I think this is a great idea if you mean each campaign will have a different landscape. I'm sure that after playing any map long enough, most players will want to try something different.ZOS_BrianWheeler wrote: »[*] Altering Cyrodiil's landscape
Izanagi.Xiiib16_ESO wrote: »...Most of the community I speak to would like to see the 'Massive battles' we experienced on launch that occurred with little lag all we see now are 30-40 people not the 100-200 most of cyro feels empty...
Please clarify cannot ... do you mean you can't because you don't know or won't because, well, I assume you have something to hide?ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
xsorusb14_ESO wrote: »I'm coming at this from a DC-Thornblade-NA perspective.xsorusb14_ESO wrote: »The scoring system accomplishes nothing..It has one goal, and that's to show who the best faction is..and it fails at that in every way as the best faction is never shown to win..only the one that logs on when everyone is asleep.
Until recently, your examples did not stop people from trying to win. I was in guilds where they would use the score and enemy action as a rallying cry to get pve'rs into the campaign for a couple of hours. It is only now (Past couple of months) that DCs spirit has been broken and the futility of it all has finally set in.
Your last example shows that people DO care about the scores. Whether they want easy victories or not is another thing. I don't think the players on Thornblade would care about nightcapping/daycapping if it didn't put factions ahead by thousands of points. If it maybe gave them a couple hundred point lead after a 8 hours of owning every keep, no one would care because it's not insurmountable.
The fact that the score does not represent the "best" faction is why I would suggest a change in how the score is determined. As it is, it only reflects who has the largest, around-the-clock playerbase.
Please, anyone sane who's played on DC since launch knows the futility of it. both AD and EP have night capped since Launch and its allowed them to win since launch, hence why no one cares about the score...Saying "If we only allow them a couple hundred point lead after 8 hours of owning keeps no one would care" is silly..Because A. it'll never happen because you'll have people who actually play during the day upset they're not valued as much as someone plays during primetime, and B...those points will add up..it'll always come down to who had population during those times.
Trying to push a point system designed around equal populations in a game that will always have unequal populations is downright dumb... It doesn't work, and nothing they can change will make it work. If you want a esport scoring system, play an esport.
Wish I knew the time line this graph represents .
xsorusb14_ESO wrote: »I'm coming at this from a DC-Thornblade-NA perspective.xsorusb14_ESO wrote: »The scoring system accomplishes nothing..It has one goal, and that's to show who the best faction is..and it fails at that in every way as the best faction is never shown to win..only the one that logs on when everyone is asleep.
Until recently, your examples did not stop people from trying to win. I was in guilds where they would use the score and enemy action as a rallying cry to get pve'rs into the campaign for a couple of hours. It is only now (Past couple of months) that DCs spirit has been broken and the futility of it all has finally set in.
Your last example shows that people DO care about the scores. Whether they want easy victories or not is another thing. I don't think the players on Thornblade would care about nightcapping/daycapping if it didn't put factions ahead by thousands of points. If it maybe gave them a couple hundred point lead after a 8 hours of owning every keep, no one would care because it's not insurmountable.
The fact that the score does not represent the "best" faction is why I would suggest a change in how the score is determined. As it is, it only reflects who has the largest, around-the-clock playerbase.
Please, anyone sane who's played on DC since launch knows the futility of it. both AD and EP have night capped since Launch and its allowed them to win since launch, hence why no one cares about the score...Saying "If we only allow them a couple hundred point lead after 8 hours of owning keeps no one would care" is silly..Because A. it'll never happen because you'll have people who actually play during the day upset they're not valued as much as someone plays during primetime, and B...those points will add up..it'll always come down to who had population during those times.
Trying to push a point system designed around equal populations in a game that will always have unequal populations is downright dumb... It doesn't work, and nothing they can change will make it work. If you want a esport scoring system, play an esport.
Openly admitting that "AD and EP have been night capping since launch and its allowed them to win since launch" prouves that you haven't been playing since launch or that you missed several months of playtime. Both AD and EP won at least 4-5 campaigns with almost no night capping at all.
Yes night capping is a problem but it's tiring to hear people bashing on all the hard work we have done as a faction to win a campaign sometimes. Stop saying that the only reason why we win is because of night capping. We would have won several of them without it anyway.
ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
ZOS_BrianWheeler wrote: »We cannot give specific numbers as to population caps and what each bar means, however here is a graph of Thornblade's (US) recent population which echos the statement above regarding the populations of each Alliance within that campaign:
Thanks for the graph. It's hard to imagine things being much more balanced. I bet if we saw the graph from last month it would be even closer.ZOS_BrianWheeler wrote: »That graph is the last 5 days unless the programming gremlins are fibbing.
ZOS_BrianWheeler wrote: »In Chillrend the Daggerfall population is higher than the other Alliances (combined in some cases) interestingly enough.
ZOS_BrianWheeler wrote: »In Chillrend the Daggerfall population is higher than the other Alliances (combined in some cases) interestingly enough.
ZOS_BrianWheeler wrote: »In Chillrend the Daggerfall population is higher than the other Alliances (combined in some cases) interestingly enough.
WraithAzraiel wrote: »How about as a solution you just make 2 campaigns?
1 Vet 30 day
1 Non Vet however many day
No buff servers, no nonsense, just action, wherever and whenever.
If this works the same way as EU, Chillrend is (or was) DC buff campaign, meaning that it is where DC players go when they want to get the various non-PVP achievements of Cyrodiil: skyshards, lorebooks, dungeons, quests and fishing.ZOS_BrianWheeler wrote: »In Chillrend the Daggerfall population is higher than the other Alliances (combined in some cases) interestingly enough.
Don't forget the max-cap 30 day and not allowing max-cap into the normal Vet 30 day.WraithAzraiel wrote: »How about as a solution you just make 2 campaigns?
1 Vet 30 day
1 Non Vet however many day
No buff servers, no nonsense, just action, wherever and whenever. That would put all the players of all the different factions who play at different times of the day on the same server at the same time.
No more crying about "So-and-So faction nightcaps!" "Blahblahblah Faction DayCAPS!" "They lagblob the servers so we lose!"
Everyone's only got 1 place to go. The real action can begin. Cannibalize the old servers and put their hardware into the new servers. Daisy-chain them together if you have to.
I'm sure someone can crunch the numbers to see if this is a viable solution for the lag problems, the population imbalance problems and the rest of the problems plaguing PvP.
If not, then oh well. I gave my 2 cents.
ZOS_BrianWheeler wrote: »In Chillrend the Daggerfall population is higher than the other Alliances (combined in some cases) interestingly enough.
ZOS_BrianWheeler wrote: »Oh I'm aware of what it's being used as... just noting the blue bar for that campaign was high is all
ZOS_BrianWheeler wrote: »Oh I'm aware of what it's being used as... just noting the blue bar for that campaign was high is all
ZOS_BrianWheeler wrote: »Oh I'm aware of what it's being used as... just noting the blue bar for that campaign was high is all
Would it be safe to assume that Chillrend is on the chopping block? Seems like the other campaigns have plenty of room for more DC.