for a sorc templars are "no problem" as they do not perma negate your primary dmg source.Forget about DK in 1.6, be ready for Templar=D
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
by forcing him to consume his stamina.i have the opposite question - how can DK can beat a shield stacking bolt escaping sorc in 1.6?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert mage
david.haypreub18_ESO wrote: »against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert mage
I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?
david.haypreub18_ESO wrote: »I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?
david.haypreub18_ESO wrote: »I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?
Only if the DK isn't particularly good at 1v1. If you don't want to go S&B, then choose option B: run. You can usually get away. It doesn't make sense to engage in that fight if you're not specced in a way to give you a shot.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
david.haypreub18_ESO wrote: »Let me be clear: I'm not whining here; I'm actually looking to prepare my Sorc for 1.6, and wondering what skills I'm going to need. The game is changing significantly, but I find that my Sorc on live (and in fact every character I play on live) has a tough time with the archetypal DK. The combination of Scales, Talons, Whip, Standard and Batswarm usually proves too much for my newbie Sorc (lvl 49) to take, even on Blackwater. So here I'm trying to learn to play, and trying to figure out what skills I should be sure to have once 1.6 hits. So how do I do it? How do I, as a magicka-Sorc, take down a DK?
Right now I am using Destro/Resto. I am stacking Hardened Ward and either healing ward or Harness magicka as defence. I use Velocious Curse and Mage's Fury, but that seems just to tickle a DK. Streak can be helpful, and Crushing Shock before I see the wings. Heavy attacks with my lightning Destro staff do ok damage. I've started to use Daedric Mines, but the jury is still out on them for me so far. But what normally happens is that I burn into the DK, get health down a bit, often below 50%, and then the DK heals, shield charges, Talons, whips, and game over.
Any help would be greatly appreciated.
Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.
Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.
Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.
scottub17_ESO17 wrote: »Given time, and enough cp points, players aint gonna be able to kill other players 1v1, unless one of them are extremely bad at playing their class. Imo, CP System is going to ruin small scale pvp.
I think high CP actually makes fights faster for the most part. The damage output of some builds is insane with high CP.
david.haypreub18_ESO wrote: »I'm destroy/resto right now... do I have any chance if I don't want to go Sword and Board?
Only if the DK isn't particularly good at 1v1. If you don't want to go S&B, then choose option B: run. You can usually get away. It doesn't make sense to engage in that fight if you're not specced in a way to give you a shot.
Gargragrond wrote: »So, you are saying that dk can never kill you - you either kill him or bolt away. How is that dk IWin button working exactly?
Gargragrond wrote: »So, you are saying that dk can never kill you - you either kill him or bolt away. How is that dk IWin button working exactly?
First of all, u wont see many of light armor magicka based tank DKs.. those times are over with 1.6.x... But u will see a lot of stam based DKs, especially 2H/bow DKs.. How to kill such guy? Well, rly esy, just use pokemons
Mines -> pokemons -> curse -> heavy att and inst crystal
against a DK you´ll need defensive stance to make use of frag-pingpong, deadric mines and a bolt escape morph to keep him out of melee range. but ittl be a attrition fight in all cases wich is severly hindered by the changes to expert magefor a sorc templars are "no problem" as they do not perma negate your primary dmg source.Forget about DK in 1.6, be ready for Templar=D