mfrd36nrb18_ESO wrote: »I hate this kind of whine post, one after another, like if you were judges that know what is wrong, because you can't do it, no one else should do it. If I'm paying a fee I think I earned my right to play it as I freaking want to play, and I'm not the one that got 100+ CPs, just a fair amount when I'm enlightened and presto. Now they nerfed every grinding spot in Skyreach thank to your constantly crying. The only people ruining the game is you with this baby crying posts.
kelly.medleyb14_ESO wrote: »trimsic_ESO wrote: »Do you remember 4/4/14? A week after the game was released, some people were VR14.
Of course people won't have 3600 CP in a month or so (it will take months and months before it happens). But soon some people will get enough CP to be have a too important advantage over the masses. And there is only one reason for that: grinding. Some players have already 150+ CP just a few days after the CS was released.
The gap grows and grows and grows because of:
- CP is seen as yet another VR to reach whereas it is not, and therefore people grind, grind, grind
- Normal activities in ESO such as PVP in Cyrodiil, or cleaning dungeon are not enough rewarding for the CS, so people grind, grind, grind
- The grinding spots reward too much CP
- Bugs of enlightenment
There is a huge risk of a major game breaking issue, if nothing is done rapidly to stop the grinding behavior induced by the CS.
Solution:
- Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
- Increase CP earned in Cyrodiil
- Increase CP earned in dungeons when killing a boss and when completing them
- Increase CP for accomplishing the dailies
- Increase CP for accomplishing the pledges
In short:
- Grant ZERO CP for killing a mob
- Grant only CP for playing ESO normally
- Adjust the CP curve so it remains in line with your original plans
- Keep it balanced across all the activities BUT grinding on mobs
If you don't do it quickly, many people will just stop playing the game. Until this is done, I suggest that you put the CP on hold.
This can be easily solved by giving DR to mob types and bosses. Other MMOS have done this with great success but they better do it soon or you are right it will get out of control and in 3 months you will have max cp ppl running around.
Why do you guys not just quit crying and start playing the game? What do other players cp bother you? Perhaps some may have 250+ cp....and? Others dont. The cp system is nice, when enlightment is fixed just stfu und play or just quit when you cant stand other players being stronger, better equipped or ahead in progress... People who want to grind will always find a spot, and those not grinding will always cry about ppl grinding...
kelly.medleyb14_ESO wrote: »trimsic_ESO wrote: »Do you remember 4/4/14? A week after the game was released, some people were VR14.
Of course people won't have 3600 CP in a month or so (it will take months and months before it happens). But soon some people will get enough CP to be have a too important advantage over the masses. And there is only one reason for that: grinding. Some players have already 150+ CP just a few days after the CS was released.
The gap grows and grows and grows because of:
- CP is seen as yet another VR to reach whereas it is not, and therefore people grind, grind, grind
- Normal activities in ESO such as PVP in Cyrodiil, or cleaning dungeon are not enough rewarding for the CS, so people grind, grind, grind
- The grinding spots reward too much CP
- Bugs of enlightenment
There is a huge risk of a major game breaking issue, if nothing is done rapidly to stop the grinding behavior induced by the CS.
Solution:
- Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
- Increase CP earned in Cyrodiil
- Increase CP earned in dungeons when killing a boss and when completing them
- Increase CP for accomplishing the dailies
- Increase CP for accomplishing the pledges
In short:
- Grant ZERO CP for killing a mob
- Grant only CP for playing ESO normally
- Adjust the CP curve so it remains in line with your original plans
- Keep it balanced across all the activities BUT grinding on mobs
If you don't do it quickly, many people will just stop playing the game. Until this is done, I suggest that you put the CP on hold.
This can be easily solved by giving DR to mob types and bosses. Other MMOS have done this with great success but they better do it soon or you are right it will get out of control and in 3 months you will have max cp ppl running around.
This system has diminishing returns...and rewards reasonably for all activities...Why do you guys not just quit crying and start playing the game? What do other players cp bother you? Perhaps some may have 250+ cp....and? Others dont. The cp system is nice, when enlightment is fixed just stfu und play or just quit when you cant stand other players being stronger, better equipped or ahead in progress... People who want to grind will always find a spot, and those not grinding will always cry about ppl grinding...
trimsic_ESO wrote: »
Solution:
- Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
- Increase CP earned in Cyrodiil
- Increase CP earned in dungeons when killing a boss and when completing them
- Increase CP for accomplishing the dailies
- Increase CP for accomplishing the pledges
In short:
- Grant ZERO CP for killing a mob
- Grant only CP for playing ESO normally
- Adjust the CP curve so it remains in line with your original plans
- Keep it balanced across all the activities BUT grinding on mobs
The most important thing to remember about Tamriel Unlimited's virtual currency system is that we're not adjusting the base game—it will be exactly the same game, with the same leveling pace, experience point gain, user interface, etc. that you have been used to since April of last year. We're adding customization and convenience items in the Crown Store, but those will be added to the game as it is now; we're not going to make it harder for you to enjoy the game you already play to encourage you to use the Crown Store.
trimsic_ESO wrote: »
In short:
- Grant ZERO CP for killing a mob
- Grant only CP for playing ESO normally
trimsic_ESO wrote: »Do you remember 4/4/14? A week after the game was released, some people were VR14.
trimsic_ESO wrote: »Do you remember 4/4/14? A week after the game was released, some people were VR14.
Of course people won't have 3600 CP in a month or so (it will take months and months before it happens). But soon some people will get enough CP to be have a too important advantage over the masses. And there is only one reason for that: grinding. Some players have already 150+ CP just a few days after the CS was released.
The gap grows and grows and grows because of:
- CP is seen as yet another VR to reach whereas it is not, and therefore people grind, grind, grind
- Normal activities in ESO such as PVP in Cyrodiil, or cleaning dungeon are not enough rewarding for the CS, so people grind, grind, grind
- The grinding spots reward too much CP
- Bugs of enlightenment
There is a huge risk of a major game breaking issue, if nothing is done rapidly to stop the grinding behavior induced by the CS.
Solution:
- Killing a mob should reward a fair amount of XP for those who level up their VR, but should reward ZERO CP - none, nada
- Increase CP earned in Cyrodiil
- Increase CP earned in dungeons when killing a boss and when completing them
- Increase CP for accomplishing the dailies
- Increase CP for accomplishing the pledges
In short:
- Grant ZERO CP for killing a mob
- Grant only CP for playing ESO normally
- Adjust the CP curve so it remains in line with your original plans
- Keep it balanced across all the activities BUT grinding on mobs
If you don't do it quickly, many people will just stop playing the game. Until this is done, I suggest that you put the CP on hold.
Reminder:The most important thing to remember about Tamriel Unlimited's virtual currency system is that we're not adjusting the base game—it will be exactly the same game, with the same leveling pace, experience point gain, user interface, etc. that you have been used to since April of last year. We're adding customization and convenience items in the Crown Store, but those will be added to the game as it is now; we're not going to make it harder for you to enjoy the game you already play to encourage you to use the Crown Store.
Solution incoming....
Reminder:The most important thing to remember about Tamriel Unlimited's virtual currency system is that we're not adjusting the base game—it will be exactly the same game, with the same leveling pace, experience point gain, user interface, etc. that you have been used to since April of last year. We're adding customization and convenience items in the Crown Store, but those will be added to the game as it is now; we're not going to make it harder for you to enjoy the game you already play to encourage you to use the Crown Store.
Solution incoming....
It's known that ZOS statements have no reliability, are always subject to change and therefore have no value at all. I wish they would do what they told us and buff(unnerf) xp in general, so players are not forced to grind to see any progress at all (in vr ranks and cp). And im not talking about buffing the grind spots, they should make questing, pvp and goupdungeons actually give you some xp.
jamesharv2005ub17_ESO wrote: »I love the hyperbole in this thread. From phantom CP gain bugs to people being VR14 almost 5 months before VR14 was even in the game. Yet they expect the devs to take them seriously.