MaximumAttackG wrote: »MaximumAttackG wrote: »Wtf is wrong with new players being behind? if theres content for them to play till they catch up, then what's seriously the problem? oh I know, everyone wants to be a big bad hard *** in cyrodiil right off the bat, or show off. aye, play the game and earn it. its not impossible to catch up to players at end game, it realllllllyyyy isnt.
It really is impossible for those people who work 18 hour days. But as you have already said, this is irrelevant to you. I have contributed all the thoughts I have about this champion point thing. It's pretty clear people feel very strongly about this, and I am not going get into a stressful discussion about a computer game. That would be counter productive to the reason I play because I play for fun.
My only hope is that the Devs are listening, and taking note of both sides of this discussion. There honestly has been good points raised on both sides.
Arent we all playing for fun? If you dont have time then go play a single player game or keep playing casual, nothing is stopping you from enjoying other contents of the game, it seems like to me that you just want to be super powerful with everyone who has time to spend, mmos are just structured around mass amounts of progression and game time, if you let people just jump ahead then you're screwing the people who spent more time to get to where they are. How do you think someone who spent thousands of hours of their life to get to a point in a virtual world would feel of they seen someone jump to their level? that to me is much more uneven.
I really wouldn't care how big the cp gap was if they made a PvP campaign or two that eliminated CP ànd put everyone on equal footing. Then it really is more about skill and team work and not just about how much time you spent grinding CP.
Let the e-peeners compare e-peen on their campaign and others can still enjoy the game without having to neglect their family to play a game. I have a feeling though, that this isn't just about fairness or time invested but about people loving the imbalance because it makes them feel powerful. If everyone played on equal footing their e-peen would shrink and then they wouldn't feel good about themselves. For some, e-peen is where they derive self-esteem.
MaximumAttackG wrote: »Ok, lets say Player A played 100 hours to get to level 50, and another 200hours to get his character maxed out for the current version of the game.
then lets say they come up with some gap closer like the one that was mentioned and made it faster to hit the ceiling to let new players catch up. lets say this saves a player 100 hours.
just leaving this here for the lols:
Dunmer DK Level 1 to VR 14: played 3 days. 10 hours 40 Minutes - at least 35 CP´s while leveling - 20 hours of Ambrosia OP
100 skill points is quite okay to make a balanced build.jamesharv2005ub17_ESO wrote: »Also his character is worthless. He is missing 90% of the skill points. Whee I got 35 CP but no skills because I didnt earn any skill points.
jamesharv2005ub17_ESO wrote: »I really wouldn't care how big the cp gap was if they made a PvP campaign or two that eliminated CP ànd put everyone on equal footing. Then it really is more about skill and team work and not just about how much time you spent grinding CP.
Let the e-peeners compare e-peen on their campaign and others can still enjoy the game without having to neglect their family to play a game. I have a feeling though, that this isn't just about fairness or time invested but about people loving the imbalance because it makes them feel powerful. If everyone played on equal footing their e-peen would shrink and then they wouldn't feel good about themselves. For some, e-peen is where they derive self-esteem.
The guy in charge of pvp said there are no plans to have non vet campaigns where CP isnt allowed. So I doubt they would make a vet campaign with those rules. BTW you dont have to neglect your family or your job etc to get CP. You can play hour or two every other day and still earn a LOT of CP due to xp pots (or scrolls if you want to use crowns) and the 10% eso+ bonus.
You are never going to be on equal footing. Everyone has different levels and different gear. Also different skill levels as far as playing their character. Some classes, races and weapons are more powerful than others. You cant really blame CP.
As far as your insults about people who play alot. I am retired but I have been playing MMOs since 1996 when I first got a UO beta invite. I have never neglected my family. Ran a successful business for many years. Raised a child. Went back to college earned my masters in business. I never once thought any less of people who have tons of time to play the game. Want to be taken seriously you cant call people names like that.
jamesharv2005ub17_ESO wrote: »I really wouldn't care how big the cp gap was if they made a PvP campaign or two that eliminated CP ànd put everyone on equal footing. Then it really is more about skill and team work and not just about how much time you spent grinding CP.
Let the e-peeners compare e-peen on their campaign and others can still enjoy the game without having to neglect their family to play a game. I have a feeling though, that this isn't just about fairness or time invested but about people loving the imbalance because it makes them feel powerful. If everyone played on equal footing their e-peen would shrink and then they wouldn't feel good about themselves. For some, e-peen is where they derive self-esteem.
The guy in charge of pvp said there are no plans to have non vet campaigns where CP isnt allowed. So I doubt they would make a vet campaign with those rules. BTW you dont have to neglect your family or your job etc to get CP. You can play hour or two every other day and still earn a LOT of CP due to xp pots (or scrolls if you want to use crowns) and the 10% eso+ bonus.
You are never going to be on equal footing. Everyone has different levels and different gear. Also different skill levels as far as playing their character. Some classes, races and weapons are more powerful than others. You cant really blame CP.
As far as your insults about people who play alot. I am retired but I have been playing MMOs since 1996 when I first got a UO beta invite. I have never neglected my family. Ran a successful business for many years. Raised a child. Went back to college earned my masters in business. I never once thought any less of people who have tons of time to play the game. Want to be taken seriously you cant call people names like that.
Fair enough. I'm sorry I offended you. That was targeted more at the people that... Whatever. However people want to spend their time is their business. I would just rather have the option to play PvP where the advantages aren't so much determined by stats. I've seen it where a handful of former emperors with CP to spare can own PvP because they're impossible to kill. That's just not fun. It's running my head into a brick wall repeatedly.
MaximumAttackG wrote: »jamesharv2005ub17_ESO wrote: »I really wouldn't care how big the cp gap was if they made a PvP campaign or two that eliminated CP ànd put everyone on equal footing. Then it really is more about skill and team work and not just about how much time you spent grinding CP.
Let the e-peeners compare e-peen on their campaign and others can still enjoy the game without having to neglect their family to play a game. I have a feeling though, that this isn't just about fairness or time invested but about people loving the imbalance because it makes them feel powerful. If everyone played on equal footing their e-peen would shrink and then they wouldn't feel good about themselves. For some, e-peen is where they derive self-esteem.
The guy in charge of pvp said there are no plans to have non vet campaigns where CP isnt allowed. So I doubt they would make a vet campaign with those rules. BTW you dont have to neglect your family or your job etc to get CP. You can play hour or two every other day and still earn a LOT of CP due to xp pots (or scrolls if you want to use crowns) and the 10% eso+ bonus.
You are never going to be on equal footing. Everyone has different levels and different gear. Also different skill levels as far as playing their character. Some classes, races and weapons are more powerful than others. You cant really blame CP.
As far as your insults about people who play alot. I am retired but I have been playing MMOs since 1996 when I first got a UO beta invite. I have never neglected my family. Ran a successful business for many years. Raised a child. Went back to college earned my masters in business. I never once thought any less of people who have tons of time to play the game. Want to be taken seriously you cant call people names like that.
Fair enough. I'm sorry I offended you. That was targeted more at the people that... Whatever. However people want to spend their time is their business. I would just rather have the option to play PvP where the advantages aren't so much determined by stats. I've seen it where a handful of former emperors with CP to spare can own PvP because they're impossible to kill. That's just not fun. It's running my head into a brick wall repeatedly.
avoid those players then, they earned the right to be powerful af, it gives a vibe of a lesser trained soldier coming face to face with an enemy general. if you want a completely fair pvp experience, go play a fps.
I'll say something that could be considered offensive (but is not meant as such) to clarify to you why most of us disagree with you on that point:MaximumAttackG wrote: »btw, I wasnt literally meaning a jump ahead of everyone, but even an exp increase is wasting the time of players who earned cp before this "catch up". its like "hey vet player, you spent hundreds of hours to get x amount of cp? well I did it in half that time because im newer." because thats totally fair right? no. never. catch ups are bs. Cyrodiil should be the arena of the elites and hordes of brave noobs.
jamesharv2005ub17_ESO wrote: »I really wouldn't care how big the cp gap was if they made a PvP campaign or two that eliminated CP ànd put everyone on equal footing. Then it really is more about skill and team work and not just about how much time you spent grinding CP.
Let the e-peeners compare e-peen on their campaign and others can still enjoy the game without having to neglect their family to play a game. I have a feeling though, that this isn't just about fairness or time invested but about people loving the imbalance because it makes them feel powerful. If everyone played on equal footing their e-peen would shrink and then they wouldn't feel good about themselves. For some, e-peen is where they derive self-esteem.
The guy in charge of pvp said there are no plans to have non vet campaigns where CP isnt allowed. So I doubt they would make a vet campaign with those rules. BTW you dont have to neglect your family or your job etc to get CP. You can play hour or two every other day and still earn a LOT of CP due to xp pots (or scrolls if you want to use crowns) and the 10% eso+ bonus.
You are never going to be on equal footing. Everyone has different levels and different gear. Also different skill levels as far as playing their character. Some classes, races and weapons are more powerful than others. You cant really blame CP.
As far as your insults about people who play alot. I am retired but I have been playing MMOs since 1996 when I first got a UO beta invite. I have never neglected my family. Ran a successful business for many years. Raised a child. Went back to college earned my masters in business. I never once thought any less of people who have tons of time to play the game. Want to be taken seriously you cant call people names like that.
Fair enough. I'm sorry I offended you. That was targeted more at the people that... Whatever. However people want to spend their time is their business. I would just rather have the option to play PvP where the advantages aren't so much determined by stats. I've seen it where a handful of former emperors with CP to spare can own PvP because they're impossible to kill. That's just not fun. It's running my head into a brick wall repeatedly.
I'll say something that could be considered offensive (but is not meant as such) to clarify to you why most of us disagree with you on that point:MaximumAttackG wrote: »btw, I wasnt literally meaning a jump ahead of everyone, but even an exp increase is wasting the time of players who earned cp before this "catch up". its like "hey vet player, you spent hundreds of hours to get x amount of cp? well I did it in half that time because im newer." because thats totally fair right? no. never. catch ups are bs. Cyrodiil should be the arena of the elites and hordes of brave noobs.
L2P and get better so you can "rekt" them without CP advantage.
NB: Please do not take that as an insult. It is used to convey what your comments have invoked even in me, although I don't care about the catch-up since I will most probably be beyond the threshold if and when they implement it.
MaximumAttackG wrote: »Cyrodiil should be the arena of the elites and hordes of brave noobs.
lol. Thanks for the chuckle @Yasha.
Honestly. I don't personally care about CPs. I'm not, by any means, a competitive player. From what I can tell, the problem with the CP gap is it is going to eventually be quite substantial. If each CP requires 400K XP, and there are 3,600 CP, to get to top CP a player will need to earn 1,440,000,000 or the equivalent of 1,440 Vet Ranks. And people are complaining about 14 Vet Ranks... but I digress.
The concern is in a year or two when people are running about with 1500 CPs and new players try to be competitive with those players in PVP. No matter how much grinding those players do, they will never be able to catch up with the 1500 CP player who is also grinding their next CP.
Catch up mechanics are a reality of online games. You don't want new players looking at PVP with dismay at the impossible task of against those players that have a couple of years behind them.
All the better. But you did understand my meaning? "Elite Player" is not defined by the number of CP one is ahead of others. Especially in this game, it is by the ability of the human controller to analyse and act on the situation he is in.MaximumAttackG wrote: »you couldnt insult me in a million years, funny thing about all of this is im lvl 35I'll say something that could be considered offensive (but is not meant as such) to clarify to you why most of us disagree with you on that point:MaximumAttackG wrote: »<snip>
L2P and get better so you can "rekt" them without CP advantage.
NB: Please do not take that as an insult. It is used to convey what your comments have invoked even in me, although I don't care about the catch-up since I will most probably be beyond the threshold if and when they implement it.
lol. Thanks for the chuckle @Yasha.
Honestly. I don't personally care about CPs. I'm not, by any means, a competitive player. From what I can tell, the problem with the CP gap is it is going to eventually be quite substantial. If each CP requires 400K XP, and there are 3,600 CP, to get to top CP a player will need to earn 1,440,000,000 or the equivalent of 1,440 Vet Ranks. And people are complaining about 14 Vet Ranks... but I digress.
The concern is in a year or two when people are running about with 1500 CPs and new players try to be competitive with those players in PVP. No matter how much grinding those players do, they will never be able to catch up with the 1500 CP player who is also grinding their next CP.
Catch up mechanics are a reality of online games. You don't want new players looking at PVP with dismay at the impossible task of against those players that have a couple of years behind them.
Exactly , new player wont play pvp an it will die in 2 year so those 300 Cp character will serve no purpose after that
All the better. But you did understand my meaning? "Elite Player" is not defined by the number of CP one is ahead of others. Especially in this game, it is by the ability of the human controller to analyse and act on the situation he is in.MaximumAttackG wrote: »you couldnt insult me in a million years, funny thing about all of this is im lvl 35I'll say something that could be considered offensive (but is not meant as such) to clarify to you why most of us disagree with you on that point:MaximumAttackG wrote: »<snip>
L2P and get better so you can "rekt" them without CP advantage.
NB: Please do not take that as an insult. It is used to convey what your comments have invoked even in me, although I don't care about the catch-up since I will most probably be beyond the threshold if and when they implement it.
I doubt many of the players with a significant lead in CP will complain about a catch-up mechanism, since they know that they don't need it to come out on top in most cases.
This time, the catch-up is a good idea (as opposed to the "buy yourself to max level" another game has implemented).
I think you are correct, don't know where the hell I came up with that loljamesharv2005ub17_ESO wrote: »rajaniemiorama_ESO wrote: »jamesharv2005ub17_ESO wrote: »I do not see it being a lot of work simply to reduce the amount of XP the first 400 cp takes. Probably come along at the same time as housing. Couple years from now maybe longer. Also remember they are removing vet ranks at some point as well and that obviously is going to come before any kind of "catch up" mechanic is coded, tested and released.
@ZOS_BrianWheeler stated on the latest ESO Live that the 400 CP catch up mechanic will hopefully be released by the next major update, which should be no later than august. You might want to read up on Moore's Law; if you think ZoS will be this slow all the time then your assumptions about the problems taking just as long are also likely to be inaccurate.
I think you might have been high when you watched it. he said no such thing.
Well, then you have the selfsame problem. The others have had a couple of months to hone their skills with the chars. You'd have less hassle with gaining the CP but way more hassle to cope with the lack of training.MaximumAttackG wrote: »All the better. But you did understand my meaning? "Elite Player" is not defined by the number of CP one is ahead of others. Especially in this game, it is by the ability of the human controller to analyse and act on the situation he is in.MaximumAttackG wrote: »you couldnt insult me in a million years, funny thing about all of this is im lvl 35
I doubt many of the players with a significant lead in CP will complain about a catch-up mechanism, since they know that they don't need it to come out on top in most cases.
This time, the catch-up is a good idea (as opposed to the "buy yourself to max level" another game has implemented).
then id almost benefit by just getting my character to 50, switch back to another mmo, and wait for this exp boost for cp? why work hard now, when you can work soft later? I don't like that.
Well, then you have the selfsame problem. The others have had a couple of months to hone their skills with the chars. You'd have less hassle with gaining the CP but way more hassle to cope with the lack of training.MaximumAttackG wrote: »All the better. But you did understand my meaning? "Elite Player" is not defined by the number of CP one is ahead of others. Especially in this game, it is by the ability of the human controller to analyse and act on the situation he is in.MaximumAttackG wrote: »you couldnt insult me in a million years, funny thing about all of this is im lvl 35
I doubt many of the players with a significant lead in CP will complain about a catch-up mechanism, since they know that they don't need it to come out on top in most cases.
This time, the catch-up is a good idea (as opposed to the "buy yourself to max level" another game has implemented).
then id almost benefit by just getting my character to 50, switch back to another mmo, and wait for this exp boost for cp? why work hard now, when you can work soft later? I don't like that.
I find myself to be severely lacking in comparison to my usual style if I play my alts for some days. I had a 3-month hiatus while waiting for 1.6 from December last year to early March. After I came back, oh my god did I s*ck balls at PvP... The /played will have a much higher influence on your level of performance than the CP, because ESO is not point and click. I think you will love veteran PvP after you got used to it.
Well, then you have the selfsame problem. The others have had a couple of months to hone their skills with the chars. You'd have less hassle with gaining the CP but way more hassle to cope with the lack of training.MaximumAttackG wrote: »All the better. But you did understand my meaning? "Elite Player" is not defined by the number of CP one is ahead of others. Especially in this game, it is by the ability of the human controller to analyse and act on the situation he is in.MaximumAttackG wrote: »you couldnt insult me in a million years, funny thing about all of this is im lvl 35
I doubt many of the players with a significant lead in CP will complain about a catch-up mechanism, since they know that they don't need it to come out on top in most cases.
This time, the catch-up is a good idea (as opposed to the "buy yourself to max level" another game has implemented).
then id almost benefit by just getting my character to 50, switch back to another mmo, and wait for this exp boost for cp? why work hard now, when you can work soft later? I don't like that.
I find myself to be severely lacking in comparison to my usual style if I play my alts for some days. I had a 3-month hiatus while waiting for 1.6 from December last year to early March. After I came back, oh my god did I s*ck balls at PvP... The /played will have a much higher influence on your level of performance than the CP, because ESO is not point and click. I think you will love veteran PvP after you got used to it.
I posted this on another forum but I'll post it here.
MMORPGs are the land of equal opportunity not the land of equality.
It's time people stopped confusing the two.
I can understand having a reduced cost for the first "400" (Just using this number as an example) champion points in maybe a year from now. This system only released in March...
This is lateral progression. This keeps people wanting to log on because they feel they have something worth logging on for.
Someone had a great post relating this to a job which I'll paraphrase:
"Person A and Person B have the SAME job and get paid the SAME hourly wage.
Person A works 12 hours a day Person B works 3 hours a day.
Person B complains that Person A has more money then them."
.... What?
I posted this on anotheotherum but I'll post it here.
MMORPGs arehe land of equal opportunity not the land of equality.
It's time people stopped confusing the two.
I can understand having a reduced cost for the first "400" (Just using this number as an example) champion points in maybe a year from now. This system only released in March...
This is lateral progression. This keeps people wanting to log on because they feel they have something worth logging on for.
Someone had a great post relating this to a job which I'll paraphrase:
"Person A and Person B have the SAME job and get paid the SAME hourly wage.
Person A works 12 hours a day Person B works 3 hours a day.
Person B complains that Person A has more money then them."
.... What?
Comparing the two is like comparing someone who is lost and surviving in the wilderness to someone who is camping.
MaximumAttackG wrote: »I posted this on anotheotherum but I'll post it here.
MMORPGs arehe land of equal opportunity not the land of equality.
It's time people stopped confusing the two.
I can understand having a reduced cost for the first "400" (Just using this number as an example) champion points in maybe a year from now. This system only released in March...
This is lateral progression. This keeps people wanting to log on because they feel they have something worth logging on for.
Someone had a great post relating this to a job which I'll paraphrase:
"Person A and Person B have the SAME job and get paid the SAME hourly wage.
Person A works 12 hours a day Person B works 3 hours a day.
Person B complains that Person A has more money then them."
.... What?
Comparing the two is like comparing someone who is lost and surviving in the wilderness to someone who is camping.
literally made no sense at all.
and new players have plenty of content to play with while they catch up ( without a "catch up")
If they would like to implement a "catch up" system. Simply have Champion Points be gained from ALL character's experience (L1-50) once they have unlocked a VR1.