Wouldn't "open minded" always be the best mindset to do anything, then, in order to have the most fun?newtinmpls wrote: »I think that part of "fun" is the curve of anticiption-action-appreciation.
I think that some who were anticipating a more PvE focused game run into trouble and frustration when they encounter PvP heavy content - and vice versa.
So maybe another way to put my question is what mindset is most useful for you to enjoy the game (or a part of it) the most?
"KhajitFurTrader wrote: »Wouldn't "open minded" always be the best mindset to do anything, then, in order to have the most fun?
"KhajitFurTrader wrote: »"Neither fish nor fowl" is seldom meant as a compliment, but if something can't be both at once, it's a little bit unfair to measure it in either category alone.
Maybe thinking outside of given boxes or categories is needed to appreciate something new.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ShadowDisciple wrote: »Creating a single player TES game in an MO setting that is seamlessly intergrated and perfect in both aspects is IMPOSSIBLE...
Compromises needs to be taken, and that they did...IMO this game is MMORPG setin the world of TES....
But also for me, even if i play it as a single-player game its still good enough for me to enjoy it... some of the core features of ES series are here...not to an extent that it can be compared to oblivion or skyrim but at least a good amount of things...
That said, as an MMO this game is something that stands out from the rest of MMO's...
I played tons and this one is ONLY MMO that doesent have 10+ quest every 5 steps that wants you to kill 12 boars and collect 15 haunches of deer meat...but instead every "location" has a small quest line and an interssting story that end up with a mini boss fight which is awesome...its like you are playing and SP game in an MMO enviroment...
I personally think this is the best MMO out there even with its flaws which i dont mind
neither - they failed to deliver either...
wilsonirayb16_ESO wrote: »Shared dungeons that don't require any community interaction. It's one thing to make dungeons like old school EverQuest zones, where multiple groups would help each other break through to their respective camping/grinding spots(or destinations). However in ESO, general shared dungeons require nothing of the sort and therefore are wasted 75% of the time. You enter only to find every thing dead or finished. Nothing deflates an adventuring group more than this, and it's been just the same since BETA. I really thought before Live they'd reconsider and make these properly instanced - or at least allow the group leader to set dungeons as instanced or open, allowing you to choose private or public.
KhajitFurTrader wrote: »What I found when I first jumped into the beta was something new that I hadn't encountered before. This was Elder Scrolls (immersive and non-intrusive UI, story-driven questing, the Lore) for sure, but then again, it wasn't (there were other people in the delves and dungeons which I was exploring. The nerve of them!). This was an MMO (to wit, other people running around, some poor semblance of the Barrens Chat going on, a constant fight for resources, etc.), but then again, it wasn't (all the tropes and conventions that WoW had so carefully instilled in players over the years were missing). I was surprised - startled even - but also intrigued.
timborggrenlarsenb16_ESO wrote: »ESO a typical modern MMORPG, that tries to be a lame version of ES!
Actually:KanedaSyndrome wrote: »An MMO that thinks it's a single player game from time to time.
It comes from one old dev of LOTRO who shared his experience in the industry and in the development of LOTRO.This is a good point to mention that a lot of the issues that Turbine experienced weren't unique to Turbine. For instance: after leaving Turbine the first time I went to Zenimax Online for a year. By this point (fall 2010) they had been 'developing' ESO for something like 4 or 5 years and had a projected launch date of spring of '12 (the idea being to follow up Skyrim with a big marketing campaign with WETA and then launch). But less than a year and a half from launch the game wasn't remotely near alpha state, despite having already consumed untold millions of dollars. To make a long story short, I was amazed they finished it at all. There was no hope of it being a great MMO regardless. As my friend, a ZOS producer (and a former Turbinite), commented, half the team seemed to think they were making a single player game, the other half, WoW. When you get 50 cooks in the kitchen trying to make one cake, if you get it done at all, be sure it isn't going to be a masterpiece. The days when you had one guy with a vision field generaling development (a Sid Meier, for example) started to go out the window when the industry got corporate. On another side note, I sometimes think money becomes somewhat unreal when you get into the tens of millions. An exec who will shout about being overcharged for an oil change can be strangely sanguine about a project that costs millions a month.