I know pvp is fun and a lot of us enjoy it but every single online rpg is the same. Everything becomes a problem bc of pvp, from level caps, to skill nerfs to classes being OP. And the game forums soon become a complaint fest.
It's like we forget the point of these type of games, character development, community, adventure, immersion into a world where you can be anyone. Be a blacksmith, a thief, a Mage. Develope your character until you have god like powers and your the one everyone on your guild wants help from in dungeons or come to when they are ready for some epic gear to be crafted.
I'm in no way hating on PVPers, I enjoy it to, I don't know just strikes me as kinda sad, the most unique genre of gaming and its plagued by all this complaining over pvp balance instead of enjoying a beautiful game with friends and using it to relax and escape everyday drama. I'd miss pvp but sometimes wish they'd leave it for the generic shooter games.
Psychobunni wrote: »Well I didn't hold so much against PVP when I first came to ESO, but in the course of this game ZOS has made me care less if it disappeared from the game all together....skill changes and nerfs, over and over and ......to "balance" pvp.
Salter Ty for not reading but I do both. But no I see no way pve adversely affects pvp on any game, it's always the other way around. Always pvp that gets everything changed and nerfed
dsalter....Name one instance where a skill change or a nerf was put into place bc of pve that hurt something useful in pvp, since you "would know bc you were there" and all
dsalter....Name one instance where a skill change or a nerf was put into place bc of pve that hurt something useful in pvp, since you "would know bc you were there" and all
Energy Orb: The damage bonus for this ability no longer stacks when multiple player characters activate the synergy.
Salter Ty for not reading but I do both. But no I see no way pve adversely affects pvp on any game, it's always the other way around. Always pvp that gets everything changed and nerfed
At Bertnberny. that has absolutely nothing to do with any of this. GW 1 was an mmo as well wich kept pvp balancing nerfs separate from pve skills. Also it scaled you in pvp to be equal with everyone, it didn't cap the entire community to solve its problem. Making the statement that this is an mmo dosnt even make any sense