Hypertionb14_ESO wrote: »instant level 50 in ESO?
HA! what a waste of money if you dont at least get V14 out of it...
20$ for a V14 maybe, and even that would not be much help considering unless its a ALT you are making after having played the game long enough you will be a stumbling babe in a world of hurt and pain and misery and rejection, ultimately giving up on a game you spent out the ass to play you will run out of people who take the chance with your noob ass after a week.
Instant max level is a nice option, but people who think its "the easy way to beat the game" are right about only half of it..
you might be max level, but good luck actually doing anything.
its only a useful choice for the already experienced who just want a ALT... and those are the people who would pay for that kind of service several times.
it would do nothing to the game in some ways but it could destroy the low levels at worst.
It's NEVER coming. It won't work at all. It does not make any sense to have that in ESO.
This isn't WoW.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Can't you just opt out by not doing it?I'd like a way to "opt out" of the main quest for those who want to make alts solely for crafting, enchanting, etc, but that'd probably require too much rework of the game...
I'm thinking that a lot of ppl would quit if that came to pass.
I sure don't need to be spending my time playing a game where random people around me are instant supermen.
Would it affect my gameplay?
Sure.
Because one of the major points of an MMO like this is that you know that everyone around you clawed themselves through the same slog to become one of your peers.
I don't care whether an 'Instant 50' would know how to play the 'toon at that point or not.
I'd opt not even be put in the position of having to deal with it.
I'm not even concerned with the fact that nobody will miss me.
And I'll delete every bit of stuff I haven't already promised to friends....
Believe me, I played a huge number of online games (I am a old hero)
They all end to the same.
Why?
Because it is supply and demand.
Generations of players are changing, and their needs and tastes well.
Today it is a trend the need for games not demand an eternity to progress.
Many users no longer want to spend hours and hours for years to progress, they want to have time for other activities.
And in business, which gives the directions to follow are the demands of the public who try to seduce.
The type of game extremely difficult and demanding time now is only a very small niche users.
A company that targets large numbers (millions) of users can not settle for that audience, must therefore satisfy the need of the masses.
Believe me, I played a huge number of online games (I am a old hero