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Permanent Block in ESO

SanderBuraas
SanderBuraas
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I play a lot in Cyrodiil, and notice that many players run the permanent block build, where they are able to hold block permanently and yet be able to dish a lot of damage. They not only are able to deal damage and obtain kills while blocking, but also regain any health they might have lost. The class that excels best at this is Dragonknight, with good passives for block, good cc and self-sustain abilities such as Green Dragon Blood and Flame Leash. Facing such an opponent will usually lead to your death, unless you have allies to help out or use cc such as fear that goes through block - though it will only open a tiny gap for potential damage.

This build was also used a lot before soft caps were removed, where you also could reflect an infinite amount of projectiles with the use of Reflective Scale. Even though this ability was nerfed, the build still is fully functional, especially now that we are able to have high regeneration. The fact that you are able to 'toggle' block, which grants you cc immunity and highly reduced damage taken, and still be able to deal damage is absurd. This should not be possible. In what other games are you able to block and still perform spells? There is a reason this is not possible in most games.

Block is not a toggle. We should not be able to hold block and still be able to use spells. Usage of skills while you hold block should remove the block status for the duration of the ability animation.
Edited by SanderBuraas on June 2, 2018 10:10AM
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  • danovic
    danovic
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    They can't really make blocking directional the animation is way to slow. Half the time my toon is facing the opposite direction then the way i'm looking it so slow. We can't be penalized because of game mechanics a person can turn to face opponents way faster then the animation.
  • DDuke
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    danovic wrote: »
    They can't really make blocking directional the animation is way to slow. Half the time my toon is facing the opposite direction then the way i'm looking it so slow. We can't be penalized because of game mechanics a person can turn to face opponents way faster then the animation.

    What happened to
    Unrealism is a sure fire way to ruin even a fantasy game.
    ?

    :trollface:


    Also, if an opponent can outmaneuver you, shouldn't he be rewarded for that?
  • danovic
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    Valymer wrote: »
    danovic wrote: »
    Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game. Notice were the shield is held in that fight.

    I was waiting for the part in the video where he used lava whip while blocking, but I couldn't find it.

    Lava whip just another one handed melee weapon but it summoned.
  • lsneakl
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    DDuke wrote: »
    danovic wrote: »
    They can't really make blocking directional the animation is way to slow. Half the time my toon is facing the opposite direction then the way i'm looking it so slow. We can't be penalized because of game mechanics a person can turn to face opponents way faster then the animation.

    What happened to
    Unrealism is a sure fire way to ruin even a fantasy game.
    ?

    :trollface:


    Also, if an opponent can outmaneuver you, shouldn't he be rewarded for that?

    Some things can't be ultra realistic though. Directional blocking would kill off any blocking unless they had opponent lock where it would keep you facing your opponent when in a defensive stance. I want to see someone run circles around you and see if you could keep facing him in ESO..... Now do it in real life.... Yup way easier in real life to keep facing a person.

    In the end if you can't kill them if they are ultra defensive than get reinforcements. Now them causing massive damage is an issue but if it small little chunks of damage than I have no issue as why do you think people carried around shields on the battlefield, to defend themselves while hitting their opponents. What I wish was possible is a shield wall of 20-30 players like that of the stories of Sparta and Rome.
  • Forestd16b14_ESO
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    Hey Zos still think block casting is a useful mechanic? It's broken ..... it's not useful it not a good mechanic may have sounded nice on paper but in action... it's terrible please just remove and take this giant throne out of pvp side.
  • TheBull
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    haha first nerf flame lash thread.



    beat me too it :*

    edit - Praise Sithis for NB Fear!
    Edited by TheBull on June 8, 2015 12:32AM
  • arena25
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    Yeah, permablocking is not good. Get real. I can't block forever in PvE while fighting a monster, should I be allowed to permablock? No.

    ZOS, either make blocking directional or make the stamina cost of blocking into a percentile, not be a value, but a percentile.
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  • Teiji
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    Fear, Eclipse, Daedric Mines, Talons and Petrify are just some of the abilities that penetrate block.

    Fear has been known to allow characters to penetrate terrain.

    Green Dragon Blood is a peasant ability, Coagulating Blood is what you want or you're a troll who only perma-blocks people that don't light attack weave. Flame Lash is also a peasant ability, Molten Whip is what you should be dying to, if you're not - send the person killing you with Flame Lash a tell telling them to go and grind to 250 champ points, take Molten Whip like an Alpha Mer, post threads on how Sorc is op to help distract attention from the op elephant in the room which is Templar.

    Perma-blockers should be doing no damage as a sword & shield pvper should be in your face shield-bashing you a million times to counter perma-blocking through perma-bashing whilst perma-blocking at the same time.

    If all of this is too much effort, then I sincerely suggest an L2P approach - this means grinding champion points mindlessly as the "L2P approach" is less about mechanical ability than it is about ability to grind champ points efficiently. It never used to be though.
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  • Vis
    Vis
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    danovic wrote: »
    Holding the shield in a block position all the time is how a shield is used. It is not stored on your back or dangled by your side ever. It is the way a shield is used. The idea that we should have to push a button to block is totally unrealistic with sword and shield combat as it is always held in front of you blocking. Block button should only apply to other melee weapons. As for perma block with two handers bow staff and the other melee weapons You right no way they should block as much damage as a shield or even at all. You not going to block arrows or magic spells with a two hander at all. Unrealism is a sure fire way to ruin even a fantasy game. Notice were the shield is held in that fight.

    Where are the flapping wings that would make him immune to all projectiles in a 360 degree radius? Man, ESO is sooo close to real life, your argument must be valid.
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  • jelliedsoup
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    It appears that blocl casting is for those who have learnt to play.

    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • nimander99
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    Awesome video @danovic I love it when these posts pop up from time to time... I think the last one was about about the myth of no mobility in heavy armor which was soundly crushed by a video of a guy in full chain and plate rolling around and doing jumping jacks... great stuff!
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  • SanderBuraas
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    Zanen wrote: »
    Perma-blocking has counters, and opportunity costs. Having tanky builds viable in pvp is a good thing.

    Block is fine.

    Permanent block does not have counters. A light armour mage build has counters, which is physical damage and melee fighters. Have you ever fought the opponent I described in my opening post? Those are not tanky builds, those are broken builds that take advantage of how easy it is to permanently block and still be able to deal a lot of damage and sustain themselves.

    When you block, it should be to reduce damage, not to be used at the same time as you deal damage.
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  • timidobserver
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    If you make this change then the flamelash DK that is holding block will just start spamming wrecking blow and charge like everyone else.
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  • NadiusMaximus
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    The 360° blocking should be removed, then it's just attack from behind when possible. But it would take a lot of work and wont happen
  • VincentBlanquin
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    petrify dont go through block
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  • BuggeX
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    All classes are unbrakeable in there on way.

    Sorc - Shildstacking and Bolt escape
    NB - infinit doge and cloak
    Temp - Overheal to infinit
    DK - Block and spell reflect


    So remove all or nothing


    and btw. a good temp/sorc/NB will crush you out of the block in 2secs, even if you have 53000 mres like me
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  • WillhelmBlack
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    Over on the EU server we have a lot of DK's perma-blocking, one guy is using shield stacking, CP's, various exploits and macro's too to become virtually invincible. He does no damage unless you get close so I just ignore him but I know when he's about because he'll have around 40-50 players beating on him doing absolutely no damage to him whatsoever.

    I've been lava whipped to death a few times with my NB because I have to get in Melee range with him and they can get you through dodge rolls.

    Now I just stay away from DK's. They're not much use after you wipe the rest of their group out. Just keep one of your own DK's in group on him to stop him from rezzing his buds.

    PC EU
  • Knootewoot
    Knootewoot
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    Perma block is fine... if it was directional. Someone blocking his front should still be getting good damage from the rear.

    I know it would not work well in TESO because of lag and we can walk through people (especially PvE'ers don't want it)
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  • Earelith
    Earelith
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    Hey Zos still think block casting is a useful mechanic? It's broken ..... it's not useful it not a good mechanic may have sounded nice on paper but in action... it's terrible please just remove and take this giant throne out of pvp side.

    I like blocking and i like shields. I always use classes with shields in all my mmos. Now, i dont like range damage mechanic, so lets better remove it. See what i did here?
  • Zanen
    Zanen
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    Smepic wrote: »
    Zanen wrote: »
    Perma-blocking has counters, and opportunity costs. Having tanky builds viable in pvp is a good thing.

    Block is fine.

    Permanent block does not have counters. A light armour mage build has counters, which is physical damage and melee fighters. Have you ever fought the opponent I described in my opening post? Those are not tanky builds, those are broken builds that take advantage of how easy it is to permanently block and still be able to deal a lot of damage and sustain themselves.

    When you block, it should be to reduce damage, not to be used at the same time as you deal damage.

    Yes, I've fought the build you described.

    They run out of stamina and die without support.

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