Is their any news on when mac players will finally be getting this?
chris.dillman wrote: »FaceFX uses a lot more animation points (bones).
Adding FaceFX to OS X means rewriting the OpenGL renderer
and all shaders to work with OpenGL 3.2.
We ran out of shader variables and thus needs to move to a more modern version of OpenGL.
We have a draft working internally, but not yet ready for release.
You guys still don't have that? Oh man, that really doesn't bode well for when they have to update four systems instead of just two.
dethbl00ms wrote: »@ZOS_GinaBruno, @ZOS_Anybody,
It's now May. 1.6 has come and gone and I haven't seen any news on this.
I know they're working hard on console launch... but where the hell is this? When is it coming?
I think we've had enough muppet-mouth.
As covered in the forum rules and reiterated here, bashing is not acceptable on the forums. This including attacking a platform, or the people who use it. Some posts have been removed.
You guys still don't have that? Oh man, that really doesn't bode well for when they have to update four systems instead of just two.
The mouths lip-sync better than before, but it's still somewhat lacking since the characters have no real facial expressions and they do they same body movements over and over.Lord_Kreegan wrote: »Personally, I don't think the MAC users are missing anything.
I find the facial movements look like Britney Spears doing some bad lip synching... Half the time it's ventriloquism because the lips aren't moving; half the time the lips are moving and there's no speech.
Could do without it and wouldn't miss it.
KhajitFurTrader wrote: »Folks, please relax. I've posted here that the minimum system requirements have been updated to include OpenGL 4.1, which could only mean that a renderer which supports FaceFX is in development. No ETA yet, but still better than nothing.