 400 CP only (and not 3600 CP) - getting a total max of 25% damage/healing boost - that's it, you won't be getting more. Never ever. This wont' change whether you'll have 1001 CPs or 3599 CPs.in any case CP are hard capped. 100 in each star 3600 total. so this is a non-issue, eventually everyone will be maxed out.
Ah yes, PVP. It always gets down to people shouting out the loudest, because they have to 'stay competitive'. It really doesn't matter what game mechanic is newly introduced or being modified thereafter. It's always the same, and those people surely die a horrible death if they just don't have that extra 0.032617% of something. And then the game surely must die with them...Where this gets tricky is PvP, where 24 maxed out CPs zergs would be a major pain, but still it won't make it impossible for other people to enjoy PvP, and even now, if you want to be emperor, you need to invest significant time in PvP for it.
MaximumAttackG wrote: »seriously, who gives a **** about PvP balance? id hate for them to let players just jump ahead, when there's people who dedicate serious time.
What you people need to do is git gud.
I really dont care if you work 18 hours a day and cant find time to play and want a little boost ahead. go play something else, mmos are suppose to be massive time sinks and if people are constantly equal then screw that, I dont wanna play. you gotta work to be a beast, in life and in video games. just like life is unfair and unbalanced so should eso! haha