NadiusMaximus wrote: »Press Q and tell me that set up is for a PC and not a thumbstick.
Name one mmo that has the exact same basic commands as the console controller can handle even though it's being played on a keyboard.
And yes you are right saying they said each would have its own ui, but why is it so hard now to implement a proper PC ui.
Every time I see someone say this, I die a little inside.
Addons may not technically be "essential" to gameplay, but that's not a very good argument.
It's not "essential" to own a microwave, an oven, a stove, or a toaster, as long as you have somewhere you can build a fire. None of those appliances are "essential" to have. But that doesn't mean cooking food is going to be nearly as convenient.
For those of you without addons, enjoy using your fire pit for everything.
Every time I see someone say this, I die a little inside.
Addons may not technically be "essential" to gameplay, but that's not a very good argument.
It's not "essential" to own a microwave, an oven, a stove, or a toaster, as long as you have somewhere you can build a fire. None of those appliances are "essential" to have. But that doesn't mean cooking food is going to be nearly as convenient.
For those of you without addons, enjoy using your fire pit for everything.
ginger_josh.1b16_ESO wrote: »TehMagnus everything you just mentioned is absolutely not a problem for me. Chat box displays chat what more do you want from it? Inventory is categorized and the layout is easy to use so i really dont see how poeple have problems with it.
Damage numbers are the ones people keep bringing up time and time again because OTHER MMO's have constant displays for them and people have become far to used to seeing them ALL THE TIME.
And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.
These problems are people specific due to previous MMO experiences, not game flaws.
Yeah, a lot of people live in clay houses with metal plaques that serve as a roof & go behind a tree near the river to do #1 and #2, and they are also fine with it as well.
Doesn't mean that there are much better ways to live as there are much better ways to play. The fact you're fine with such horrible playing conditions doesn't make them good playing conditions.
As for "SEE the EFFECT": when you got 11 people around you spamming fire abilities, you can't see ***, when you got 5 DoTs active at the same time on the boss (not all of them have active animations btw) you can't see ***.
Sorry. I'm glad we agree on most the things I mentioned.
That is why I was referring directly to the combat interface. I agree that many of the things you mentioned need improvement. In fact some of those features could even be managed without impacting on the existing UI to a significant degree.
So why are you saying "no" to my post when I intentionally limited my disagreement to the accounting ledger that @Seraphyel seems to desire? As opposed to the changes that you, and I, agree are required... erm...
You can see 3 different fire DOTs? Teach me, master.ginger_josh.1b16_ESO wrote: »And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.
ginger_josh.1b16_ESO wrote: »
The conditions are not horrible at all, you are just not used to them. Take some time to think away from other games in order to adapt to this one. As long as people keep thinking they are missing vital info when its actually present in a different form, they will NEVER be able to enjoy a different game than what they have likely been playing for most of their lives.
Again: Not a game problem, but a problem for the individuals based on previous MMO experience.
It is a problem. Without addons I couldn't play as well as I do, Hodor would never have gotten the times they got nor any of the top guilds for that matter. Every single one of our members uses DPS meters, combat logs and most of them different UI frames and I don't know of any top player that doesn't use addons or hasn't used addons before, especially those that use magicka builds (stamina is a lot easier since it mainly involves spamming the same key so I guess you don't need buff trackers for that).
But yeah, you can keep believing it could be done without and that we can keep track by eye only of all the DoTs we place on mobs (once again, not all of them show and you can't keep track of 5-6 of them at once) at the same time we have to dodge roll, stay out of the red & keep track of other ads that need to be interrupted/pulled/cced.
This game without addons is unplayable for many people and many people have quit because of the UI and others including myself and most of the people I play with would have quit if there where no addons.
I shouldn't adapt or change for a game, the game should cater to everybody, the ones that want to see things and the ones that don't.
Anything beyond that and affirmations such as yours are just a poor excuse for a design team that missed their target audience and didn't want to invest time/money/effort into a decent UI that is even worse than single player TES games.
This is possibly the most *** argument (and a good example of standard =/= better) for "improving the UI". A grid view inventory screen turns your entire bag into a mystery meat; not knowing what items they are until you mouse-over them. That's probably the worst thing you can do to a UI.No inventory grid view
I should have said: optional inventory grid view. Personally I don't like it and don't use it. I know people who hate playing without it. It isn't necessarily an improvement and I don't expect ZOS to implement every single thing we mention in this and other threads, they are just examples of what we find useful - some more significant than others.This is possibly the most *** argument (and a good example of standard =/= better) for "improving the UI". A grid view inventory screen turns your entire bag into a mystery meat; not knowing what items they are until you mouse-over them. That's probably the worst thing you can do to a UI.
You don't know how to UI.
Things can be improved, for sure, but it's sure as hell not the disaster you guys make it sound.
I think we just want the OPTION to use the same as the console. This isn't that difficult for them to accomplish. I'm not saying they care more about the consoles, I'm just saying that it feels like they do.
It is convenience. If you want those figures you can get them through the use of an add-on.
For those who have no interest in those values whatsoever, or are happy with their presence not being trumpeted from the towers, their lack is a refreshing change.
Other MMO UIs that include all figures in the base UI made me feel like I was stuck doing analysis of the least interesting data set ever conceived. I am pleased, nay, I am overjoyed that they aren't there to blight my visual landscape unless I feel I actually need them.
It is convenience. If you want those figures you can get them through the use of an add-on.
For those who have no interest in those values whatsoever, or are happy with their presence not being trumpeted from the towers, their lack is a refreshing change.
Other MMO UIs that include all figures in the base UI made me feel like I was stuck doing analysis of the least interesting data set ever conceived. I am pleased, nay, I am overjoyed that they aren't there to blight my visual landscape unless I feel I actually need them.
Ignorance is a bliss they said.
What about people who don't want to be ignorant? Nobody is forcing you to analyze stuff and the fact it's not visible to you doesn't mean it isn't there.
So I really don't see the problem unless you're implying everyone should be ignorant because you want to be ignorant. Very "let's burn books"-like thinking.
What about:
- The character sheet doesn't have all the information about your character, you don't know what active Buff & Debuff have been applied by team mates or enemies.
- You don't know what active buffs and debuffs affect a target.
- You don't know for how much your attack is hitting which might seem uninteresting or unnecessary to you but it's actually what allowed people like @Attorneyatlawl to find major bugs in the combat system that Zenimax later fixed and is also a feature many people, especially MMO players like to have.
- The Chat window is a joke.
- The UI elements can't even be moved around.
- The HP/MN/STM bars dont show numbers, you have to estimate how much you have.
- Raid window is too big/ugly/can't be moved.
- Q wheel to select potions is the worst, especially when during combat.
- No changing gear on the fly.
- No DPS meter (so gl doing any competitive gaming effectively).
- Sucky inventory management.
- Sucky sales management (and by sucky, I mean inexistent).
And the list goes on... on and on...
nerevarine1138 wrote: »That is not the case. The game is perfectly enjoyable without addons. Most people playing MMOs never touch addons, because most people like playing games instead of doing math.
Right, which is all fine and dandy however I'm still looking for ways that people think UI fails rather than how we can improve it.I should have said: optional inventory grid view. Personally I don't like it and don't use it. I know people who hate playing without it. It isn't necessarily an improvement and I don't expect ZOS to implement every single thing we mention in this and other threads, they are just examples of what we find useful - some more significant than others.
It's one of the worst aspects of the game. I hate Morrowind's UI... ESPECIALLY for alchemy. Once you have potions, looking for a specific one is a complete nightmare because they're ordered alphabetically and not by effect meaning you HAVE to remember the NAME of the potion to spot it immediately. You're stuck looking at each potion one by one. Bad.Funnily enough, Morrowind had grid inventory and its UI on the whole was leaps and bounds above those in later games. It is certainly not the worst thing you can do to a UI; like I said, I don't even like grid, but I'd take it over Skyrim's inventory any day.
ginger_josh.1b16_ESO wrote: »TehMagnus everything you just mentioned is absolutely not a problem for me. Chat box displays chat what more do you want from it? Inventory is categorized and the layout is easy to use so i really dont see how poeple have problems with it.
Damage numbers are the ones people keep bringing up time and time again because OTHER MMO's have constant displays for them and people have become far to used to seeing them ALL THE TIME.
And yet again i dont need a box with a timer to tell me if an effect is active and how long for because i can SEE THE EFFECT ON MYSELF AND ANY ENEMIES. After a while you should be used to knowing when to reapply any buffs and debuffs. And if something doesnt affect a target you get a message saying the target is immune. If this is not occurring properly report it as a bug.
These problems are people specific due to previous MMO experiences, not game flaws.
My thoughts are...
How will console players know when an ability is broken? Or when the tooltip is wrong?
No addons => No DPS meters/combat logs => No idea what abilities are proccing what or how much damage they are doing.
My personal answer: They won't know.