They've said VR leveling is being removed. That said, I don't understand *how*
What's the point of all the VR Ranked Armors if there's no VR?
I think the solution is for people to chill out, have patience. When Wrothgar, and Murkmire, and all the other zones come out, I think folks'll find there's more than a few paths to level up and not just Cadwell's crap.
Part of the appeal for me to getting a character to 50 is that I finally have a sandbox experience. But like others have said there is a big difference between fighting VR1 NPCs and VR10 NPCs. It would be nice if we could literally go wherever we like at 50.NewBlacksmurf wrote: »SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
The point of removing VR character specific levels is to allow the champion system to have value.
The VR system has no value but instead creates separation, pushes people to grind if they make an alt, prevents many from enjoying friends and parties due to a senseless VR level.
The game allows any VR1 to go to Craglorn but the min level is VR10. People don't mind leveling to do content but now having VR levels AND champion points is just odd.
It's not that people don't want to quest but people don't want to play the game in each faction per character just to get to Vr10. By design VR levels were there to give players something to achieve until Craglorn released. It came out months ago
Silver and gold quests are cool IF you haven't played the other factions as an alt. silver and gold quests should be optional and not required.
IF ZOS provided some form of questing that is available at VR1 but not requiring PvP that offsets silver and gold quests this would be good but VR levels still don't fit in. how silly is it to be forced to play through all factions per character over and over again just to hit a VR level so that you can play with others PvE or PvP and be a contributor when the champion system also exists.
How silly is it to gain account wide champion points if you still have to VR level after 50.
This isn't a single player game. It's not Diablo it's one massive server full of people to play with but we are limited.
Quest phasing, solo only quests phased, faction limatations but then at the last solo quest main story you then can go play through other factions.
This VR level issue is just one road block that needs to go away due to champion system being better and a more viable way to handle post 50 leveling
This is news to me. Where did you get this information?I hope nobody is under the impression that when they remove VR level 50 will be the cap. That would require additional reworking of all the items and VR zones. Very likely the VR is just going to be made regular levels, and level cap will be 63 ... or even just rounded up to 65.
eventide03b14a_ESO wrote: »This is news to me. Where did you get this information?I hope nobody is under the impression that when they remove VR level 50 will be the cap. That would require additional reworking of all the items and VR zones. Very likely the VR is just going to be made regular levels, and level cap will be 63 ... or even just rounded up to 65.
sounds to me like people just want to do end game content, trials, and be on equal footing in pvp without putting in any leg work. Kids these days I swear
They've said VR leveling is being removed. That said, I don't understand *how*
What's the point of all the VR Ranked Armors if there's no VR?
I think the solution is for people to chill out, have patience. When Wrothgar, and Murkmire, and all the other zones come out, I think folks'll find there's more than a few paths to level up and not just Cadwell's crap.
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
They already said it wouldn't be before console release which means it won't be any time soon, if ever. It doesn't even make sense for them to remove them if they let it get released on consoles because then they would have to remove them immediately following all the console players getting into vet levels. Not to mention all the associated content/items associated with vet levels that would need to be completely reworked. it just doesn't make sense so I wouldn't count on it happening.
They said nothing about level cap increase.eventide03b14a_ESO wrote: »This is news to me. Where did you get this information?I hope nobody is under the impression that when they remove VR level 50 will be the cap. That would require additional reworking of all the items and VR zones. Very likely the VR is just going to be made regular levels, and level cap will be 63 ... or even just rounded up to 65.
I don't think it's an official statement but it's an assumption made by logic.
If you remove VR you have to remove everything connected to it - and there are MANY things connected to your Veteran Level.
ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
What happens to the Veteran Ranks we currently have VR1-12?
We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning. In the meantime, we are making Veteran Ranks earned by XP and reducing the overall time it takes to get a Veteran Rank. We are also rewarding an Attribute Point and a Skill Point each time you reach a Veteran Rank.
Does everyone that is a Veteran Rank get lowered back to lvl50? Or are the Ranks staying, but only being changed to lvl 51, 52, etc instead?
Similar to an answer before, we just don’t know yet.
NewBlacksmurf wrote: »^ I won't even quote the above after reading it....
Point blank, it needs to be phased out. I think there are enough comments and suggestions out there to start with removing them prior to June even if NPC VR levels stay as long as they use a simple champion level to VR level ratio based on today's exp rate.
sylviermoone wrote: »I understand that Cadwell's Silver and Gold were put into place for folks that would rather not start from scratch, so to speak, in order to play through the content of the other factions.They wanted to be able to focus on taking one char through the entirety of the games content. I respect that there are people out there that would want to make that choice.
sounds to me like people just want to do end game content, trials, and be on equal footing in pvp without putting in any leg work. Kids these days I swear
JoseDelgadoCub17_ESO wrote: »I'm VR6, I don't understand the complaint of VR ranks.
I got level 50 from 3 days played and did all the quest.
so to hit vr10 I'd have to do 9 days played.
ohh the horror.
also I'm sure if the level was called 63 people wouldn't freak out like they are.
I do agree with a post here though it would have been a lot more immersive and sandbox feel if after 50 you could go where you want ( you technically can since you can kill higher VR mobs a lot easier compared to release)
NewBlacksmurf wrote: »Not at all, people need to gear up, etc. but being forced to go through silver and gold quests soley due to Vet level limitations is silly. Champion levels + gear should be required but not Champion levels + gear + Vet levels with only two choices to gain efficient vet levels being silver and gold quests or grinding.
Shehriazad wrote: »
Soul Reincarnation:
JoseDelgadoCub17_ESO wrote: »I'm VR6, I don't understand the complaint of VR ranks.
I got level 50 from 3 days played and did all the quest.
so to hit vr10 I'd have to do 9 days played.
ohh the horror.
also I'm sure if the level was called 63 people wouldn't freak out like they are.
I do agree with a post here though it would have been a lot more immersive and sandbox feel if after 50 you could go where you want ( you technically can since you can kill higher VR mobs a lot easier compared to release)
I_killed_Vivec wrote: »NewBlacksmurf wrote: »Not at all, people need to gear up, etc. but being forced to go through silver and gold quests soley due to Vet level limitations is silly. Champion levels + gear should be required but not Champion levels + gear + Vet levels with only two choices to gain efficient vet levels being silver and gold quests or grinding.
Then I must be missing something...
Champions level should be required
Vet levels should not.
But XP = VR = CP
You get VR as a simple by-product of gaining XP for CP... indeed the only efficient ways to gain CP are precisely those to gain VR. Play th egame and you will increase naturally in both.
I understand that people at level 50 want to be "competitive" going into PvP or Craglorn, but even in a non-VR world they are not going to be competitive compared to someone who has, say, 70 CP (i.e. today's VR14). Either the game is scaled - in which case there is no real progression - or some will have progressed further than others.
I understand that people want to "fast track" alts without having to go through the grind of getting VR14 - though now, of course, they will have the advantage of all the CP gained by their other characters. Though I'd prefer a player being able to construct alts up to their "maximum" character. Say you had a DC DK at VR6 with 200 skill points and 50 CP then you can automatically build an AD sorc with the same. I'd prefer to see that than have all alts contribute to an overall pool from which they can all take the same.