TL;DR - Limitations on systems like banks and skill bars force us to make meaningful decisions about what is important to us and our characters. The current limitations are challenging without being impossible. Please, ZOS, do not change this.... and my apologies for the essay.
C0pp3rhead wrote: »Don't give me the playstyle excuse. If you have that much junk in your bank and mules, you need to do some selling. If the inventory slots are too expensive, you should do some selling. If it's that important to you, just buy a 2nd account.
C0pp3rhead wrote: »There is no way you NEED more 1300 slots on your account.
C0pp3rhead wrote: »Exactly right - costs & benefits, risks & rewards, pros & cons. That's how it works in the real world. That real world/ESO symmetry is called realism & immersion. That's what you asked for.
raffai.tamasb16_ESO wrote: »First of all this is a game. An MMORPG, not even a survivor/reality/simulation game. Immersion is about it being well constructed that you can engage in it and forget about the real world for a while.
raffai.tamasb16_ESO wrote: »What is it do with meaningful decisions? Does it really add to the game experience that inventory management is "challenging"? Is it a feature that makes the game more exciting? Then why ZOS is decreasing the type of materials and increasing the stack size? (On the other hand the 5+1 skill system has it's exact purpose and adds to the challenge of the game, but that's nothing to do with inventory management)
raffai.tamasb16_ESO wrote: »I understand that storage should not be limitless (like in other ES games...) but the current structure is not ideal. ZOS created a pretty neat system that many items can be used account wide. The bank serves as a common storage area for all characters on the same account. Except that it can't fulfil its purpose as you can only store fraction of the items that could be used by all characters. You cannot fit all crafting material in the bank for starters. You need to spend decent amount of time logging in alts just to sort items. What is better, having more centralised storage or creating alts with crappy names just to store items that don't fit in the bank?
raffai.tamasb16_ESO wrote: »Even just readjusting bank to bag ratio could improve inventory management a lot. For example the 60 extra slots coming from riding could be added to the bank size not the bag size (I know it sounds stupid, but just for the sake of slot numbers). That would mean a 720 maximum bank size, but only 110(x8) bag size. That would cut down on time people spend rearranging their stuff on multiple alts, and would allow people to play with a single character if they don't fancy to create alts just to serve as mules.
Rev Rielle wrote: »Honestly, it is not a problem at all as far as I see it. People just have to manage themselves a bit better. Just because we can collect something and canstore something doesn't mean the game should make allowances for us to be able to collect and store everything. Additionally as others have said, putting limits on such things actually fosters community interaction, and in an MMO that is important. Finally, if players just simply are unwilling to change the way they horde things in the game they can end up with more than enough storage space across 8 characters. It is just all about priorities.
Surely, by now it's obvious that folks play this game very differently. For some, it's all about management/progression/competition. For others, it's about exploring characters. You're right that it's all about priorities. Where you go astray is in thinking that folks "should" play the way you think an MMO ought to be played. Sure, I could be utilitarian and sell that bear trap quest reward, but for me that would leech fun from the game. Efficiency has it's place, and can facilitate fun (hence my request for better filtering), but it's a means not an end, and when ends and means conflict, it's the means that needs to give.
Personally, I think this MMO should be played the way that the developers of this MMO said it should be played.
So folks should stop asking for UI changes, etc., because they're not part of the vision? Or, maybe, it's in both ZOS's and players' interest to hear how the game can be made more appealing to different types of players
Princess_Asgari wrote: »The cost of bank slots is absurd and only giving 10 each upgrade. So many items that could just stack in 1 huge pile don't and leave me with a full bank and full pack horses.
Personally, I think this MMO should be played the way that the developers of this MMO said it should be played.
The reasons for limiting bank space have been given, and have been referred to, before. They have taken steps to improve the ability of people to work within these limits. If you ignore those intentions then aren't you actually the one who wants to change the game to fit their view?
Also, please make copies of recipes and motif books stack.
PlagueMonk wrote: »I would prefer staying away from bank slots in the crown store.
There is a simple answer to all our crafting/ bank issues........crafting bags.
You will get access to purchasing a crafting bag for each craft, it will have 3 purchased upgrades (25, 40, 65).
The bag(s) only take up 1 slot on your person, are bound, can't be moved to the bank and only hold mats for the craft in question (not meant for finished products). Done.
PlagueMonk wrote: »I would prefer staying away from bank slots in the crown store.
There is a simple answer to all our crafting/ bank issues........crafting bags.
You will get access to purchasing a crafting bag for each craft, it will have 3 purchased upgrades (25, 40, 65).
The bag(s) only take up 1 slot on your person, are bound, can't be moved to the bank and only hold mats for the craft in question (not meant for finished products). Done.
starkerealm wrote: »PlagueMonk wrote: »I would prefer staying away from bank slots in the crown store.
There is a simple answer to all our crafting/ bank issues........crafting bags.
You will get access to purchasing a crafting bag for each craft, it will have 3 purchased upgrades (25, 40, 65).
The bag(s) only take up 1 slot on your person, are bound, can't be moved to the bank and only hold mats for the craft in question (not meant for finished products). Done.
On this subject, I don't think it's the character inventory that's the issue, per say. It's got more to do with crafting materials in the bank. Remember, you're supposed to store your crafting mats in the bank, so your characters can access them wherever they go without filling up their inventory. In practice it doesn't work that way, but still.
I do think we'd be better off with a separate crafting materials tab for the bank that would take 1 stack (the first 200 copies) if each item, and nothing else.
starkerealm wrote: »Also, please make copies of recipes and motif books stack.
I'd love this, but at the same time, from a design perspective we are really not supposed to be hoarding those. They're deliberately designed to be as inconvenient as possible in order to encourage us to trade them to players that need that item.
C0pp3rhead wrote: »Limitations on systems like banks and skill bars force us to make meaningful decisions about what is important to us and our characters. The current limitations are challenging without being impossible. Please, ZOS, do not change this.
Exactly right - costs & benefits, risks & rewards, pros & cons. That's how it works in the real world. That real world/ESO symmetry is called realism & immersion. That's what you asked for.
But many hundreds of thousands have left this world of Tamriel, and it is my opinion the banking system and backpack system just made their decision easier for them.