How can a Sorc kill a DK in 1.6?

david.haypreub18_ESO
david.haypreub18_ESO
✭✭✭✭✭
Let me be clear: I'm not whining here; I'm actually looking to prepare my Sorc for 1.6, and wondering what skills I'm going to need. The game is changing significantly, but I find that my Sorc on live (and in fact every character I play on live) has a tough time with the archetypal DK. The combination of Scales, Talons, Whip, Standard and Batswarm usually proves too much for my newbie Sorc (lvl 49) to take, even on Blackwater. So here I'm trying to learn to play, and trying to figure out what skills I should be sure to have once 1.6 hits. So how do I do it? How do I, as a magicka-Sorc, take down a DK?

Right now I am using Destro/Resto. I am stacking Hardened Ward and either healing ward or Harness magicka as defence. I use Velocious Curse and Mage's Fury, but that seems just to tickle a DK. Streak can be helpful, and Crushing Shock before I see the wings. Heavy attacks with my lightning Destro staff do ok damage. I've started to use Daedric Mines, but the jury is still out on them for me so far. But what normally happens is that I burn into the DK, get health down a bit, often below 50%, and then the DK heals, shield charges, Talons, whips, and game over.

Any help would be greatly appreciated.
Templars are 'just slower... by design'
Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
VR 16 Templar (retired until Templars get fixed)
VR 16 Sorcerer
38 Nightblade
24 DK
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭
    Rydik wrote: »
    Forget about DK in 1.6, be ready for Templar=D

    I've seen this a lot, but I have to ask. Why? Jeebus beam? Just interrupt it.
    Technohic - DC Templar
    Technohiss - DC Nightblade
    Technohix - DC Sorc
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    technohic wrote: »
    Rydik wrote: »
    Forget about DK in 1.6, be ready for Templar=D

    I've seen this a lot, but I have to ask. Why? Jeebus beam? Just interrupt it.

    Ditto. They have taken away as much from the Templar as they've given (the interruptible Jesus beam is nice, and I love the change to Power of the Light and the fact that Biting Jabs has a stamina morph... but the nerfs to restoring aura and the addition of CC immunity in Jabs and Blazing Spear really takes a lot of the oomph out of these changes). The big difference I think is the Templars now totally lack any AoE CC. Templars can't root-spam me. So I am still far more worried about DKs than Templars.

    Edited by david.haypreub18_ESO on February 27, 2015 9:37PM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert mage :/
    Rydik wrote: »
    Forget about DK in 1.6, be ready for Templar=D
    for a sorc templars are "no problem" as they do not perma negate your primary dmg source.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Tankqull
    Tankqull
    ✭✭✭✭✭
    BEZDNA wrote: »
    i have the opposite question - how can DK can beat a shield stacking bolt escaping sorc in 1.6?
    by forcing him to consume his stamina.
    Bolt escape is a 15m port every charge has a 22m range+cc component which the sorc needs to block + followed up by a root guess who is allways in favor? the moment his stam is consumed the sorc is cake.


    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Bashev
    Bashev
    ✭✭✭✭✭
    BEZDNA wrote: »
    i have the opposite question - how can DK beat a shield stacking bolt escaping sorc in 1.6?
    Touche!
    Nothing but the best is good enough!
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Tankqull wrote: »
    against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert mage :/

    I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert mage :/

    I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?

    Defensive Posture is tough for me to use as a magicka based Sorc in 1.6. Stamina is at a higher premium now.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Snit
    Snit
    ✭✭✭✭✭
    I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?

    Only if the DK isn't particularly good at 1v1. If you don't want to go S&B, then choose option B: run. You can usually get away. It doesn't make sense to engage in that fight if you're not specced in a way to give you a shot.
    Snit AD Sorc
    Hanrahan AD Nightblade
    Misfitz (RIP)
    OTG
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Snit wrote: »
    I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?

    Only if the DK isn't particularly good at 1v1. If you don't want to go S&B, then choose option B: run. You can usually get away. It doesn't make sense to engage in that fight if you're not specced in a way to give you a shot.

    this.
    you are a sorc with the luck to allways be able to chose your fights. make proper use of that advantage.
    dk´s are no even footed opponents when using destro staffs. [even though some exeptional sorcs still made it work like "legendary mage"]
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Philthyorc
    Philthyorc
    ✭✭✭
    Can't speak for 1.6 yet, cuz I need to do more testing before I figure out how to "counter" Dk's but surprisingly enough my aoe build in live works pretty well against them.

    I usually pop crit surge then alternate, encasing rune and elemental wall, this usually forces him to use Stam to break the root, and then He has to get out of the fire ( this works especially well against vamps)

    So after I play that game for a bit I continue to Keep the floor on fire, then mix in streak for the cc and to keep him off balance, I try to get behind him to cast spells n such while he can't see me, cuz sometimes they lose track of the fire on the ground if they don't see u cast it. Keep in mind I'm also keeping my shields up and popping a tripot if needed.

    Finally at this point most dk's have used a a good chunk of thier Stam, so if I see them stating to stay in my roots I then drop my Atro on their heads... Keep em cc'd and the floor on fire and this is usually enough to kill them... Or they ironically enough run from me :)

    Not a traditional sorc build, but man it's nice to not have to worry about flappy wings. I hope I can make this work somehow in 1.6 , but I'm conflicted ... We'll see I guess :) hope this helps.
    Edited by Philthyorc on February 27, 2015 10:44PM
    DC - Macros and Cheese
    Dagoth Ur Face - Former Emperor of Chillrend, RIP
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭
    Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.
    Altmer Sorceror, magicka.
    Redguard Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • TheMachineKiller
    TheMachineKiller
    ✭✭✭
    olsborg wrote: »
    Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.

    Um, have you dueled anyone in Cyrodil on pts? Plenty of killing going on...
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    olsborg wrote: »
    Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.

    Well that is true as well and I hope CP balance will get adjusted soon.
    Otherwise I'll probably leave in a few months wich would be a shame, I love the combat in ESO :confused: .
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 47 - Hopesfire - EP EU
  • scottub17_ESO17
    scottub17_ESO17
    Soul Shriven
    olsborg wrote: »
    Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.

    I think high CP actually makes fights faster for the most part. The damage output of some builds is insane with high CP.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    olsborg wrote: »
    Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.

    I think high CP actually makes fights faster for the most part. The damage output of some builds is insane with high CP.

    At the beginning that is possible. "Enough" can indeed be an amount of 2000 and more CP, we simply cant test that really good. However, we can see on PTS that duels between players with 3600 CP usually take much longer than those between players with 70-150 CP.
    In any case is the balance with higher amounts of CP still severly flawed and must be adressed before some people have enough CP to be literally unkillable.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 47 - Hopesfire - EP EU
  • Vis
    Vis
    ✭✭✭✭✭
    Snit wrote: »
    I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?

    Only if the DK isn't particularly good at 1v1. If you don't want to go S&B, then choose option B: run. You can usually get away. It doesn't make sense to engage in that fight if you're not specced in a way to give you a shot.

    That is my philosophy for DKs that spam scales. Why bother against an IWin button? Just bolt away knowing he's at least never going to kill you.
    Edited by Vis on February 28, 2015 2:32AM
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Gargragrond
    Gargragrond
    ✭✭✭
    Vis wrote: »
    That is my philosophy for DKs that spam scales. Why bother against an IWin button? Just bolt away knowing he's at least never going to kill you.

    So, you are saying that dk can never kill you - you either kill him or bolt away. How is that dk IWin button working exactly?

  • Valnas
    Valnas
    ✭✭✭✭
    if your purely dueling you have a few cc / burst options but for AvA world play ...

    i have harness mag + immov/praye w/ heavy resto and a disease enchant. I try to sustain full resources through their burst and not get cc'd, repostion w/ streak. I know people are down on harness but, it's a 280 cast for like 1/2/320 mag back + resto returns and it eats (i'm vamp) the bad dmg. If your not a vamp, try mutagen/rapid or quick siphon or something class based that economical sustain. Ele drain in 1.6 if you are ele dot heavy (lighning form/splash/destro).

    If i saw them flap a lot (needlessly) i go offensive when they stop w/ crushing shock/frag on my destro. if they flap/block it's fire rings as an execute or back to sustain if they got off enough clean GDB's or popped an ult.
    Edited by Valnas on February 28, 2015 2:31PM
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Sheuib
    Sheuib
    ✭✭✭
    As some others have stated I have always used AOE on DKs and it has been pretty effective.
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭
    So, you are saying that dk can never kill you - you either kill him or bolt away. How is that dk IWin button working exactly?

    If your enemy surrenders (blinking or running way means surrender), you win. Simple as that.
    If your enemy runs away, he admits, that you are too strong and this is a victory for you.
    Auri-El is my savior !
  • Ryuho
    Ryuho
    ✭✭✭✭
    First of all, u wont see many of light armor magicka based tank DKs.. those times are over with 1.6.x... But u will see a lot of stam based DKs, especially 2H/bow DKs.. How to kill such guy? Well, rly esy, just use pokemons :smiley:

    Mines -> pokemons -> curse -> heavy att and inst crystal

    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Snit
    Snit
    ✭✭✭✭✭
    So, you are saying that dk can never kill you - you either kill him or bolt away. How is that dk IWin button working exactly?

    That's not how it works. It's the same factor that determines a lot of small PvP fights -- who noticed the other guy first. If the DK has initiative and gets on you with Talons and a perhaps some other crowd control, the odds are pretty good that you're going to get burst down.

    If the sorc has initiative, or if both parties see each other from >30m away, and the sorc isn't a Sword and Board spec, they should probably run. DK vs Staff Sorc is an awful matchup, and the sorc can usually flee it. It's still far from certain, though, particularly if the DK has friends. There are some pretty mobile specs out there that do not rely on bolt escape. Also, horses are a thing.
    Edited by Snit on February 28, 2015 8:46PM
    Snit AD Sorc
    Hanrahan AD Nightblade
    Misfitz (RIP)
    OTG
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    Lightning splash.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    Ryuho wrote: »
    First of all, u wont see many of light armor magicka based tank DKs.. those times are over with 1.6.x... But u will see a lot of stam based DKs, especially 2H/bow DKs.. How to kill such guy? Well, rly esy, just use pokemons :smiley:

    Mines -> pokemons -> curse -> heavy att and inst crystal

    Pokemons?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tankqull wrote: »
    against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert mage :/
    Rydik wrote: »
    Forget about DK in 1.6, be ready for Templar=D
    for a sorc templars are "no problem" as they do not perma negate your primary dmg source.

    You won´t have enough stamina to use defensive stance and cc break constantly on a pure magica sorc in 1.6 while also stacking enough spelldmg to actually do dmg.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - Grand Overlord - Spotless Dro-m'Athra Destroyer pre one Tamriel
    Derrah - EP - Sorc - Warlord
    ... - DC - NB

Sign In or Register to comment.