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Instant Level 50

Knowledge
Knowledge
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I am not really for this I am just worried it may be coming.

Most MMOs offer this in some form and it could really hurt ESO.

World of Warcraft has Instant 90s, TERA has instant 60s, RIFT has instant 60s, EverQuest II has Instant 85s.

The list goes on. I am just worried that this might be something around the corner. Thoughts?
  • BigM
    BigM
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    Yes but it took years for them to get there. Don't see that happening for a long time. The game has to make it first.
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • Betahkiin
    Betahkiin
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    Knowledge wrote: »
    I am not really for this I am just worried it may be coming.

    Most MMOs offer this in some form and it could really hurt ESO.

    World of Warcraft has Instant 90s, TERA has instant 60s, RIFT has instant 60s, EverQuest II has Instant 85s.

    The list goes on. I am just worried that this might be something around the corner. Thoughts?

    You can now think this is wrong.

    Think in 10 years, when the game count with 10 years of accumulated content and new users want to start playing and be competitive in the final content.

    How long can lead them to be at the side with those who play 10 years ago?

    It is an inevitable way to allow those who start late to play to advance quickly to be competitive in the final content.

    Edited by Betahkiin on March 24, 2015 3:46AM
  • Kalfis
    Kalfis
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    It's NEVER coming. It won't work at all. It does not make any sense to have that in ESO.

    This isn't WoW.
  • WhimsyDragon
    WhimsyDragon
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    Heh personally, 1-50 is my favorite since I find VR leveling tedious in comparison and quite frankly, you can get to 50 pretty darn fast if you want to. I bet more people would like tokens to skip VR levels :P
  • Betahkiin
    Betahkiin
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    Kalfis wrote: »
    It's NEVER coming. It won't work at all. It does not make any sense to have that in ESO.

    This isn't WoW.


    Over time it is inevitable, for the reasons already mentioned.

    Users are changing for generations, they leave some and others arrive.

    After years of accumulated content and progression of levels, it is necessary to give new players the option of moving towards the final content quickly and be able to share with others.

    I am sure that with time it will be something that will be part of TESO.

    The only solution is the elimination of increased levels of character like many other games already implemented.
  • twev
    twev
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    I'm thinking that a lot of ppl would quit if that came to pass.

    I sure don't need to be spending my time playing a game where random people around me are instant supermen.
    Would it affect my gameplay?
    Sure.
    Because one of the major points of an MMO like this is that you know that everyone around you clawed themselves through the same slog to become one of your peers.
    I don't care whether an 'Instant 50' would know how to play the 'toon at that point or not.
    I'd opt not even be put in the position of having to deal with it.
    I'm not even concerned with the fact that nobody will miss me.
    And I'll delete every bit of stuff I haven't already promised to friends....
    ;)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • melodeath
    melodeath
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    on the other hand.. getting to v14 through questing takes longer than getting to lvl 100 in wow so why wouldnt they ? ^^
    Edited by melodeath on March 24, 2015 3:52AM
  • Betahkiin
    Betahkiin
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    twev wrote: »
    I'm thinking that a lot of ppl would quit if that came to pass.

    I sure don't need to be spending my time playing a game where random people around me are instant supermen.
    Would it affect my gameplay?
    Sure.
    Because one of the major points of an MMO like this is that you know that everyone around you clawed themselves through the same slog to become one of your peers.
    I don't care whether an 'Instant 50' would know how to play the 'toon at that point or not.
    I'd opt not even be put in the position of having to deal with it.
    I'm not even concerned with the fact that nobody will miss me.
    And I'll delete every bit of stuff I haven't already promised to friends....
    ;)

    Believe me, I played a huge number of online games (I am a old hero :# )

    They all end to the same.

    Why?

    Because it is supply and demand.

    Generations of players are changing, and their needs and tastes well.

    Today it is a trend the need for games not demand an eternity to progress.

    Many users no longer want to spend hours and hours for years to progress, they want to have time for other activities.

    And in business, which gives the directions to follow are the demands of the public who try to seduce.

    The type of game extremely difficult and demanding time now is only a very small niche users.

    A company that targets large numbers (millions) of users can not settle for that audience, must therefore satisfy the need of the masses.
  • Betahkiin
    Betahkiin
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    melodeath wrote: »
    on the other hand.. getting to v14 through questing takes longer than getting to lvl 100 in wow so why wouldnt they ? ^^

    Try to be what is called completionist in another game ....

    Years of play! :'(
  • Gelston
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    With new DLC being scaling players up.. I have hopes this won't happen.
  • Betahkiin
    Betahkiin
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    Gelston wrote: »
    With new DLC being scaling players up.. I have hopes this won't happen.

    There are games that eliminated the increase in levels between expansions.

    They focus on increased power without the need to level up the character.
  • Necrelios
    Necrelios
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    Nobody in their right mind would pay for a 1-50 level boost. Now with VR levels being nothing but a pointless time sink and money grab from ZOS to begin with, I could fully support a VR boost just so there would be more players to participate in what very little end game group content there is in ESO.
    Edited by Necrelios on March 24, 2015 4:45AM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • TheShadowScout
    TheShadowScout
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    Some MMO games have this "buy max level character". Some do not, and give their people "double XP weeks" instead. Which IMO is the better way to do this...
    If I level an alt (and I am at 8 characters until they allow me to buy a few more slots...) I play through it all, see how the fights I had trouble with on that character go with this character, to better understand their strengths and weaknesses, and of course to revisit all the quest stories...
  • Gelston
    Gelston
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    I love the way SWTOR did it with the 12x XP for class missions if you preordered their most recent expansion.
  • Betahkiin
    Betahkiin
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    Gelston wrote: »
    I love the way SWTOR did it with the 12x XP for class missions if you preordered their most recent expansion.

    But this game on your monthly subscription free version has lots of limitations in TESO not exist

    The difference between those who not pay and pay is much higher, however they turned to profitable model and improved their poor initial situation when they had a mandatory monthly subscription.

  • cronius77b14_ESO
    cronius77b14_ESO
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    most of the those games did this because most of the playerbase was in endgame content and not a lot of new players were streaming in so people complained and moaned on forums and eventually instant leveling was added. Even EQ2 did a instant AA max or close to it for like 35 bucks or something. Those sort of games also pretty much have neglected starter zones and old world areas due to expansions being released and it was a easy fix for players who do not want to level alts or newer players who just want to get to end game in a game thats been out for years. I highly doubt ESO will even consider doing this when they have said any new content you buy via DLC you will be ranked up to the level of the content just like they do low levels in cyro.
  • Vizier
    Vizier
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    Honestly. I really don't care if they do this.

    1. It's worrying WAY ahead of it's time. If they are to start selling leveled characters it's probably way down the road.
    2. If someone buys a leveled character they are still going to suck until they actually learn how to play. Granted some classes have the "I win" button at the moment but will not always be so. (crossing fingers)
    3. It's ZoS's game and they can sell what they want. It doesn't effect my enjoyment in the least. I'm not playing for other people. i'm playing for me and another player buying a V14 or whatever it is at the time character has no impact on me. It's just another V14 to kill.

    I feel you. I really do, but it just doesn't matter to worry about such things IMO. That's not P2W. That is Pay to be Ganked hard.
  • Honfold
    Honfold
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    It would make no sense. Levels 1-50 is their best content.
  • Horrum
    Horrum
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    Adoryn wrote: »
    Heh personally, 1-50 is my favorite since I find VR leveling tedious in comparison and quite frankly, you can get to 50 pretty darn fast if you want to. I bet more people would like tokens to skip VR levels :P

    Yes x9000
  • cisadanepajsuxrwb17_ESO
    As much as it is loathsome, I think it would be a welcome revenue stream for zos.



























    And moar noobs to pwn in cyrodiil? OH YES
  • starkerealm
    starkerealm
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    Betahkiin wrote: »
    You can now think this is wrong.

    Think in 10 years, when the game count with 10 years of accumulated content and new users want to start playing and be competitive in the final content.

    How long can lead them to be at the side with those who play 10 years ago?

    It is an inevitable way to allow those who start late to play to advance quickly to be competitive in the final content.

    Given the stated goal with configuring DLC is to scale players up for it... I don't think we'll actually be seeing this. When you think of a game like WoW, your instant max level character is there so you can actually interact with new content that's been added in with the new expansion. For ESO that shouldn't be an issue, since you could enter that zone at level 10 and scale up... sort of like how Cyrodiil works now. If that actually makes those zones playable or not is an open question, however.
  • P3ZZL3
    P3ZZL3
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    PErsonally, I see absolutely no issue with this. In fact, I would argue it even makes more sense than adding XP boosters and the likes in the Crown Store.

    Look at it this way:

    Positives:
    • I can immediately get to level 50 - ready to fight Molag Bal
    • I can them immediately get to V14 - ready for end content
    • I don't have to grind all 8 characters through that process if I wish not to
    • There is no "P2W" element to this. It's not giving anyone any unfair advantage over XP Gain or CP's. It just speed boosts your character to that level
    • You can run multiple characters at End Game of your choosing
    • It would be a cash cow for ZoS. I know I would buy 1 or two tokens to get my characters up there quickly.
    • It removes the GoldBotters/shops out there who offer this service to grind your character for you

    Negatives:
    • If a new player does this, they don't "understand" the character
    • They will not know what to do with the Skill points or have the capabilities to implement them as they have not used those skill lines
    • They would still have to "learn" the play mechanics

    IF you put it into context of those out there who have made a v14 character but would like to fast track their 2nd/3rd/etc character to v14 - I think many would buy it. IT also gives no one at v14+ any unfair advantage if they are a CreditCard King. You would still have to grind the additional CP's like everyone else.
    CP561 Redguard | Jabsy Templar | Stamina Build
    CP561 Breton | Jesus Beam Templar | Magicka Build Forever!
    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • Takhistis
    Takhistis
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    Surely ESO can lock out newbies from this? And just only allow ppl with atleast one Vr1 to buy them
    And only boost it to 40!!! so ppl can still learn their class a bit >.> I don't want to do Veteran pledges with some fail tank who's only used to playing a sorcerer and who got boosted to 50 instantly...
    Edit: and what about skills? Will they all get boosted to lvl 4, ready for morph? And only 40 skills points for their levels? That means sky shard zone trains incoming :P
    Edited by Takhistis on March 24, 2015 9:28AM
    NA-DC-NB VR1 Ilythrian
    Proud member of Guild Medieval, More Than Fair, The Angry Unicorn Inn
  • Keron
    Keron
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    What use would it be? The way from 1 to 50 with the Guild chains and the Main Story line are the most enjoyable part of the game (EDIT: in respect to questing experience). Upon losing the veteran ranks (when and if that ever happens), player progress will be measured only in CP amassed. Compared to the time required to "CP-up" your char, the 1-50 time is negligible.

    As to "instant CP. to 100" (or any other arbitrary number that reflects the at that time current average for the respective server's population minus a margin of 10% to 20%) for a new player with a new level 1 char: That may be the better question/suggestion. Just let them retain that marvelous feeling of the questing to 50.

    *ducks and covers in fear of the incoming steamroll of nay-sayers*
    Edited by Keron on March 24, 2015 9:43AM
  • Saturn
    Saturn
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    Knowledge wrote: »
    I am not really for this I am just worried it may be coming.

    Most MMOs offer this in some form and it could really hurt ESO.

    World of Warcraft has Instant 90s, TERA has instant 60s, RIFT has instant 60s, EverQuest II has Instant 85s.

    The list goes on. I am just worried that this might be something around the corner. Thoughts?

    I think the reason for such a system to be implemented is if the max level cap is raised, which if ZOS stick to their word will never happen with ESO. In fact we should actually see the veteran levels gone "soon".
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Gelston
    Gelston
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    Everytime I make a new character I still want 100% completion in a zone. All the skyshards, all the lorebooks, all the quests, all the dolmens, all the zone bosses. Ugh.
  • Grapdjan
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    Learning class in eso equals get gear, pick five main, five secondary skills, play for a few hours, profit.

    It's a simple game.
  • kijima
    kijima
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    Kalfis wrote: »
    It's NEVER coming. It won't work at all. It does not make any sense to have that in ESO.

    This isn't WoW.

    Were you one of the people that said this game would never go buy to play and that it would always be a sub based game.

    Just curious. ;)
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    instant level 50 in ESO?

    HA! what a waste of money if you dont at least get V14 out of it...

    20$ for a V14 maybe, and even that would not be much help considering unless its a ALT you are making after having played the game long enough you will be a stumbling babe in a world of hurt and pain and misery and rejection, ultimately giving up on a game you spent out the ass to play you will run out of people who take the chance with your noob ass after a week.

    Instant max level is a nice option, but people who think its "the easy way to beat the game" are right about only half of it..

    you might be max level, but good luck actually doing anything.

    its only a useful choice for the already experienced who just want a ALT... and those are the people who would pay for that kind of service several times.

    it would do nothing to the game in some ways but it could destroy the low levels at worst.
    Edited by Hypertionb14_ESO on March 24, 2015 10:31AM
    I play every class in every situation. I love them all.
  • Enodoc
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    I don't think they would do this. Elder Scrolls games are all about the story, and the story is 1-50. Allowing someone to jump straight to 50 (as well as just being outright cheating) would mean they skip all the content that the most work went into.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
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