No, and a lot of us don't want them either.
Did you guys even read OPs post? He's not asking for a global AH but for extending the shops by being able to place bids on items.
Anyways, considering some circumstances (guild loses kiosk, seller leaves guild, just 30 slots to sell, etc..) it'd be just easier to relist the item at a reduced price.
To accommodate the Auction Horse, each item placed in any guild store should have bartering enabled, for a separate bartering fee. This should be as simple as having a check box "Allow Bartering?". A player will then set the asking price for their item. Shoppers can choose to either pay the asking price or barter. A player who chooses to barter risks not winning the item because another player may choose to outright buy the item. No player can see another player's offer. Each player must pay the amount of their offer at the time of their offer.
Once the listing has expired, if no player outright bought the item for the selling price, the seller receives the highest offer in their mail. The seller can choose to accept or decline the offer. If the seller declines the offer, all those who made offers receive their gold back with the notification that the item did not sell. If the offer is accepted then everyone who made offers lower will receive their offer in the mail with a report of the final selling price. All correspondences should from the Auction Horse itself!
Sorry! Kneejerk reaction! My bad on that one.
In my Auction Horse concept (Which was a joke at first but now I genuinely like the idea!) I suggest a Bartering System. Kinda-sorta like auctioning but not quite:To accommodate the Auction Horse, each item placed in any guild store should have bartering enabled, for a separate bartering fee. This should be as simple as having a check box "Allow Bartering?". A player will then set the asking price for their item. Shoppers can choose to either pay the asking price or barter. A player who chooses to barter risks not winning the item because another player may choose to outright buy the item. No player can see another player's offer. Each player must pay the amount of their offer at the time of their offer.
Once the listing has expired, if no player outright bought the item for the selling price, the seller receives the highest offer in their mail. The seller can choose to accept or decline the offer. If the seller declines the offer, all those who made offers receive their gold back with the notification that the item did not sell. If the offer is accepted then everyone who made offers lower will receive their offer in the mail with a report of the final selling price. All correspondences should from the Auction Horse itself!
Sorry! Kneejerk reaction! My bad on that one.
In my Auction Horse concept (Which was a joke at first but now I genuinely like the idea!) I suggest a Bartering System. Kinda-sorta like auctioning but not quite:To accommodate the Auction Horse, each item placed in any guild store should have bartering enabled, for a separate bartering fee. This should be as simple as having a check box "Allow Bartering?". A player will then set the asking price for their item. Shoppers can choose to either pay the asking price or barter. A player who chooses to barter risks not winning the item because another player may choose to outright buy the item. No player can see another player's offer. Each player must pay the amount of their offer at the time of their offer.
Once the listing has expired, if no player outright bought the item for the selling price, the seller receives the highest offer in their mail. The seller can choose to accept or decline the offer. If the seller declines the offer, all those who made offers receive their gold back with the notification that the item did not sell. If the offer is accepted then everyone who made offers lower will receive their offer in the mail with a report of the final selling price. All correspondences should from the Auction Horse itself!
It's okay I forgive youBut hey I think you are on to something there!
Like... I could see your item in the store and in some way put on your item (like a note) that says "Id pay you X amount for this item instead of what you have it listed for." and next time you accessed your store you would have a notification and you could either Accept, Reject, or Counter Offer!!!!!
This is sheer genius!
Like, a minimum bid and a buyout, sometimes if an item goes the full 30 days I wish I could have put a minimum bid on an item that they would take at a cheaper price.
Also any plans to implement a housing system that would allow guilds to have their own place with a vendor outside? Or a travelling merchant that patrols a certain path?
Thanks.
Sorry! Kneejerk reaction! My bad on that one.
In my Auction Horse concept (Which was a joke at first but now I genuinely like the idea!) I suggest a Bartering System. Kinda-sorta like auctioning but not quite:To accommodate the Auction Horse, each item placed in any guild store should have bartering enabled, for a separate bartering fee. This should be as simple as having a check box "Allow Bartering?". A player will then set the asking price for their item. Shoppers can choose to either pay the asking price or barter. A player who chooses to barter risks not winning the item because another player may choose to outright buy the item. No player can see another player's offer. Each player must pay the amount of their offer at the time of their offer.
Once the listing has expired, if no player outright bought the item for the selling price, the seller receives the highest offer in their mail. The seller can choose to accept or decline the offer. If the seller declines the offer, all those who made offers receive their gold back with the notification that the item did not sell. If the offer is accepted then everyone who made offers lower will receive their offer in the mail with a report of the final selling price. All correspondences should from the Auction Horse itself!
It's okay I forgive youBut hey I think you are on to something there!
Like... I could see your item in the store and in some way put on your item (like a note) that says "Id pay you X amount for this item instead of what you have it listed for." and next time you accessed your store you would have a notification and you could either Accept, Reject, or Counter Offer!!!!!
This is sheer genius!
Yea... and it's NOT an auction, but provides a little bit of that dynamic.
Cherryblossom wrote: »I would still prefer an Auction House....
I hate the current system as I do not find it user friendly. I don't want to travel the entirety of Tamriel to find that one piece of armour I need to finish my set....
But as it would appear common sense has never prevailed in this game, I'm sure your idea would add something additional to an already broken system.
olemanwinter wrote: »My experience in GW2 really made me hate the global auction house. Every crafted item in that game is worth less than the base materials. It's nonsensical. No global auction house please. I actually like crafting specific gear for specific customers based on their individual orders.....and making profit doing so.
I'd love the ability to actually place bids for items at the guild traders. Although this would seem like a daunting task for ZOS to implement (based on their track record with Guild trader updates/bugs).
Note: I'd suggest editing your title to exclude the words "auction house" or you'll just keep getting the Global AH dead horse whisperers here to derail the thread. Something like, "Can we have Bidding Options for Items at a Guild Trader".
Or ya know just leave it and make a boat to float on their endless tears.
Like, a minimum bid and a buyout, sometimes if an item goes the full 30 days I wish I could have put a minimum bid on an item that they would take at a cheaper price.
Also any plans to implement a housing system that would allow guilds to have their own place with a vendor outside? Or a travelling merchant that patrols a certain path?
Thanks.
Like, a minimum bid and a buyout, sometimes if an item goes the full 30 days I wish I could have put a minimum bid on an item that they would take at a cheaper price.
Also any plans to implement a housing system that would allow guilds to have their own place with a vendor outside? Or a travelling merchant that patrols a certain path?
Thanks.
I'm of the opinion that an auction should be a real auction (whether it's done via the guild trader or if ZOS ever decides to have some sort of AH). No "buy out". You list your item, put in a minimum bid and whoever is the highest bidder at the end gets it. That's what an auction actually is.