NewBlacksmurf wrote: »NewBlacksmurf wrote: »They just need to remove VR levels period.
As I said, that won't change anything.
Removing VR level without giving us new stuff to do only makes the whole situation even worse.
My "option" was just a way to show how awful VR levels can be turned into less awful VR levels.
There are two components here that result in the final issue:
VR Content (zones, quests etc.) and VR progression (slowly, dull, bland, non-rewarding etc.)
Right now both components are quite bad. When you take away the VR progression, the whole VR Content gets even worse because you have - besides the Champion System - no real motivation to do it.
The biggest issue here is the missing content. If there would be more VR content with a player choice where to go, it would be better than it is now. It wouldn't be good or great, but better.
If tomorrow they just removed the character VR levels (ours not npc's) in this phase
My post is for this phase and I his does work fine.
The need for content will always be there but the game isn't that old.
The problem is that the NPC's were adjust back in closed BETA to be too easy along the lines when they added VR levels.
If they remove the VR levels now and then adjust other things in later phases as schedule this one adjust creates a HUGE viability to play post 50 ANd actually creates value to the crown store explorers item
All the stuff you're mentioning takes months and some is not even on their radar.
I'm coming with a logic approach in line with what they've already said they are going to do but just chose not to
The Champion System was created to -- supposedly -- replace VR.
You seem to think it is a simple issue of just taking the numbers away and be done with it. It isn't. Balancing the game for CS is far, far more complex than balancing for VR would ever have been, and even Sage himself discussed this at length in the Champion System presentation.
You cannot remove VR right now without adding the systems needed to support progression though the Champion System as he discussed. These are still missing from the game.
I hope nobody is under the impression that when they remove VR level 50 will be the cap. That would require additional reworking of all the items and VR zones. Very likely the VR is just going to be made regular levels, and level cap will be 63 ... or even just rounded up to 65.
NewBlacksmurf wrote: »I know it was mentioned on live twitch ask the devs months back but then we hear that it will be here until after console launch.
I understand there may be challenges and lots of things to figure out but keeping them around seems odd now that the champion system is here.
Considering we can earn hundreds of champion points and get really strong overtime I'm asking one thing...
Can I ask that you remove the VR levels from our characters only
Also remove the VR level restrictions for any VR item, armor, weapon to level 50 OR to specific champion levels.
Even if 1CP equals VR1 armor, weapons, potion requirements it's a great step in the right direction.
Just hoping to have this phased out by June/July.
the ppl that got to VR14 before 1.6 had it easy, while the ones doing it in 2.0.1 have a hell of a grind so this is why everyone is complaining
the ppl that got to VR14 before 1.6 had it easy, while the ones doing it in 2.0.1 have a hell of a grind so this is why everyone is complaining
Craven_Killmore wrote: »how will removing them improve your game experience, you will still be leveling in cadwells silver and gold anyways... it's like complaining you have to go to the doctor when your sick, useless.
the ppl that got to VR14 before 1.6 had it easy, while the ones doing it in 2.0.1 have a hell of a grind so this is why everyone is complaining
Is it to hard to level to VR 14? I know 1-50 was kinda fast and maybe that's the problem. Maybe they should have had molag get away twice and only kill him at the end of gold,
I don't see an issue with vr 14, and I don't see how making every piece of gear accessible at lvl 50 will help the game.
Craven_Killmore wrote: »how will removing them improve your game experience, you will still be leveling in cadwells silver and gold anyways... it's like complaining you have to go to the doctor when your sick, useless.
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
NewBlacksmurf wrote: »I know it was mentioned on live twitch ask the devs months back but then we hear that it will be here until after console launch.
I understand there may be challenges and lots of things to figure out but keeping them around seems odd now that the champion system is here.
Considering we can earn hundreds of champion points and get really strong overtime I'm asking one thing...
Can I ask that you remove the VR levels from our characters only
Also remove the VR level restrictions for any VR item, armor, weapon to level 50 OR to specific champion levels.
Even if 1CP equals VR1 armor, weapons, potion requirements it's a great step in the right direction.
Just hoping to have this phased out by June/July.
WraithAzraiel wrote: »NewBlacksmurf wrote: »I know it was mentioned on live twitch ask the devs months back but then we hear that it will be here until after console launch.
I understand there may be challenges and lots of things to figure out but keeping them around seems odd now that the champion system is here.
Considering we can earn hundreds of champion points and get really strong overtime I'm asking one thing...
Can I ask that you remove the VR levels from our characters only
Also remove the VR level restrictions for any VR item, armor, weapon to level 50 OR to specific champion levels.
Even if 1CP equals VR1 armor, weapons, potion requirements it's a great step in the right direction.
Just hoping to have this phased out by June/July.
Unlikely. They're releasing on Consoles in June. Nothing new will be added or anything major likely taken away until Fall.
NewBlacksmurf wrote: »Sounds like a recipe for failure of possibly an almost really good game for consoles.
I do hope another change happens soon
NewBlacksmurf wrote: »Sounds like a recipe for failure of possibly an almost really good game for consoles.
I do hope another change happens soon
What change?
Zenimax doesn't give us new content and they cling to some of their worst design decisions (UI, VR etc.) without removing or at least improving them.
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
How with 5 stars... Are you not aware that 14 Veteran ranks is the equivalent of going through another 100 levels of content? lol
The VR levels simply create a GIGANTIC gap between lvl 50 players and VR14 players. So much so, that until you're roughly VR8~ you're worthless in Cyrodiil.
Craven_Killmore wrote: »how will removing them improve your game experience, you will still be leveling in cadwells silver and gold anyways... it's like
have to go to the doctor when your sick, useless.
NewBlacksmurf wrote: »Sounds like a recipe for failure of possibly an almost really good game for consoles.
I do hope another change happens soon
What change?
Zenimax doesn't give us new content and they cling to some of their worst design decisions (UI, VR etc.) without removing or at least improving them.
They've said VR leveling is being removed. That said, I don't understand *how*
What's the point of all the VR Ranked Armors if there's no VR?
I think the solution is for people to chill out, have patience. When Wrothgar, and Murkmire, and all the other zones come out, I think folks'll find there's more than a few paths to level up and not just Cadwell's crap.