Orihara_Izaya wrote: »So Templar with top dps, then Nightblade, Sorc, and DK in last. Either way despite all that they were pretty damn close with only 1k dps between the classes tops.
Great comparison!
Orihara_Izaya wrote: »So Templar with top dps, then Nightblade, Sorc, and DK in last. Either way despite all that they were pretty damn close with only 1k dps between the classes tops.
Great comparison!
Orihara_Izaya wrote: »So Templar with top dps, then Nightblade, Sorc, and DK in last. Either way despite all that they were pretty damn close with only 1k dps between the classes tops.
Great comparison!
well, unless alcast and halfbadger went ahead and made averages of 10+ runs with each class, I would not consider differences of 1k or less as statistically significant. What with crit chances, evil hunter proc chances, probably not exactly milisecond precission on the skill-weaving etc...
(and no, that was NOT qq that you should have done 10x as much work )
Orihara_Izaya wrote: »Orihara_Izaya wrote: »So Templar with top dps, then Nightblade, Sorc, and DK in last. Either way despite all that they were pretty damn close with only 1k dps between the classes tops.
Great comparison!
well, unless alcast and halfbadger went ahead and made averages of 10+ runs with each class, I would not consider differences of 1k or less as statistically significant. What with crit chances, evil hunter proc chances, probably not exactly milisecond precission on the skill-weaving etc...
(and no, that was NOT qq that you should have done 10x as much work )
I get what you mean, but still it's still pretty damn close. I was expecting sorcs to be parsing under 10k but they were doing damn good. There is still room for improvement but if they are already 1k with a few more tweaks the game will start to be a little more balanced.
WarlordGrievous wrote: »Sorry that this is off topic,but it's killing me.Hay OP I was wondering what helmet is that on the Sorcerer?
Orihara_Izaya wrote: »So Templar with top dps, then Nightblade, Sorc, and DK in last. Either way despite all that they were pretty damn close with only 1k dps between the classes tops.
Great comparison!
So as long as you use 2h melee you can do whatever you want and be whatever class you want, thats nice for fairness and balance between classes but what about 2h melee vs other weapons? Seems 2h melee is way over the top right now.
So you tested single target stamina builds vs a static mob and found they do comparative damage....... I guess that's great for people that fight PvE mobs that stand still for them, but it's meaningless in PvP terms. A pointless comparison in my opinion.
If you can demonstrative that all stamina class builds are competitive in terms of sustain, dps, survivability, and utility then that would be impressive. The fact is they are not, so a dps only comparison is irrelevant.
So as long as you use 2h melee you can do whatever you want and be whatever class you want, thats nice for fairness and balance between classes but what about 2h melee vs other weapons? Seems 2h melee is way over the top right now.
Apart from the buffs it worth to mention that Shooting Star is waaaaay too OP at the moment, which again might not be that widely known yet. Especially when used with Valkyn Skoria set and other DoTs, like Caltrops in this fight (note, I know VS was not used in this fight). These all add a nice bonus to the DPS but not exclusive to stamina builds.
On the positive side though, Wrecking Blow is really strong. Haven't really seen people mentioning, but it's bugged in terms of using spell critical instead of weapon critical... Once that's fixed it will add even more to the current DPS.
Pity that DW seems to be quite bad with the 1.6 changes. I found survival really hard using it on trash, which is not an issue on live atm. And in overall 2H makes DW irrelevant as it provides more utility and better ST damage.
WarrioroftheWind_ESO wrote: »What armor types and sets did you use for these tests? On the sorc for example did you use medium and what set bonuses did you find better to aim for? Just curious since I'm trying to stay within a specific skill frame and am wondering if I should cut points from some stuff.
andypappb16_ESO wrote: »@Alcast thats nice, thanks for the effort!
But in the sorc, i could Need some explanation. Could you explain how you kept your stamina Almost nonstop around 90%~?
Even when you spammed the 2h abilities, stamina didnt decrease too much o.o
I Started playing my sorc with 2h before release and kept using it until vr3 , but had to give up because it was too bad to Continue using it )
So you tested single target stamina builds vs a static mob and found they do comparative damage....... I guess that's great for people that fight PvE mobs that stand still for them, but it's meaningless in PvP terms. A pointless comparison in my opinion.
If you can demonstrative that all stamina class builds are competitive in terms of sustain, dps, survivability, and utility then that would be impressive. The fact is they are not, so a dps only comparison is irrelevant.
First of all, where is the picture? I said if you QQ you need to post a picture
Second, This is a pure PvE TOPIC, so I really do not give a *** about PvP issues, I even put it in the Titel jesus christ.
Third, What do you mean by All stamina class builds? Dualwield is also competitive but 2hander is a little bit better atm.
Fourth, instead of QQ make your own tests and post them, at least I try to help others and you just come here and QQ about stuff like some ***.So as long as you use 2h melee you can do whatever you want and be whatever class you want, thats nice for fairness and balance between classes but what about 2h melee vs other weapons? Seems 2h melee is way over the top right now.
Dualwield is also very nice, rapid strikes deals good damage and Steel tornado with its 12,5m AOE range is awesomo
Apart from the buffs it worth to mention that Shooting Star is waaaaay too OP at the moment, which again might not be that widely known yet. Especially when used with Valkyn Skoria set and other DoTs, like Caltrops in this fight (note, I know VS was not used in this fight). These all add a nice bonus to the DPS but not exclusive to stamina builds.
On the positive side though, Wrecking Blow is really strong. Haven't really seen people mentioning, but it's bugged in terms of using spell critical instead of weapon critical... Once that's fixed it will add even more to the current DPS.
Pity that DW seems to be quite bad with the 1.6 changes. I found survival really hard using it on trash, which is not an issue on live atm. And in overall 2H makes DW irrelevant as it provides more utility and better ST damage.
Shooting Star - It really deals crazy damage that is true, but the DoT effect is on the ground and not on the mob itself which makes it a bit hard to use, but mainly it is up to the tank to not run out of it
Valkyn - Valkyn is crazy, especially for Templars using Biting jabs
Wblow - The FTC crit rating is displayed wrong. The Wblow crits for the right amount (weapon crit) FTC just doesnt show it right. When you see the Combat cloud and you count the crits you will end up with around 40-50% crits. I was confused about that too at the beginning, but we tested it and all is fine, just FTC is wrong Recount and CAnalytics display the crits right.
Dualwield - Rapid strikes deals decent damage and Steel tornadon 12,5m AOE range is crazy.WarrioroftheWind_ESO wrote: »What armor types and sets did you use for these tests? On the sorc for example did you use medium and what set bonuses did you find better to aim for? Just curious since I'm trying to stay within a specific skill frame and am wondering if I should cut points from some stuff.
in 1.6 for stamina builds you want to aim for 43% crit and the rest in Weapon damage. All the way up with weapon damage
I used 5x Medium and 2x Heavy. Stamina builds got more survivability now as they provide more armor and spell resistance, you will see light armor users die like flies around you hahaandypappb16_ESO wrote: »@Alcast thats nice, thanks for the effort!
But in the sorc, i could Need some explanation. Could you explain how you kept your stamina Almost nonstop around 90%~?
Even when you spammed the 2h abilities, stamina didnt decrease too much o.o
I Started playing my sorc with 2h before release and kept using it until vr3 , but had to give up because it was too bad to Continue using it )
On all these tests I used 3x Glyph of skillcost redcution. Also you get like 5% skillcost reduction from Championsystem. Sorcs get another 5% skillcost reduction from their passive "Unholy Knowledge". Medium armor passives gives another 15% (with 5x medium armor, if you hae 7x medium armor you get 21%). 2Hander passive gives anouther 20% Reduction. That together your Wblow costs around 1,35k Stamina/use. Other classes it costs like 1,41k
And I am a redguard in all the videos, redguard has adrenaline rush which provides him with around
800Stamina/3seconds
But as Sorc, you could go All Weapon Damage glyphs on jewelry because you have Dark Deal which converts Magicka into Health and stamina. I was Really surpised about this skill, because not a SINGLE sorc ever told me about this LoL. I was like wt....when i saw that skill haha
And I am a redguard in all the videos, redguard has adrenaline rush which provides him with around
800Stamina/3seconds
THIS IS A 4 SECOND CHANNEL. read you cannot do anything for 4 seconds.
useless skill.
DPS from the videos:
Nightblade Wrecking Blow/Shooting Star: 15,886
Sorcerer Wrecking Blow/Atronach: 15,998
Sorcerer Wrecking Blow/Shooting Star: 16,191
Templar Biting Jabs/Shooting Star: 16,766
DK Wrecking Blow/Shooting Star: 18,216
It's true that sorcerers get the highest stamina cost reduction: 5%, while templars only gets 4%. (yes, huge difference!) Imo NBs should have the best stamina management with their 30% increased recovery passive.
Dark Deal is not viable for stamina management since it stops your damage output while recovering. It used to restore Magicka at the expense of Stamina but was changed for update 6. Just ask any magicka sorcerer, that ability has never been worth slotting in trials.
I'd like to see what a Templar could do with Wrecking Blow instead of Jabs, to have a better basis for comparison. Your DK weaving seemed to be off at times as well and I think the DPS could go higher with proper timing.
Starting the fight with 0 ultimate and working your way up to the ulti cast would be more realistic as well, given the different costs for each class. The sorcerer's fight started with 1000 Ult on Overload isn't really sustainable.
It is useless unless in fights with natural breaks. Your dps plummets even if only activating for a single tick here and there. Please explain how you find it useful.
DPS from the videos:
Nightblade Wrecking Blow/Shooting Star: 15,886
Sorcerer Wrecking Blow/Atronach: 15,998
Sorcerer Wrecking Blow/Shooting Star: 16,191
DK Wrecking Blow/Shooting Star: 16,326
Templar Biting Jabs/Shooting Star: 16,766
DK Wrecking Blow/SOM: 18,216
edit: fixed.
It's true that sorcerers get the highest stamina cost reduction: 5%, while templars only gets 4%. (yes, huge difference!) Imo NBs should have the best stamina management with their 30% increased recovery passive.
Dark Deal is not viable for stamina management since it stops your damage output while recovering. It used to restore Magicka at the expense of Stamina but was changed for update 6. Just ask any magicka sorcerer, that ability has never been worth slotting in trials.
I'd like to see what a Templar could do with Wrecking Blow instead of Jabs, to have a better basis for comparison. Your DK weaving seemed to be off at times as well and I think the DPS could go higher with proper timing.
Starting the fight with 0 ultimate and working your way up to the ulti cast would be more realistic as well, given the different costs for each class. The sorcerer's fight started with 1000 Ult on Overload isn't really sustainable.
xsorusb14_ESO wrote: »So you tested single target stamina builds vs a static mob and found they do comparative damage....... I guess that's great for people that fight PvE mobs that stand still for them, but it's meaningless in PvP terms. A pointless comparison in my opinion.
If you can demonstrative that all stamina class builds are competitive in terms of sustain, dps, survivability, and utility then that would be impressive. The fact is they are not, so a dps only comparison is irrelevant.
First of all, where is the picture? I said if you QQ you need to post a picture
Second, This is a pure PvE TOPIC, so I really do not give a *** about PvP issues, I even put it in the Titel jesus christ.
Third, What do you mean by All stamina class builds? Dualwield is also competitive but 2hander is a little bit better atm.
Fourth, instead of QQ make your own tests and post them, at least I try to help others and you just come here and QQ about stuff like some ***.
This isn't a test and doesn't help anyone, so get over yourself. All you "proved" is that 2handers are powerful, and people already knew that after about 2 hours of time spent on PTS.
Even in PvE, survival is important so the baseline DPS isn't a meaningful statistic when you fail to account for other factors. 2 classes can do the same dps, but when one is constantly using other skills to stay alive what does your little dps test mean then? Absolutely nothing.
Your acting like you've done some great favor to everyone and judging by your language and reaction the only one crying here is you. I