Can't tell if you're serious or no.onlinegamer1 wrote: »This difficulty setting would allow people with bad builds and horrible hand-eye coordination to complete them.
Thanks!
DeathDealer19 wrote: »lol this is hilarious. Vet dungeons are already tuned for casuals. You can faceroll all of them. Ive 2 manned some vet dungeons lol. Trials.....AA and HRC are so easy its ridiculous. SO is difficult and I LOVE IT. so fun. Any casual player can complete everything aside from maybe Vet DSA and Sanctum Ophidia. Even those. We carry casuals all the time through them
onlinegamer1 wrote: »This difficulty setting would allow people with bad builds and horrible hand-eye coordination to complete them.
Thanks!
Merlin13KAGL wrote: »Can't tell if you're serious or no.onlinegamer1 wrote: »This difficulty setting would allow people with bad builds and horrible hand-eye coordination to complete them.
Thanks!DeathDealer19 wrote: »lol this is hilarious. Vet dungeons are already tuned for casuals. You can faceroll all of them. Ive 2 manned some vet dungeons lol. Trials.....AA and HRC are so easy its ridiculous. SO is difficult and I LOVE IT. so fun. Any casual player can complete everything aside from maybe Vet DSA and Sanctum Ophidia. Even those. We carry casuals all the time through them
@DeathDealer19 , yeah since scaling was implemented? Unless you're talking about delves (not Vet Group Dungeons), I think I'm gonna have to request proof of this or call BS in a big way.
I think you may not be serious about this suggestion.onlinegamer1 wrote: »This difficulty setting would allow people with bad builds and horrible hand-eye coordination to complete them.
Thanks!
shadesofkinb14_ESO wrote: »onlinegamer1 wrote: »This difficulty setting would allow people with bad builds and horrible hand-eye coordination to complete them.
Thanks!
Dungeons in 1-50 are for casuals. They scale, you can do them at Veteran Rank too.
onlinegamer1 wrote: »shadesofkinb14_ESO wrote: »onlinegamer1 wrote: »This difficulty setting would allow people with bad builds and horrible hand-eye coordination to complete them.
Thanks!
Dungeons in 1-50 are for casuals. They scale, you can do them at Veteran Rank too.
No, thanks. I'd like to do DSA and Sanctum, but can't because I'm a normal player (not elite) and can't even complete most Vet Dungeons, nevermind the Trials.
Need a casual mode for the majority of players so we can complete this content. And yes, obviously, weaker loot and XP.
ZOS should revamp the whole dungeon difficulty. The Normal mode needs to be exactly that, Normal. Veteran mode a lot more difficult than Normal but still manageable with a PUG group. Then there's a level above Veteran with even greater difficulty and better rewards.
[...]
onlinegamer1 wrote: »No, thanks. I'd like to do DSA and Sanctum, but can't because I'm a normal player (not elite) and can't even complete most Vet Dungeons, nevermind the Trials.
Need a casual mode for the majority of players so we can complete this content. And yes, obviously, weaker loot and XP.
There is something wrong when a V11 Sorcerer Healer, a V14 Dragonknight Tank, a V14 Dragonknight DPS and a V13 Nightblade DPS can't complete Veteran Spindleclutch scaled to V2. Especially considering this exact same group has got through all Lower Craglorn content easily, and has only struggled with the final boss in Shada's Tear.
Press the "LOL" button all you like, but this is the situation which tons of players are in. We've optimised our builds to the best of our abilities, taking advice from anyone with half a clue. We use equipment sets which are appropriate for the skills we wish to use and improved to purple or gold quality. We use blue or purple V5 food and quaff tri-potions. We are even reading the small number of FAQs which are out there for how to deal with particular bosses, and adjust our skill bars accordingly. And apparently we still suck.
And it's more frustrating than "elite" players can possibly believe.
It wouldn't be difficult for ZoS to introduce a "casual" mode so we could experience the content and the quests, and actually have a chance of finishing them. I don't mind if I don't get loot, I just want to be able to enjoy the story of each dungeon.
There is casual mode already in game, it's called NORMAL
i'd like to see a day when people understand this.
onlinegamer1 wrote: »No, thanks. I'd like to do DSA and Sanctum, but can't because I'm a normal player (not elite) and can't even complete most Vet Dungeons, nevermind the Trials.
Need a casual mode for the majority of players so we can complete this content. And yes, obviously, weaker loot and XP.
There is something wrong when a V11 Sorcerer Healer, a V14 Dragonknight Tank, a V14 Dragonknight DPS and a V13 Nightblade DPS can't complete Veteran Spindleclutch scaled to V2. Especially considering this exact same group has got through all Lower Craglorn content easily, and has only struggled with the final boss in Shada's Tear.
Press the "LOL" button all you like, but this is the situation which tons of players are in. We've optimised our builds to the best of our abilities, taking advice from anyone with half a clue. We use equipment sets which are appropriate for the skills we wish to use and improved to purple or gold quality. We use blue or purple V5 food and quaff tri-potions. We are even reading the small number of FAQs which are out there for how to deal with particular bosses, and adjust our skill bars accordingly. And apparently we still suck.
And it's more frustrating than "elite" players can possibly believe.
It wouldn't be difficult for ZoS to introduce a "casual" mode so we could experience the content and the quests, and actually have a chance of finishing them. I don't mind if I don't get loot, I just want to be able to enjoy the story of each dungeon.
MuseTheDrunkenDragon wrote: »I will complete one, and it will feel absolutly GLORIOUS.
Joy_Division wrote: »I do think part of the blame goes to ZoS allowing bad skills to continue to be in the game: the Templar healing ritual spell gets people killed (and they still aren't fixing this!), sorcs have abysmal AoE and no dots (more stuff not being addressed!), and anyone who used Meteor instead of Nova was just wasting their ultimate.
There is something wrong when a V11 Sorcerer Healer, a V14 Dragonknight Tank, a V14 Dragonknight DPS and a V13 Nightblade DPS can't complete Veteran Spindleclutch scaled to V2. Especially considering this exact same group has got through all Lower Craglorn content easily, and has only struggled with the final boss in Shada's Tear.
Press the "LOL" button all you like, but this is the situation which tons of players are in. We've optimised our builds to the best of our abilities, taking advice from anyone with half a clue. We use equipment sets which are appropriate for the skills we wish to use and improved to purple or gold quality. We use blue or purple V5 food and quaff tri-potions. We are even reading the small number of FAQs which are out there for how to deal with particular bosses, and adjust our skill bars accordingly. And apparently we still suck.
And it's more frustrating than "elite" players can possibly believe.
It wouldn't be difficult for ZoS to introduce a "casual" mode so we could experience the content and the quests, and actually have a chance of finishing them. I don't mind if I don't get loot, I just want to be able to enjoy the story of each dungeon.
onlinegamer1 wrote: »No, thanks. I'd like to do DSA and Sanctum, but can't because I'm a normal player (not elite) and can't even complete most Vet Dungeons, nevermind the Trials.
Need a casual mode for the majority of players so we can complete this content. And yes, obviously, weaker loot and XP.
I don't see any issue with having tuned-down versions of the trials/vet DSA that scale loot rewards accordingly to invite participation from a wider percentage of the population. It's fun content that everyone should be able to at least experience. Just don't nerf it to the ground in order to do so.