fromtesonlineb16_ESO wrote: »The fact you're focusing on phat lewt indicates YOU HAVE NO IDEA what the majority of players play for: hint, it's not the e-peen.henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
@Varacite said what I was going to, I'll not bother repeating it.
henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
Well, in MMOs today, there are tons of casuals.
FAR MORE than are running hard mode Trials.
And they would also like a carrot for their stick.
And they are paying ZOS a whole lot more than you ever will.
henryabelarwb17_ESO wrote: »henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
Well, in MMOs today, there are tons of casuals.
FAR MORE than are running hard mode Trials.
And they would also like a carrot for their stick.
And they are paying ZOS a whole lot more than you ever will.
What does that have to do with anything?
henryabelarwb17_ESO wrote: »henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
Well, in MMOs today, there are tons of casuals.
FAR MORE than are running hard mode Trials.
And they would also like a carrot for their stick.
And they are paying ZOS a whole lot more than you ever will.
What does that have to do with anything?
Do I really need to explain to you how businesses work?
henryabelarwb17_ESO wrote: »fromtesonlineb16_ESO wrote: »The fact you're focusing on phat lewt indicates YOU HAVE NO IDEA what the majority of players play for: hint, it's not the e-peen.henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
@Varacite said what I was going to, I'll not bother repeating it.
This is not about the e-peen... its simple logic... would you go to work if they gave you no pay? The playing for fun bit without any form of incentive (like new gear or content) runs out eventualy... probably you havent arrived there yet...
tnliverpool wrote: »henryabelarwb17_ESO wrote: »fromtesonlineb16_ESO wrote: »The fact you're focusing on phat lewt indicates YOU HAVE NO IDEA what the majority of players play for: hint, it's not the e-peen.henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
@Varacite said what I was going to, I'll not bother repeating it.
This is not about the e-peen... its simple logic... would you go to work if they gave you no pay? The playing for fun bit without any form of incentive (like new gear or content) runs out eventualy... probably you havent arrived there yet...
For PvE, if the best trial guilds get awesome rewards for trials that make their characters absurdly OP, I'm talking Molag Ball poo's himself in the middle of the night when he has nightmares about them kind of powerful, I am totally fine with it. It has absolutely NO bearing on how I enjoy the game. However, the same problem arises with EVERY PvE/PvP game. How to balance the two.
I enjoy PvP quite a bit. I do not have the best build or gear, but I think I am pretty competent and can hold my own. Now, if this super awesome trials guild (I am going to be inaccurate on purpose and by no means is this aimed at one one person or group) enters PvP and has NO knowledge of PvP or no PvP abilities but proceeds to lay waste to hordes of enemies simply because he has the super gear, then there is an issue.
This goes back to the whole "play how you want to" statement that ZoS has advocated since the begining. If the trial sets are ultra powerful, than people that want to be competitive in PvP must complete trials and get the gear. People like me, people who don't have the time to try and organize a trial run daily or even weekly, will just get destroyed in PvP. While I have no problem dying in PvP, I loathe dying to players that are artificially superior because they have OP gear (Trials of Atlantis from DAOC anyone?) If you PvP alot, you know when you die to someone more skilled. So far in ESO, PvP has been pretty balanced in terms of gear (other than the VR differences of course). PvP has other problems but not related to this thread mind you.
OK, so what the hell does all this mean. I want the trial guilds to get their just rewards. I really do. I am honestly envious that you guys get to do these things. But just barely. What I don't want to happen is my character becomes second rate by some distance in PvP simply because I don't have time to run trials. If I am second rate for PvE, thats just fine by me.
Oh, and just to clarify. I have no problem with a competant PvP'er that also has the absolute best gear (trial gear) beating me because he has the gear. Assuming we are equal and identical players, then sure his gear can make the difference. For PvP gear should only play a small factor in the battle (10% or less). It really should be a battle of wits against your enemy. Not a battle of how well you beat AI in a dungeon, that is what the leaderboards are for.
henryabelarwb17_ESO wrote: »tnliverpool wrote: »henryabelarwb17_ESO wrote: »fromtesonlineb16_ESO wrote: »The fact you're focusing on phat lewt indicates YOU HAVE NO IDEA what the majority of players play for: hint, it's not the e-peen.henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
@Varacite said what I was going to, I'll not bother repeating it.
This is not about the e-peen... its simple logic... would you go to work if they gave you no pay? The playing for fun bit without any form of incentive (like new gear or content) runs out eventualy... probably you havent arrived there yet...
For PvE, if the best trial guilds get awesome rewards for trials that make their characters absurdly OP, I'm talking Molag Ball poo's himself in the middle of the night when he has nightmares about them kind of powerful, I am totally fine with it. It has absolutely NO bearing on how I enjoy the game. However, the same problem arises with EVERY PvE/PvP game. How to balance the two.
I enjoy PvP quite a bit. I do not have the best build or gear, but I think I am pretty competent and can hold my own. Now, if this super awesome trials guild (I am going to be inaccurate on purpose and by no means is this aimed at one one person or group) enters PvP and has NO knowledge of PvP or no PvP abilities but proceeds to lay waste to hordes of enemies simply because he has the super gear, then there is an issue.
Tell me which gear can do that? I play both pve and pvp and i still have to find a usefull set to use from the trials for pvp, Im a DK mage and the Aether set is useful in pve... crit is useless in pvp unless one doesnt wear impeneterable. If a person manages to get the Sanctum gear he is by no means a noob and its not the gear that makes it that way, one must be good or he will fail. (And if you are refering to Undaunted sets... they r nowhere near as hard as trials.)This goes back to the whole "play how you want to" statement that ZoS has advocated since the begining. If the trial sets are ultra powerful, than people that want to be competitive in PvP must complete trials and get the gear. People like me, people who don't have the time to try and organize a trial run daily or even weekly, will just get destroyed in PvP. While I have no problem dying in PvP, I loathe dying to players that are artificially superior because they have OP gear (Trials of Atlantis from DAOC anyone?) If you PvP alot, you know when you die to someone more skilled. So far in ESO, PvP has been pretty balanced in terms of gear (other than the VR differences of course). PvP has other problems but not related to this thread mind you.
Play how you want is now a joke... my Dk mage has become obsolete , now im forced to be a stamina build to get a decent dps. And pls give me examples on how u get destroyed in pvp... A sorc can zap his way out, A nb can fear you 2 times and drains all your stamina... there might be some stamina gear that would make u op, but there r few players that have those sets... and you cannot expect to be at par with the person that worked hard for that set.OK, so what the hell does all this mean. I want the trial guilds to get their just rewards. I really do. I am honestly envious that you guys get to do these things. But just barely. What I don't want to happen is my character becomes second rate by some distance in PvP simply because I don't have time to run trials. If I am second rate for PvE, thats just fine by me.
The problem with PVP is not 1v1 and gear... its zergs... they could be easily fixed with an aoe that if there r more then 10 or 15 in same area they get all nuked... it would force ppl to make smaller groups spread out and have more 1v1Oh, and just to clarify. I have no problem with a competant PvP'er that also has the absolute best gear (trial gear) beating me because he has the gear. Assuming we are equal and identical players, then sure his gear can make the difference. For PvP gear should only play a small factor in the battle (10% or less). It really should be a battle of wits against your enemy. Not a battle of how well you beat AI in a dungeon, that is what the leaderboards are for.
Well currently pvp is zerg vs zerg and ganking... no gear can save you from a zerg...
henryabelarwb17_ESO wrote: »My point was as you said that there is no gear that gives you an ultra op advantage right now, so why nerf them? I agree that pvp and pve have differnt tactics... and If somoene invested his time to get the endgame trial gear he will do the same for pvp... and my biggest issue right now that the only viable magica dps build for pve is if you have a sorc... they nerfed it 50% across the board, u get less magica, need more resources, less crit... etc... and If things stay as they are I will just cancel my sub and become a f2p as u get bored of everything eventually, it has become a grind writs, grind champ points, grind this grind that... same boring content over and over and with RNG and char locked loot table it really makes one feel miserable, I have a friend of mine who did vet dungeons 100s of times and he still is waiting for the thorn ring to drop... its just not fair so to complete any set u have to play a real lot, and then they nerf it...
heroofnoneb14_ESO wrote: »Should every armor be able to support every aspect (PvE group, PvE solo, PvP) and any role? No, most of us agree that would be rediculous. The gear in general would become meaningless if one set of armor did everything.
Still seeing a lot of 1.5 build logic being applied here. 1.6 changes a lot of things, notably crit no longer generates ultimate, monsters scaled up so you need to pay attention to mechanics more, and the champion system has come to add more passive bonuses without gear.
Now if this gear doesn't serve a purpose or is horribly under whelping verse another armor set then I'm all for changing it. Given this is the first week of testing, calm down, look at the sets, try a build or two, and find what works. Use THAT as your argument basis, it's a lot more positive than trying to compare what you used to do "back in the good old days of 1.5" like a cranky grandpa on a porch.
Also, while every piece of armor should be useful, most of you out there already accepted that some trials gear was crap. Yokeda, Dragon, ice furnace, and others were all underpowered in 1.5, but the complaints were limited. even when folks use Ather it's rarely the 5 piece, it's normally 3-4 to get the crit and spell power.
So folks, please relax and stop the backwards comparisons, most of it doesn't work. Start asking where the good builds are and start trying to improve a few pieces based on that instead.
henryabelarwb17_ESO wrote: »heroofnoneb14_ESO wrote: »Should every armor be able to support every aspect (PvE group, PvE solo, PvP) and any role? No, most of us agree that would be rediculous. The gear in general would become meaningless if one set of armor did everything.
Still seeing a lot of 1.5 build logic being applied here. 1.6 changes a lot of things, notably crit no longer generates ultimate, monsters scaled up so you need to pay attention to mechanics more, and the champion system has come to add more passive bonuses without gear.
Now if this gear doesn't serve a purpose or is horribly under whelping verse another armor set then I'm all for changing it. Given this is the first week of testing, calm down, look at the sets, try a build or two, and find what works. Use THAT as your argument basis, it's a lot more positive than trying to compare what you used to do "back in the good old days of 1.5" like a cranky grandpa on a porch.
Also, while every piece of armor should be useful, most of you out there already accepted that some trials gear was crap. Yokeda, Dragon, ice furnace, and others were all underpowered in 1.5, but the complaints were limited. even when folks use Ather it's rarely the 5 piece, it's normally 3-4 to get the crit and spell power.
So folks, please relax and stop the backwards comparisons, most of it doesn't work. Start asking where the good builds are and start trying to improve a few pieces based on that instead.
I tried about 5-6 different build set ups on PTS and tried dungeon and Trial I wouldn't have posted anything if i didnt...
heroofnoneb14_ESO wrote: »henryabelarwb17_ESO wrote: »heroofnoneb14_ESO wrote: »Should every armor be able to support every aspect (PvE group, PvE solo, PvP) and any role? No, most of us agree that would be rediculous. The gear in general would become meaningless if one set of armor did everything.
Still seeing a lot of 1.5 build logic being applied here. 1.6 changes a lot of things, notably crit no longer generates ultimate, monsters scaled up so you need to pay attention to mechanics more, and the champion system has come to add more passive bonuses without gear.
Now if this gear doesn't serve a purpose or is horribly under whelping verse another armor set then I'm all for changing it. Given this is the first week of testing, calm down, look at the sets, try a build or two, and find what works. Use THAT as your argument basis, it's a lot more positive than trying to compare what you used to do "back in the good old days of 1.5" like a cranky grandpa on a porch.
Also, while every piece of armor should be useful, most of you out there already accepted that some trials gear was crap. Yokeda, Dragon, ice furnace, and others were all underpowered in 1.5, but the complaints were limited. even when folks use Ather it's rarely the 5 piece, it's normally 3-4 to get the crit and spell power.
So folks, please relax and stop the backwards comparisons, most of it doesn't work. Start asking where the good builds are and start trying to improve a few pieces based on that instead.
I tried about 5-6 different build set ups on PTS and tried dungeon and Trial I wouldn't have posted anything if i didnt...
Alright... and which armor sets worked better for what builds? Any? Or did you have trouble the entire time?
henryabelarwb17_ESO wrote: »Play how you want is now a joke... my Dk mage has become obsolete , now im forced to be a stamina build to get a decent dps. And pls give me examples on how u get destroyed in pvp... A sorc can zap his way out, A nb can fear you 2 times and drains all your stamina... there might be some stamina gear that would make u op, but there r few players that have those sets... and you cannot expect to be at par with the person that worked hard for that set.
henryabelarwb17_ESO wrote: »henryabelarwb17_ESO wrote: »henryabelarwb17_ESO wrote: »Those who criticises those that complain about the nerf to end game sets, have absolutely no idea what it takes to get one... it needs a lot of time and dedication, YOU HAVE NO IDEA how difficult it is to make a decent 12 people group able to tackle the trials and the amount of resources and money you waste on pots, this is supposed to be the creme de la creme of gear... it has to be better and it has to make you a bit op. Because then whats the point of the whole thing? In my opinion this is one of the biggest failures of the game, it has become a stick with a string and no carrot.
Well, in MMOs today, there are tons of casuals.
FAR MORE than are running hard mode Trials.
And they would also like a carrot for their stick.
And they are paying ZOS a whole lot more than you ever will.
What does that have to do with anything?
Do I really need to explain to you how businesses work?
Do I need to explain how human nature works? If you dont play a lot u wont pay to play.... simple... so your argument is void.
xMovingTarget wrote: »henryabelarwb17_ESO wrote: »Play how you want is now a joke... my Dk mage has become obsolete , now im forced to be a stamina build to get a decent dps. And pls give me examples on how u get destroyed in pvp... A sorc can zap his way out, A nb can fear you 2 times and drains all your stamina... there might be some stamina gear that would make u op, but there r few players that have those sets... and you cannot expect to be at par with the person that worked hard for that set.
Ehm, no. You are not actually Magicka DK still renders superior. You just need to change your mindset about stat allocation. you might wanna focus on something else now.
Tested in Trials on PTS btw. Mage DK rules em all, still.
henryabelarwb17_ESO wrote: »heroofnoneb14_ESO wrote: »henryabelarwb17_ESO wrote: »heroofnoneb14_ESO wrote: »Should every armor be able to support every aspect (PvE group, PvE solo, PvP) and any role? No, most of us agree that would be rediculous. The gear in general would become meaningless if one set of armor did everything.
Still seeing a lot of 1.5 build logic being applied here. 1.6 changes a lot of things, notably crit no longer generates ultimate, monsters scaled up so you need to pay attention to mechanics more, and the champion system has come to add more passive bonuses without gear.
Now if this gear doesn't serve a purpose or is horribly under whelping verse another armor set then I'm all for changing it. Given this is the first week of testing, calm down, look at the sets, try a build or two, and find what works. Use THAT as your argument basis, it's a lot more positive than trying to compare what you used to do "back in the good old days of 1.5" like a cranky grandpa on a porch.
Also, while every piece of armor should be useful, most of you out there already accepted that some trials gear was crap. Yokeda, Dragon, ice furnace, and others were all underpowered in 1.5, but the complaints were limited. even when folks use Ather it's rarely the 5 piece, it's normally 3-4 to get the crit and spell power.
So folks, please relax and stop the backwards comparisons, most of it doesn't work. Start asking where the good builds are and start trying to improve a few pieces based on that instead.
I tried about 5-6 different build set ups on PTS and tried dungeon and Trial I wouldn't have posted anything if i didnt...
Alright... and which armor sets worked better for what builds? Any? Or did you have trouble the entire time?
I am trying to find a viable DK Mage build, I tried various setups warlock/torug/valkyn; Warlock/twilight/Valkyn and many other combos of both gear and skills, attributes, champion points etc... it seems one cannot go above the 6-7k dps single target, (thats 600-700 dps 1.5) where using same gear on 1.5 it gives one double the dmg easy. and btw a staff hvy attack does more dmg then crushing shock!!! would u believe it!
henryabelarwb17_ESO wrote: »xMovingTarget wrote: »henryabelarwb17_ESO wrote: »Play how you want is now a joke... my Dk mage has become obsolete , now im forced to be a stamina build to get a decent dps. And pls give me examples on how u get destroyed in pvp... A sorc can zap his way out, A nb can fear you 2 times and drains all your stamina... there might be some stamina gear that would make u op, but there r few players that have those sets... and you cannot expect to be at par with the person that worked hard for that set.
Ehm, no. You are not actually Magicka DK still renders superior. You just need to change your mindset about stat allocation. you might wanna focus on something else now.
Tested in Trials on PTS btw. Mage DK rules em all, still.
My attributes are 52 mag 10 hp.. have 29.5k mag, 19k hp and 9k stam, 1.5k spell dmg, 1.23k wpn dmg... im using both Molten whip and Crushing to test, and whip gives more dps output... so what do u suggest?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
rophez_ESO wrote: »If you are an end game raider type person, how are you even still playing? These raids are super short. There's only 3 of them. The loot is boring. It's been confirmed nothing new is coming for at least half a year. It boggles my mind.
You have 200 people who enjoy hardcore endgame activities. These people want the best gear to come from endgame and others should not be able to compete once they are wearing it.
You have 4000 people who enjoy casually playing the game, PvP, crafting, questing, hanging out w/ friends, etc. These people want the best gear to be obtainable from questing, even if from a long grind.
You still want to make money from your game.
If you make the best gear come from only the highest tier hardcore raids, you will make 200 people happy, but 4000 people will probably get bored and leave.
If you make the best gear craftable / season gear that can be bought, you will make 4000 people happy. But the previous 200 people may get bored and leave.
4000 > 200. Casual money >>>>>>> Hardcore money.
YOU, my friend, are sitting smack dab in the middle of the 200 hardcore people, and unfortunately you are in the vast minority of people this game is being marketed to.
Thus, casuals will always have more money to contribute than your measly few raiders EVER will, period. Or have you not noticed the trends in gaming over the past decade and half?
I'd ask why you think that is, but I haven't been too impressed thus far w/ your forays into logic, so I'll tell you:
Casuals prefer games that are easier and always make them feel like they are getting more powerful as long as they are contributing time.
Pretty simple logic.
Now, you can go back to pretending that you have any clue which side of that fence that I'm standing on as though anybody cares about your childish assumptions about me. : )
I'm willing to bet 99% of "casuals" won't care if they're 10% weaker than someone doing the most difficult content in game and spending lots of gold & effort to do that.
In the end, "casual vs hardcore" or "PvEr vs PvPer" confrontrations are ones that we don't need to have.
But I did feel the need, when reading what was essentially a rant from a hardcore player about how the top 2% of players deserve to be untouchable when compared to the rest of the filthy peasants, to remind people that these hardcore players don't even contribute a 10th of the revenue that those "peasants" are paying ZOS.
Business is business, plain and simple. And this is most definitely a business.
I'm willing to bet 99% of "casuals" won't care if they're 10% weaker than someone doing the most difficult content in game and spending lots of gold & effort to do that.
@DDuke Welcome back to the forums. : P
You say this, and I think about that "other game" where this very same debate rages constantly between hardcore and casual.
It's pretty much the entire reasoning behind having added a PvP stat (Resilience) and maintaining it for the past 7-8 years, as people were sick of hardcore PvE'rs coming to PvP in their raid gear and destroying everyone w/out a real chance of fighting back, even seasoned veteran PvPers fully decked out.
Now, I'm not saying that there's a danger of that happening here, but it does point out that when things like this actually do happen in-game, people are likely to care that they are weaker than other players simply because they don't like to raid.
There seems to be this disconnect between casual and upper echelons, where the hardcore seem to believe that casuals could do the same things for the same gear. But the simple fact is that a lot of people don't actually find the constant prep, resource drain, and frustration to be all that much fun.
Anyway, I don't honestly care one way or another; I'm simply laying out the observations of the trends I've seen as an avid gamer throughout the MMO period (and longer, of course).
In the end, "casual vs hardcore" or "PvEr vs PvPer" confrontrations are ones that we don't need to have.
This, we can agree on. I wasn't trying to cause any kind of confrontation, and I apologize if it seems so. I haven't called anyone a "dirty casual" or "elitist jerk", as I tend to remain objective in these matters.
But I did feel the need, when reading what was essentially a rant from a hardcore player about how the top 2% of players deserve to be untouchable when compared to the rest of the filthy peasants, to remind people that these hardcore players don't even contribute a 10th of the revenue that those "peasants" are paying ZOS.
Business is business, plain and simple. And this is most definitely a business.
Yeah, I agree that gear should come from variety of content.
How it could work in ESO:
E.g.
- You get Tier 1 from crafting basic gear
- You get Tier 2 (3-4% stronger) from collecting rare crafting materials at Craglorn dungeons/PvP
- You get Tier 3 (4-5% stronger) from AA/Hel Ra, VR Dungeons, or by being even better at PvP
- You get Tier 4 (6-7% stronger) from SO, or by being in top 2% of PvP leaderboards. Also, even rarer crafting components could be added to these rewards, which only the best crafters could use to craft special gear (equal/stronger than Tier 4).
And if they introduce new Tiers, the previous ones could become easier to get (e.g. purchasable by tokens or gold, craftable, or by having content become easier).
tnliverpool wrote: »
Yeah, I agree that gear should come from variety of content.
How it could work in ESO:
E.g.
- You get Tier 1 from crafting basic gear
- You get Tier 2 (3-4% stronger) from collecting rare crafting materials at Craglorn dungeons/PvP
- You get Tier 3 (4-5% stronger) from AA/Hel Ra, VR Dungeons, or by being even better at PvP
- You get Tier 4 (6-7% stronger) from SO, or by being in top 2% of PvP leaderboards. Also, even rarer crafting components could be added to these rewards, which only the best crafters could use to craft special gear (equal/stronger than Tier 4).
And if they introduce new Tiers, the previous ones could become easier to get (e.g. purchasable by tokens or gold, craftable, or by having content become easier).
This would be a really cool thing if they implemented it. Perhaps with 1.7? and the removal of VR we will see something like this in terms of gear progression.
And being a casual player does equate to a non-paying player. I consider myself "casual" but I am keeping my sub after B2P. I know many other "casuals" that are as well. I dare say that the number of "casuals" that will maintain a subscription will exceed the TOTAL number of "hardcore" players.
Man I really hate those two terms. They are just ugly ugly terms.