Well, it's fun for some people to do this
whenever they get a chance. That's really it.
The most upsetting part is sometimes I observe they have more fun melting down than playing the game for the past 9 months.
Seriously, everyone who is freaking out, do you all disregard the value of time spent in the game and just focus on how much money you had spent on it instead? I had fun, still am having fun, so I choose to embrace the changes. When it stops being fun, well there's other things I can use my more valuable time for.
Conspiracy theories are about whether it was planed or not, but advertised promises were broken. Please do not belittle the issue, people should be pissed about that.Conspiracy theories aside, I'm going to focus on a few things:
- Exclusive gear will be lootable in DLCs. Think of DLC's as expansions in older MMO's. That was P2W too. WoW still works that way.
- Thieves guild and Darkbrotherhood skill lines and content will be DLC. I completely agree on this one. Skill lines should NEVER be a DLC exclusive.
- Susbcription have boosts and they consider adding AP boosts too. Boosts are borderline, but not P2W, it's P2 go fast.
- They said in the livestream that anything making you gain time is fair game. Not sure if it is fair or not, but it's not the main concern of most of us. Anyway, time-gaining boosts should be sub only, otherwise it compromises the option they should make attractive to everyone
- They said in a reddit AMA that DLC content slowed down the dev of the game. They also said they'd focus more on content, they're slowing down changes in gameplay
Now, just a little heads-up. Console is always being seen as the reason this is all happening, it's bad, it's evil, blabla. But it might be that little thing most people is forgetting when comparing ESO model to other B2P/F2P models. This is a first, so all previous experience is different.
The consumer target in consoles have different tendencies to PC/Mac gamers, specially DLC-wise. So you might think that saying "no, no, no, no, this time, it's gonna be different" is insane...but the thing is, this time, it's not the same ****ing thing, as Vaas would say.
Conspiracy theories are about whether it was planed or not, but advertised promises were broken. Please do not belittle the issue, people should be pissed about that.
In the end, if with equal skill and efforts, you are stronger than another player because you spent money, then it is p2w.
I noted that too, and forgot to mention it.
This is another argument against the change. The game has been dry of content for a few months and some of that needed content has been held back to become DLC.
The next steps is going to be reducing the box price then going full on f2p and cash in on all the even smaller fishes that would buy a few DLCs but not the full box price
Whatever model fails on PC will fail on consoles too. The players are the same, and cash shops will have the same destructive effects.
frosth.darkomenb16_ESO wrote: »
In the end, if with equal skill and efforts, you are stronger than another player because you spent money, then it is p2w.
A lot of thing hinge on their definition of what is "convenience".
If it is getting top tier-1 gear, that is p2w
If their definition is time gaining boosts, that is also p2w.
If it is barber shop, name changes,extra character slots, then that's fine.
Focusing equally on systems and content is improving the game, droping either one of them is to stop improving the game.Now, just a little heads-up. Console is always being seen as the reason this is all happening, it's bad, it's evil, blabla. But it might be that little thing most people is forgetting when comparing ESO model to other B2P/F2P models. This is a first, so all previous experience is different.
The consumer target in consoles have different tendencies to PC/Mac gamers, specially DLC-wise. So you might think that saying "no, no, no, no, this time, it's gonna be different" is insane...but the thing is, this time, it's not the same ****ing thing, as Vaas would say.
I get your point there, but before addressing it, I'd like to add something: I do not think that consoles were the primary reason behind the move.
Someone else put it greatly in another thread (stupid like a fox): The motivation is to cast a thinner net to catch smaller fishes now that all the larger one already paid up. It's a small term focused strategy to maximise box sales and revenue over a shorter time period. The next steps is going to be reducing the box price then going full on f2p and cash in on all the even smaller fishes that would buy a few DLCs but not the full box price.
It's just a way for the investors to get a faster ROI and then go on to other adventures. It ruins the game's potential future as a cash cow, but they'll be happy in the now. yay for recession causing logics.
That said, I do see how this situation is unique.
Many MMOs have attempted to go on consoles, and all gave up for technical reasons. ESO is as far as I know the first one to concretise this.
However, I do not think that console players that would be interested in an MMO behave differently than PC players.
There is an MMO player archetype, and consoles/PC is just a prefered means of consuming the same type of product.
Console players have no issues paying a subscription fee for Final Fantasy, and they would not have had issues paying for ESO.
Whatever model fails on PC will fail on consoles too. The players are the same, and cash shops will have the same destructive effects.
On another note that makes the above even truer, the b2p switch is changing the way the game is targeted. It stoped being addressed at MMO players and is now aiming at solo games players.
Solo games players have certain habits with DLCs and season pass, regardless of platforms, but they are also a notoriously fickle crowd compared to MMO aficionados.
By switching target from MMO players to those gamers, they are puting their livelihood in the hands of a kind of gamer that will drop the game when the next shiny thing will be out. A kind of gamer not ready to spend monthly on a game.
Again, this is very shortsighted. It will certainly yield a lot of short term cash in box sales and early DLC sales, but once market penetration is full, revenue will drop. And I do not think that it will last more than a year. ESO's potential market is not large enough and they've shown an inability to put out content fast enough to keep the DLC coming with both high frequency and high quality.
In short, they sacrificed a loyal player base and yearly revenue for an unreliable short term bet.
And to finish, while this is a rebranding and a relaunch, and despite the fact that the game will get re-reviewed by console press, ESO still has a very bad reputation due to its time on the PC. This is an uphill battle and for such a huge change for a game, I've never seen such an impressive collective "meh" on the web.
Nobody cares about ESO's change as it is "yet another game failing ,who cares?".
The only people that do care are TES fans that didn't want to pay a sub and wanted to try out the game. But this is no Skyrim, it's not a solo experience and it has too many MMO aspect to please that crowd, it won't have that much success and word of mouth will probably get worse as those people won't enjoy what ESO has to offer. They will most likely not buy any DLCs.
Again, thank you for an articulated and well thought out answer. I'm sorry I tend to go wall of text, and I'm grateful when people make the effort to read properly and discuss things with me.
thomas.k.grayb14_ESO wrote: »Let me help some:
They are selling soulgems in the cash shop. Wait, how is that a bad thing? Soulgems are to come by... for now. Soul gems will disappear from loot tables and merchants after a while and only be available from the cash shop so if you want them better have some crowns.
The xp boost you get from having a sub? They are most likely gonna have a crown pot for that and all the other bonuses you think you have.
The thing about a cash shop is that they have to make money from it, meaning it has to have items in it that people want to buy. If it is just as easy to come by these items in-game then no one would use the cash shop, meaning no new revenue.
They will start with cosmetic and low convenience first and when that doesn't provide acceptable cash flow better items will be added. These items will keep getting better and better to keep the cash coming in.
More resources will be focused on cash shop items instead of actual content because a stagnant cash shop means less money.
ZoS or whoever is pulling their strings has already played their cards and shown than money > customer satisfaction.
tldr: the age of the CC warriors is soon to be upon us.
got all the from your crystall ball?
thomas.k.grayb14_ESO wrote: »Let me help some:
They are selling soulgems in the cash shop. Wait, how is that a bad thing? Soulgems are to come by... for now. Soul gems will disappear from loot tables and merchants after a while and only be available from the cash shop so if you want them better have some crowns.
The xp boost you get from having a sub? They are most likely gonna have a crown pot for that and all the other bonuses you think you have.
The thing about a cash shop is that they have to make money from it, meaning it has to have items in it that people want to buy. If it is just as easy to come by these items in-game then no one would use the cash shop, meaning no new revenue.
They will start with cosmetic and low convenience first and when that doesn't provide acceptable cash flow better items will be added. These items will keep getting better and better to keep the cash coming in.
More resources will be focused on cash shop items instead of actual content because a stagnant cash shop means less money.
ZoS or whoever is pulling their strings has already played their cards and shown than money > customer satisfaction.
tldr: the age of the CC warriors is soon to be upon us.
got all the from your crystall ball?
Its called knowledge of a business and business structure if someone of you weren't giant fanboys you would get it. Thats exactly how it happens. Its pretty obvious to most.
In the end, if with equal skill and efforts, you are stronger than another player because you spent money, then it is p2w.
Let's agree to disagree there, that's exactly why I called it a borderline. I see your point, but in my opinion, P2W is when you can't get somewhere without paying. That's what really destroys a game.
The game was no where near failing
B2P is really F2P.
F2P really means you have to buy stuff to get anywhere further in the game, once the first lot of "DLC" comes out then people will either buy it or drop the game.
And boosters, subscription bonus or any time saving you can purchase are bought power. For each effort you do, you gain 10% more. For some stuff, for 0 effort, you'll gain things under the cover of "gaining time".
But invested time and skills are what determine the power of a character in a "normal" situation.
If you pay and your friend doesn't, and you guys play just as much, you will forever be stronger than him and the power gab will become wider and wider as time passes. You'll have better gear, some unique abilities, more money and more champion points.
You have bought power, you paid to win.
The issue is that this content will most likely decrease in quality to increase frequency and mechanics will stagnate or regress in order to support cash shop sales.
stewhead2ub17_ESO wrote: »I really don't understand all the moaning and blustering. I plan on continuing to sub. I will be no worse off after the transition (actually I'll be a little better with the rewards). Contrary to what many confused individuals think, the game is not going ftp, though that wouldn't affect me either. I pay for what I enjoy. If it's not fun anymore than I move on. Good luck all
Agree with everything you've said.
Also players don't understand a few others things:
- ESO is not going F2P
- ESO wont be a 100% B2P either. It will be a hybrid P2P/B2P.
- Someone correct me if I'm wrong, but this hybrid model is the first in the MMO industry.
- Base game + 6 updates = B2P
- Update 7 and on = P2P
- Cash Shop won't be P2W
- Subbed people will be getting everything from the Cash Shop for "free" eventually anyway -> via crowns (if you'll play long enough).
The only things which is changing for subscribers is getting the vanity stuff for staying subbed (you know like for free).
It's true Zos did say that their cash shop would not be pay to win And they also said They had no plans of ever going by to play or free to play.
Oh wait they lied about the second one So I'm guessing the cash office going to go pay to win too.
Just tell me you had some fun before the honeymoon was over. I'm sure they'd pony up half the house but we're all still homeless@Dave2836
Facts are, ZOS has stated from inception that this game would be delivered to console. That delivery will now be exactly one full year behind what was initially marketed for many, many months in all their promos for the game.
There is no way they have not known all along that console players already pay a fee. That there were multiple public statements about why there WOULD BE a subscription and no other model being acceptable for their development goals is not something you can rationalize away now.
Speaking for myself alone (I do not pretend to know why others are upset about this change), such an anouncement speaks to the reliability and credibility of the company which I handed over my money to for a time - because I can tell you right now, if this game HAD been B2P from the get go, TES be hanged, I would never had bought the game.
Just tell me you had some fun before the honeymoon was over. I'm sure they'd pony up half the house but we're all still homeless@Dave2836
Facts are, ZOS has stated from inception that this game would be delivered to console. That delivery will now be exactly one full year behind what was initially marketed for many, many months in all their promos for the game.
There is no way they have not known all along that console players already pay a fee. That there were multiple public statements about why there WOULD BE a subscription and no other model being acceptable for their development goals is not something you can rationalize away now.
Speaking for myself alone (I do not pretend to know why others are upset about this change), such an anouncement speaks to the reliability and credibility of the company which I handed over my money to for a time - because I can tell you right now, if this game HAD been B2P from the get go, TES be hanged, I would never had bought the game.
stewhead2ub17_ESO wrote: »@Frosth time for you to get a new hobby. You seem too wrapped up in this one. Ok well I think it's time for everyone to move on to the next topic. For those of you staying: enjoy the game. For those of you going: see ya. *turns off the light switch*
@ frosth.darkomenb16_ESO , you are still assuming, speculating, guessing. this move will ruin this game..there are zero items in the "crown shop" that will make this game P2W..having "convenience items" is far from P2W imo. why dont we have a "wait and see' approach before we scream from the tops of buildings that the sky is falling?