Most people forget that once you'll max your main CP attribute which happens around 400 CP only (and not 3600 CP) - getting a total max of 25% damage/healing boost - that's it, you won't be getting more. Never ever. This wont' change whether you'll have 1001 CPs or 3599 CPs.
That pretty much what this concept would do... in effect @Nifty2g. It would also be a dynamically shifting required total, depending on how many CPs the top player has.
There are CP hard caps @nimander99? Besides the 3600 total?
nimander99 wrote: »That pretty much what this concept would do... in effect @Nifty2g. It would also be a dynamically shifting required total, depending on how many CPs the top player has.
There are CP hard caps @nimander99? Besides the 3600 total?
@Gidorick the strength of our abilities have hard caps is what i mean, for instance, spell mitigation can only ever be 50% of damage, same for armor, so any point spent that increases abilities over a limit like that does not calculate (I'm going off my memory on this from hearing a gentleman talk about it during ESO Live in January)
Most people forget that once you'll max your main CP attribute which happens around 400 CP only (and not 3600 CP) - getting a total max of 25% damage/healing boost - that's it, you won't be getting more. Never ever. This wont' change whether you'll have 1001 CPs or 3599 CPs.
Where did you get these numbers? is there a link to the analysis. I've heard all sorts of things from 25% to 50% more damage after 3600 CPs.
I get it that maxing one major attribute (ie.elemental expert) would net 25% more damage, but I can assume that maxing other passives like staff expert and elfborn (for mag builds) along with the base attr increases may push the total damage increase above 50%. Well I'd like to see a true analysis of it anyhow.
@Gidorick maybe you could provide if you have time?
halfbadger wrote: »With 3600 CPs you deal 2 times the damage and have 2 times the effective health of 0 CPs.
halfbadger wrote: »With 3600 CPs you deal 2 times the damage and have 2 times the effective health of 0 CPs.
3,600CP does not give you a 200% damage increase...?
Please explain.
halfbadger wrote: »I did not say 3600 CPs gives you a 200% damage increase. I said it gives you a 100% damage increase which can be seen if you go onto the pts and do a dps test with 0 CPs and a dps test with 3600 CPs.
Most people forget that once you'll max your main CP attribute which happens around 400 CP only (and not 3600 CP) - getting a total max of 25% damage/healing boost - that's it, you won't be getting more. Never ever. This wont' change whether you'll have 1001 CPs or 3599 CPs.
Where did you get these numbers? is there a link to the analysis. I've heard all sorts of things from 25% to 50% more damage after 3600 CPs.
I get it that maxing one major attribute (ie.elemental expert) would net 25% more damage, but I can assume that maxing other passives like staff expert and elfborn (for mag builds) along with the base attr increases may push the total damage increase above 50%. Well I'd like to see a true analysis of it anyhow.
@Gidorick maybe you could provide if you have time?
nimander99 wrote: »That pretty much what this concept would do... in effect @Nifty2g. It would also be a dynamically shifting required total, depending on how many CPs the top player has.
There are CP hard caps @nimander99? Besides the 3600 total?
@Gidorick the strength of our abilities have hard caps is what i mean, for instance, spell mitigation can only ever be 50% of damage, same for armor, so any point spent that increases abilities over a limit like that does not calculate (I'm going off my memory on this from hearing a gentleman talk about it during ESO Live in January)
Oh! I was not aware. That's interesting. I wonder what the specific caps are.
halfbadger wrote: »I did not say 3600 CPs gives you a 200% damage increase. I said it gives you a 100% damage increase which can be seen if you go onto the pts and do a dps test with 0 CPs and a dps test with 3600 CPs.
100 CP gives you a 25% damage increase, how are you getting a 100% damage increase?
halfbadger wrote: »With 3600 CPs you deal 2 times the damage and have 2 times the effective health of 0 CPs.
halfbadger wrote: »
You get 50% bonus max health, mana and stamina from having 3000 CPs.
halfbadger wrote: »With 3600 CPs you deal 2 times the damage and have 2 times the effective health of 0 CPs.halfbadger wrote: »
You get 50% bonus max health, mana and stamina from having 3000 CPs.
Your numbers just changed from 2 times the effective health (a 100% increase to max health) to a 50% bonus to max health.
You're very inconsistent with your examples
MaximumAttackG wrote: »I posted this on anotheotherum but I'll post it here.
MMORPGs arehe land of equal opportunity not the land of equality.
It's time people stopped confusing the two.
I can understand having a reduced cost for the first "400" (Just using this number as an example) champion points in maybe a year from now. This system only released in March...
This is lateral progression. This keeps people wanting to log on because they feel they have something worth logging on for.
Someone had a great post relating this to a job which I'll paraphrase:
"Person A and Person B have the SAME job and get paid the SAME hourly wage.
Person A works 12 hours a day Person B works 3 hours a day.
Person B complains that Person A has more money then them."
.... What?
Comparing the two is like comparing someone who is lost and surviving in the wilderness to someone who is camping.
literally made no sense at all.
and new players have plenty of content to play with while they catch up ( without a "catch up")
halfbadger wrote: »You get 50% bonus max health, mana and stamina from having 3000 CPs.
halfbadger wrote: »You get 50% bonus max health, mana and stamina from having 3000 CPs.
There aren't any Champion Points for increased health %?
MaximumAttackG wrote: »MaximumAttackG wrote: »Ok, lets say Player A played 100 hours to get to level 50, and another 200hours to get his character maxed out for the current version of the game.
then lets say they come up with some gap closer like the one that was mentioned and made it faster to hit the ceiling to let new players catch up. lets say this saves a player 100 hours.
just leaving this here for the lols:
Dunmer DK Level 1 to VR 14: played 3 days. 10 hours 40 Minutes - at least 35 CP´s while leveling - 20 hours of Ambrosia OP
Obviously those were hypothetical hours...
halfbadger wrote: »You get 50% bonus max health, mana and stamina from having 3000 CPs.
There aren't any Champion Points for increased health %?
@Rune_Relic I actually did think it was just the passives but that makes perfect sense! Sorry, I just came back a few weeks ago after quitting shortly after release
jamesharv2005ub17_ESO wrote: »If someone spent the time to earn 3600 CP they deserve all the perks. Do you guys have any idea how long that would take? From what I understand its 3 years played time or if you run xp boosts 24/7 its 1.5 years of played time. Thats an insane amount of time to be playing this game. If I spent 3 years played time and some battle leveled noob kicked my butt Id burn my ESO DVD and molag bal statue.
halfbadger wrote: »jamesharv2005ub17_ESO wrote: »If someone spent the time to earn 3600 CP they deserve all the perks. Do you guys have any idea how long that would take? From what I understand its 3 years played time or if you run xp boosts 24/7 its 1.5 years of played time. Thats an insane amount of time to be playing this game. If I spent 3 years played time and some battle leveled noob kicked my butt Id burn my ESO DVD and molag bal statue.
Should eso be p2w as well then?
You spend time in real life earning money instead of playing eso so you should be able to buy champion points with the money that you have spent time getting.
For it to take someone 1.5 years of play time they would need to be playing without hands and with their eyes shut.
Realistically how much exp do you think someone can earn, while grinding, per hour with an exp pot on?
I completely understand players wanting to retain their power and not liking the idea of newer players being allowed to catch up to them, but high-level players have to at least understand the issue with the gap.
Do any high-level players have any thoughts on what can be done about the gap that will grow as time goes on between older payers and new players? What can ZOS do to encourage those players to play without stepping on your toes?
The problem with your percentages is simple: These are from base stats. One has approximately 8000 stamina and magicka and 11000 health as base stat. 50% increase makes that 4000 respectively 5500 bonus from CP. Current values are around 20k for primary stat as minimum. 4000 is not 50% but 20% increase. This alone makes your calculated numbers completely bonkers.
For a magicka stacking sorc with 32k magicka, the 4000 point increase are only a 12.5% increase, even less than in the example before.
Since the stat value increase from spending CP is a fixed value and not relational, your numbers are exaggerated.
jamesharv2005ub17_ESO wrote: »halfbadger wrote: »jamesharv2005ub17_ESO wrote: »If someone spent the time to earn 3600 CP they deserve all the perks. Do you guys have any idea how long that would take? From what I understand its 3 years played time or if you run xp boosts 24/7 its 1.5 years of played time. Thats an insane amount of time to be playing this game. If I spent 3 years played time and some battle leveled noob kicked my butt Id burn my ESO DVD and molag bal statue.
Should eso be p2w as well then?
You spend time in real life earning money instead of playing eso so you should be able to buy champion points with the money that you have spent time getting.
For it to take someone 1.5 years of play time they would need to be playing without hands and with their eyes shut.
Realistically how much exp do you think someone can earn, while grinding, per hour with an exp pot on?
Google "strawman argument".
jamesharv2005ub17_ESO wrote: »I completely understand players wanting to retain their power and not liking the idea of newer players being allowed to catch up to them, but high-level players have to at least understand the issue with the gap.
Do any high-level players have any thoughts on what can be done about the gap that will grow as time goes on between older payers and new players? What can ZOS do to encourage those players to play without stepping on your toes?
They already said they are working on a mechanic to give new players the first 400 at a faster rate. They also have battle leveling in VR campaigns. So you will be battle leveled to vr14. Personally thats more than enough in my opinion.