ESO Character Offspring: Hybrid Races Concept

Gidorick
Gidorick
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So this is an idea and, unlike my other ideas, this one is pretty short and to the point.

According to the lore “Notes on Racial Phylogeny and Biology

"Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present."

http://www.imperial-library.info/content/notes-racial-phylogeny-and-biology

I had an idea of how this non-genetic concept of phylogenesis could be utilized ZOS to create a mechanic for ESO that would REALLY encourage players to create and level alternate characters.

Once a player creates and levels a male character AND a female character to a certain point, they are given the OPTION to create an offspring character. That offspring character would:
  • Have the base character model of their Mother.
  • Have a chosen mixture of the racial abilities of the Mother and the Father.
  • Be able to have a mixture of the Mother's and the Father's physical attributes.

ZOS should allow allowed players to pick and choose their racial abilities from either Mother or Father as they go. It would, however, be easier to just take the visual appearance from the mother and the racial abilities from the father, but the mixing of the racial abilities would be an amazing way to build a character.
knVp81Q.png?1

Additionally, when creating the offspring, players should be given the base character model of the Mother, but be given the physical attributes of both the Mother and Father.
  • Eye Color
  • Skin Color
  • Hair Color
  • Hair Style
  • Adornments
QprQAUY.png?1
Bosmer Mother & Argonian Father

The requirements to create a Progeny would be as follows:
  • A male character that is level 50
  • A female character that is level 50
  • A Progeny character slot
mLsyUY5.png?2
Khajiit Mother & Bosmer Father

I could also see allowing married couples to each have the ability to create one offspring from their union. This would mean that ZOS would make crowns off of both the ring of Mara + 2 Progeny slots! To prevent abuse of this, ZOS could institute a way to "level" a marriage and require couples to be certain level before they can produce children... But that's a concept all its own for another thread. :wink:

EJRLZgo.jpg?1
Progeny character slots must be purchased individually in the crown store. ZOS could take the stance that mixed race offspring are infertile so that only core races can mix to create a mixed breed. Alternatively, ZOS could allow players to continue to mix their progeny characters after a few "generations" a player could have a character who has each skill from a different race. Ether would be justified. I think I would prefer that mixed races be considered infertile. This would help explain why we don't see all manners of mixed races across Tamriel.

Thoughts?
Edited by Gidorick on May 3, 2016 8:25PM
What ESO really needs is an Auction Horse.
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  • Gidorick
    Gidorick
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    yea... I know. :neutral:

    They could just monetize this and sell "Lineage Character Slots" to where maybe just require your character to be level 50 without all those champion points, then you could create your lineage by buying the lineage slot. I'm sure there would be quite a few people willing to pay $10 for this ability.

    Personally, I would make a character with a Bosmer mother and Khajiit father and pretend that character is an Ohmes Khajiit. :wink:
    Edited by Gidorick on March 1, 2015 12:27AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Snit
    Snit
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    This is an interesting idea, but it would fit better in a Kickstarter pitch than as a suggestion for a game that's already live.
    Snit AD Sorc Healer
    Ratbag AD Warden Tank
    Misfitz (RIP)
  • Iago
    Iago
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    That could be a lot of fun
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Elder_III
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    I would love it if they did this, but I doubt it will happen. $10 a pop, use the same character appearance options for the mother's race and have the stats of the fathers... sounds good to me and not hard to implement (i think).
    Semi retired from the trading aspects of the game.
  • Gidorick
    Gidorick
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    Elder_III wrote: »
    I would love it if they did this, but I doubt it will happen. $10 a pop, use the same character appearance options for the mother's race and have the stats of the fathers... sounds good to me and not hard to implement (i think).

    I wouldn't think it would be that hard either... but you never know how complex these sorts of things would be.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AshySamurai
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    The main idea is that your race and class don't determine your gameplay. With your idea I see that it will be very important what race you level. If you're not a minmaxer, then it doesn't matter what race you play. I would like it to stay as it is.
  • Gidorick
    Gidorick
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    The main idea is that your race and class don't determine your gameplay. With your idea I see that it will be very important what race you level. If you're not a minmaxer, then it doesn't matter what race you play. I would like it to stay as it is.

    I'm not suggesting a change. I'm suggesting an additional option for players. If this were added, you would be very welcome to not take part in the offspring mechanic. :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AshySamurai
    AshySamurai
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    Your idea force people to roll a certain race to get something. Also, how you deal with different alliances? If you allow to create offspring with two charcters in different alliances, then you decrease value of explorer's pack. If not, then it will be only 6 different options per alliance.

    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.

    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!
  • Gidorick
    Gidorick
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    Your idea force people to roll a certain race to get something. Also, how you deal with different alliances? If you allow to create offspring with two charcters in different alliances, then you decrease value of explorer's pack. If not, then it will be only 6 different options per alliance.

    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.

    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!

    I would think it would be... if you don't have the any-race/any-alliance pack you would be restricted to crating offspring within factions. No biggie there.

    And I'm suggesting two characters of the same sex because of how reproduction works... for more, please see the following link: http://www.biologyreference.com/Se-T/Sexual-Reproduction.html

    Man, you really seem like you want a soulless game. I agree bugs are important but we have had a year of almost nothing BUT bug fixes... if that's all they ever care about we will never get more content.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Rosveen
    Rosveen
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    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.
    Sadly, reproduction is fully independent of love and two Bosmer ladies will never give birth to a child unless a man is involved. How I wish it wasn't so! But if wishes were fishes...
    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!
    I disagree - kind of. Not about offspring, but about racing and gambling. These are wonderful features to make the game feel like a living world and encourage us to spend our time just hanging around, socializing, shifting the focus away from boring old leveling and running the same dungeons for eternity. Various immersive non-combat activities fit perfectly in a game with so rich lore heritage.

    It's an interesting idea if it kept level 50 requirement (no creating parents and deleting them 5 minutes later). However, it would strongly encourage people to play the most useful races as males - and generally all kinds af meta-gamey stuff, just with a longer perspective in mind. But still, interesting.
    Edited by Rosveen on March 1, 2015 5:01PM
  • AshySamurai
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    Gidorick wrote: »
    Your idea force people to roll a certain race to get something. Also, how you deal with different alliances? If you allow to create offspring with two charcters in different alliances, then you decrease value of explorer's pack. If not, then it will be only 6 different options per alliance.

    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.

    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!

    I would think it would be... if you don't have the any-race/any-alliance pack you would be restricted to crating offspring within factions. No biggie there.

    And I'm suggesting two characters of the same sex because of how reproduction works... for more, please see the following link: http://www.biologyreference.com/Se-T/Sexual-Reproduction.html

    Man, you really seem like you want a soulless game. I agree bugs are important but we have had a year of almost nothing BUT bug fixes... if that's all they ever care about we will never get more content.

    You also force peolple to roll characters with different sex.

    If crossbreed is only possible with mers in your alliance - there are 3 possible options. With IE - 6 possible options. It's too lame IMO.

    Also, it seems that it's impossible for Argonians to crossbreed.

    Myths and Legends of the Hist
    by Cirantille

    It is said that when a Saxhleel emerges from juvenescence, it finds a nearby Hist tree to lick sap from its bole. The elements in the sap quicken the hormonal glands, which sprout appropriate organs from which the Argonian's gender can be determined. Immediately afterward, an appropriate mate is found and reproduction occurs. The female soon lays one or more eggs, which are moved to a hatching pool where gestation and spawning takes place.

    About "we have had a year of almost nothing BUT bug fixes" - we didn't had a lot of bug fixes. There a lot of bugs from launch. So no, we don't have content not because of bug fixes. We don't have content because of cash grab from DLCs.
    Edited by AshySamurai on March 1, 2015 9:13AM
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Your idea force people to roll a certain race to get something. Also, how you deal with different alliances? If you allow to create offspring with two charcters in different alliances, then you decrease value of explorer's pack. If not, then it will be only 6 different options per alliance.

    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.

    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!

    I would think it would be... if you don't have the any-race/any-alliance pack you would be restricted to crating offspring within factions. No biggie there.

    And I'm suggesting two characters of the same sex because of how reproduction works... for more, please see the following link: http://www.biologyreference.com/Se-T/Sexual-Reproduction.html

    Man, you really seem like you want a soulless game. I agree bugs are important but we have had a year of almost nothing BUT bug fixes... if that's all they ever care about we will never get more content.

    You also force peolple to roll characters with different sex.

    If crossbreed is only possible with mers in your alliance - there are 3 possible options. With IE - 6 possible options. It's too lame IMO.

    Also, it seems that it's impossible for Argonians to crossbreed.

    I'm not suggesting anyone be FORCED to do anything. Don't want to play a female character? Ok... then don't play one. Just like players aren't FORCED to be werewolves or vampires or steal once 1.6 is released. Having an option in a videogame doesn't mean you must explore that option. RPGs and especially TES games are great in that way!

    As for the Argonian cross-breeding. That's for the lore-masters to decide. I have always thought lore-wise Argonians and Khajiits shouldn't be able to crossbreed. That would limit the pool even further... of course it WOULD give players more of a reason to buy the Any-Race/Any-Alliance pack when it comes to the crown store.

    With the base game, every player could cross-breed at least 2 characters without explorer's pack. That's 2 more 'race-types' per faction.

    With any Any-Race/Any-Alliance pack they would have 6 races that could have the attributes of 5 additional races. That's 30 combinations available to those players. Talk about an incentive to buy!

    The Imperial Edition would add one more race type to the base game making at least 6 new race types per faction. With the Any-Race/Any-Alliance pack, we're looking at 42 new race-type combinations.

    These numbers are without Argonian or Khajiit. Add both of those and we're looking at 72 possible race-type combinations.

    That's far from too few. Even the base game only offering 2 more race-type combinations seems reasonable. It would offer a glimpse to the players who haven't bought the Imperial Edition or the Any-Race/Any-Alliance pack into what they would be able to do if they decided to buy those packs. Incentive to buy. That would definitely help ZOS make some cash.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • AshySamurai
    AshySamurai
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    Gidorick wrote: »
    Gidorick wrote: »
    Your idea force people to roll a certain race to get something. Also, how you deal with different alliances? If you allow to create offspring with two charcters in different alliances, then you decrease value of explorer's pack. If not, then it will be only 6 different options per alliance.

    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.

    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!

    I would think it would be... if you don't have the any-race/any-alliance pack you would be restricted to crating offspring within factions. No biggie there.

    And I'm suggesting two characters of the same sex because of how reproduction works... for more, please see the following link: http://www.biologyreference.com/Se-T/Sexual-Reproduction.html

    Man, you really seem like you want a soulless game. I agree bugs are important but we have had a year of almost nothing BUT bug fixes... if that's all they ever care about we will never get more content.

    You also force peolple to roll characters with different sex.

    If crossbreed is only possible with mers in your alliance - there are 3 possible options. With IE - 6 possible options. It's too lame IMO.

    Also, it seems that it's impossible for Argonians to crossbreed.

    I'm not suggesting anyone be FORCED to do anything. Don't want to play a female character? Ok... then don't play one. Just like players aren't FORCED to be werewolves or vampires or steal once 1.6 is released. Having an option in a videogame doesn't mean you must explore that option. RPGs and especially TES games are great in that way!

    As for the Argonian cross-breeding. That's for the lore-masters to decide. I have always thought lore-wise Argonians and Khajiits shouldn't be able to crossbreed. That would limit the pool even further... of course it WOULD give players more of a reason to buy the Any-Race/Any-Alliance pack when it comes to the crown store.

    With the base game, every player could cross-breed at least 2 characters without explorer's pack. That's 2 more 'race-types' per faction.

    With any Any-Race/Any-Alliance pack they would have 6 races that could have the attributes of 5 additional races. That's 30 combinations available to those players. Talk about an incentive to buy!

    The Imperial Edition would add one more race type to the base game making at least 6 new race types per faction. With the Any-Race/Any-Alliance pack, we're looking at 42 new race-type combinations.

    These numbers are without Argonian or Khajiit. Add both of those and we're looking at 72 possible race-type combinations.

    That's far from too few. Even the base game only offering 2 more race-type combinations seems reasonable. It would offer a glimpse to the players who haven't bought the Imperial Edition or the Any-Race/Any-Alliance pack into what they would be able to do if they decided to buy those packs. Incentive to buy. That would definitely help ZOS make some cash.

    Well, if you exclude Argonians and Khajiits, then you punish players who don't have explorer's pack because of limitations of options they would have with your system. You favor only Daggerfall Covenant(standart account have 3 possible options) players and punish all Ebonheart Packt and Aldmeri Dominion players (on both standart account have only 1 possible option). And 6 options vs 3 options if player will buy IE.

    And there is still question about baby's alliance (if player have explorer's pack and parent are in different alliances).

    Fair solution - NPC partner. Tho I still don't see point of that system, I think with NPC partner it alteast will be fair for all players.
  • Gidorick
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    Rosveen wrote: »
    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.
    Sadly, reproduction is fully independent of love and two lady Bosmer will never give birth to a child unless a man is involved. How I wish it wouldn't be so! But if wishes were fishes...
    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!
    I disagree - kind of. Not about offspring, but about racing and gambling. These are wonderful features to make the game feel like a living world and encourage us to spend our time just hanging around, socializing, shifting the focus away from boring old leveling and running the same dungeons for eternity. Various immersive non-combat activities fit perfectly in a game with so rich lore heritage.

    It's an interesting idea if it kept level 50 requirement (no creating parents and deleting them 5 minutes later). However, it would strongly encourage people to play the most useful races as males - and generally all kinds af meta-gamey stuff, just with a longer perspective in mind. But still, interesting.

    Ah! I hadn't considered this! Personally I would prefer a "pick and choose" mechanic where we could make a new set of skills by choosing skills from the two parental skillsets.
    knVp81Q.png?1
    The reason I didn't put this in the original suggestion is balancing concerns. I don't know if there would be major issues with mixing and matching skills like this.


    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    Your idea force people to roll a certain race to get something. Also, how you deal with different alliances? If you allow to create offspring with two charcters in different alliances, then you decrease value of explorer's pack. If not, then it will be only 6 different options per alliance.

    One more - why you demand two characters with different sex? There are no restrictions on different forms of love in Tamriel.

    And the last one - I don't want devs waste their time on semi-functional features. I don't want this cheap content like horse racing, gambling or character offspring. I don't mind if they add it, but only after PC get some new content and most players will have something to do in game. Bugs > Content > Fluff!

    I would think it would be... if you don't have the any-race/any-alliance pack you would be restricted to crating offspring within factions. No biggie there.

    And I'm suggesting two characters of the same sex because of how reproduction works... for more, please see the following link: http://www.biologyreference.com/Se-T/Sexual-Reproduction.html

    Man, you really seem like you want a soulless game. I agree bugs are important but we have had a year of almost nothing BUT bug fixes... if that's all they ever care about we will never get more content.

    You also force peolple to roll characters with different sex.

    If crossbreed is only possible with mers in your alliance - there are 3 possible options. With IE - 6 possible options. It's too lame IMO.

    Also, it seems that it's impossible for Argonians to crossbreed.

    I'm not suggesting anyone be FORCED to do anything. Don't want to play a female character? Ok... then don't play one. Just like players aren't FORCED to be werewolves or vampires or steal once 1.6 is released. Having an option in a videogame doesn't mean you must explore that option. RPGs and especially TES games are great in that way!

    As for the Argonian cross-breeding. That's for the lore-masters to decide. I have always thought lore-wise Argonians and Khajiits shouldn't be able to crossbreed. That would limit the pool even further... of course it WOULD give players more of a reason to buy the Any-Race/Any-Alliance pack when it comes to the crown store.

    With the base game, every player could cross-breed at least 2 characters without explorer's pack. That's 2 more 'race-types' per faction.

    With any Any-Race/Any-Alliance pack they would have 6 races that could have the attributes of 5 additional races. That's 30 combinations available to those players. Talk about an incentive to buy!

    The Imperial Edition would add one more race type to the base game making at least 6 new race types per faction. With the Any-Race/Any-Alliance pack, we're looking at 42 new race-type combinations.

    These numbers are without Argonian or Khajiit. Add both of those and we're looking at 72 possible race-type combinations.

    That's far from too few. Even the base game only offering 2 more race-type combinations seems reasonable. It would offer a glimpse to the players who haven't bought the Imperial Edition or the Any-Race/Any-Alliance pack into what they would be able to do if they decided to buy those packs. Incentive to buy. That would definitely help ZOS make some cash.

    Well, if you exclude Argonians and Khajiits, then you punish players who don't have explorer's pack because of limitations of options they would have with your system. You favor only Daggerfall Covenant(standart account have 3 possible options) players and punish all Ebonheart Packt and Aldmeri Dominion players (on both standart account have only 1 possible option). And 6 options vs 3 options if player will buy IE.

    And there is still question about baby's alliance (if player have explorer's pack and parent are in different alliances).

    Fair solution - NPC partner. Tho I still don't see point of that system, I think with NPC partner it alteast will be fair for all players.

    Game design choices aren't punishments. Don't be so dramatic. Players aren't punished with slower swimming because they choose to not be Argonian... and the fact that there isn't a beast race in the Daggerfall Covenant is why I think, for the sake of game design, beast races be allowed to interbreed with Men and Mer. We DO have examples of Beast and Men/Mer relationships in ESO, no mention of offspring, but the social aspect already exists in ESO.

    Just a few 'lore-thoughts' on how this could be allowed.
    • Khajiit are mammalian and some even suggest that they are actually descendants of Mer, so there's a reason right there they might be able to interbreed with Men/Mer.
    • Argonian interbreeding could be linked to the Hist. there are all sorts of weird things that could be made up here. Perhaps the Men/Mer has to be high on Hist sap when copulation occurs and that does something to allow for there to be a genetic offspring. Maybe Argonians are able to asexually reproduce the Men/Mer has to mix their blood with the Hist sap on Naming Day to have the baby Argonian take on their traits and be their offspring. Similarly, maybe if enough Hist sap is ingested Men/Mer women can have fatherless children... then the Hist sap/Father's blood thing an occur then with that child.

    There's all sorts of "reasons" this could happen if they wanted it to.

    Oh, and for Explorer's Pack, you would just choose the alliance as you do now. Perhaps the player is actually limited between the two alliances to get that whole 'lineage' aspect in there.

    An NPC partner (while I agree with the concept in a broader sense) pretty much negates one of the core philosophies of this idea... to encourage players to level alternate characters. If a player wants to have offspring they will need to have at least 2 characters leveled to at least level 50.
    Edited by Gidorick on March 1, 2015 6:39PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Panda244
    Panda244
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    Resists the urge to giggle like a school-girl

    This would be a fun concept, ZOS will probably never implement it, but still, it does sort of encourage min/maxing, but it also lets us choose our racials, which I think is nice, because currently, most racials are crap. Combining the Altmer elemental damage and Dunmer fire damage would make DKs even more annoying though :worried:
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  • Elder_III
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    I don't really see how Argonians could fit in; Kahjit - sure they are mamalian at least. As for the lizard folk I have always wondered if brothels in Tamriel are full of them since they are not fertile with Men or Mer... Still for the sake of the game being "fair" to all I would not mind adding Argonians to the mix. There are already Argonian's with Mer/Men spouses in the game so it's not too much of a stretch to say they can reproduce.

    The more I think about this the more I want ZoS to implement it. Make it a DLC and let me throw $$ at you Zeni! :heart:
    Semi retired from the trading aspects of the game.
  • Gidorick
    Gidorick
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    Elder_III wrote: »
    I don't really see how Argonians could fit in; Kahjit - sure they are mamalian at least. As for the lizard folk I have always wondered if brothels in Tamriel are full of them since they are not fertile with Men or Mer... Still for the sake of the game being "fair" to all I would not mind adding Argonians to the mix. There are already Argonian's with Mer/Men spouses in the game so it's not too much of a stretch to say they can reproduce.

    The more I think about this the more I want ZoS to implement it. Make it a DLC and let me throw $$ at you Zeni! :heart:

    If it HAD to be 'lore friendly' they could make something up to include the Argonians. In a previous post, I suggested:
    Gidorick wrote:
    Argonian interbreeding could be linked to the Hist. there are all sorts of weird things that could be made up here. Perhaps the Men/Mer has to be high on Hist sap when copulation occurs and that does something to allow for there to be a genetic offspring. Maybe Argonians are able to asexually reproduce the Men/Mer has to mix their blood with the Hist sap on Naming Day to have the baby Argonian take on their traits and be their offspring. Similarly, maybe if enough Hist sap is ingested Men/Mer women can have fatherless children... then the Hist sap/Father's blood thing an occur then with that child.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • Elder_III
    Elder_III
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    Gidorick wrote: »
    Elder_III wrote: »
    I don't really see how Argonians could fit in; Kahjit - sure they are mamalian at least. As for the lizard folk I have always wondered if brothels in Tamriel are full of them since they are not fertile with Men or Mer... Still for the sake of the game being "fair" to all I would not mind adding Argonians to the mix. There are already Argonian's with Mer/Men spouses in the game so it's not too much of a stretch to say they can reproduce.

    The more I think about this the more I want ZoS to implement it. Make it a DLC and let me throw $$ at you Zeni! :heart:

    If it HAD to be 'lore friendly' they could make something up to include the Argonians. In a previous post, I suggested:
    Gidorick wrote:
    Argonian interbreeding could be linked to the Hist. there are all sorts of weird things that could be made up here. Perhaps the Men/Mer has to be high on Hist sap when copulation occurs and that does something to allow for there to be a genetic offspring. Maybe Argonians are able to asexually reproduce the Men/Mer has to mix their blood with the Hist sap on Naming Day to have the baby Argonian take on their traits and be their offspring. Similarly, maybe if enough Hist sap is ingested Men/Mer women can have fatherless children... then the Hist sap/Father's blood thing an occur then with that child.

    Yeah, I read that, but personally I'd rather not have to know what creepy breeding occurs in that scenario... the whole Hist thing creeps me out. :open_mouth: lol

    What about the Khajiit? How do their lunar cycles and 20some types of Khajit factor in? Do we get a half Orc half Alfiq? etc..
    Semi retired from the trading aspects of the game.
  • Gidorick
    Gidorick
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    Elder_III wrote: »
    Gidorick wrote: »
    Elder_III wrote: »
    I don't really see how Argonians could fit in; Kahjit - sure they are mamalian at least. As for the lizard folk I have always wondered if brothels in Tamriel are full of them since they are not fertile with Men or Mer... Still for the sake of the game being "fair" to all I would not mind adding Argonians to the mix. There are already Argonian's with Mer/Men spouses in the game so it's not too much of a stretch to say they can reproduce.

    The more I think about this the more I want ZoS to implement it. Make it a DLC and let me throw $$ at you Zeni! :heart:

    If it HAD to be 'lore friendly' they could make something up to include the Argonians. In a previous post, I suggested:
    Gidorick wrote:
    Argonian interbreeding could be linked to the Hist. there are all sorts of weird things that could be made up here. Perhaps the Men/Mer has to be high on Hist sap when copulation occurs and that does something to allow for there to be a genetic offspring. Maybe Argonians are able to asexually reproduce the Men/Mer has to mix their blood with the Hist sap on Naming Day to have the baby Argonian take on their traits and be their offspring. Similarly, maybe if enough Hist sap is ingested Men/Mer women can have fatherless children... then the Hist sap/Father's blood thing an occur then with that child.

    Yeah, I read that, but personally I'd rather not have to know what creepy breeding occurs in that scenario... the whole Hist thing creeps me out. :open_mouth: lol

    What about the Khajiit? How do their lunar cycles and 20some types of Khajit factor in? Do we get a half Orc half Alfiq? etc..

    Well, the only Khajiit we currently play as is the Cathay (something I address here: http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1) and they all have the same racial skills. The different breeds wouldn't have any impact on the offspring. If they DID allow for different Khajiit Furstocks it would depend on if the Mother was the Khajiit or the father.

    If the father were Khajiit then the Khajiit traits would be limited to the Skills that the player receives.
    If the mother were Khajiit then the physical appearance would be that of any other Khajiit.

    So using your example, we would either get a Khajiit with Orc skills or an Orc with Khajiit skills.

    I'm not suggesting there be any sort of physical cross-morph between the races at all.
    Edited by Gidorick on March 2, 2015 1:40AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Panda244
    Panda244
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    @Gidorick Quick lesson on the prefixes of Mer races and some information which leads me to believe that Beast Folk, and Mer, are indeed, able to procreate, however, this does not include the races of Men and Beast Folk, just Beast Folk and Mer, whether or not Men and Beast Folk can procreate is still debatable, but my information, leads me to believe that Mer and the two Beast Races can procreate, because, technically, the Beast Folk are Mer... Here's my reasoning.
    • Aka - Dragon
    • Ald, At - First, Elder
    • Alt - High, Cultured
    • Bet - Beast
    • Bos - Green, Forest, Sap
    • Bal - Death
    • Chi - Changed
    • Dun - Dark, Cursed
    • Dwe - Deep, Profound
    • Esh - High
    • Fal - Snow
    • Ler - Murderer
    • Maor - Sea
    • Mer - Folk, People, Ones
    • Molog - Fire
    • Mora - Wood
    • Ne - Never
    • Nium - City, God
    • Orsi - Pariah
    • Riel - Beauty
    • Tam - Dawn
    • Vehrumas - Kitchen
    Now, we currently know that all Mer races can interbreed with each other, whether it be Altmer and Dunmer, or Chimer and Falmer, any race ending with Mer, can interbreed with another race ending with Mer. Now here's this, straight from the UESP wiki.
    Beastfolk (or Betmer) is used to refer to any sentient beast-like humanoid that inhabits Tamriel, such as the Argonians, Imga and Khajiit. A few races have died out or disappeared, such as the Lilmothiit.
    Or Betmer. See that, ended with Mer, and dates as far back as to be included with the language of the Aldmer? Which either means that the Aldmer respected the Beast Folk enough to be included in the general category of sentient life, or they could procreate with each other, the only thing that doesn't support this would be the fact that no pairings of Betmer or Mer have ever been proven to have offspring, but of course, any of these pairings, would probably be living in relative secrecy because what Altmer would want their friends/family to know that they're off canoodling with a cat? :tongue:
    Edited by Panda244 on March 2, 2015 3:03AM
    Aldmeri Dominion For Life!
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  • Hypertionb14_ESO
    Hypertionb14_ESO
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    so i could make a Wood elf with the general racial talents of a Imperial?

    YES!
    I play every class in every situation. I love them all.
  • Gidorick
    Gidorick
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    Interesting @Panda244. Awesome insight! I knew the Beast races were called Betmer but I didn't know the origin of "Bet" meaning beast. We know that the Thalmor (Aldmer) were involved in an experiment that took the moons Masser and Secunda away for a while, they were the ones to claim to have brought the moons back but we haven't a clue as to why they disappeared. This two-year period without the moons is called the "Void Nights".

    http://www.imperial-library.info/content/great-war

    One theory, which I personally ascribe to, is that the moons disappearing could have been triggered by the Thalmor, in an experiment of which the Khajiit were the subjects. The Thalmor, believing the Khajiit are descendant from Mer were trying to see if they could make the Khajiit Mer once again. Obviously it didn't work.

    http://www.imperial-library.info/content/forum-archives-michael-kirkbride

    I think the Khajiit being of Mer descent is a Mer belief and misunderstanding. Khajiit believe they were created from a formlessness, the same formlessness that the Bosmer were created from... I believe this formlessness was the et'Ada. From the et'Ada, the Aedra formed, as well as the Hist and the Khajiit. The Hist created the Argonians and the Aedra weakened into Ehlnofey who gave birth to the races of both Men and Mer.

    So, in the sense that every creature comes from the et'Ada... yes, they are all the same. But I believe Khajiit to be the most 'pure' race in Tamriel, the one which is most directly linked to the original creation of Mundus.

    But... this is just what I choose to believe. :smile:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Ysne58
    Ysne58
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    A Khajiit with the ability to breath underwater....
  • Gidorick
    Gidorick
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    Ysne58 wrote: »
    A Khajiit with the ability to breath underwater....

    168482_f8f514c130af41c98302a31b145d6ab9_large.jpg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Panda244
    Panda244
    ✭✭✭✭✭
    Gidorick wrote: »
    Interesting @Panda244. Awesome insight! I knew the Beast races were called Betmer but I didn't know the origin of "Bet" meaning beast. We know that the Thalmor (Aldmer) were involved in an experiment that took the moons Masser and Secunda away for a while, they were the ones to claim to have brought the moons back but we haven't a clue as to why they disappeared. This two-year period without the moons is called the "Void Nights".

    http://www.imperial-library.info/content/great-war

    One theory, which I personally ascribe to, is that the moons disappearing could have been triggered by the Thalmor, in an experiment of which the Khajiit were the subjects. The Thalmor, believing the Khajiit are descendant from Mer were trying to see if they could make the Khajiit Mer once again. Obviously it didn't work.

    http://www.imperial-library.info/content/forum-archives-michael-kirkbride

    I think the Khajiit being of Mer descent is a Mer belief and misunderstanding. Khajiit believe they were created from a formlessness, the same formlessness that the Bosmer were created from... I believe this formlessness was the et'Ada. From the et'Ada, the Aedra formed, as well as the Hist and the Khajiit. The Hist created the Argonians and the Aedra weakened into Ehlnofey who gave birth to the races of both Men and Mer.

    So, in the sense that every creature comes from the et'Ada... yes, they are all the same. But I believe Khajiit to be the most 'pure' race in Tamriel, the one which is most directly linked to the original creation of Mundus.

    But... this is just what I choose to believe. :smile:

    @Gidorick Well! You're wrong! :sunglasses:
    HSOEua5.png
    I didn't include Ayleids because it'd confuse people, Dwemer and Falmer are on their own evolution thingy to, so didn't include them either.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Gidorick
    Gidorick
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    Panda244 wrote: »
    Gidorick wrote: »
    Interesting @Panda244. Awesome insight! I knew the Beast races were called Betmer but I didn't know the origin of "Bet" meaning beast. We know that the Thalmor (Aldmer) were involved in an experiment that took the moons Masser and Secunda away for a while, they were the ones to claim to have brought the moons back but we haven't a clue as to why they disappeared. This two-year period without the moons is called the "Void Nights".

    http://www.imperial-library.info/content/great-war

    One theory, which I personally ascribe to, is that the moons disappearing could have been triggered by the Thalmor, in an experiment of which the Khajiit were the subjects. The Thalmor, believing the Khajiit are descendant from Mer were trying to see if they could make the Khajiit Mer once again. Obviously it didn't work.

    http://www.imperial-library.info/content/forum-archives-michael-kirkbride

    I think the Khajiit being of Mer descent is a Mer belief and misunderstanding. Khajiit believe they were created from a formlessness, the same formlessness that the Bosmer were created from... I believe this formlessness was the et'Ada. From the et'Ada, the Aedra formed, as well as the Hist and the Khajiit. The Hist created the Argonians and the Aedra weakened into Ehlnofey who gave birth to the races of both Men and Mer.

    So, in the sense that every creature comes from the et'Ada... yes, they are all the same. But I believe Khajiit to be the most 'pure' race in Tamriel, the one which is most directly linked to the original creation of Mundus.

    But... this is just what I choose to believe. :smile:

    @Gidorick Well! You're wrong! :sunglasses:
    HSOEua5.png
    I didn't include Ayleids because it'd confuse people, Dwemer and Falmer are on their own evolution thingy to, so didn't include them either.

    How do you know I'm wrong? And what am I wrong about?
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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