Now just hold on a second there...it takes massive skill to spam jabs/steel tornado where the portals spawn mobs and have them die before ever showing up. THAT is the essence of skill and engaging encounter design right?VDSA has effectively become a marathon sprint. I don't care about being on the leaderboard because I know that skill isnt as essential a factor anymore.
/end sarcasm
IMO, the entire PvE leaderboard endgame can be summed up 2 words: RAPID MANEUVERS
Its easy to spam a skill, and kill ***, but no direction, cooperation or knowledge of where stuff sspawns, you'll just be capped at the same old low scores. Being effecient at a rotation, knowledge and consistency is what makes the top vDSA groups the best Players.
Now just hold on a second there...it takes massive skill to spam jabs/steel tornado where the portals spawn mobs and have them die before ever showing up. THAT is the essence of skill and engaging encounter design right?VDSA has effectively become a marathon sprint. I don't care about being on the leaderboard because I know that skill isnt as essential a factor anymore.
/end sarcasm
IMO, the entire PvE leaderboard endgame can be summed up 2 words: RAPID MANEUVERS
Its easy to spam a skill, and kill ***, but no direction, cooperation or knowledge of where stuff sspawns, you'll just be capped at the same old low scores. Being effecient at a rotation, knowledge and consistency is what makes the top vDSA groups the best Players.
Meh.
I still don't think it's very good encounter design, not that engaging, and a poor measurement of "skill" in the grand scheme of MMO PvE content. Not trying to hate on the guys who did a million runs and put in the time memorizing spawn locations and whatnot, I am just not that impressed is all.
100% agree, i reported this unfair thing long time ago...
It's absurd that ppl with 2 accounts and more than 8 , v14 characters are monopolizing the weekly leader board.
Love_Chunks wrote: »Easy solution: a static minimum score for a weekly reward while still displaying top ranked scores. That way people who try hard enough can still get a reward and ppl who like to gloat can... well... gloat. Everyone wins.
I agree that the system does need to be reworked and maybe should be account based. However, if a player has multiple characters that have completed it and have earned their spot, they should still be allowed the reward.
If not, you are discouraging replayability and the incentive (in some cases) to level another character.
Not that you actually mentioned the characters should not earn the reward, but it sounds like the post actually leans that way if it is an account wide setting.
If there was a limit of one spot per character (which there isn't), there are 12 leaderboard spots.Giles.floydub17_ESO wrote: »Joy_Division wrote: »Giles.floydub17_ESO wrote: »I agree. Let's limit the best players to help those less skill players achieve leaderboard.
Because the alternative where a single player takes up 8 slots on the leaderboard is so much better.
It's better than telling the best players in the game they are not permitted to play more than once character.
It's better than needing the leaderboard into meaningless. Account lockouts would make ranks below 50 are of less value.
There is a better solution I have mentioned and that is a weekly lockout per character. Why, because the idea most of the leaderboard is locked up by small groups up people carrying their friends though. Not as much 8 characters per player. That is where you get 1 player holding a ranked spot during the week.
My solution doesn't water down the leaderboard yet opens it up more but only to those who have put the work in to get it done right. The account lockout solution merely makes the leaderboard a joke.
Joy_Division wrote: »Giles.floydub17_ESO wrote: »Joy_Division wrote: »Giles.floydub17_ESO wrote: »I agree. Let's limit the best players to help those less skill players achieve leaderboard.
Because the alternative where a single player takes up 8 slots on the leaderboard is so much better.
It's better than telling the best players in the game they are not permitted to play more than once character.
It's better than needing the leaderboard into meaningless. Account lockouts would make ranks below 50 are of less value.
There is a better solution I have mentioned and that is a weekly lockout per character. Why, because the idea most of the leaderboard is locked up by small groups up people carrying their friends though. Not as much 8 characters per player. That is where you get 1 player holding a ranked spot during the week.
My solution doesn't water down the leaderboard yet opens it up more but only to those who have put the work in to get it done right. The account lockout solution merely makes the leaderboard a joke.
A joke? Meaningless? Give me a break dude. Sorry if the 100 best actual PLAYERS would be polluting your precious leaderboard rankings.
no response by zenimax so far? why? pls comment!
Giles.floydub17_ESO wrote: »This thread is calling for lowering the bar so others who have not put as much work into it can make the leaderboard. The OP basically states he wants this account based lockout so the stronger players cannot take up as many leaderboard spaces to make room for others.
Not as much as you think.I know it's completely exaggerated, but that's the overall trend.
Shadesofkin wrote: »I try to play at my best level to get on the leaderboard each week, even in VDSA. If I manage to do it more than once that's my business, not yours.