You seem fixated on the numbers, you never once have addressed the real issue .. is your character less able to go through content it can on live or not. I've yet to see you talk about that, instead you seem to be on an endless rant against numbers!Getting over the gear nerf is tough for me.
All this crying. If you don't like the game stop playing, I simply don't understand why you waste so much time and effort coming to a forum and making posts about things that you have been empirically proven don't matter to the developers.
Things change, deal with it or move on.
Further more, how can you expect me to take you seriously when you compare playing a video game to how much 'work' you have put into it.
This is entertainment, if you look at this as work then you need to find something you find fun, cause why would you ever PLAY A GAME and think of it as an obligation?
Alphashado wrote: »sabresandiego_ESO wrote: »They did not nerf endgame sets. They had to rebalance crit % because they changed how impen works, and a few other things regarding crit. If you notice, you are getting more than 10x the value of some stats, particularly spell power. The sets are not nerfed at all. They simply rebalanced the value of crit %. They also rebalanced what piece of the pie of your overall character is contributed to from sets, and from enchants, etc. Enchants will not be 10x the amount, this is because of rebalancing. There is no nerfing going on. They simply rebalanced the places you get different stats from.
It doesnt take a rocket scientist to understand this. Please think more deeply and stop with these complaints! Nobody is nerfed.
This is so refreshing. The mass hysteria around perceived nerfs in 1.6 is astounding. For everything that was nerfed, something else was jacked up to compensate. This includes gear, stats, skills, monster health/resistances etc. It's just a rebalance. Is it perfect? Probably not. It will likely require adjustments.
Stop the stampede. Take a deep breath.
I've done a comparison of basic stats and basic armour in this post, which shows what seems to be the rescaling situation.I've not worked out the scaling on some top sets but they could have scaled in a similar manner.Here are the summary sheets, which are also in original thread.TLDR- My calculations on a lv 3 character, on stats that affect all players. I'm not a mathematician so might not be 100%!This is only how the ratio seems to have scaled to me.LonePirate wrote: »There are certainly problems with gear stats in 1.6; but even if/when gear is fixed, your character is still going to be remarkably weaker for a very long time due to all of the rescaling that has happened.
atleast some people have their eyes open ^^ not to mention that everyone starts off with a base crit value of 10% now so they have actaully gained 6% plus there is another 12% crit to be unlocked in the champ system but mind you most people complaining here have probbly not even been on the pts and are only going by what other people have said and we know how that goes...Frenkthevile wrote: »I don't think this is any kind of blanket nerf. And to be honest, I think you're theorycrafting a bit too much into these changes without considering all numbers.
You have to remember that they didn't raise all stats by a fixed factor of 10 either.
Let's take attributes as a direct example. Some other threads already did the math and the result has been something like this:
- Health is upscaled by a factor of about 8. This means before you might have gotten 125 health from something. Post-patch this should be 1,000 (rather than 1,250).
- Stamina and Magicka both scale by a factor of about 11 or 12, which means you'll see something that might seem like costs of abilities increased as well, e.g. something used to cost 200 Magicka, which will now appear as 2,200 Magicka (rather than 2,000 Magicka).
The before/after of that Hunding's set item is some nice example for this:
Look at the 3 items bonus. It's approximately factor 10. That's fine. Same for the 5 items bonus.
The armor factor isn't factor 10, but that's acceptable as well, since they already said they'd rebalance the armor values of light and medium armor.
The enchantment took a hit, I agree, but I guess this has to happen considering the fact that soft caps are gone. So it's now easier to stack attributes, add champion bonuses as well (which they said you'd need for min/maxing), and I don't think you're looking at some significant difference assuming you dedicate into this stat.
Both critical hit chances reduced is fine as well (at least in this case), since you now have a higher base hit chance, too.
Here's another example: They can't just push the weapon/spell damage buffs by factor 10 since soft caps are gone. Again, I don't see any nerf there.
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However, I have to agree, that the 1 % critical bonuses on some of the sets feel odd, and considering lower tier sets have better bonuses, this most likely means there's something off with them. Just /bug them and see what/if they change.
spell damage bonus is 20X insted of 10X on Soulshine items, so...
keni_harringtonb16_ESO wrote: »atleast some people have their eyes open ^^ not to mention that everyone starts off with a base crit value of 10% now so they have actaully gained 6% plus there is another 12% crit to be unlocked in the champ system but mind you most people complaining here have probbly not even been on the pts and are only going by what other people have said and we know how that goes...
The guys who played the game the longest and the hardest, and paid every month, get hosed. The guys who subscribed for a month, then quit and are now coming back F2P and are level 50 love it. Tells you everything you need to know about where this company's head is at . . . .
keni_harringtonb16_ESO wrote: »atleast some people have their eyes open ^^ not to mention that everyone starts off with a base crit value of 10% now so they have actaully gained 6% plus there is another 12% crit to be unlocked in the champ system but mind you most people complaining here have probbly not even been on the pts and are only going by what other people have said and we know how that goes...Frenkthevile wrote: »I don't think this is any kind of blanket nerf. And to be honest, I think you're theorycrafting a bit too much into these changes without considering all numbers.
You have to remember that they didn't raise all stats by a fixed factor of 10 either.
Let's take attributes as a direct example. Some other threads already did the math and the result has been something like this:
- Health is upscaled by a factor of about 8. This means before you might have gotten 125 health from something. Post-patch this should be 1,000 (rather than 1,250).
- Stamina and Magicka both scale by a factor of about 11 or 12, which means you'll see something that might seem like costs of abilities increased as well, e.g. something used to cost 200 Magicka, which will now appear as 2,200 Magicka (rather than 2,000 Magicka).
The before/after of that Hunding's set item is some nice example for this:
Look at the 3 items bonus. It's approximately factor 10. That's fine. Same for the 5 items bonus.
The armor factor isn't factor 10, but that's acceptable as well, since they already said they'd rebalance the armor values of light and medium armor.
The enchantment took a hit, I agree, but I guess this has to happen considering the fact that soft caps are gone. So it's now easier to stack attributes, add champion bonuses as well (which they said you'd need for min/maxing), and I don't think you're looking at some significant difference assuming you dedicate into this stat.
Both critical hit chances reduced is fine as well (at least in this case), since you now have a higher base hit chance, too.
Here's another example: They can't just push the weapon/spell damage buffs by factor 10 since soft caps are gone. Again, I don't see any nerf there.
---
However, I have to agree, that the 1 % critical bonuses on some of the sets feel odd, and considering lower tier sets have better bonuses, this most likely means there's something off with them. Just /bug them and see what/if they change.
spell damage bonus is 20X insted of 10X on Soulshine items, so...
All this crying. If you don't like the game stop playing, I simply don't understand why you waste so much time and effort coming to a forum and making posts about things that you have been empirically proven don't matter to the developers.
Things change, deal with it or move on.
Further more, how can you expect me to take you seriously when you compare playing a video game to how much 'work' you have put into it.
This is entertainment, if you look at this as work then you need to find something you find fun, cause why would you ever PLAY A GAME and think of it as an obligation?
Why would anyone go get 1% or 2% crit chance when they could go with a set that gives you heaps of outright spell or weapon damage instead?
f047ys3v3n wrote: »My apologies for the length of this diatribe. It is my last and I'm going out with a bang. Feel free to just look at the pictures of the new gear and draw your own conclusions.
You seem fixated on the numbers, you never once have addressed the real issue .. is your character less able to go through content it can on live or not. I've yet to see you talk about that, instead you seem to be on an endless rant against numbers!Getting over the gear nerf is tough for me.
It's not about that. If you play a game for progression, and they take away progression from the game, that's bad regardless of whether you can complete content or not.. as you don't have a reason to play anymore.
We can all pretend we run SO over and over again because it looks pretty, but in all honesty, without anything resembling a reward at the end.. I don't think that you'd see many people doing it.
Well it's pretty hard to read as you posted it, if that's what you're asking, not sure why you felt the need to bold and SHOUT, it doesn't make your suggestion any ore useful.Suggestion : GET THE CRAZY RNG OUT // MAKE GEAR SELLABLE (BoP is ridiculous) // MAKE IT WITH GOOD SKINS // GET NEW LORE WRITERS FOR YOUR TRIALS AND GIVE US EPIC ES FIGHTS !
How is that difficult
The guys who played the game the longest and the hardest, and paid every month, get hosed. The guys who subscribed for a month, then quit and are now coming back F2P and are level 50 love it. Tells you everything you need to know about where this company's head is at . . . .
Alphashado wrote: »The guys who played the game the longest and the hardest, and paid every month, get hosed. The guys who subscribed for a month, then quit and are now coming back F2P and are level 50 love it. Tells you everything you need to know about where this company's head is at . . . .
I'm confused. Many of the same people suggesting that ZoS is hosing Vet players in favor of new players... are also saying that the CS sucks because it will create too large of a disparity between new players and old players. How can it be favoring new players and screwing new players all at the same time?
Alphashado wrote: »The guys who played the game the longest and the hardest, and paid every month, get hosed. The guys who subscribed for a month, then quit and are now coming back F2P and are level 50 love it. Tells you everything you need to know about where this company's head is at . . . .
I'm confused. Many of the same people suggesting that ZoS is hosing Vet players in favor of new players... are also saying that the CS sucks because it will create too large of a disparity between new players and old players. How can it be favoring new players and screwing new players all at the same time?
Because it favors new players by making it a new shiny and hurts them because they wont ever possibly be able to catch up to vet players...which they could have done with the vr system. its a broken system.
Alphashado wrote: »Alphashado wrote: »The guys who played the game the longest and the hardest, and paid every month, get hosed. The guys who subscribed for a month, then quit and are now coming back F2P and are level 50 love it. Tells you everything you need to know about where this company's head is at . . . .
I'm confused. Many of the same people suggesting that ZoS is hosing Vet players in favor of new players... are also saying that the CS sucks because it will create too large of a disparity between new players and old players. How can it be favoring new players and screwing new players all at the same time?
Because it favors new players by making it a new shiny and hurts them because they wont ever possibly be able to catch up to vet players...which they could have done with the vr system. its a broken system.
lmao! OK. So if it's screwing new players, then wouldn't that be favoring old players by default?
Your hatred has made you blind.