Spottswoode wrote: »For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.
theweakminded wrote: »Spottswoode wrote: »For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.
A fair idea, but then eventually they wouldn't sell, ZOS is a business in the end. That's a poor decision on their part. Only way I could see them limiting it is by uses per day/week, much like enlightenment is now (1 cp lvl worth per day). It gives them continuous selling potential and their overall sales of the potions are unlikely to be hurt as most players would not be buying and chugging them in a chain all the time anyhow).
guybrushtb16_ESO wrote: »theweakminded wrote: »Spottswoode wrote: »For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.
A fair idea, but then eventually they wouldn't sell, ZOS is a business in the end. That's a poor decision on their part. Only way I could see them limiting it is by uses per day/week, much like enlightenment is now (1 cp lvl worth per day). It gives them continuous selling potential and their overall sales of the potions are unlikely to be hurt as most players would not be buying and chugging them in a chain all the time anyhow).
This pretty much, these potions are supposed to be their way of coaxing recurring payments out of people, any proposition that limits this is not something they'd want.
JoseDelgadoCub17_ESO wrote: »I just want to be vr14 so I can PvP ugh!
Spottswoode wrote: »For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.
uso245ub17_ESO wrote: »Spottswoode wrote: »For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.
I don't mind experience gain, but I am dead set against CP gain simply for the fact it will probably be an abused mechanic.
JoseDelgadoCub17_ESO wrote: »I just want to be vr14 so I can PvP ugh!
Mountain_Dewed wrote: »JoseDelgadoCub17_ESO wrote: »I just want to be vr14 so I can PvP ugh!
You can PvP at any level, just don't go 1vs1 and stay in groups.
I was thinking of taking my vet3 Templar in in a little while
I am not personally a fan of the proposed XP booster (the 50% boost from the screenshot thread with unlimited use) solely because XP gives you CP. Putting a limit on the use of these potions may ease some people's minds about never being able to be competitive in end game content because they'll always be too far behind the other V14s chugging potions to get more CP 12 hours a day. But the company is going to do whatever makes it the most money. Now if they find themselves losing too many paying customers over this they might do something like what you propose. But they haven't even been launched yet and we don't know the cost so I think it's too soon to tell.
I suspect they have other potions up their sleeves for things like research timer boosters, stable training boosters, gold drop boosters, maybe even skyshards that haven't been collected yet, because all of these things could technically be considered convenience items that save you time. So I don't think the entire cash shop will depend on XP boosters. But I guess we'll find out soon enough.
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.