Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

We're here everyday, Dev's need to be too!

  • Huggernaut
    Huggernaut
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    Huggernaut wrote: »
    I challenge anyone who feels this way, to go and visit the Marvel Heroes forum.Everyone, and I mean EVERYONE in that dev team responds on the forums.
    Adoryn wrote: »
    I think this is admirable really and rare. I'm curious how extensive their responses are, if they're allowed to openly discuss their thoughts on possible changes to systems and so forth. It would really be optimal if there was more transparency, but I also don't blame most companies for not wanting to say things they aren't sure they can absolutely deliver.

    Pretty extensive, on a scale of 1 to 10, I've seen answers that fill the spectrum. It really just depends on what was asked, and how far away it is from being released (if ever). If it's possible to answer, at all, you can generally expect a full reply.

    We've hit the community manager up at midnight on twitter to fix the game, we've streamed and drank scotch with the CEO and his wife, we (the community) have been invited to the wedding of the creative director, etc.

    Not saying everyone has to go to that extreme lol, but, they are a pretty terrific bunch of people.
    I know they say they are listening and I know we often post things 20 times before any type of acknowledgement occurs.

    I'd like to see from ZOS a weekly roundup post that summarizes the top 10 topics of the week

    Also a lot more details on items that keep popping up in the threads....if there is no more info, say that and let ppl know when to expect more so we can cut down on asking.

    That is definitely a great idea, I think that is something that could even be community driven with the help of a community manager. I think I remember reading one saying "Tell us what you'd like to see, and we'll do our best to make it happen".

    Could be the start of something beautiful ... just saying =)
    Edited by Huggernaut on April 16, 2015 1:45AM
  • Nifty2g
    Nifty2g
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    Hey guys, wanted to pop in and address a few topics mentioned in this thread.

    First, thanks for your suggestions and feedback. We care very deeply for this game, as you all do, and want to continually improve how we communicate with you all to keep you in the loop as much as we can.

    That said, as we've stated before, the team is currently very focused on console launch and supporting the PC/Mac version. We're releasing the game on two new platforms in just a few weeks, and the studio is buzzing! It's definitely an exciting time, but also very busy.

    Without getting into all the hairy details of day-to-day activities amongst different teams, we can tell you that we do gather your feedback and issues straight from the forums to bring to the developers' attention. There are many reports that go out, and please trust that we keep a close eye on all topics (even though we may not always respond in each thread).

    One thing we'd like to continue doing, and perhaps even expand on, is getting your opinion about current and upcoming content or features. For example, we have a thread currently stickied asking what you'd like to see in the Crown Store. We've gotten some really good ideas from that thread, and it also gives us a good idea of the things you'd like to see (and what you don't necessarily want to see, too!) Yes, we have been reading it. ;)

    We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course. :)
    @ZOS_GinaBruno Some simple coding and feedback I'd like to see added for raiding, make deaths MORE score penalizing, 250 score reduction and add a no death score bonuses for dsa and trials, simple and competitive end game raiding

    Said thread http://forums.elderscrollsonline.com/en-GB/discussion/comment/1727517
    Edited by Nifty2g on April 16, 2015 1:48AM
    #MOREORBS
  • Zheg
    Zheg
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    Edited by Zheg on April 16, 2015 2:32PM
    ==Vehemence raid lead== and a surviving member of ==Mostly Harmless==

    V16 Breton Temp - Zig Zheg
    V16 Khajiit Sorc - Zheg
    V16 Dark Elf DK - Zhegg
    V16 Imperial NB - Zegai
    V12 High Elf NB - Zhig
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    grimsfield wrote: »
    While I think communication could be better you have to understand they are at work. They cant spend times on the forums they are needed to do their jobs. When they arent at work I dont blame them for not posting. When I get off work I dont think about work again until the next day when I show up.

    This is an excuse, and its not valid. I work at a game studio too, working on an MMO, but we have devs that are very responsive to forum posters. Looking at our forums vs these forums is night and day. There is very little negativity on our forums. Here, it's all over the place. The devs here clearly do not listen or care to listen right now, and its unfortunate for everyone involved.

    It doesn't take many posts a day for the community to feel involved and for the devs to get a sense of how the players feel. Its extremely valuable feedback and I doubt very highly its going to blow up production budgets.

    Also, its not like the whole dev team needs to comment every day. Get 5 to 10 semi vocal devs commenting every so often when they're not slammed with deadlines (which, unless production is very badly managed, they shouldn't be; working on a released MMO) and that would do the trick.

    What MMO is it you work for?
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Huggernaut wrote: »
    While I think communication could be better you have to understand they are at work. They cant spend times on the forums they are needed to do their jobs. When they arent at work I dont blame them for not posting. When I get off work I dont think about work again until the next day when I show up.

    You are missing the point of the post, but it's a good point to bring up. Namely because I feel that a lot of dev's think the same way. Which is part of the problem really. The thing is, it should be seen as part of their job. Any company that wants to succeed in this market needs to foster that idea in their employees.

    I also suggested a weekly twitch stream that lasted 30-45mins, that could have guest stars from the dev team come and answer questions that were taken on the forums during the week. So one week it's mechanics, the next week it's loot, then art, lore, etc. It's an excellent proving ground for hyping new & upcoming content. If you don't want to go the totally live route, youtube videos work just as well...provided it's in the same format as described above.

    Lastly, just to clear something up. No one is asking the dev team to spend all of their time on the forums. No one is asking them to neglect their "real work", or anything else of that nature.

    What we are asking for, is to keep their finger on the pulse of the game. To be excited, to be inspired, to be imaginative and creative, but mostly, to keep an open mind.

    I think one of the worst things that anyone that creates anything can do to hurt their efforts, is to create more distance between themselves & what they create and those who consume what they create. This is a symbiotic relationship we are in. The company wants to make money, no one has illusions about that, however, showing some genuine interest goes a long way to increasing your bottom line.

    Like the cheesy line says,

    Help us, help you.

    Cheers.

    Forum posting is never required except for the community managers. Also you have to remember alot of people who also play and pay alot of money never use these forums. So while collecting feedback from the forums is valuable its not the only place they gather feedback.
    Edited by jamesharv2005ub17_ESO on April 16, 2015 2:04AM
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    I've been thinking this since 2 months after launch...
  • dietlime
    dietlime
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    There's a lot of design work that still needs to happen with the removal (it's a lot more than just simply removing them, as they impact a lot of systems!).

    For sure, it's a rat's nest. I don't know how I would begin to re-architect the gearing system in this game, but I'm sure the team will make a better curve with their second attempt.

    I hope you can get your long-running network design issues ironed out in time for the console release, or at least very shortly thereafter. My heart goes out to the network engineers trying to maintain whatever your system is, and your software engineers who are (apparently? hopefully?) still working on the very-demanding networking component of one of the most (behind the scenes) complex online games I know.

    @ZOS_GinaBruno
    Are there known issues with the client-server system causing performance hiccups in PvP? Is someone a lot smarter than us working on that?
    Edited by dietlime on April 16, 2015 2:45AM
  • Dagoth_Rac
    Dagoth_Rac
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    To give the devs some credit, please take a look at this post made by @Merlin13KAGL on April 1st:

    http://forums.elderscrollsonline.com/en/discussion/162399/mephalia-seems-to-be-the-new-praxin

    There were no ZOS comments on that thread. Heck, there were barely any comments on that thread! But 12 days later, Spawn of Mephala was fixed. And the patch notes are an almost 1-to-1 mapping of the issues mentioned in his post.

    It could just be coincidence. Devs could have independently realized that boss encounter was buggy and decided they were going to work on it. But it sure seems like that post made its way directly to the devs. Either because one read it directly, or because a forum manager forwarded it to them.
  • Gidorick
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    Thanks for the detailed response @ZOS_GinaBruno. I know that most of us here are here because we love ESO and we want to see it succeed beyond anyone's wildest dreams. Many of us "armchair developers" like to formulate ideas and share them on this forum and I have been wondering if that is the most effective method to get ideas to the creative and directing teams? I know /feedback exists... but many times posts exceed 1000 words and that seems to be a bit bloated for a /feedback report.

    While we understand every silly idea isn't going to make it into the game it would be nice if it were acknowledged that the ideas were received and forwarded to the appropriate team. It would also be nice if we were able to get "No, and here's why" responses. I know this is something you and your team are working towards with the Armchair Developer segment of ESO Live and I am really looking forward to hearing what some of these ideas would involve, and why some of them aren't possible.

    Of course, if ideas like "The Auction Horse" or "Over-Encumberance" or even little things like Torches, Beast-Race Skeletons, or Secunda's reflection in the water, just aren't needed, it would be nice to know that too. We understand that ZOS has a vision for the game and if that vision is laser focused and unable to take on any fringe suggestions we will understand.

    Anyway, I for one will keep playing ESO, dreaming up crazy ideas to post on the forum and will continue to keep an eye out for an opening at ZOS for a "Systems designer with no skills or experience". hehe. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Huggernaut
    Huggernaut
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    Dagoth_Rac wrote: »
    To give the devs some credit, please take a look at this post made by @Merlin13KAGL on April 1st:

    http://forums.elderscrollsonline.com/en/discussion/162399/mephalia-seems-to-be-the-new-praxin

    There were no ZOS comments on that thread. Heck, there were barely any comments on that thread! But 12 days later, Spawn of Mephala was fixed. And the patch notes are an almost 1-to-1 mapping of the issues mentioned in his post.

    It could just be coincidence. Devs could have independently realized that boss encounter was buggy and decided they were going to work on it. But it sure seems like that post made its way directly to the devs. Either because one read it directly, or because a forum manager forwarded it to them.

    No one, at least not me, is saying that the devs don't do anything, or even that they never visit / read anything on the forums. I'm sure they do, and all I'm saying is that while they are here anyways ... it wouldn't hurt to say a little something something =)

    Also as Gina mentioned earlier, there are people that forward things to their appropriate dept heads, and that is terrific, but its a whole different experience that you are having vs someone actually carrying on a conversation with you about an idea or concern you have.

    Think of it like listening to a show via mp3 vs actually being backstage at the live show. No one is saying the jammin out to the album in your comfy chair at home isn't great, but being backstage at a live show? come on =)
  • Gidorick
    Gidorick
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    Huggernaut wrote: »
    Dagoth_Rac wrote: »
    To give the devs some credit, please take a look at this post made by @Merlin13KAGL on April 1st:

    http://forums.elderscrollsonline.com/en/discussion/162399/mephalia-seems-to-be-the-new-praxin

    There were no ZOS comments on that thread. Heck, there were barely any comments on that thread! But 12 days later, Spawn of Mephala was fixed. And the patch notes are an almost 1-to-1 mapping of the issues mentioned in his post.

    It could just be coincidence. Devs could have independently realized that boss encounter was buggy and decided they were going to work on it. But it sure seems like that post made its way directly to the devs. Either because one read it directly, or because a forum manager forwarded it to them.

    No one, at least not me, is saying that the devs don't do anything, or even that they never visit / read anything on the forums. I'm sure they do, and all I'm saying is that while they are here anyways ... it wouldn't hurt to say a little something something =)

    Also as Gina mentioned earlier, there are people that forward things to their appropriate dept heads, and that is terrific, but its a whole different experience that you are having vs someone actually carrying on a conversation with you about an idea or concern you have.

    Think of it like listening to a show via mp3 vs actually being backstage at the live show. No one is saying the jammin out to the album in your comfy chair at home isn't great, but being backstage at a live show? come on =)

    I think something as simple as a notification. "This has been forwarded to the XYZ team." would be enough for most of us. Most of us aren't children and most of us understand that not every piece of feedback will be implemented.

    I would LOVE for my Auction Horse idea to be in the game and ZOS has pretty much said "no Auction House is going to be in the game"... I would respond with "what about the Auction HORSE?"... then they would likely chuckle a little and say "No, not that either." and everyone would go about their day and I would leave, content in the knowledge that at least the idea was heard.

    Edited by Gidorick on April 16, 2015 3:34AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Iluvrien
    Iluvrien
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    In this community and other communities I have seen this seems to be a perception issue.

    I have seen communities where, with a modicum of effort, the development staff managed to make the community feel like it was being listened to (even if it wasn't). That community functioned well and although there were disagreements most of them didn't blow up (this still occasionally happened). Even messages like "Sorry, there is no way we can do this because of time/money/vengeful monkeys" helped.

    I have also seen communities where the development staff really seemed to turn a blind eye to how their forums were running and why they were blowing up. The net result of that was that levels of frustration increased and the atmosphere got even worse. While there are worse things in games, the feeling that your special area of the game has just taken a nerf-tank to the face and the devs couldn't give a damn? Fairly unpleasant.

    It really is all about perception.

    And just to be clear, my post isn't about transparency or players having direct input on design. They certainly don't have to tell us about the deepest darkest workings in ZOS where they conduct the arcane rituals and sacrifices that comprise the production processes. My post is about the community being made to feel like we are, as someone said, "in this together" and are all part of the same journey... and hopefully an enjoyable journey at that.
  • Scotia
    Scotia
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    We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course. :)

    Give PC players a timeline on new content, so that every other thread is not asking this.

    Show more about the console version, I am interested in the in game system enhancements aka we call them addons that the console version got.

    Explain what all the various teams do in your development process, other than everyone is working on console description. Does this mean every dev was pulled to stop working on new content?

    Have Matt F come and tell us what the future entails, now that there is about 6 weeks from console launch.

    Ensure the PC fans who have been here a year, that they count more than the console fans.
  • Faulgor
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    While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.

    That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • derek.simon00ub17_ESO
    I've been thinking this since 2 months after launch...

    ive been thinking since i hit level 50. 2 days after launch
  • derek.simon00ub17_ESO
    Although it will make me feel like i wasted a ton of time leveling characters to v14. Rant time? yes. There is just barely enough content to get to v10 from 50. And that is only if you kill virtually every mob in your way during quests. yes im referring to more than just quests.. delves, dungeon, dolmens, the works, there is not nearly enough base xp to get from 50 to v10. you need to kill hours of trash on the way. If your lucky you have 15% xp boost from cyro and 10% from sub. Regardless. the 1/4+ xp difference still accounts to barely enough xp. And that's generous. Having the 25% xp myself I spend over 30 hours mindlessly grinding mobs to supplement the lack of quest/etc xp. What a joy. And that's not even including v10-14.. I'll stop
  • Elijah_Crow
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    I would rather they continue to work on the game instead of spending too much time on the forums personally.

    ZOS has already demonstrated repeatedly that they listen to their community. I'm starting to think they listen a little too much.
  • Elijah_Crow
    Elijah_Crow
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    Although it will make me feel like i wasted a ton of time leveling characters to v14. Rant time? yes. There is just barely enough content to get to v10 from 50. And that is only if you kill virtually every mob in your way during quests. yes im referring to more than just quests.. delves, dungeon, dolmens, the works, there is not nearly enough base xp to get from 50 to v10. you need to kill hours of trash on the way. If your lucky you have 15% xp boost from cyro and 10% from sub. Regardless. the 1/4+ xp difference still accounts to barely enough xp. And that's generous. Having the 25% xp myself I spend over 30 hours mindlessly grinding mobs to supplement the lack of quest/etc xp. What a joy. And that's not even including v10-14.. I'll stop

    Nope, wrong. I'm VR12 and I have not yet completed the first zone in Cadwell's Gold. I haven't grinded. I just played the game and enjoyed.
  • Razzak
    Razzak
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    Hey guys, wanted to pop in and address a few topics mentioned in this thread.

    First, thanks for your suggestions and feedback. We care very deeply for this game, as you all do, and want to continually improve how we communicate with you all to keep you in the loop as much as we can.

    That said, as we've stated before, the team is currently very focused on console launch and supporting the PC/Mac version. We're releasing the game on two new platforms in just a few weeks, and the studio is buzzing! It's definitely an exciting time, but also very busy.

    Without getting into all the hairy details of day-to-day activities amongst different teams, we can tell you that we do gather your feedback and issues straight from the forums to bring to the developers' attention. There are many reports that go out, and please trust that we keep a close eye on all topics (even though we may not always respond in each thread).

    One thing we'd like to continue doing, and perhaps even expand on, is getting your opinion about current and upcoming content or features. For example, we have a thread currently stickied asking what you'd like to see in the Crown Store. We've gotten some really good ideas from that thread, and it also gives us a good idea of the things you'd like to see (and what you don't necessarily want to see, too!) Yes, we have been reading it. ;)

    We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course. :)

    So, your idea of upcoming features is connected to a crown store? Nice.
  • Obscure
    Obscure
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    Razzak wrote: »
    Hey guys, wanted to pop in and address a few topics mentioned in this thread.

    First, thanks for your suggestions and feedback. We care very deeply for this game, as you all do, and want to continually improve how we communicate with you all to keep you in the loop as much as we can.

    That said, as we've stated before, the team is currently very focused on console launch and supporting the PC/Mac version. We're releasing the game on two new platforms in just a few weeks, and the studio is buzzing! It's definitely an exciting time, but also very busy.

    Without getting into all the hairy details of day-to-day activities amongst different teams, we can tell you that we do gather your feedback and issues straight from the forums to bring to the developers' attention. There are many reports that go out, and please trust that we keep a close eye on all topics (even though we may not always respond in each thread).

    One thing we'd like to continue doing, and perhaps even expand on, is getting your opinion about current and upcoming content or features. For example, we have a thread currently stickied asking what you'd like to see in the Crown Store. We've gotten some really good ideas from that thread, and it also gives us a good idea of the things you'd like to see (and what you don't necessarily want to see, too!) Yes, we have been reading it. ;)

    We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course. :)

    So, your idea of upcoming features is connected to a crown store? Nice.

    It's a simple relationship. They make content consumers like, consumers buy content that consumers like. Our feedback is particularly critical.

    ...I for one would gladly buy an exploding chicken pet... I have my reasons... >:)
  • WhimsyDragon
    WhimsyDragon
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    grimsfield wrote: »
    The devs here clearly do not listen or care to listen right now, and its unfortunate for everyone involved.
    I'm sure that's not true, there have been many improvements over time.

    Edited by WhimsyDragon on March 22, 2018 3:13AM
  • Attorneyatlawl
    Attorneyatlawl
    Community Ambassador

    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent. =P
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    -Order of Mundus, Nightfighters, LoM, and Mostly Harmless founding member, "DPS: We Deliver."
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Titansteele
    Titansteele
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    Am I the only one that thinks the Vet levels are fine, the exp gain needs to be addressed to make it achievable to get to 14 by completing silver, gold and lower Craglorn and it is sorted.

    Spending a lot of time and effort to change the vet levels into something else (which may not fix the problems, merely change them) seems a waste to me. Use the dev time to create some of the things people are screaming for and more importantly will pay for in crowns! Player and Guild Housing and new area`s to help get to VR14 without the grind are key examples for me.
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • SHADOW2KK
    SHADOW2KK
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    Am I the only one that thinks the Vet levels are fine, the exp gain needs to be addressed to make it achievable to get to 14 by completing silver, gold and lower Craglorn and it is sorted.

    Spending a lot of time and effort to change the vet levels into something else (which may not fix the problems, merely change them) seems a waste to me. Use the dev time to create some of the things people are screaming for and more importantly will pay for in crowns! Player and Guild Housing and new area`s to help get to VR14 without the grind are key examples for me.

    I feel the same tbh.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Razzak
    Razzak
    ✭✭✭✭✭
    Hey guys, wanted to pop in and address a few topics mentioned in this thread.

    First, thanks for your suggestions and feedback. We care very deeply for this game, as you all do, and want to continually improve how we communicate with you all to keep you in the loop as much as we can.

    That said, as we've stated before, the team is currently very focused on console launch and supporting the PC/Mac version. We're releasing the game on two new platforms in just a few weeks, and the studio is buzzing! It's definitely an exciting time, but also very busy.

    Without getting into all the hairy details of day-to-day activities amongst different teams, we can tell you that we do gather your feedback and issues straight from the forums to bring to the developers' attention. There are many reports that go out, and please trust that we keep a close eye on all topics (even though we may not always respond in each thread).

    One thing we'd like to continue doing, and perhaps even expand on, is getting your opinion about current and upcoming content or features. For example, we have a thread currently stickied asking what you'd like to see in the Crown Store. We've gotten some really good ideas from that thread, and it also gives us a good idea of the things you'd like to see (and what you don't necessarily want to see, too!) Yes, we have been reading it. ;)

    We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course. :)

    What I'd like to see is to hear from you what is being done to fix current grouping tool problems. It's become clear from multiple threads and posts that current version of grouping tool is underused AND is performing worse than it should. This is the direct result of 1.5 changes, which means this has been going on for months. With almost no official feedback on what, if anything, is being done to fix it.
    Are you having problems testing it? You could set a date and organize a PTS testing of this tool. I am sure there would be many players, me included, that would be more than willing to help you test why current tool is working so poorly.
    I "challenge" you to read AND respond to this.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    We do still intend to remove Veteran Ranks at some point in the future, though we don't have an ETA. There's a lot of design work that still needs to happen with the removal (it's a lot more than just simply removing them, as they impact a lot of systems!).
    So, you announced 6 months ago you were abandoning your "VR vision" then spent months developing the CS system, yet you can't even NOW go into any details about what you're doing to remove VR and give us any idea of the state the post-50 game will be in once VR goes.

    Really?

    If it's really true you still have no firm plans on what you're doing then I don't know what to say; which means I don't believe it. I think you DO know where you're going but don't want to give out bad news ahead of the console launch.

    The fact that "it's a lot more than just simply removing them, as they impact a lot of systems!" is relevant to how long it will take to DO it's IRRELEVANT as to when you can actually tells us.

    ZOS refusal to provide any idea where you're going on this is simply yet another case of total silence in response to player concerns, it makes whay you posted here:
    We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course. :)

    Your actions belie your words. There is no "withing reason" here.

    [Moderator Note: Edited per our rules on Bashing & Slanderous Comments]
    Edited by ZOS_ArtG on April 16, 2015 2:04PM
  • Cazic
    Cazic
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    I appreciate the passion, but these ideas are a bit too far fetched. Maybe one day ZOS's community presence will be closer to what you're describing, but the way they're doing things now is fine. They answer the threads that need to be answered, and provide us with enough news and information to stay in tune with what's happening and want more. It's their game, and they deliver it as a quality product with regular updates and patches. They don't owe us anything when it comes to how we imagine the game should be.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    @ZOS_GinaBruno have you considered a Player Committee?

    LOTRO used this to great effect.

    Basically have 20 or so players on a committee that have a Private Forum for contact with the DEVs, have a VOIP meeting every month or so. Have these players tagged on the forums as Committee Members so that players can approach them and know that their concerns will be put in front of the DEV team.

    Sure these players will have to sign an NDA, and they'll need to stick to it.

    But it helped in LOTRO because the Committee members could say to the community yes, we know this is an issue and we can tell you that the DEVs know about it and a working on it.

    Now you may say that is in effect what you are doing already.

    But I will point out that you are "on the inside peering out" while a player Committee is "one the outside peering in" and that can make a lot of difference on Company / Playerbase trust issues.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
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