ESO on consoles without Add-Ons

Maintenance for the week of April 21:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 21, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – April 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – April 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676794
  • Varicite
    Varicite
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    OP is right. The UI is half-arsed and ZOS' stance has always been that you can use addons to add in all of the stuff that they intentionally left out. This post is mostly about UI information / stats / buff-tracking / etc that is unavailable through the default UI.

    On the one hand, they applaud the people who are topping leaderboards and espousing all of this obtuse knowledge to the community, but on the other hand, they certainly don't seem to care about making any of that information available to the general public.

    I would never play this game on a console. Heck, I don't even play it on PC after patch days until addon authors update their stuff, because the UI is basically just really pretty trash.

    The simple fact is this: If you are playing ESO w/ any modicum of success, you are doing so because of addons, period. Even if you don't personally use them, you are using information that would not have been available to you w/out the community using addons.

    If you aren't, then you flat out are not as good at this game as you may think you are. Not your fault, ZOS doesn't feel that you actually need the tools to make educated decisions.

    PS) The convenience addons are nice also, but I don't really feel like it's a gamebreaker to have them or not. But not knowing my dps means I can't actually improve my dps. Not knowing my stats means I can't build my character correctly w/out wasting stats. There's a reason that we don't do most things in life w/ "fuzzy math".
    Edited by Varicite on March 12, 2015 2:14PM
  • DracoMars
    DracoMars
    Is there a link/thread that explains which add-ons are the most essential?

    (Assuming most of us don't want to downlad 20+)
  • ginger_josh.1b16_ESO
    TehMagnus everything you just mentioned is absolutely not a problem for me. Chat box displays chat what more do you want from it? Inventory is categorized and the layout is easy to use so i really dont see how poeple have problems with it.

    Damage numbers are the ones people keep bringing up time and time again because OTHER MMO's have constant displays for them and people have become far to used to seeing them ALL THE TIME.

    And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.

    These problems are people specific due to previous MMO experiences, not game flaws.
  • EQBallzz
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    Press Q and tell me that set up is for a PC and not a thumbstick.

    Name one mmo that has the exact same basic commands as the console controller can handle even though it's being played on a keyboard.

    And yes you are right saying they said each would have its own ui, but why is it so hard now to implement a proper PC ui.

    Actually, have you played Skyrim? It has similarly sketchy UI. I never did get that whole favorites bar thing and the inventory was awful. There was a SkyUI mod for Skyrim that was almost a requirement for Skyrim IMO. It's one of the reasons I bought Skyrim twice. First on my 360 and then again on PC because I wanted to experience the game with all the mods and improvements which were very much needed, sadly.
  • EQBallzz
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    Divinius wrote: »

    Every time I see someone say this, I die a little inside.

    Addons may not technically be "essential" to gameplay, but that's not a very good argument.

    It's not "essential" to own a microwave, an oven, a stove, or a toaster, as long as you have somewhere you can build a fire. None of those appliances are "essential" to have. But that doesn't mean cooking food is going to be nearly as convenient.

    For those of you without addons, enjoy using your fire pit for everything. :)

    Nicely said. I don't ever understand this argument, either. Just because you don't absolutely need something to play doesn't mean it shouldn't be part of the game. I use about 20-25 addons myself and I could do without some of them but it would be difficult for me to enjoy the game if I had to give up most of them. There are just too many things missing or broken in ESO to not use addons. Proper inventory/store search filters and feedback on item sales. Bank stacking addons since ZOS decided having 10 partial stacks of everything is normal. UI feedback for stats that are inexplicably missing. Guild management tools and UI options. The list goes on and on with things that are standard in almost every MMO but missing or not working properly in ESO. Thank god for addons or this game would be a much more annoying experience.
  • MissBizz
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    My thoughts are...

    How will console players know when an ability is broken? Or when the tooltip is wrong?

    No addons => No DPS meters/combat logs => No idea what abilities are proccing what or how much damage they are doing.

    My personal answer: They won't know.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • nerevarine1138
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    Never used addons, never will. Never had a problem clearing content.

    I'm pretty sure the console players will be fine. They'll possibly be better off for the lack of people whining about spreadsheets.
    ----
    Murray?
  • Curragraigue
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    Divinius wrote: »

    Every time I see someone say this, I die a little inside.

    Addons may not technically be "essential" to gameplay, but that's not a very good argument.

    It's not "essential" to own a microwave, an oven, a stove, or a toaster, as long as you have somewhere you can build a fire. None of those appliances are "essential" to have. But that doesn't mean cooking food is going to be nearly as convenient.

    For those of you without addons, enjoy using your fire pit for everything. :)

    Not a very good argument for what? I was stating my opinion in that quote not arguing a point. Are you saying you want addons for console? I don't think that is really going to work with the limitations of the console design.

    If you are talking about PC addons it doesn't bother me that people use them, I'm just saying I don't use them and don't feel like I'm missing anything by not having them.

    I think the only one that has tempted me has been the PvP addon that lets you know when a keep/resource has been taken in your campaign.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Nestor
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    I don't have a ton of Addons, not even sure if I am in the double digits with them. However I keep the PTS add on free so when ever I log on there I can appreciate the difference. I did play this game addon free for the first few months, and had no issues succeeding with it. The addons I use just make things more efficient. I get the same information from them that I can get from the game, just without all the clicks or visiting a crafting station or logging to a mule.

    Are any Addon's Essential to the game? Absolutely not.

    Do some Addons make the game experience better? Absolutely they do.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • TehMagnus
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    TehMagnus everything you just mentioned is absolutely not a problem for me. Chat box displays chat what more do you want from it? Inventory is categorized and the layout is easy to use so i really dont see how poeple have problems with it.

    Damage numbers are the ones people keep bringing up time and time again because OTHER MMO's have constant displays for them and people have become far to used to seeing them ALL THE TIME.

    And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.

    These problems are people specific due to previous MMO experiences, not game flaws.

    Yeah, a lot of people live in clay houses with metal plaques that serve as a roof & go behind a tree near the river to do #1 and #2, and they are also fine with it as well.

    Doesn't mean that there are much better ways to live as there are much better ways to play. The fact you're fine with such horrible playing conditions doesn't make them good playing conditions.

    As for "SEE the EFFECT": when you got 11 people around you spamming fire abilities, you can't see ***, when you got 5 DoTs active at the same time on the boss (not all of them have active animations btw) you can't see ***.

    For more and since I don't want to waste time writing stuff that has already been written and agreed upon by many: http://forums.elderscrollsonline.com/en/discussion/142204/monthly-fix-your-ui-zenimax-post-2
    Edited by TehMagnus on March 12, 2015 2:47PM
  • ginger_josh.1b16_ESO
    TehMagnus wrote: »
    Yeah, a lot of people live in clay houses with metal plaques that serve as a roof & go behind a tree near the river to do #1 and #2, and they are also fine with it as well.

    Doesn't mean that there are much better ways to live as there are much better ways to play. The fact you're fine with such horrible playing conditions doesn't make them good playing conditions.

    The conditions are not horrible at all, you are just not used to them. Take some time to think away from other games in order to adapt to this one. As long as people keep thinking they are missing vital info when its actually present in a different form, they will NEVER be able to enjoy a different game than what they have likely been playing for most of their lives.

    Again: Not a game problem, but a problem for the individuals based on previous MMO experience.
    TehMagnus wrote: »
    As for "SEE the EFFECT": when you got 11 people around you spamming fire abilities, you can't see ***, when you got 5 DoTs active at the same time on the boss (not all of them have active animations btw) you can't see ***.

    Not difficult to estimate the duration of a DoT so you know when to re-apply it. Yet again, person problem and not really a game problem. If you are having problems keeping track of these things, try making a build in which you dont have to track them.
    Edited by ginger_josh.1b16_ESO on March 12, 2015 3:10PM
  • Rosveen
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    Iluvrien wrote: »

    That is why I was referring directly to the combat interface. I agree that many of the things you mentioned need improvement. In fact some of those features could even be managed without impacting on the existing UI to a significant degree.

    So why are you saying "no" to my post when I intentionally limited my disagreement to the accounting ledger that @Seraphyel seems to desire? As opposed to the changes that you, and I, agree are required... erm...
    Sorry. I'm glad we agree on most the things I mentioned. :) That is my automatic reaction to anyone defending the vanilla UI because "minimalistic is good". As much as I love minimalistic, ESO's interface sucks.

    Even so, there are many problems with the combat interface that also wouldn't require an endless stream of floating numbers to fix. Hidden stats (like fire resistance), no buff tracker, no numerical values on attribute bars and the ever so awful Q wheel, for example.

    It's all just horrible, really.
    And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.
    You can see 3 different fire DOTs? Teach me, master.
    Edited by Rosveen on March 12, 2015 3:12PM
  • TehMagnus
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    The conditions are not horrible at all, you are just not used to them. Take some time to think away from other games in order to adapt to this one. As long as people keep thinking they are missing vital info when its actually present in a different form, they will NEVER be able to enjoy a different game than what they have likely been playing for most of their lives.

    Again: Not a game problem, but a problem for the individuals based on previous MMO experience.

    It is a problem. Without addons I couldn't play as well as I do, Hodor would never have gotten the times they got nor any of the top guilds for that matter. Every single one of our members uses DPS meters, combat logs and most of them different UI frames and I don't know of any top player that doesn't use addons or hasn't used addons before, especially those that use magicka builds (stamina is a lot easier since it mainly involves spamming the same key so I guess you don't need buff trackers for that).

    But yeah, you can keep believing it could be done without and that we can keep track by eye only of all the DoTs we place on mobs (once again, not all of them show and you can't keep track of 5-6 of them at once) at the same time we have to dodge roll, stay out of the red & keep track of other ads that need to be interrupted/pulled/cced.

    This game without addons is unplayable for many people and many people have quit because of the UI and others including myself and most of the people I play with would have quit if there where no addons.

    I shouldn't adapt or change for a game, the game should cater to everybody, the ones that want to see things and the ones that don't.

    Anything beyond that and affirmations such as yours are just a poor excuse for a design team that missed their target audience and didn't want to invest time/money/effort into a decent UI that is even worse than single player TES games.
  • ginger_josh.1b16_ESO
    TehMagnus wrote: »

    It is a problem. Without addons I couldn't play as well as I do, Hodor would never have gotten the times they got nor any of the top guilds for that matter. Every single one of our members uses DPS meters, combat logs and most of them different UI frames and I don't know of any top player that doesn't use addons or hasn't used addons before, especially those that use magicka builds (stamina is a lot easier since it mainly involves spamming the same key so I guess you don't need buff trackers for that).

    But yeah, you can keep believing it could be done without and that we can keep track by eye only of all the DoTs we place on mobs (once again, not all of them show and you can't keep track of 5-6 of them at once) at the same time we have to dodge roll, stay out of the red & keep track of other ads that need to be interrupted/pulled/cced.

    This game without addons is unplayable for many people and many people have quit because of the UI and others including myself and most of the people I play with would have quit if there where no addons.

    I shouldn't adapt or change for a game, the game should cater to everybody, the ones that want to see things and the ones that don't.

    Anything beyond that and affirmations such as yours are just a poor excuse for a design team that missed their target audience and didn't want to invest time/money/effort into a decent UI that is even worse than single player TES games.

    Completely dodged all points i have made in this thread. At least i know how much time ive wasted among so many stubborn elitists. Saying you shouldnt have to adapt would mean the game should be the same as any other and that would be incredibly boring. This will be the last post i make in this thread as ive already made more than enough valid points which have been avoided. Ill return to enjoy the game now. have fun.
  • Gix
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    For those who can't understand how other players can play, enjoy and perform without the countless addons that they have, allow me to say this: a "standard" isn't objectively better.

    How are console gamers going to play ESO? SImple: the same way we do.
    Rosveen wrote: »
    No inventory grid view
    This is possibly the most *** argument (and a good example of standard =/= better) for "improving the UI". A grid view inventory screen turns your entire bag into a mystery meat; not knowing what items they are until you mouse-over them. That's probably the worst thing you can do to a UI.

    You don't know how to UI.

    Things can be improved, for sure, but it's sure as hell not the disaster you guys make it sound.
  • Attorneyatlawl
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    @TehMagnus is spot on in general here. And yes, without the actual detail, I couldn't have pinpointed some of the combat bugs as well as I was able to, including pre release ones and a handful of varying severity post launch (one of which was my testing info on resists and armor, finding the sharpened trait bypassed everything at that time as a bug). It's not just good for testing though. Having the actual info about what's happenin during gameplay is very much part of the fun in rpg's for many people.

    Just because you don't care what you're hitting for or how your choices affect it particularly doesn't mean many (most?) don't. Not everyone wants to dive into fine grained statistical analysis and theory crafting. That's fine. Not everyone wants to role play, either. But we don't have people rallying to stop tools for role players being options. Show your fellow players the same respect we do to you. It'll make a better game for everyone.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Divinius
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    I'm pretty convinced that the only people that are "Totally fine and perfectly satisfied" playing the game without any addons, are the people that have never used any addons at all, and therefore have no idea what they are missing.

    People are perfectly happy having nothing more than a fire pit to cook all their food on, if they've never used a modern stove/oven/microwave.

    For any of you that honestly think that addons could never make the game significantly more fun to play for you, I'd suggest just downloading and trying some of the more popular ones, and see if you can honestly come back here and say that you didn't feel they improved your experience at all.

    If you can do that, you either didn't try the right addons, or you are flat out lying.
  • Roechacca
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    Gidorick wrote: »
    Don't feel sorry for them... because they get improved UI, open in-game voice chat and...


    and in a year... MORPHEUS!!!
    IGN-Hands-On-Project-Morpheus-640x353.jpg

    If I ever buy these it's not gonna be for staring at video games :wink:

  • Rosveen
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    Gix wrote: »
    This is possibly the most *** argument (and a good example of standard =/= better) for "improving the UI". A grid view inventory screen turns your entire bag into a mystery meat; not knowing what items they are until you mouse-over them. That's probably the worst thing you can do to a UI.

    You don't know how to UI.

    Things can be improved, for sure, but it's sure as hell not the disaster you guys make it sound.
    I should have said: optional inventory grid view. Personally I don't like it and don't use it. I know people who hate playing without it. It isn't necessarily an improvement and I don't expect ZOS to implement every single thing we mention in this and other threads, they are just examples of what we find useful - some more significant than others.

    Funnily enough, Morrowind had grid inventory and its UI on the whole was leaps and bounds above those in later games. It is certainly not the worst thing you can do to a UI; like I said, I don't even like grid, but I'd take it over Skyrim's inventory any day.
    Edited by Rosveen on March 12, 2015 3:48PM
  • eventide03b14a_ESO
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    Iluvrien wrote: »

    It is convenience. If you want those figures you can get them through the use of an add-on.

    For those who have no interest in those values whatsoever, or are happy with their presence not being trumpeted from the towers, their lack is a refreshing change.

    Other MMO UIs that include all figures in the base UI made me feel like I was stuck doing analysis of the least interesting data set ever conceived. I am pleased, nay, I am overjoyed that they aren't there to blight my visual landscape unless I feel I actually need them.
    I think we just want the OPTION to use the same as the console. This isn't that difficult for them to accomplish. I'm not saying they care more about the consoles, I'm just saying that it feels like they do.


    :trollin:
  • TehMagnus
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    Iluvrien wrote: »

    It is convenience. If you want those figures you can get them through the use of an add-on.

    For those who have no interest in those values whatsoever, or are happy with their presence not being trumpeted from the towers, their lack is a refreshing change.

    Other MMO UIs that include all figures in the base UI made me feel like I was stuck doing analysis of the least interesting data set ever conceived. I am pleased, nay, I am overjoyed that they aren't there to blight my visual landscape unless I feel I actually need them.

    Ignorance is a bliss they said.

    What about people who don't want to be ignorant? Nobody is forcing you to analyze stuff and the fact it's not visible to you doesn't mean it isn't there.

    So I really don't see the problem unless you're implying everyone should be ignorant because you want to be ignorant. Very "let's burn books"-like thinking.
    Edited by TehMagnus on March 12, 2015 4:02PM
  • nerevarine1138
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    TehMagnus wrote: »

    Ignorance is a bliss they said.

    What about people who don't want to be ignorant? Nobody is forcing you to analyze stuff and the fact it's not visible to you doesn't mean it isn't there.

    So I really don't see the problem unless you're implying everyone should be ignorant because you want to be ignorant. Very "let's burn books"-like thinking.

    Somehow you've turned this thread in to a "we need addons to play the spreadsheets game" thread. That's not what it's about.

    The OP literally claims that the game is unplayable without addons. Not that it can't be played "as well". Not that they won't be able to get top trial times (because most people totally care). Not that they won't be able to pinpoint a combat bug. That they will not be able to play, period.

    That is not the case. The game is perfectly enjoyable without addons. Most people playing MMOs never touch addons, because most people like playing games instead of doing math.
    ----
    Murray?
  • Obscure
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    They have less than 3 months.

    If this game is in this state and it ships on console they will do some serious irreparable damage to the IP with a backlash on sales of Bethesda's next actual TES game.

    The core UI is incomplete, and ill configured for Console. Even the graphical fidelity of the UI is below "Next Gen" standards (ex: the UI for Destiny). It's not only substandard in function, but also in form. Skyrim's UI looked better in design, and console gamers will by default expect this to be the "Next Gen" of that...

    ...they have less than 3 months.
  • TequilaFire
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    I use addons on PC on console I won't. That simple.

    On console it will be a level playing field and trial times and combat will be the best they can be for that environment.
    Will they match PC trial times ? Hell no, but they won't have to that is why we have separate servers.
    By no means will that mean I won't enjoy ESO on my PS4.
  • Seraphyel
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    TehMagnus wrote: »

    What about:

    - The character sheet doesn't have all the information about your character, you don't know what active Buff & Debuff have been applied by team mates or enemies.
    - You don't know what active buffs and debuffs affect a target.
    - You don't know for how much your attack is hitting which might seem uninteresting or unnecessary to you but it's actually what allowed people like @Attorneyatlawl to find major bugs in the combat system that Zenimax later fixed and is also a feature many people, especially MMO players like to have.
    - The Chat window is a joke.
    - The UI elements can't even be moved around.
    - The HP/MN/STM bars dont show numbers, you have to estimate how much you have.
    - Raid window is too big/ugly/can't be moved.
    - Q wheel to select potions is the worst, especially when during combat.
    - No changing gear on the fly.
    - No DPS meter (so gl doing any competitive gaming effectively).
    - Sucky inventory management.
    - Sucky sales management (and by sucky, I mean inexistent).

    And the list goes on... on and on...

    So much this.
    That is not the case. The game is perfectly enjoyable without addons. Most people playing MMOs never touch addons, because most people like playing games instead of doing math.

    Every other MMO besides ESO has an UI that at least gives you damage numbers and a character screen with all details you have to know. ESO doesn't give you one of the mentioned things.

    Most people may never touch addons but that's for the fact that the standard UI offers enough customization and isn't lacking basics.
    Edited by Seraphyel on March 12, 2015 4:29PM
  • Gix
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    Rosveen wrote: »
    I should have said: optional inventory grid view. Personally I don't like it and don't use it. I know people who hate playing without it. It isn't necessarily an improvement and I don't expect ZOS to implement every single thing we mention in this and other threads, they are just examples of what we find useful - some more significant than others.
    Right, which is all fine and dandy however I'm still looking for ways that people think UI fails rather than how we can improve it.

    The only thing I can agree with is the ability to identify spell effects more clearly whenever you have multiple buffs and debuffs on you. You can still play fine but that info should communicated better.

    The rest is just fluff
    Rosveen wrote: »
    Funnily enough, Morrowind had grid inventory and its UI on the whole was leaps and bounds above those in later games. It is certainly not the worst thing you can do to a UI; like I said, I don't even like grid, but I'd take it over Skyrim's inventory any day.
    It's one of the worst aspects of the game. I hate Morrowind's UI... ESPECIALLY for alchemy. Once you have potions, looking for a specific one is a complete nightmare because they're ordered alphabetically and not by effect meaning you HAVE to remember the NAME of the potion to spot it immediately. You're stuck looking at each potion one by one. Bad.

    Or how about the fact that Morrowind has a completely different interface/window for setting up hotkeys? How is that better than integrating it directly in the standard inventory screen?

    The only cool thing Morrowind has to offer in terms of UI is the fact that it functions more like a desktop window; where you can resize each window and pin them permanently to your game view. But how it displays each item in miniature unrecognizable icons? Screw that @!#$.

    I also want to point out that Morrowind offers the same inventory tabs as any other TES game after it. I even think Skyrim offers more tabs like Food and Books (separated from the Misc category)...

    If some people consider Morrowind's UI to be BETTER than ESO or Skyrim, those people are just crazy.

    P.S. - I love Morrowind.
  • Seraphyel
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    TehMagnus everything you just mentioned is absolutely not a problem for me. Chat box displays chat what more do you want from it? Inventory is categorized and the layout is easy to use so i really dont see how poeple have problems with it.

    Damage numbers are the ones people keep bringing up time and time again because OTHER MMO's have constant displays for them and people have become far to used to seeing them ALL THE TIME.

    And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.

    These problems are people specific due to previous MMO experiences, not game flaws.

    Oh my gosh guys like you never run out of this argument.

    No, no, no, no. You see ONE effect. I have 4 DoTs as a DK, but there is only ONE visual effect for ALL OF THEM. So I don't know if I applied 1, 2, 3 or all 4 DoTs because it is impossible to know without addons / damage numbers.

    Same as a Sorcerer or other classes. It is impossible to know if your debuffs / DoTs worked, the same goes with buffs. There are buffs without a visual effect. How do you know they are applied or working? Yes, you don't know it.
    MissBizz wrote: »
    My thoughts are...

    How will console players know when an ability is broken? Or when the tooltip is wrong?

    No addons => No DPS meters/combat logs => No idea what abilities are proccing what or how much damage they are doing.

    My personal answer: They won't know.

    That's the issue.

    Console players never ever will know if abilities are broken or what builds are truely working because they don't have numbers or spreadsheets or things like that. Console playerbase has to rely on PC playerbase.
    Edited by Seraphyel on March 12, 2015 4:26PM
  • Darkonflare15
    Darkonflare15
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    Have I uses add ons before? Yes
    Do I need add ons to enjoy the game? No
    What have I use add ons on for? Convenience
    Why do I do not need add ons? I am not a min- maxer or pvp expert.
    Am I missing anything? No because I play the game fine without all of the clutter and add on related problems.
    So will I have a problem switching over to consoles? No since I can enjoy the game with out these non necessities.
    Will the consoles suffer because of no add ons? Hardly unlikely since they are use to it and we do not know all of the changes to the UI and it probably has a lot things that people need add ons 4.
  • Nestor
    Nestor
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    The other thing to consider is, we have not seen the Console UI. We already know it's going to be different.
    It could be that they add some of this stuff for the console folks too.

    Of course the uproar from the PC players would be deafening if they same things were not offered on this side.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • BigM
    BigM
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    So I guess what you guys are saying either have ZoS put in the addons or do not allow addons because the game shouldn't be able to use lua files if not done by ZoS. Really confused what you guys are asking for here?

    As far as consoles go we should wait for beta to see exactly what they are doing with the UI.
    Edited by BigM on March 12, 2015 4:51PM
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
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