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CP is getting out of control - ZOS please react before it's too late

  • Apokh
    Apokh
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    Yeah, sure gief al teh playaz instant 3600 cp zos !!!11
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Winnower
    Winnower
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    The funny thing is that the tighter that ZoS tightens the strait-jackets of champion point gain, the greater the disparity there will be both de facto and de jure.

    There will not only be a greater difference, but the difference will matter *more*. And already, one week into 1.6Live the system has been so broken as released as to widen that disparity greatly.

    And it will continue. There will always be an optimal way to gain CP and those who care about that will do it, regardless of the consequences of how they allocate the rest of their gaming time. ZoS made gaining CP something to care about, and they made 3600 of them.

    With veteran levels remaining in the game, they've created a system which is even more fragmented than ever before.

    I realized yesterday that I really wasn't have any more fun in a game where the commitment is outweighing my desire to play.

    * The amount of time to get even one more character to VR14
    * Hybrid builds have been nerfed into oblivion
    * The ability for one toon to have 3 separate builds dps/tank/healer in a reasonable fashion is effectively gone
    * I want to have enough CP to dungeon and trials and PvP with my high-ranking friends

    Strangely, I like to craft and roleplay and do a lot of things that don't result in material "rewards" in the game.

    But actual advancement has been made so time-intensive and difficult that you either spend all your time redoing Silver/Gold or Grinding, or you can "play" but advance so slowly as to have it be meaningless.

    There are other games out there that have a much better balance of play-the-game vs. advance-the-game. Strangely, GW2 is one of them. I'm not going to tout all the reasons why in these forums, but I've noticed it.

    I AM A HUGE "THE ELDER SCROLLS" FAN. And the farther we get from beta-prime (last year's beta, not this years beta), the more I'm seeing this game drift from TES to something . .. generic isn't even the word, it's more like "unfocused".

    I canceled my subscriptions when they announced T.U. They were 6-month subscriptions, 2 of them, which went into effect immediately as soon as the early access and my 30-days of paid time via buying the game, and the extra time they gave us (but don't want to credit us for) ended. I renewed them before they ended, and so had purchased a year of 2 subscriptions.
    I don't see any point in renewing them now. T.U. will be out when they end. I certainly am not going to pay for more subscriptions in the absence of actual *content*. If I want to play I can toddle around for free, but my vertical progression in this game has effectively ended for the foreseeable future.

    the Winnower

    P.S. I loathe the provisioning revamp. the ingredients and recipe names are now . .. . well it's like they were made by someone who secretly hated the game and is laughing at you.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
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    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • Nebthet78
    Nebthet78
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    I wonder how many nails that coffin ZOS keeps hammering is going to take before it falls apart due to lack of any more wood?

    1CP/Day is not acceptable. That is going to take too long for a lot of people to be able to make any reasonable progress to at least bring their characters back up to snuff from all the nerfs.

    If they are going to do it that way, I would at least hope that is 1CP/DAY/Vet Toon on the account.

    What I feel would be more reasonable would be 3CP/DAY Max, One for each constellation.
    This would keep the grinders from taking advantage of the system, while allowing more casual players to feel like their CP progress is meaningful and will help them as they level.
    Far too many characters to list any more.
  • Apokh
    Apokh
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    Made 2.5 cp by pledges and dsa on friday and 2 onlly by questing 3 hrs cadwells yesterday. Sure, hybrid builds are temporarily nerfed. But once you have enough cp they are viable Again. Right? If you play pve, make roleplay and "toddle around" cp have only a small effect on the gameplay of the actual conent.
    Edited by Apokh on March 8, 2015 1:50PM
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • trimsic_ESO
    trimsic_ESO
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    I hate this kind of whine post, one after another, like if you were judges that know what is wrong, because you can't do it, no one else should do it. If I'm paying a fee I think I earned my right to play it as I freaking want to play, and I'm not the one that got 100+ CPs, just a fair amount when I'm enlightened and presto. Now they nerfed every grinding spot in Skyreach thank to your constantly crying. The only people ruining the game is you with this baby crying posts.

    The people who ruin the game are actually the people who constantly exploit everything that can be exploited, without questioning themselves about the impacts.

  • tinythinker
    tinythinker
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    Lots of silliness here (no surprise). If it was a serious glitch with a significant impact, and too many CS points were awarded compared to what ZOS intended, they can retroactively reduce the total number of points to whatever they feel is appropriate for the given time period. The grinders would have no legitimate basis for complaint, as it would be a correction to bug that gave an unfair advantage. If ZOS leaves the number of points as is then they don't really see the large early disparity in CS points as a big deal.

    If people want to argue that (not) making such a correction either is or isn't unfair in an attempt to sway this decision, that is there right. Some feel it is OK to do whatever the game allows no matter what or may feel that the grind with more enlightenment than was intended was an unintended compensation for how the CS system was implemented. Others think that because it was unintended and obviously broken that such grinding was an exploit that gives some players an unfair advantage. Feel free to make whichever case you think makes the most sense or works to your own advantage. But ZOS will do what they think is best for the game and the majority of players, whatever that is.

    Resorting to saying that someone with a different view on this matter is whining is a lazy argument.
    Edited by tinythinker on March 8, 2015 2:09PM
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  • onlinegamer1
    onlinegamer1
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    A year from now, someone will buy ESO, install it, roll a level 1 character, get it to 50, and have 0 CP and go PvP against someone with 1000 CP.

    Either the CP system has to be balanced for this scenario, or it has to be removed from the game. Worrying about an imbalance is utterly pointless, there will BE imbalance naturally as new players join the game.
  • Faugaun
    Faugaun
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    Do you remember 4/4/14? A week after the game was released, some people were VR14.

    Of course people won't have 3600 CP in a month or so (it will take months and months before it happens). But soon some people will get enough CP to be have a too important advantage over the masses. And there is only one reason for that: grinding. Some players have already 150+ CP just a few days after the CS was released.

    The gap grows and grows and grows because of:
    - CP is seen as yet another VR to reach whereas it is not, and therefore people grind, grind, grind
    - Normal activities in ESO such as PVP in Cyrodiil, or cleaning dungeon are not enough rewarding for the CS, so people grind, grind, grind
    - The grinding spots reward too much CP
    - Bugs of enlightenment

    There is a huge risk of a major game breaking issue, if nothing is done rapidly to stop the grinding behavior induced by the CS.

    Solution:
    - Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
    - Increase CP earned in Cyrodiil
    - Increase CP earned in dungeons when killing a boss and when completing them
    - Increase CP for accomplishing the dailies
    - Increase CP for accomplishing the pledges

    In short:
    - Grant ZERO CP for killing a mob
    - Grant only CP for playing ESO normally
    - Adjust the CP curve so it remains in line with your original plans
    - Keep it balanced across all the activities BUT grinding on mobs


    If you don't do it quickly, many people will just stop playing the game. Until this is done, I suggest that you put the CP on hold.

    This can be easily solved by giving DR to mob types and bosses. Other MMOS have done this with great success but they better do it soon or you are right it will get out of control and in 3 months you will have max cp ppl running around.

    This system has diminishing returns...and rewards reasonably for all activities...oh and it is easy to tune.

    http://forums.elderscrollsonline.com/en/discussion/149963/a-radical-redesign-of-the-champion-system/p1
    Apokh wrote: »
    Why do you guys not just quit crying and start playing the game? What do other players cp bother you? Perhaps some may have 250+ cp....and? Others dont. The cp system is nice, when enlightment is fixed just stfu und play or just quit when you cant stand other players being stronger, better equipped or ahead in progress... People who want to grind will always find a spot, and those not grinding will always cry about ppl grinding...

    This the top 5% will always find the fastest way and be 20x faster than the 95%....I'm in the 95%
  • McDoogs
    McDoogs
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    Faugaun wrote: »
    Do you remember 4/4/14? A week after the game was released, some people were VR14.

    Of course people won't have 3600 CP in a month or so (it will take months and months before it happens). But soon some people will get enough CP to be have a too important advantage over the masses. And there is only one reason for that: grinding. Some players have already 150+ CP just a few days after the CS was released.

    The gap grows and grows and grows because of:
    - CP is seen as yet another VR to reach whereas it is not, and therefore people grind, grind, grind
    - Normal activities in ESO such as PVP in Cyrodiil, or cleaning dungeon are not enough rewarding for the CS, so people grind, grind, grind
    - The grinding spots reward too much CP
    - Bugs of enlightenment

    There is a huge risk of a major game breaking issue, if nothing is done rapidly to stop the grinding behavior induced by the CS.

    Solution:
    - Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
    - Increase CP earned in Cyrodiil
    - Increase CP earned in dungeons when killing a boss and when completing them
    - Increase CP for accomplishing the dailies
    - Increase CP for accomplishing the pledges

    In short:
    - Grant ZERO CP for killing a mob
    - Grant only CP for playing ESO normally
    - Adjust the CP curve so it remains in line with your original plans
    - Keep it balanced across all the activities BUT grinding on mobs


    If you don't do it quickly, many people will just stop playing the game. Until this is done, I suggest that you put the CP on hold.

    This can be easily solved by giving DR to mob types and bosses. Other MMOS have done this with great success but they better do it soon or you are right it will get out of control and in 3 months you will have max cp ppl running around.

    This system has diminishing returns...and rewards reasonably for all activities...
    Apokh wrote: »
    Why do you guys not just quit crying and start playing the game? What do other players cp bother you? Perhaps some may have 250+ cp....and? Others dont. The cp system is nice, when enlightment is fixed just stfu und play or just quit when you cant stand other players being stronger, better equipped or ahead in progress... People who want to grind will always find a spot, and those not grinding will always cry about ppl grinding...

    Neither of these things are true
    Edited by McDoogs on March 8, 2015 2:24PM
  • Reykice
    Reykice
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    After they fix everything and you can only gain a few CP per day no new player will ever join... why would you when it would take years to reach the older players? Especially as the game has PvP and competitive PvE.
  • Roechacca
    Roechacca
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    Should of never released this update until it was ready . TOLD YOU .
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I like how he says doing anything but dungeons, pledges and trials isnt really playing the game.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    As far as perm enlightenment thats a rumor that never happened. So all these stories about some dude you heard has 250 cp already are simply nonsense.
  • Emma_Overload
    Emma_Overload
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    The problem isn't that some people found a way to get CP points fast, it's that the rest of us didn't.

    Firstly, there need to be MORE ways to grind XP quickly, not fewer, so I guess I totally disagree with the OP. As much as I love ESO, I have no intention of sacrificing 5 years of unpaid labor just to feel like I mastered a game!

    Secondly, I disagree with the idea that these so-called "exploiters" should be banned or rolled back or whatever. More power to 'em, I say. They played the game that was delivered, that's all... not anyone's fault but ZoS' if the game was bugged.
    Edited by Emma_Overload on March 8, 2015 3:48PM
    #CAREBEARMASTERRACE
  • Vandarix
    Vandarix
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    ESO advertises adventure and freedom.... now were left with a limited game where one of the few viable options to gain exp/cp is quests.... See the problem here? Limited. Tamriel Limited.
  • bugmom
    bugmom
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    I've PvP'd a LOT since the update - it's most of what I do and I'm lucky if I get one CP a day. Not one an hour as we were told, one a day. I have no interest in grinding but I know there are PvP'ers who have been noticably absent for Cyro lately and that is because they are off grinding. I fear the day they return to Cyrodil...
  • Gidorick
    Gidorick
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    Max CP earned per day = 1-3 (depending on how ZOS wants to handle this)

    Easy fix.
    Edited by Gidorick on March 8, 2015 3:55PM
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Pretty sure the whole 1 hour to get 1 cp was based on PVE grinding of mobs. I dont see how they could estimate it otherwise.
  • Roechacca
    Roechacca
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    With xp nerfed I have no desire to log in and level a alt . Since there's no new content , this limits the game to play styles I have no desire to approach .
  • Tandor
    Tandor
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    Solution:
    - Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
    - Increase CP earned in Cyrodiil
    - Increase CP earned in dungeons when killing a boss and when completing them
    - Increase CP for accomplishing the dailies
    - Increase CP for accomplishing the pledges

    In short:
    - Grant ZERO CP for killing a mob
    - Grant only CP for playing ESO normally
    - Adjust the CP curve so it remains in line with your original plans
    - Keep it balanced across all the activities BUT grinding on mobs


    That's no solution. It means those who choose not to do the things you choose to do end up getting no CPs at all.

    If CPs are intended to be a long-term accumulation, then cap the amount that can be earned per day.
  • Soulshine
    Soulshine
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    Reminder:
    The most important thing to remember about Tamriel Unlimited's virtual currency system is that we're not adjusting the base game—it will be exactly the same game, with the same leveling pace, experience point gain, user interface, etc. that you have been used to since April of last year. We're adding customization and convenience items in the Crown Store, but those will be added to the game as it is now; we're not going to make it harder for you to enjoy the game you already play to encourage you to use the Crown Store.

    Solution incoming....
  • Ysne58
    Ysne58
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    I'm guessing it's already too late for ZOS to do anything.
  • Snit
    Snit
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    In short:
    - Grant ZERO CP for killing a mob
    - Grant only CP for playing ESO normally


    I understand that you want to "Play As You Choose," and be rewarded equitably. You might consider, however, that this should also apply to everyone who is not you.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Islyn
    Islyn
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    Do you remember 4/4/14? A week after the game was released, some people were VR14.

    Um, I do - but I think you don't as v14 did not exist yet - it was v10.
  • Audigy
    Audigy
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    Do you remember 4/4/14? A week after the game was released, some people were VR14.

    Of course people won't have 3600 CP in a month or so (it will take months and months before it happens). But soon some people will get enough CP to be have a too important advantage over the masses. And there is only one reason for that: grinding. Some players have already 150+ CP just a few days after the CS was released.

    The gap grows and grows and grows because of:
    - CP is seen as yet another VR to reach whereas it is not, and therefore people grind, grind, grind
    - Normal activities in ESO such as PVP in Cyrodiil, or cleaning dungeon are not enough rewarding for the CS, so people grind, grind, grind
    - The grinding spots reward too much CP
    - Bugs of enlightenment

    There is a huge risk of a major game breaking issue, if nothing is done rapidly to stop the grinding behavior induced by the CS.

    Solution:
    - Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
    - Increase CP earned in Cyrodiil
    - Increase CP earned in dungeons when killing a boss and when completing them
    - Increase CP for accomplishing the dailies
    - Increase CP for accomplishing the pledges

    In short:
    - Grant ZERO CP for killing a mob
    - Grant only CP for playing ESO normally
    - Adjust the CP curve so it remains in line with your original plans
    - Keep it balanced across all the activities BUT grinding on mobs


    If you don't do it quickly, many people will just stop playing the game. Until this is done, I suggest that you put the CP on hold.

    This is not a solution if you let them grind dungeons and dailies, they will just farm those spots then just like they already do in VR dungeons.

    The fix we need is simple, only give XP for the CP once. If someone does a dungeon, daily, quest it rewards him with a specific amount of XP and doing it twice as far as this is possible, doesn't grant any.

    Achievements also grant XP towards the CS.

    Handing out CP´s for re occurring business was wrong as it allows people to grind.
  • Laurentia
    Laurentia
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    Soulshine wrote: »
    Reminder:
    The most important thing to remember about Tamriel Unlimited's virtual currency system is that we're not adjusting the base game—it will be exactly the same game, with the same leveling pace, experience point gain, user interface, etc. that you have been used to since April of last year. We're adding customization and convenience items in the Crown Store, but those will be added to the game as it is now; we're not going to make it harder for you to enjoy the game you already play to encourage you to use the Crown Store.

    Solution incoming....

    It's known that ZOS statements have no reliability, are always subject to change and therefore have no value at all. I wish they would do what they told us and buff(unnerf) xp in general, so players are not forced to grind to see any progress at all (in vr ranks and cp). And im not talking about buffing the grind spots, they should make questing, pvp and goupdungeons actually give you some xp.

  • Soulshine
    Soulshine
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    Laurentia wrote: »
    Soulshine wrote: »
    Reminder:
    The most important thing to remember about Tamriel Unlimited's virtual currency system is that we're not adjusting the base game—it will be exactly the same game, with the same leveling pace, experience point gain, user interface, etc. that you have been used to since April of last year. We're adding customization and convenience items in the Crown Store, but those will be added to the game as it is now; we're not going to make it harder for you to enjoy the game you already play to encourage you to use the Crown Store.

    Solution incoming....

    It's known that ZOS statements have no reliability, are always subject to change and therefore have no value at all. I wish they would do what they told us and buff(unnerf) xp in general, so players are not forced to grind to see any progress at all (in vr ranks and cp). And im not talking about buffing the grind spots, they should make questing, pvp and goupdungeons actually give you some xp.

    That iwas the point.... obviously, there are not unrelated issues here.
  • Shadesofkin
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    It's a shame that some are behind (including myself I only have like 85 or so) but I hardly think any of the solutions I saw in the original post are worthy of consideration.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    I love the hyperbole in this thread. From phantom CP gain bugs to people being VR14 almost 5 months before VR14 was even in the game. Yet they expect the devs to take them seriously.
  • Soulshine
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    I love the hyperbole in this thread. From phantom CP gain bugs to people being VR14 almost 5 months before VR14 was even in the game. Yet they expect the devs to take them seriously.

    All due respect, there is nothing "phantom" about the CP gains. There are many people posting what they have earned due to the enlightenment bug.
This discussion has been closed.