ZOS_ShannonM wrote: »Hello, everyone.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.
Ok, I think that 10 additional bank slots for 500 crowns it will be very asked position in store. I will spend my future first 3000 crowns for this.
They don't listen and would of done something by now if they were going to.
Mettaricana wrote: »i'd rather see all crafting mats stack up to 1000 or option 2 have mats stack up to 200 in inventory and up to 1000 in bank.
They don't listen and would of done something by now if they were going to.
You're forgetting the lure of the cash shop. Not forgetting the reported stacking benefits of 1.6, the option of selling bank slot upgrades in the cash shop won't be ignored, of that I'm certain. It fits in with their definition of the kind of items they would sell, and having more bank slots is hardly P2W.
The benefit of these feedback threads is that they inform ZOS of the sort of items that would sell well. I say that as a fan of the game and supporter of the new business model - although I don't pretend the game doesn't have some problem areas. It simply makes sense that they would approach issues like bank slots this way given the new business model.
Be patient. It will happen!
Brilliant. I may have to borrow this idea for myself.Attorneyatlawl wrote: »For now, I bought an extra copy of ESO given the buy-to-play change is coming, for storage purposes. Ran me around $25 and included the free month which will then be no-subscription-required forever, and I can dual-log in if I need to just grab something quickly, store a ton of stuff on it, and mail things over to it from anywhere (or bounce them back using an addon like Wykkyd's Mailbox).
Brilliant. I may have to borrow this idea for myself.Attorneyatlawl wrote: »For now, I bought an extra copy of ESO given the buy-to-play change is coming, for storage purposes. Ran me around $25 and included the free month which will then be no-subscription-required forever, and I can dual-log in if I need to just grab something quickly, store a ton of stuff on it, and mail things over to it from anywhere (or bounce them back using an addon like Wykkyd's Mailbox).
Actually, my biggest complaint is lack of Guild bank stacking. I do have a small friends-only guild for a shared Gbank (like others have mentioned), but I constantly have to use the Roomba addon to keep it clean and not maxed at 500. What a silly thing not to be in the game UI already.
Attorneyatlawl wrote: »They don't listen and would of done something by now if they were going to.
You're forgetting the lure of the cash shop. Not forgetting the reported stacking benefits of 1.6, the option of selling bank slot upgrades in the cash shop won't be ignored, of that I'm certain. It fits in with their definition of the kind of items they would sell, and having more bank slots is hardly P2W.
The benefit of these feedback threads is that they inform ZOS of the sort of items that would sell well. I say that as a fan of the game and supporter of the new business model - although I don't pretend the game doesn't have some problem areas. It simply makes sense that they would approach issues like bank slots this way given the new business model.
Be patient. It will happen!
You already can buy a second copy of the game with no subscription, and use it as storage forever.
starkerealm wrote: »1.6 is changing crafting mats so they stack to 200, and cleaning up a lot of clutter for provisioners, which should cut down on inventory a lot.
That was my understanding as well. But now, almost 11 months into the game, shouldn't they have solved that problem by now? Other MMO games do not seem to have the same problem.starkerealm wrote: »IIRC, the reason you can't stack in the guild bank is because of an item duplication exploit. Apparently the only way to fix it without causing massive amounts of chaos was to block stacking.
starkerealm wrote: »1.6 is changing crafting mats so they stack to 200, and cleaning up a lot of clutter for provisioners, which should cut down on inventory a lot.
I keep three armor sets, seven weapons, and enough crafting supplies for five trades. When I went to PTS (1.6), my free space tripled. My pack is down to the bare essentials, and my bank is not full (miraculously).
That was my understanding as well. But now, almost 11 months into the game, shouldn't they have solved that problem by now? Other MMO games do not seem to have the same problem.starkerealm wrote: »IIRC, the reason you can't stack in the guild bank is because of an item duplication exploit. Apparently the only way to fix it without causing massive amounts of chaos was to block stacking.
raffai.tamasb16_ESO wrote: »+1 for some extra bank space. The best gold sink eva'. Even 300 would make a nice difference, but I agree 500 is more along the desired lines. Increasing stack size could help a bit, although you don't really need many items stocked above 200.
Currently you can have 8*170 + 240 = 1600 item slots in one account (discounting worn gear), which means most of the items are stored on alts rather than in the bank. That ratio could be adjusted a bit to be more on the bank space side.
With 1.6 many mats are gone, alongside the collectibles and the increased stack size, one can save around 1-200 slots. Also with the new riding system you never need to decrease your inventory just because you have to switch to a fast horse. These changes are great, but still not enough for multi-crafters and item set hoarders. Currently I need to spend 15-30 minutes a day to arrange stuff and probably that won't change as I still need to organise items across alts due to the relatively small size of bank.
ZOS_ShannonM wrote: »Hello, everyone.
We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.
In order to ensure continued constructive and meaningful discussion on our forums, we ask that you please refrain from creating petition and protest organization threads on our forums. Neither allows for open, constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.
We are leaving this thread open for discussion, but we've removed the word “petition” from the title and first post and changed it to “request.” If you have any questions or concerns about this edit, or our community rules of conduct, please feel free to contact us. Thank you!
starkerealm wrote: »
Sadly the monster collectables, disguises and quest trophies haven't been moved to the collections tab yet. I really hope that happens though, because otherwise they're just chewing up more space.
C0pp3rhead wrote: »Listen, If you are having capacity problems with fully upgraded bank and inventory spaces, that's a user-side issue. I have half upgraded bank slots, and 4 mule toons with 1 or two bag upgrades each. However, I can make anything I need at any time. I have no shortage of mats. If you have 8 stacks of Lady's Smock in your bank, then you need to craft some potions or sell something.
The reason you won't get a ridiculous amount of bank slots is simple economics. Limited bank space prevents players from hoarding too much of any one item, just waiting for the price to come up. It also minimizes the ability of players to hoard up items with the intent of price-fixing or cornering the market. It also forces you to keep selling items, thus keeping the economy healthy.
I don't care how much crafting you do, there is no reason to have that much stuff. If you have to keep stuff because you can't move your products, then maybe you should lower your prices or find a different past time.
starkerealm wrote: »Sadly the monster collectables, disguises and quest trophies haven't been moved to the collections tab yet. I really hope that happens though, because otherwise they're just chewing up more space.
starkerealm wrote: »
Sadly the monster collectables, disguises and quest trophies haven't been moved to the collections tab yet. I really hope that happens though, because otherwise they're just chewing up more space.
These things are in dire need of going into the collections tab and I am frankly appalled that those things weren't first on the list of stuff to go in there.
We have been complaining about quest trophies since Beta, many of us have destroyed these items in the time since then. I literally cant believe that these items, items we already have, didn't make it into the collections area. I'm not mad about it, just seems asinine to me.
They should allow items to stack to 500+
They should lower costs of bank and bag upgrades
They should allow all craftables to have thier own tab instead of taking up bank slots.
None of this will happen even though the community wants it and their is a post about it EVERY SINGLE DAY. They don't listen and would of done something by now if they were going to.
The disguises/costumes I would think are rather simple. They've already done this with the gemstone of skeletal visage. What might be difficult are the items that on "Use" produce a visual effect, and are currently mappable to your quickslots.raffai.tamasb16_ESO wrote: »starkerealm wrote: »Sadly the monster collectables, disguises and quest trophies haven't been moved to the collections tab yet. I really hope that happens though, because otherwise they're just chewing up more space.
Would love to see that happening. Was kinda disappointed when it had been announced that these items are not moving yet (though I can understand that those are different type of items and might need to be treated differently). It's not even because of the space that is saved. That alone is nice, but all the arguments in this tread about lack of space would still stand. I'd like to see that mostly because there are so many fun items that could add flavour to the game if you could access them any time. Currently it's not an option as people cannot afford to carry much extra load around just for fun.
C0pp3rhead wrote: »Provisioning: [snip] that's alot, but around 100.
starkerealm wrote: »
I get where the disguises might need to remain as items you equip. But it seems completly backwards to me that completing quests with disguises doesn't unlock those as costumes for you, letting you trash the disguise without loosing the appearance option.
To be fair, I doubt they expected us to keep the disguises as cosmetic items... but... *shrugs*
starkerealm wrote: »C0pp3rhead wrote: »Provisioning: [snip] that's alot, but around 100.
Off the top of my head, I think Provisioning is 143. After the 1.6 conversion it should be in the 30s or 40s, though.
raffai.tamasb16_ESO wrote: »While many of the above and not mandatory (and none of these examples should hurt the economy), it can restrict someone's play style. Getting more space would allow people to spend less time on re-logging and optimising their inventories and have more fun.
C0pp3rhead wrote: »starkerealm wrote: »C0pp3rhead wrote: »Provisioning: [snip] that's alot, but around 100.
Off the top of my head, I think Provisioning is 143. After the 1.6 conversion it should be in the 30s or 40s, though.
According to UESP, it's less than 100 ingredients - 93 if I counted right.
Limitations on systems like banks and skill bars force us to make meaningful decisions about what is important to us and our characters. The current limitations are challenging without being impossible. Please, ZOS, do not change this.