ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
I have seen a lot of posts in regards to this today, and the past week for that matter (regarding exp pots). I personally can see the pluses and negatives to both sides. Now I have posted this in another thread but was completely by passed with an answer, so I am making my own thread to see what "the players" thoughts are.
If "exp pots" are P2W, then whats your thoughts on people like me and others, that still plan to pay the "sub" and get the extra "exp" bonus in comparison to those who dont? Is that not the same thing?? Am I/they now categorized as a pay to win? I havent seen this mentioned yet in any threads and I am curious. If so sorry and pls direct me in the right direction.
Kuettbullen wrote: »Exp pots are NOT pay to win! If you want to know the defenition of pay to win look at this video.
I can see why some think they are P2W (or atleast unfair to a degree) because of the Champion system but that still doesnt make it P2W. Though that argument is invalid if it doesnt affect Champion exp. For things to actually be P2W the items you get from paying would be equal or better than the items gained through blood, sweat and tears.
Everything might be for naught because of what this dev said.ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.
That statement claims that even if it gets implemented in the first place it might not be the same as the item that has been datamined.
Fundamentally it's the amount. 10% is acceptable as non p2w. 50% is not.
That's pretty much their whole argument. It's not adding it. It's the amount it gives.
I have no opinion on this matter whatsoever - this is just what I've gleamed from the other 143 posts about it
nobertpaulb16_ESO wrote: »
I have seen a lot of posts in regards to this today, and the past week for that matter (regarding exp pots). I personally can see the pluses and negatives to both sides. Now I have posted this in another thread but was completely by passed with an answer, so I am making my own thread to see what "the players" thoughts are.
If "exp pots" are P2W, then whats your thoughts on people like me and others, that still plan to pay the "sub" and get the extra "exp" bonus in comparison to those who dont? Is that not the same thing?? Am I/they now categorized as a pay to win? I havent seen this mentioned yet in any threads and I am curious. If so sorry and pls direct me in the right direction.
MongooseOne wrote: »Honestly you can't argue with the P2W screaming horde, if they claim a game is p2w no amount of reason is going to change their mind.
It completely baffles me....and their standard for claiming p2w differs for each game. GW2 is almost always brought up as a good nonp2w cashshop, yet i can dump some cash and have a max level character in full exotics in 6 hours tops.
My conclusion is the p2w crowd has no idea what they are talking about so i simply ignore them. Sadly their screams simetimes scare of potential new players which i do find bothersome.
Fundamentally it's the amount. 10% is acceptable as non p2w. 50% is not.
That's pretty much their whole argument. It's not adding it. It's the amount it gives.
I have no opinion on this matter whatsoever - this is just what I've gleamed from the other 143 posts about it
No, that is not the whole argument.
10% from subscribing is also P2W, and should not exist imo (atleast for CP). I did argue against it, if you look at my post history (you'll have to go way back though).
However, the reason people accept this easier, is that you gain it by subscribing (doing what we did before).
There is also some sweet irony in reducing "I want to play for freeee" crowd eventually into second grade citizens by subscribing. However, I do possess the capacity to see how this is wrong from ethical perspective.
So I say no to +10% subscriber XP as well.
WraithAzraiel wrote: »That's just business. That's making the product marketable. Who cares if someone get's CP faster than you? Their cap is the same number as your cap. NEWS FLASH: Regardless of the existence of bonuses to XP, somebody's bound to get there before everyone else.Fundamentally it's the amount. 10% is acceptable as non p2w. 50% is not.
That's pretty much their whole argument. It's not adding it. It's the amount it gives.
I have no opinion on this matter whatsoever - this is just what I've gleamed from the other 143 posts about it
No, that is not the whole argument.
10% from subscribing is also P2W, and should not exist imo (atleast for CP). I did argue against it, if you look at my post history (you'll have to go way back though).
However, the reason people accept this easier, is that you gain it by subscribing (doing what we did before).
There is also some sweet irony in reducing "I want to play for freeee" crowd eventually into second grade citizens by subscribing. However, I do possess the capacity to see how this is wrong from ethical perspective.
So I say no to +10% subscriber XP as well.
I have seen a lot of posts in regards to this today, and the past week for that matter (regarding exp pots). I personally can see the pluses and negatives to both sides. Now I have posted this in another thread but was completely by passed with an answer, so I am making my own thread to see what "the players" thoughts are.
If "exp pots" are P2W, then whats your thoughts on people like me and others, that still plan to pay the "sub" and get the extra "exp" bonus in comparison to those who dont? Is that not the same thing?? Am I/they now categorized as a pay to win? I havent seen this mentioned yet in any threads and I am curious. If so sorry and pls direct me in the right direction.
WraithAzraiel wrote: »That's just business. That's making the product marketable. Who cares if someone get's CP faster than you? Their cap is the same number as your cap. NEWS FLASH: Regardless of the existence of bonuses to XP, somebody's bound to get there before everyone else.Fundamentally it's the amount. 10% is acceptable as non p2w. 50% is not.
That's pretty much their whole argument. It's not adding it. It's the amount it gives.
I have no opinion on this matter whatsoever - this is just what I've gleamed from the other 143 posts about it
No, that is not the whole argument.
10% from subscribing is also P2W, and should not exist imo (atleast for CP). I did argue against it, if you look at my post history (you'll have to go way back though).
However, the reason people accept this easier, is that you gain it by subscribing (doing what we did before).
There is also some sweet irony in reducing "I want to play for freeee" crowd eventually into second grade citizens by subscribing. However, I do possess the capacity to see how this is wrong from ethical perspective.
So I say no to +10% subscriber XP as well.
I wish people would stop saying this.
Is there really a cap, when it is over 9 years away for most people? Grinders might reach it in 5, I don't know. At the moment, the cap is so far away that we cannot really speak of a cap.
Are you willing to be of inferior power to everyone who pays $$$ and plays more than 50% of the amount you do?
Are you willing to see those who play a lot, get even more ahead by now also paying a lot?
Are you sure they won't simply add more Champion Points before anyone reaches the goal (over 5 years from now)?
Considering the whole system was made as an end game grind to sell XP Boosters, I doubt they'd be willing to throw away cash by not adding more CPs.
All things considered, we can speak of an MMO with no realistic level cap, giving XP boosters for $$$. Subscription gives the same thing, so it is also P2W.
I'm not saying everyone should be equal. I'm saying equality shouldn't be determined by money (P2W).
They can make money without turning the game into P2W. Look at LoL, DOTA etc which only sell cosmetics & real convenience items, not things that make you stronger than others.
In fact, I'm willing to bet they'll make less money over long-term (which is what you're interested in for this game, I hope), if the game stays free of P2W.
Majority of players are shown to be against P2W (+-4.8% margin of error): http://forums.elderscrollsonline.com/en/discussion/159484/do-you-want-p2w/p1
ZOS_GinaBruno wrote: »Hey guys. Matt Firor had previously mentioned in last month's Road Ahead that we would likely be adding experience boost potions to the Crown Store at some point. These types of potions follow our philosophy of only including items for convenience (and customization) in that you will spend less time to gain experience. That said, please remember that this information was datamined (that's ok!) and isn't yet available in-game, so it's not necessarily indicative of the final item that you'll see.