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Proposal for compromise on XP potions

Spottswoode
Spottswoode
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For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.
Edited by Spottswoode on March 23, 2015 6:32PM
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  • theweakminded
    theweakminded
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    For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.

    A fair idea, but then eventually they wouldn't sell, ZOS is a business in the end. That's a poor decision on their part. Only way I could see them limiting it is by uses per day/week, much like enlightenment is now (1 cp lvl worth per day). It gives them continuous selling potential and their overall sales of the potions are unlikely to be hurt as most players would not be buying and chugging them in a chain all the time anyhow).
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.

    A fair idea, but then eventually they wouldn't sell, ZOS is a business in the end. That's a poor decision on their part. Only way I could see them limiting it is by uses per day/week, much like enlightenment is now (1 cp lvl worth per day). It gives them continuous selling potential and their overall sales of the potions are unlikely to be hurt as most players would not be buying and chugging them in a chain all the time anyhow).

    This pretty much, these potions are supposed to be their way of coaxing recurring payments out of people, any proposition that limits this is not something they'd want.
  • theweakminded
    theweakminded
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    For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.

    A fair idea, but then eventually they wouldn't sell, ZOS is a business in the end. That's a poor decision on their part. Only way I could see them limiting it is by uses per day/week, much like enlightenment is now (1 cp lvl worth per day). It gives them continuous selling potential and their overall sales of the potions are unlikely to be hurt as most players would not be buying and chugging them in a chain all the time anyhow).

    This pretty much, these potions are supposed to be their way of coaxing recurring payments out of people, any proposition that limits this is not something they'd want.

    Exactly, at best we will see a limit in a changed cd or a charges cd per week. I am not totally in favor of the potions, but I understood it was coming because of the changes in the game. Roll with the punches as long as they are not lowblows imo.
  • JoseDelgadoCub17_ESO
    JoseDelgadoCub17_ESO
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    I just want to be vr14 so I can PvP ugh!
  • Spottswoode
    Spottswoode
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    They can sell other items. These potions don't have to be their flagship store item. There are other things they could sell (such as unique buff potions) that would be readily sellable. Not to mention, that as the goal post moves the product becomes useful again. The average champion ranks is likely to increase faster than the average gain.
    Proud Player of The Elder Bank Screen Online.
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  • Mountain_Dewed
    Mountain_Dewed
    ✭✭✭
    I just want to be vr14 so I can PvP ugh!

    You can PvP at any level, just don't go 1vs1 and stay in groups.

    I was thinking of taking my vet3 Templar in in a little while
    Edited by Mountain_Dewed on March 23, 2015 6:53PM
  • uso245
    uso245
    ✭✭✭
    For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.

    I don't mind experience gain, but I am dead set against CP gain simply for the fact it will probably be an abused mechanic.
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  • Naor_Sarethi
    Naor_Sarethi
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    Actually the new players should be able to enjoy the early (best) content without feeling the need to grind hard with massive bonuses. it's the late game content where such boosters make sense, since that is where people get really frustrated v1-v14.
    When i started playing i was in awe of the world they made and the quests you had, and only later i became very angry with a lot of things that made progressing in veteran really unpleasant.
    Considering that the Vet ranks are likely going to go, why not make them v1-v12 items and people would be happy.
    I know i would likely pay a bit more to get through the current vet stuff, but wouldn't pay a penny for this earlier than lvl 49.
  • Spottswoode
    Spottswoode
    ✭✭✭✭✭
    For the most part, I am vehemently against the addition of a potion that could be used to increase CP gains for the top level of competitive players. However, what if we actually allowed the potions to give CP gains? But only up to a certain point. For example, the current VR14 rank gives 30 CP. Eventually, the average champion rank will exceed that. So if we set the potions to gain CP to the current average every new update, we can give newbie and slower players a chance to catch up without destroying competition.

    I don't mind experience gain, but I am dead set against CP gain simply for the fact it will probably be an abused mechanic.

    There's a cap on CP gains in this proposal. The potion can't be used to grind endlessly. The cap moves with every update though.
    Proud Player of The Elder Bank Screen Online.
    My khajiit loves his moon sugar.
    Steam Profile
    Libertas est periculosum. Liberum cogitandi est haeresis. Ergo, et ego terroristis.
    Current main PC build:
    i7 3770 (Not overclocking currently.)
    MSI Gaming X GTX 1070
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    Laptop:
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  • theweakminded
    theweakminded
    ✭✭✭
    I just want to be vr14 so I can PvP ugh!

    Actually battle lvl gives you v12 stats now, might be far less painful.
  • uso245
    uso245
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    I just want to be vr14 so I can PvP ugh!

    You can PvP at any level, just don't go 1vs1 and stay in groups.

    I was thinking of taking my vet3 Templar in in a little while



    If you're ganking level doesn't always matter. Sure a vet14 is gonna have better gear but say you have a v10 vs v14 just cause that vet14 has better gear doesn't mean you knows how to play the character well. He could have been carried in the dungeon (I know this cause I've done it with a couple dps in my guilds) and eventually even they can become better all it takes for each of us is learning. Some people might not understand how certain abilities work and the combinations but everyone can learn how to, just means their learning curve might not be as steeped. I know on some of my alt vets being v1-2 I can easily out-survive v14s simply because they didn't optimize on their opening.
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  • Slurg
    Slurg
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    I am not personally a fan of the proposed XP booster (the 50% boost from the screenshot thread with unlimited use) solely because XP gives you CP. Putting a limit on the use of these potions may ease some people's minds about never being able to be competitive in end game content because they'll always be too far behind the other V14s chugging potions to get more CP 12 hours a day. But the company is going to do whatever makes it the most money. Now if they find themselves losing too many paying customers over this they might do something like what you propose. But they haven't even been launched yet and we don't know the cost so I think it's too soon to tell.

    I suspect they have other potions up their sleeves for things like research timer boosters, stable training boosters, gold drop boosters, maybe even skyshards that haven't been collected yet, because all of these things could technically be considered convenience items that save you time. So I don't think the entire cash shop will depend on XP boosters. But I guess we'll find out soon enough.
    Edited by Slurg on March 23, 2015 7:20PM
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  • theweakminded
    theweakminded
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    Slurg wrote: »
    I am not personally a fan of the proposed XP booster (the 50% boost from the screenshot thread with unlimited use) solely because XP gives you CP. Putting a limit on the use of these potions may ease some people's minds about never being able to be competitive in end game content because they'll always be too far behind the other V14s chugging potions to get more CP 12 hours a day. But the company is going to do whatever makes it the most money. Now if they find themselves losing too many paying customers over this they might do something like what you propose. But they haven't even been launched yet and we don't know the cost so I think it's too soon to tell.

    I suspect they have other potions up their sleeves for things like research timer boosters, stable training boosters, gold drop boosters, maybe even skyshards that haven't been collected yet, because all of these things could technically be considered convenience items that save you time. So I don't think the entire cash shop will depend on XP boosters. But I guess we'll find out soon enough.

    I could actually see research time/mount training boosters. I dont care about research time because its absurd, and while the mount boosters would be nice, just how they changed mount training (and the time it takes) was a massive insult to people who didn't play pre 1.6. Sub and DLC are still going to be a massive revenue later on, how far they take 'convenience' items will depend on when DLC starts to launch.
  • liquid_wolf
    liquid_wolf
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    Someone is playing 12+ hours a day, and able to pay for those XP potions?

    If you can play 12+ hours a day then it isn''t likely you have the money to throw away on xp potions, and those that do have the money for potions probably don't play 12+ hours a day.

    Come on people... there is so much fear here it is pushing these threads beyond the bounds of reason.
    Edited by liquid_wolf on March 23, 2015 7:27PM
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Since we have a large number of threads about P2W and/or XP Boosters, we're locking this and consolidating the discussion into this thread. Please remember that we expect posts on the forums to be civil, constructive, and abide by the forum rules. As we recently reiterated, one of the goals here is to provide a safe, welcoming place for our players and developers to read and talk about the game. As part of this, we will not tolerate trolling, demands, abusive or insulting language toward our community members, developers, company, or ESO itself.

    Regarding XP Boosters specifically, Gina commented on this subject earlier:
    Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
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