Difference between Recovery and Regeneration?

slipHAZARD
slipHAZARD
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Just wondering what is the difference between Recovery and Regeneration and which one is technically "better".

For example the Wood Elves passive is "Increases stamina regeneration while in combat" while the Redguards passive reads "Increases stamina recovery while in combat".

I'm guessing that Stamina Recovery is the amount of Stamina restored to you via Potions or Skills while in combat. And Stamina Regeneration is the amount of Stamina restored naturally?

__---> Just My Opinion <---__
Console: PS4
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slipHAZARD
LVL 28 AD Altmer Sorc
  • Rev Rielle
    Rev Rielle
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    Stamina Recovery is the amount of stamina restored to your character every 2 seconds in combat.
    So I would suggest they both mean the same thing (though have never played a wood-elf to be completely sure), just they - development - have been a little lazy in the terms used.
    Edited by Rev Rielle on June 29, 2015 6:32AM
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  • DeanTheCat
    DeanTheCat
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    Those two are technically the same thing. ZoS has still yet to learn how to write clear tooltips. No matter though, they will learn. Eventually. :wink:
    Dean the Cat
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  • Moonshadow66
    Moonshadow66
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    I guess they are the same thing (like the others wrote before already) :)

    But I have a similar question myself: is there a difference between spell penetration and spell damage? English is not my language, so sometimes I'm not 100% sure when there's a small difference between things/words.
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  • BurtFreeman
    BurtFreeman
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    slipHAZARD wrote: »
    Just wondering what is the difference between Recovery and Regeneration and which one is technically "better".

    For example the Wood Elves passive is "Increases stamina regeneration while in combat" while the Redguards passive reads "Increases stamina recovery while in combat".

    I'm guessing that Stamina Recovery is the amount of Stamina restored to you via Potions or Skills while in combat. And Stamina Regeneration is the amount of Stamina restored naturally?

    for what i have understood, regeneration is over time, recovery is at once.

    example:
    - recovery: with healing potion you are going recovery x amount of healt while assume it *
    - regeneration: nord race passives have healt regeneration in combat. this is applyed over time
    - recovery and regeneration: an heling potion may have both.

    Edited by BurtFreeman on June 29, 2015 6:47AM
  • PBpsy
    PBpsy
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    One should not read the tooltips. In order to get what the mechanics of the game are I recommend the ancient art of haruspicy mixed with a fair dose o heavy experimentation, addon use testing and science. This will allow you to get a basic idea of how things work and is very immersive.
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  • slipHAZARD
    slipHAZARD
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    oh ok lol, well thanks for the replies
    __---> Just My Opinion <---__
    Console: PS4
    PSN: slipHAZARD
    Server: NA
    slipHAZARD
    LVL 28 AD Altmer Sorc
  • slipHAZARD
    slipHAZARD
    ✭✭✭
    PBpsy wrote: »
    One should not read the tooltips. In order to get what the mechanics of the game are I recommend the ancient art of haruspicy mixed with a fair dose o heavy experimentation, addon use testing and science. This will allow you to get a basic idea of how things work and is very immersive.

    On the PS4 so unfortunately no real numbers to test

    __---> Just My Opinion <---__
    Console: PS4
    PSN: slipHAZARD
    Server: NA
    slipHAZARD
    LVL 28 AD Altmer Sorc
  • DeanTheCat
    DeanTheCat
    ✭✭✭✭✭
    I guess they are the same thing (like the others wrote before already) :)

    But I have a similar question myself: is there a difference between spell penetration and spell damage? English is not my language, so sometimes I'm not 100% sure when there's a small difference between things/words.

    Spell Damage is the raw damage multiplier of your spells. Increasing this value (Along with maximum magicka) will increase the tooltip damage of spells.

    Spell Penetration on the other hand is the amount spell resistance on the target that you ignore. Example, if you have 20k Spell Penetration and your target has 20k Spell Resistance, you effectively negate his entire spell resist, as 20k - 20k = 0.
    slipHAZARD wrote: »
    PBpsy wrote: »
    One should not read the tooltips. In order to get what the mechanics of the game are I recommend the ancient art of haruspicy mixed with a fair dose o heavy experimentation, addon use testing and science. This will allow you to get a basic idea of how things work and is very immersive.

    On the PS4 so unfortunately no real numbers to test

    Don't worry. I'm sure we PC players will do a ton of testing. You guys will just be behind the meta. That's all.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • Moonshadow66
    Moonshadow66
    ✭✭✭✭✭
    DeanTheCat wrote: »
    I guess they are the same thing (like the others wrote before already) :)

    But I have a similar question myself: is there a difference between spell penetration and spell damage? English is not my language, so sometimes I'm not 100% sure when there's a small difference between things/words.

    Spell Damage is the raw damage multiplier of your spells. Increasing this value (Along with maximum magicka) will increase the tooltip damage of spells.

    Spell Penetration on the other hand is the amount spell resistance on the target that you ignore. Example, if you have 20k Spell Penetration and your target has 20k Spell Resistance, you effectively negate his entire spell resist, as 20k - 20k = 0.
    slipHAZARD wrote: »
    PBpsy wrote: »
    One should not read the tooltips. In order to get what the mechanics of the game are I recommend the ancient art of haruspicy mixed with a fair dose o heavy experimentation, addon use testing and science. This will allow you to get a basic idea of how things work and is very immersive.

    On the PS4 so unfortunately no real numbers to test

    Don't worry. I'm sure we PC players will do a ton of testing. You guys will just be behind the meta. That's all.

    Oh, now I understand this, thank you very much for the explanation :)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

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