Block needs to actually work against it before they let it be uninterruptible.
Besides stopping shards, what does interrupt actually do now in pvp?
timidobserver wrote: »Teargrants wrote: »Give me uninterruptible crystal shards and we can call it even.
I am okay with morphing crystal shards into an uninterruptable melee range ability. However, I suspect that this would just result in more Sorc crying.,
madangrypally wrote: »
- Simply move away. If out of melee range it wont connect but still cost the attackers stamina.
- Dodge roll away.
- Block. IMO these hard hitting attacks are the ones that should be blocked. Blocking everything is just poor stamina management.
- Spiked Bone Shield: I want to test this to see if it returns all melee based damage including weapon abilities like Wrecking blow. If so this is a great counter against 2-hand builds.
Many players have no experience with trying to use Wrecking Blow in PvP, and are in for a surprise. Its not as easy to connect as most are assuming. It requires melee ranged and a cast time.
I see many players trying the Wrecking Blow build and finding they miss more attacks then they connect and thus switch to something else. Skilled players will do much better with the build but it still comes with problems.
Skilled players will likely be able to counter Wrecking Blow pretty easily.
Whats wrong with hard hitting cast time cc's being interruptable? Im not personally too concerned about it but I can see why some people are, and I honestly dont want it to be Wrecking Blow online. That would be really lame.
madangrypally wrote: »
- Simply move away. If out of melee range it wont connect but still cost the attackers stamina.
- Dodge roll away.
- Block. IMO these hard hitting attacks are the ones that should be blocked. Blocking everything is just poor stamina management.
- Spiked Bone Shield: I want to test this to see if it returns all melee based damage including weapon abilities like Wrecking blow. If so this is a great counter against 2-hand builds.
Many players have no experience with trying to use Wrecking Blow in PvP, and are in for a surprise. Its not as easy to connect as most are assuming. It requires melee ranged and a cast time.
I see many players trying the Wrecking Blow build and finding they miss more attacks then they connect and thus switch to something else. Skilled players will do much better with the build but it still comes with problems.
Skilled players will likely be able to counter Wrecking Blow pretty easily.
madangrypally wrote: »
- Simply move away. If out of melee range it wont connect but still cost the attackers stamina.
- Dodge roll away.
- Block. IMO these hard hitting attacks are the ones that should be blocked. Blocking everything is just poor stamina management.
- Spiked Bone Shield: I want to test this to see if it returns all melee based damage including weapon abilities like Wrecking blow. If so this is a great counter against 2-hand builds.
Many players have no experience with trying to use Wrecking Blow in PvP, and are in for a surprise. Its not as easy to connect as most are assuming. It requires melee ranged and a cast time.
I see many players trying the Wrecking Blow build and finding they miss more attacks then they connect and thus switch to something else. Skilled players will do much better with the build but it still comes with problems.
Skilled players will likely be able to counter Wrecking Blow pretty easily.
ah it was a good try though....if they had just that one ability on their bar.
1. not so simple. most 2h users also have stampede and momentum on the bar too meaning you are always snared and they never are...
2. dodge is more expensive than wrecking blow - guess who wins?
3. cool story bro, sounds like some fun gameplay while i wait for him run low on stam and go for a heavy attack...oh wait those are uninterruptable too?
4. wow you may be on to something - at least you admitted you didn't test this one unlike the first 3
If the problem so often cited was crushing shock and poison arrow interupts then maybe fix those instead making bash near useless and removing balanced counterplay.
Perhaps make ranged interrupts only interrupt other ranged skills? OMFG it was really just that easy
Wheres the same logic for biting jabs? an all round shittier skill than wrecking blow...surely it needed further nurfing
less damage
costs more
way less cc - a fraction of a second compared to 3.5 seconds
both have cast time and slow you yet wrecking blow is uninterruptable
the devs have made so many changes it's pretty clear they haven't had time to think most of them through.
Animation for wrecking blow is very long. Dodge-rolling at any point between animation start and execution will save your butt. Also blocking disables the CC. I am more worried bout brawler shield stacking.
Besides, wrecking blow leaves you exposed, if you see someone using it just send him a stonefist of love.
I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
Animation for wrecking blow is very long. Dodge-rolling at any point between animation start and execution will save your butt. Also blocking disables the CC. I am more worried bout brawler shield stacking.
Besides, wrecking blow leaves you exposed, if you see someone using it just send him a stonefist of love.
I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
Just move into the guy winding up a WB. Works every time. Still WB is just fine on live, it didn't need buffing.
Just move into the guy winding up a WB. Works every time. Still WB is just fine on live, it didn't need buffing.
They just will stampede to root you, then WB. You dodge through them? Stampede again. Repeat until you run out of stamina and you will quicker than they do. Throw in talons and you're even more screwed.
I'm thinking roll dodge is just way too expensive for all the things we are expected to use it to counter. It counters roots, but roots are cheaper. Same with break free and stuns. Break free is a lot more expensive than a stun by an obscene amount. You then get immunity but it also takes some time just to break it to begin with./
Anyway; back on to WB. The one thing I will say to where I am not overly concerned is it really does not provide much in the way of group PvP. You want to go charging in WBing one target while they are all clustered up spaming pulsar, wall of elements, bats, meteor and any other AOE on your group while rooting you all with talons? Good luck!
I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
You speak as though building a effective perma-blocking 1vX build is a closely guarded secret....
I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
You speak as though building a effective perma-blocking 1vX build is a closely guarded secret....
I said you'd get stomped by any decent player and you can't do 1vX against decent players.
Therefore I see no problem in such builds as it's obviously players who are lacking basic game mechanics that you can 1vX, balancing around unskilled players will just give those who can actually play the builds, that bad players can not, godlike powers.
Rook_Master wrote: »I think a lot of people are caught up in the 1.5 pvp meta of permablocking and aren't used to reacting quickly to an opponent (because in the current meta, holding down block basically counters everything). We all need to L2P again.
If you want to permablock in 1.5 and still play on a high level you have to build for it. Otherwise you'll get stomped by any decent player as 1.5 is much more a resource game than 1.6.
It is not that easy to chain attacks in 1.6 with Wrecking Blow as it sounds, but that doesn't mean it's risk vs reward.
Risk should come from the melee range and it will, the reason why we see people claim it's OP is because there is mostly dueling on PTS.
In larger scale battles it will not be OP , but in 1v1 and small scale it will be fotm.
A possible solution was already mentioned, make Wrecking Blow interruptable and not bash interrupts not interrupt melee range casts (including things like Deep Breath, it sounds unbalanced to let someone interrupt everyone using melee range cast time skills with a PBAoE).
You speak as though building a effective perma-blocking 1vX build is a closely guarded secret....
I said you'd get stomped by any decent player and you can't do 1vX against decent players.
Therefore I see no problem in such builds as it's obviously players who are lacking basic game mechanics that you can 1vX, balancing around unskilled players will just give those who can actually play the builds, that bad players can not, godlike powers.
1vX is ridiculous, and the fact that such builds exist is only indicative of the imbalanced nature of certain abilities.
When it takes 10+ people 30 seconds or more to kill a single DK in the field, something is wrong.