SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
Because it's not 14 levels! Is 14 extra extra long levels. It's like saying a marathon is just going for a run.
It's the fact that after you take out the games end bad guy, your only a third of the way through the level process. With the other 2 thirds being factions you did not choose. No other game does this, because it's utterly stupid.
They only serve as a barrier to the actual end game content, they spread the player base too thin. Level 50+ items/content would be usable by a far larger part of the player base than VR14 items/content.
Are people really still not getting why people disliked VR? Or are they just VR14's wanting to see other people having to do what they did?
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
Because it's not 14 levels! Is 14 extra extra long levels. It's like saying a marathon is just going for a run.
It's the fact that after you take out the games end bad guy, your only a third of the way through the level process. With the other 2 thirds being factions you did not choose. No other game does this, because it's utterly stupid.
They only serve as a barrier to the actual end game content, they spread the player base too thin. Level 50+ items/content would be usable by a far larger part of the player base than VR14 items/content.
Are people really still not getting why people disliked VR? Or are they just VR14's wanting to see other people having to do what they did?
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
Because it's not 14 levels! Is 14 extra extra long levels. It's like saying a marathon is just going for a run.
It's the fact that after you take out the games end bad guy, your only a third of the way through the level process. With the other 2 thirds being factions you did not choose. No other game does this, because it's utterly stupid.
They only serve as a barrier to the actual end game content, they spread the player base too thin. Level 50+ items/content would be usable by a far larger part of the player base than VR14 items/content.
Are people really still not getting why people disliked VR? Or are they just VR14's wanting to see other people having to do what they did?
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
Because it's not 14 levels! Is 14 extra extra long levels. It's like saying a marathon is just going for a run.
It's the fact that after you take out the games end bad guy, your only a third of the way through the level process. With the other 2 thirds being factions you did not choose. No other game does this, because it's utterly stupid.
They only serve as a barrier to the actual end game content, they spread the player base too thin. Level 50+ items/content would be usable by a far larger part of the player base than VR14 items/content.
Are people really still not getting why people disliked VR? Or are they just VR14's wanting to see other people having to do what they did?
Remove VR levels and all you get is something equivalent to original WoW level 1 to 40. That is, a couple of days and you ding max level and then you are slammed into a nerfed, boring, group only area (Craplorn) and waiting all day long for some dude to do a 4 men or trial.
They need to actually put in something, in place of the 14 levels. Else the game is even lacking more content than the unbearably little amount of content it already got.
Just recall this: in the others MMOs you can usually level 1 to max level without grinding, just by soloing and questing.
In the other MMOs you can level one alt per faction, you'll have enough playable content to get to max level. In ESO there's so little content you need to play all the 3 factions to get 1 character to max level. It actually discourages rolling new alts to see how the other kingdoms quest lines look like.
Just recall this: in the others MMOs you can usually level 1 to max level without grinding, just by soloing and questing.
In the other MMOs you can level one alt per faction, you'll have enough playable content to get to max level. In ESO there's so little content you need to play all the 3 factions to get 1 character to max level. It actually discourages rolling new alts to see how the other kingdoms quest lines look like.
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
It won't fix the issue with leveling through the other factions without any sense.
I don't think the "progression" is the only issue, it's the whole route that gets painful pretty quickly because you play three times from 1-50.
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
It won't fix the issue with leveling through the other factions without any sense.
I don't think the "progression" is the only issue, it's the whole route that gets painful pretty quickly because you play three times from 1-50.
NewBlacksmurf wrote: »I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
This is the problem we are complaining about. It's why VR is here and the issue.
The level cap should always be 50 to align with the main quest and not to screw up what exists. The champion system affords ZOS the ability to raise the max champion points and their effectiveness. The silver and gold quests should be made optional. Your idea makes the silver and gold quests required which is part of the problem.
That's just me tho....been saying this since 2013 closed BETA
NewBlacksmurf wrote: »I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
This is the problem we are complaining about. It's why VR is here and the issue.
The level cap should always be 50 to align with the main quest and not to screw up what exists. The champion system affords ZOS the ability to raise the max champion points and their effectiveness. The silver and gold quests should be made optional. Your idea makes the silver and gold quests required which is part of the problem.
That's just me tho....been saying this since 2013 closed BETA
how would adding extra levels screw up the 1-50 progression?
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
It won't fix the issue with leveling through the other factions without any sense.
I don't think the "progression" is the only issue, it's the whole route that gets painful pretty quickly because you play three times from 1-50.
eh... that's more a content issue than a leveling issue I think.
THAT'S why we need my Player Created Content suggestion implemented!
I try not to miss an opportunity to shamelessly self advertise
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
It won't fix the issue with leveling through the other factions without any sense.
I don't think the "progression" is the only issue, it's the whole route that gets painful pretty quickly because you play three times from 1-50.
eh... that's more a content issue than a leveling issue I think.
THAT'S why we need my Player Created Content suggestion implemented!
I try not to miss an opportunity to shamelessly self advertise
SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
Because it's not 14 levels! Is 14 extra extra long levels. It's like saying a marathon is just going for a run.
It's the fact that after you take out the games end bad guy, your only a third of the way through the level process. With the other 2 thirds being factions you did not choose. No other game does this, because it's utterly stupid.
They only serve as a barrier to the actual end game content, they spread the player base too thin. Level 50+ items/content would be usable by a far larger part of the player base than VR14 items/content.
Are people really still not getting why people disliked VR? Or are they just VR14's wanting to see other people having to do what they did?
Remove VR levels and all you get is something equivalent to original WoW level 1 to 40. That is, a couple of days and you ding max level and then you are slammed into a nerfed, boring, group only area (Craplorn) and waiting all day long for some dude to do a 4 men or trial.
They need to actually put in something, in place of the 14 levels. Else the game is even lacking more content than the unbearably little amount of content it already got.
Just recall this: in the others MMOs you can usually level 1 to max level without grinding, just by soloing and questing.
In the other MMOs you can level one alt per faction, you'll have enough playable content to get to max level. In ESO there's so little content you need to play all the 3 factions to get 1 character to max level. It actually discourages rolling new alts to see how the other kingdoms quest lines look like.
I still think they should do a regular level cap in crease... every other month raise the level cap by 1. DING... Make each additional level require more to achieve (as it already does), convert the VR levels straight to levels.... so people would be level 64 at max. In 10 years the level cap will be 124.
Sounds simple and reasonable to me in all of my ignorance.
It won't fix the issue with leveling through the other factions without any sense.
I don't think the "progression" is the only issue, it's the whole route that gets painful pretty quickly because you play three times from 1-50.
eh... that's more a content issue than a leveling issue I think.
THAT'S why we need my Player Created Content suggestion implemented!
I try not to miss an opportunity to shamelessly self advertise
Yeah, it is, but the combination of both just ends in the current "experience"... VR + VR zones = motivation overkill.
Zenimax just should implement at least 2 new zones for VR leveling and then it would be okay. Something like...
1-50: Your own faction + Coldharbour
VR1-5: Craglorn
VR5-10: Wrothgar
VR10+: Imperial City
With this way it would feel like a "usual" zone from 1-50. The other factions could still be there for Cadwells sake if anybody really wants to play through them they can do it but there must be an alternative route.
NewBlacksmurf wrote: »They just need to remove VR levels period.
NewBlacksmurf wrote: »They just need to remove VR levels period.
As I said, that won't change anything.
Removing VR level without giving us new stuff to do only makes the whole situation even worse.
My "option" was just a way to show how awful VR levels can be turned into less awful VR levels.
There are two components here that result in the final issue:
VR Content (zones, quests etc.) and VR progression (slowly, dull, bland, non-rewarding etc.)
Right now both components are quite bad. When you take away the VR progression, the whole VR Content gets even worse because you have - besides the Champion System - no real motivation to do it.
The biggest issue here is the missing content. If there would be more VR content with a player choice where to go, it would be better than it is now. It wouldn't be good or great, but better.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »They just need to remove VR levels period.
As I said, that won't change anything.
Removing VR level without giving us new stuff to do only makes the whole situation even worse.
My "option" was just a way to show how awful VR levels can be turned into less awful VR levels.
There are two components here that result in the final issue:
VR Content (zones, quests etc.) and VR progression (slowly, dull, bland, non-rewarding etc.)
Right now both components are quite bad. When you take away the VR progression, the whole VR Content gets even worse because you have - besides the Champion System - no real motivation to do it.
The biggest issue here is the missing content. If there would be more VR content with a player choice where to go, it would be better than it is now. It wouldn't be good or great, but better.
If tomorrow they just removed the character VR levels (ours not npc's) in this phase
My post is for this phase and I his does work fine.
The need for content will always be there but the game isn't that old.
The problem is that the NPC's were adjust back in closed BETA to be too easy along the lines when they added VR levels.
If they remove the VR levels now and then adjust other things in later phases as schedule this one adjust creates a HUGE viability to play post 50 ANd actually creates value to the crown store explorers item
All the stuff you're mentioning takes months and some is not even on their radar.
I'm coming with a logic approach in line with what they've already said they are going to do but just chose not to
Wolfenbelle wrote: »First, I wish people would stop thinking that, because they have a particular opinion, everyone else thinks the same way. I'm someone who doesn't want to see vr1 to vr14 removed.
I agree with others who have recommended removing the title "veteran rank" and renaming those levels to 51 to 64 along with providing other ways to reach max level than having to slog through Cadwell's s/g. That's where the flaw is in the system. It's not in the 13 levels above 50/vr1 that's the problem. It's the awful way we are forced to slog through the levels to reach the current max level of vr14 (64).
NewBlacksmurf wrote: »If they remove the VR levels now and then adjust other things in later phases as schedule this one adjust creates a HUGE viability to play post 50 ANd actually creates value to the crown store explorers item
All the stuff you're mentioning takes months and some is not even on their radar.
I'm coming with a logic approach in line with what they've already said they are going to do but just chose not to
You cannot remove VR right now without adding the systems needed to support progression though the Champion System as he discussed. These are still missing from the game.
NewBlacksmurf wrote: »If they remove the VR levels now and then adjust other things in later phases as schedule this one adjust creates a HUGE viability to play post 50 ANd actually creates value to the crown store explorers item
All the stuff you're mentioning takes months and some is not even on their radar.
I'm coming with a logic approach in line with what they've already said they are going to do but just chose not to
No, this wouldn't create a huge viability, it would make the playtime of ESO shorter. You could jump from Coldharbour to Craglorn and then? Finished with ESO within a few weeks.
Missing content is the biggest issue ESO has to battle right now. To remove the VR now without giving players content besides Craglorn would make the whole situation even worse than it is now.
The stuff I mentioned could be done with a wink. Wrothgar seems to be in work right now as well as IC. To make my option work they just need to tweak some numbers. And as I said, it's not the solution, it's a slight improvement for the current issue.
In the end removing VR is the only way to make endgame good but you can't remove VR without giving players new stuff to do. We haven't had new content for half a year now.You cannot remove VR right now without adding the systems needed to support progression though the Champion System as he discussed. These are still missing from the game.
That is my point.
The biggest issue seems to be the progression from VR1-14 but indeed it's the missing content behind the progression. If there would be more content, more valuable things to do and maybe a better adjustement of the progression (as I said, 1 zone = 5 VR levels instead of 1 zone = 1 VR level) the VR thing wouldn't be as bad as it is now.
SuraklinPrime wrote: »SuraklinPrime wrote: »I don't get what you are expecting removing VR levels to bring to the game at this point?
You still have a lot of XP to earn to get CP. You still, presumably, will need to get the best type of weapons whether they are called VR14 or '50++'. You will still have to quest through the VR1-10 areas to get skills, items, achieves, skyshards and so on.
Also if after the recent changes they remove 13 skill points and equivalent stat points from everyone who has reached VR14 and similar removals from anyone VR1 or higher then they will probably face an armed uprising.
I've never really understood what the beef is with the VR levels themselves - I get that some don't like questing (although why you'd not expect questing in an online game based on the biggest questing RPG series is another question), I get that some have issue with immersion and offering other ways to level is always good - but levels are just levels... how does the game become better if you remove 14 levels?
Because it's not 14 levels! Is 14 extra extra long levels. It's like saying a marathon is just going for a run.
It's the fact that after you take out the games end bad guy, your only a third of the way through the level process. With the other 2 thirds being factions you did not choose. No other game does this, because it's utterly stupid.
They only serve as a barrier to the actual end game content, they spread the player base too thin. Level 50+ items/content would be usable by a far larger part of the player base than VR14 items/content.
Are people really still not getting why people disliked VR? Or are they just VR14's wanting to see other people having to do what they did?
If you think 14,000,000 is long how about the 1,440,000,000 needed for CP? The marathon got a lot longer!
I understand immersion problems, although I didn't have a problem with them, I agree other ways to get XP were and are still needed. But removing VR levels does not mean they will remove the need for you to quest through those areas to earn XP and get shards, skill points and so on.
CP are the new barrier to that content anyway, even for VR levelled people, that is not going to change.
I understand what the gripes are but simply removing the levels from the game isn't going to change the things you have problems with. That would require a complete reworking from the ground up of all systems of progress in the game, new 'non immersion breaking' content in the other areas (unless you advocate simply locking off those areas which IMO would not cause joy) - I doubt that is going to happen soon, if ever.