OtarTheMad wrote: »Sorcerer's will no doubt get a boost when Spellcrafting comes out...
OtarTheMad wrote: »Sorcerer's will no doubt get a boost when Spellcrafting comes out...
Perhaps. But keep in mind that Spellcrafting is not currently being worked on. ZOS has said exactly that. It's still planned for sometime in the future, but it's not scheduled and nobody's doing anything on it.
It's interesting to point out that the "million" hasn't changed so it's the same as getting 100k on live (more or less)....for doing over a million points of damage in a dungeon.
I don't have my add-ons working on test so can't give you exact numbers. However I just got a pve achievement on my non pet Sorceror earlier for doing over a million points of damage in a dungeon. Build consists of mostly Sorceror skills, the knockback form destro, the shield magic absorb morph and the rune from mage guild. I didn't even know there was such an achievement until the message popped up.
I haven't tried pvp on test yet which is nothing like live but I will see how it goes later. Kind of thinking it won't go well in a one vs one as I only have 15 points in health so expect to be one shotted a lot.
I don't have my add-ons working on test so can't give you exact numbers. However I just got a pve achievement on my non pet Sorceror earlier for doing over a million points of damage in a dungeon. Build consists of mostly Sorceror skills, the knockback form destro, the shield magic absorb morph and the rune from mage guild. I didn't even know there was such an achievement until the message popped up.
I haven't tried pvp on test yet which is nothing like live but I will see how it goes later. Kind of thinking it won't go well in a one vs one as I only have 15 points in health so expect to be one shotted a lot.
That achievement is for doing a million points of damage total spread over all of your dungeon runs. Not in one single dungeon run.
@Derra
If no changes are made to either Light armor or monster's damage, I'm not sure I would take the risk not to run with a 5L/2H armor setup.
Well i have to admit my post on dmg abilities was a little bit oversimplyfied.
Sorc has access to abilities that exceed the potential of their standard nuke. It would look something like:
Destructive Reach (every 8s), Curse (every 4s), CS (filler), Fragments (priority when procced), degeneration (every 20s second bar) inner light is mandatory and the benefit of curse over 8% max magica from bound aegis is debateable.
I don´t think proccs from fragments will be enough to compete with ~3300 dps coming from pets (this was tested in pvp might be a little less in pve def. not much though).
Danisheraser wrote: »Personally I think the problem with sorcs is, that we can only be DPS. We're not good healers and we're not good tanks. Templars, DK's and NB's can do all 3 roles (however templar does it best ). ZOS needs to do something about this imbalance.
OtarTheMad wrote: »If you have NEVER played an Elder Scrolls game before... I urge you to check out UESP. A great site that has followed TES since Arena. Then you'll be as excited for Spellcrafting to happen as us TES fans. Update 6 may knock Sorcs down a peg but whenever the f*k spellcrafting comes out... all classes will be even.
One additional problem to note is that stamina sorcerer s and hybrids are doomed in 1.6.1 as the stamina morphs do not include any real damage skills or indeed any stamina skills that scale with stamina. So they do not get anywhere near as much benefit from min/maxing... plus crit surge is still pretty RNG reliant and the stamina regeneration potential causes a cc effect.
Holycannoli wrote: »OtarTheMad wrote: »If you have NEVER played an Elder Scrolls game before... I urge you to check out UESP. A great site that has followed TES since Arena. Then you'll be as excited for Spellcrafting to happen as us TES fans. Update 6 may knock Sorcs down a peg but whenever the f*k spellcrafting comes out... all classes will be even.
UESP has a whole lot of nothing about ESO. I've gone there to look up quests or what a certain dungeon boss drops for loot and there's no info.
It's only good for the single player games.
And spellcrafting may be a year away or more.
One additional problem to note is that stamina sorcerer s and hybrids are doomed in 1.6.1 as the stamina morphs do not include any real damage skills or indeed any stamina skills that scale with stamina. So they do not get anywhere near as much benefit from min/maxing... plus crit surge is still pretty RNG reliant and the stamina regeneration potential causes a cc effect.
Well and the partially interesting stamina morph of bound armamend is a freaking toggle. Does anybody like toggles in this game? Why do they even exist.
Perhaps. But keep in mind that Spellcrafting is not currently being worked on. ZOS has said exactly that. It's still planned for sometime in the future, but it's not scheduled and nobody's doing anything on it.
ItsRejectz wrote: »Danisheraser wrote: »Personally I think the problem with sorcs is, that we can only be DPS. We're not good healers and we're not good tanks. Templars, DK's and NB's can do all 3 roles (however templar does it best ). ZOS needs to do something about this imbalance.
True... Plus, people will just go sorcs have hardened ward. But if they will have listened to the latest Q&A then they would of heard the devs will be addressing shield stacking soon. Once that comes in sorcs are going to be even squishier ( <-- not sure if that's a real word lol )
Perhaps. But keep in mind that Spellcrafting is not currently being worked on. ZOS has said exactly that. It's still planned for sometime in the future, but it's not scheduled and nobody's doing anything on it.
I'm glad to hear that. Spellcrafting can't come late enough. Maybe it will never come (which would make me happy)
Perhaps. But keep in mind that Spellcrafting is not currently being worked on. ZOS has said exactly that. It's still planned for sometime in the future, but it's not scheduled and nobody's doing anything on it.
I'm glad to hear that. Spellcrafting can't come late enough. Maybe it will never come (which would make me happy)
Perhaps. But keep in mind that Spellcrafting is not currently being worked on. ZOS has said exactly that. It's still planned for sometime in the future, but it's not scheduled and nobody's doing anything on it.
I'm glad to hear that. Spellcrafting can't come late enough. Maybe it will never come (which would make me happy)
not sure if serious
or trying reverse-psychology on ZoS
I honestly don´t think spellcrafting would do the game any good in the next 6+ months.
It´s simply to much balancing effort.
I´d much rather have them add new weapon sets to the game with a reasonable timeframe to balance them out than add an overly complex spellcrafting system with 5 overpowered spells that everybody uses in the end.
Eg: Conjuration staff (maybe add conjured weapons with their own stamina skilllines here),
1handed without a shield...
OtarTheMad wrote: »I think that ZOS would really be screwing up by not introducing Spellcrafting honestly.
OtarTheMad wrote: »I think that ZOS would really be screwing up by not introducing Spellcrafting honestly.
Why do you think spellcrafting would be more important for sorcs than any other class? It would almost certainly apply to all class abilities, for every class.
Again, though, they're not even working on it. That's a shame, but it's probably no more likely than player housing or flying mounts to see release this year.