ItsRejectz wrote: »Man, everyone wants everything NOW and easy. It's an MMO, get used to having to put lots of time in to get certain things.
This community sometimes, shesh......
sabresandiego_ESO wrote: »ItsRejectz wrote: »Man, everyone wants everything NOW and easy. It's an MMO, get used to having to put lots of time in to get certain things.
This community sometimes, shesh......
Games are for fun, not for work. Earning something "reasonable" is fine. This is not a "reasonable" grind. It takes MONTHS of playing casually, maybe even half a year or a year to get alliance rank 10. This is not "reasonable"
When people stop having fun, and start feeling like they are "working" instead of playing, thats when people quit playing.
ItsRejectz wrote: »sabresandiego_ESO wrote: »ItsRejectz wrote: »Man, everyone wants everything NOW and easy. It's an MMO, get used to having to put lots of time in to get certain things.
This community sometimes, shesh......
Games are for fun, not for work. Earning something "reasonable" is fine. This is not a "reasonable" grind. It takes MONTHS of playing casually, maybe even half a year or a year to get alliance rank 10. This is not "reasonable"
When people stop having fun, and start feeling like they are "working" instead of playing, thats when people quit playing.
Then don't grind for the skill, it's that simple. I'm sorry but it's a God damn MMO. If you unlock everything after a few week people will be kicking off eventually, as they will have nothing to aim for.
End of the day, in a game like this there needs to be certain things that are hard to obtain.I remember people in GW2 having to spend around 6 months farming achievements, just to get a skin.
skills that are overpowered and necessary for some builds cannot be behind a grind wall of 6 months,otherwise new players or people leveling an alt will just quit the game, you guys are talking like this only because you already have rank 10 and want and edge over new players
sabresandiego_ESO wrote: »ItsRejectz wrote: »sabresandiego_ESO wrote: »ItsRejectz wrote: »Man, everyone wants everything NOW and easy. It's an MMO, get used to having to put lots of time in to get certain things.
This community sometimes, shesh......
Games are for fun, not for work. Earning something "reasonable" is fine. This is not a "reasonable" grind. It takes MONTHS of playing casually, maybe even half a year or a year to get alliance rank 10. This is not "reasonable"
When people stop having fun, and start feeling like they are "working" instead of playing, thats when people quit playing.
Then don't grind for the skill, it's that simple. I'm sorry but it's a God damn MMO. If you unlock everything after a few week people will be kicking off eventually, as they will have nothing to aim for.
End of the day, in a game like this there needs to be certain things that are hard to obtain.I remember people in GW2 having to spend around 6 months farming achievements, just to get a skin.
Its an mmo, and good MMO's let you earn things with a reasonable time investment. If you don't understand what reasonable means, then perhaps you should be deleveled to level 5, and then the experience to gain levels should be multiplied by 100x. Enjoy taking 20 years to max level, you earned it.
It's no more 'unreasonable' than 3,600 CP's at 400k a pop
It will be interesting to watch player reactions when more realize that they'll probably never 'finish' their character, even if they play eight hours a night for a year. Personally, I like the idea of infinite advancement, of never being capped out. But many will hate hate hate it.
Sales of forum popcorn will increase.
champion points are account shared, alliance rank should be aswell
It is not reasonable. If you have more than one character it is absolutely absurd. No one is complaining about not reaching pvp rank 50. They are complaining that a skill that may be very useful to many builds requires what would feel unobtainable to a casual solo player.
It is not about minimal effort or wanting instant gratification. Nothing about this makes sense and I would love to see how many of the devs who arbitrarily set the requirements for skill have a character at alliance war rank 10.
sabresandiego_ESO wrote: »On the other hand, many stamina builds completely depend on "vigor" to be viable. This single skill is what makes stamina builds competitive (or even superior) to magicka builds in pvp.
I completely agree, the "grind" is harsh for these skills, and the fact that we're calling it a "grind" speaks volumes about the attitude you'd need to take in PvP to obtain them, just on one character, let alone on others.
You need a little under 8 million AP to get these abilities. If you are in a really good group, playing the map, trying to achieve objectives for your Alliance, etc., you aren't going to be getting 8 million anytime soon. Download an addon that lets you track AP gain and see for yourself. Watch the +5 +27 +89 come in and get disheartened. Stick around after you win that fight at a keep, which took an hour, and feel the rush of that +364 defense tick. Get some actual perspective.
The only way to gain AP quick enough (still taking many months per alt, mind you, at several hours a day, every single day) is to "farm" AP. For less-experienced or less-serious players this is not possible, because they are the ones being farmed. Farming happens when a good guild decides they want more AP, so they abandon the map objectives, take a resource, a bridge, Bleakers, or what have you, and just sit tight waiting for weaker players to come in and throw themselves under the oil pots. This is disheartening for more casual players because they have about zero hope of stopping it if it's used against them, and they have zero hope of taking parts of the map if it's their own faction doing the farming.
Along the same line of thinking, if only the big guilds are going to get these skills while more casual folk are left still trying to get Caltrops, how much more of a divide are we going to see between good and bad players? I'm all for rewarding good play, but I don't want to just bumrush less experienced fighters. It's more fun to have to be on my toes, just in case.
I can't believe that some folks around here are playing the "entitlement" card. Try thinking it through, consider the effect this will have on Cyro, how much more experienced people are going to "grind" and "farm", and how it lessens the fun had by players of all experience levels. If your perception is that everyone is just whiny and needy, then I don't think you've been reading people's positions with a critical mind.
Well, I don't know about you but I'm not in Cyrodil to "grind" for skills. I'm there because I enjoy PVP. I make use of whatever tools the game affords me at the time and go on my merry way. If you're just there to grind then it isn't going to be fun and frankly that's the player's own fault.
guess they shoulda told me not to buy the game at launch then since min/maxers have no valid opinions on play style.I'm a casual gamer, have 1 VR14 character. A PvP mostly. And am at level 8.5. Figure probably another 3-4 months to get to level 10.
My undaunted level is stuck at 4 though, and I don't see that budging.
So..so what? Why do you have to be max level at everything? Is this because of the "everyone gets a trophy" generation? I dunno.
What will you do when you're level 10? My guess is, you'll be that much closer to leaving the game because there is nothing to build towards. Guessing Zos doesn't want that.
I completely agree, the "grind" is harsh for these skills, and the fact that we're calling it a "grind" speaks volumes about the attitude you'd need to take in PvP to obtain them, just on one character, let alone on others.
You need a little under 8 million AP to get these abilities. If you are in a really good group, playing the map, trying to achieve objectives for your Alliance, etc., you aren't going to be getting 8 million anytime soon. Download an addon that lets you track AP gain and see for yourself. Watch the +5 +27 +89 come in and get disheartened. Stick around after you win that fight at a keep, which took an hour, and feel the rush of that +364 defense tick. Get some actual perspective.
The only way to gain AP quick enough (still taking many months per alt, mind you, at several hours a day, every single day) is to "farm" AP. For less-experienced or less-serious players this is not possible, because they are the ones being farmed. Farming happens when a good guild decides they want more AP, so they abandon the map objectives, take a resource, a bridge, Bleakers, or what have you, and just sit tight waiting for weaker players to come in and throw themselves under the oil pots. This is disheartening for more casual players because they have about zero hope of stopping it if it's used against them, and they have zero hope of taking parts of the map if it's their own faction doing the farming.
Along the same line of thinking, if only the big guilds are going to get these skills while more casual folk are left still trying to get Caltrops, how much more of a divide are we going to see between good and bad players? I'm all for rewarding good play, but I don't want to just bumrush less experienced fighters. It's more fun to have to be on my toes, just in case.
I can't believe that some folks around here are playing the "entitlement" card. Try thinking it through, consider the effect this will have on Cyro, how much more experienced people are going to "grind" and "farm", and how it lessens the fun had by players of all experience levels. If your perception is that everyone is just whiny and needy, then I don't think you've been reading people's positions with a critical mind.
@jahosefat undaunted level 9 can be gotten on a new toon in < 1month.
There is literally no way a person on a new toon will ever be able to get to alliance rank 10 in that time.
I understand PvP =/= PvE but that is a strawman argument that has been popping up from the people who are already in level 10 to begin with.
If you have been pvping since the beginning of the game, then sure you probably are there already or are close to getting there so it doesn't affect you.
That's great for you and your dedication should be rewarded, sure. The point is though its not apples vs apples when you compare the undaunted to pvp levels. You get undaunted through many things especially as you level up a new character.
The most 'serious' casual person will maximum get 30k ap a day and that is a LOT of ap for an average player. That is 266 days to get to rank 10. Thats about 27,000 hours of pvp chair time for those skills.
That is balanced in your eyes? I'm not saying it is or it isn't, but that is a ton of time for skills that really can help out certain builds in both pvp and pve.
[Edit]: @yodased It would probably also help you to look into the d-tick mechanics and such. You can get 60k AP/hr by just sitting at the right keep not doing anything (even more!). A dedicated day with good fighting can easily be 150K AP + if you are doing the right things (and that is solo).