You people talk as though they won't make at least $50 - $100 million in profits from console sales. All this speculation on what they will need to make money and keep the game running is ridiculous.
.You are forgetting the key element of consoles. Yes, currently they make $180 a year per person, but in reality there are likely only 300k subs by now. That is $54M a year.
By going B2P they really open up the console market. 11M+ played skyrim, I find it hard to believe none of them will try ESO. Lets say just 2M buy and stick with the game. At $50 a box that is $100M initial sales. Almost double an entire year of current rate.
Lets assume PC numbers go to 500k due to no more sub and assume no one subs.
Total population 2.5M. Lets say 3 DLC a year (a more seensible rate than last year which was too fast). Lets sell them at just $15 each.
$25M per DLC. $117M a year.
That is already over twice the amount more a year with new model and assumes a cheap DLC and very small % of console skyrim players.
That is before you even consider the cash shop which at this point only needs to sell fluff as it is not the primary money maker.
In summary, whether or not B2P ruins the game is all down to console success.
Skyrim was sold to:
~18mil players on Consoles
~3mil players on PC
BlueIllyrian wrote: »You people talk as though they won't make at least $50 - $100 million in profits from console sales. All this speculation on what they will need to make money and keep the game running is ridiculous.
$50 - $100 mil?
Maybe in Mr. Firor's wet dream he'll get 1 million console players, portion of which (say 25%) would stay and pay.
If market was there and significant, I suspect EA or Blizzard or some other developer would already swoop in.
You are forgetting the key element of consoles. Yes, currently they make $180 a year per person, but in reality there are likely only 300k subs by now. That is $54M a year.
By going B2P they really open up the console market. 11M+ played skyrim, I find it hard to believe none of them will try ESO. Lets say just 2M buy and stick with the game. At $50 a box that is $100M initial sales. Almost double an entire year of current rate.
Lets assume PC numbers go to 500k due to no more sub and assume no one subs.
Total population 2.5M. Lets say 3 DLC a year (a more seensible rate than last year which was too fast). Lets sell them at just $15 each.
$25M per DLC. $117M a year.
That is already over twice the amount more a year with new model and assumes a cheap DLC and very small % of console skyrim players.
That is before you even consider the cash shop which at this point only needs to sell fluff as it is not the primary money maker.
In summary, whether or not B2P ruins the game is all down to console success.
frosth.darkomenb16_ESO wrote: »The franchise is strong, but the game has bad reputation and console players that already own Skyrim do not need a second version of it.
BlueIllyrian wrote: »You people talk as though they won't make at least $50 - $100 million in profits from console sales. All this speculation on what they will need to make money and keep the game running is ridiculous.
$50 - $100 mil?
Maybe in Mr. Firor's wet dream he'll get 1 million console players, portion of which (say 25%) would stay and pay.
If market was there and significant, I suspect EA or Blizzard or some other developer would already swoop in.
http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
Take a look at how many copies of Skyrim sold, and what the percentage was from consoles. You underestimate this franchise.
grimjim398 wrote: »stewhead2ub17_ESO wrote: »I really don't understand all the moaning and blustering. I plan on continuing to sub. I will be no worse off after the transition (actually I'll be a little better with the rewards). Contrary to what many confused individuals think, the game is not going ftp, though that wouldn't affect me either. I pay for what I enjoy. If it's not fun anymore than I move on. Good luck all
What you really mean is you don't agree that people should be upset about it because they should only be upset about things when you are upset about them, too. I also pay for what I enjoy and I am moving on, as soon as my subscription expires in 12 more days and after I delete the rest of my characters. Good luck to you, too. Try to avoid the dim side of the Force.
grimjim398 wrote: »stewhead2ub17_ESO wrote: »I really don't understand all the moaning and blustering. I plan on continuing to sub. I will be no worse off after the transition (actually I'll be a little better with the rewards). Contrary to what many confused individuals think, the game is not going ftp, though that wouldn't affect me either. I pay for what I enjoy. If it's not fun anymore than I move on. Good luck all
What you really mean is you don't agree that people should be upset about it because they should only be upset about things when you are upset about them, too. I also pay for what I enjoy and I am moving on, as soon as my subscription expires in 12 more days and after I delete the rest of my characters. Good luck to you, too. Try to avoid the dim side of the Force.
Khivas_Carrick wrote: »Seriously still think this game will be fine.
So here's my conclusion:
1) The frequency of new DLC content will determine whether it is viable to continue a subscription. I'm currently spending $180 a year to play ESO so if the cost per year in buying DLC content is less the $180, then it makes no sense to continue a subscription. Do the math!
2) I doubt that the developers could create more than one DLC every three months. If I am right then that's four DLC's per year. This would mean ZOS would have to charge above $45 dollars per DLC content to make it worthwhile to keep a subscription. That's close to the $60 box price of the game. If the DLC content sells for $15 to $20 as some have suggested than they will start losing subscription IMO.
3) So when ZOS starts to lose subscriptions, they will need to sell items in the cash shop, that every player wants that is B2W items, to make money in between the DLC releases.
You people still don't get it, do you?
At initial release the system seems fair and not p2w. But wait 6-12 months, after most box sales and when they notice that revenue is not high enough? They will slowly start adding more and more p2w items.
In the last months you should of noticed that zos was never honest with us, B2P was in the planning for AT LEAST 3 months. Maybe even since release. They clearly lied to us multiple times. So why trust them on the Cashshop? They will tell you now, it won't be p2w so they can milk you until it changes.
The next point is, that content will come a lot slower. Why do you think 1.6 was so late? Because of the new model and the development for REAL content will continue to slow down, because of the focus on the cashshop.
I just hope most players will not buy EXTRA crowns. Just stay subscribed, spend your crowns and be done with the casshop. If people start dumping money into the cashshop they will start adding more and more bs.
People where saying the same thing for lots of game like STO and it's still there after 4 years. Neverwinter is still there and expanding to the x-box...
In fact when UO came out people say the game would be dead in a few month.... That was 17 years ago.
I agree with the OP. Game stays the same after the change. If you stay subbed the only difference is you GET stuff that non-subbers don't get.
The only thing I see veterans being upset about is the 100 crowns per month for the last year or so. Sure, its a bit underwhelming. Theres still time for Zeni to adjust it a bit, but still, its not the end of the world.
Everyone needs to relax. Same game, same fun, new additions, more rewards for subs. People should be cheering not crying.
Because no matter if we continue to sub or not, game will be developed with different goals from that point onwards.
Other games have shown that developing things to sell is always more important than giving players a good game. Even bug fixes are going to take even longer.. Not to mention visual bugs that most likely will now never be fixed
The key is this.
If I've been playing since release, and continue playing, will it be impossible for me to buy everything I want without paying more?
i.e. Lets say between launch and 6 months later I get a total of 10,000 crowns.
And lets say a guar mount is 8000 crowns...and a cool costume I'd like to have is 15,000 crowns.
so, in order to acquire items I want, I can't farm, I can quest, I can't just play a lot...I have to PAY MORE MONEY.
so after playing for a year and a half, paying $330, I can't acquire items I want, without paying more money.
If that is the case, then I will be very disappointed. BUT if my crowns, as a lifetime player, are enough to buy 2-3 new mounts, 2-3 new costumes...maybe some gems, I'll be happy.
grimjim398 wrote: »When CCP even hinted by its actions that it was adding a cash shop to EVE Online, the player base basically rioted in the game, dropped subs, and stopped the process dead in its tracks. There was actually no real evidence that the game was heading in a pay-to-win direction but the player base did not trust the developers and did not hesitate to make its will known, and they brought CCP to its knees in no uncertain terms. If that company can make that game with its relatively small player base viable for ten years using a subscription model, then ESO could certainly have held out longer than 10 months. The ESO developers spoke very passionately about the freedom that the subscription model would give them to develop a premium product. Nothing but hypocrisy in those statements, as it turns out.
The ESO player base is just rolling over for this, and saying things like, well, this is okay, this isn't THAT much of a change, we'll be okay with the cash shop, it doesn't really matter that the developers did a 180-degree turn; they were lying in the past about the subscription model but now they're telling the truth about the crown shop and it really will be just cosmetic items. This is not a passionate player base and this group will never be able to sustain this game in any form other than the one that is most profitable for the accountants and their ilk. The bottom line is that these developers never really had a vision for a first-rate game to begin with; if they had, they wouldn't abandon it now. Matt Firor is on record years ago as saying that all that can be done with an MMO has already been done, which meant from the outset that this game was just going to be a rehash of old tropes and ideas, and that's exactly what it is. The only thing unique about this game was the subscription model and the talk that the game would not compromise about that but would build itself steadily into a premium game, and now that's gone.
The developers don't intend to have the console market save this game; they don't have any vision of the game to start with. It's the community that makes the game anyway, as EVE and WoW have proven over and over again. This is nothing but a dive for dollars. Even if the game survives it won't be worth playing once the no-subscription crowd gets hold of it. The reason they don't want to pay a subscription is that they don't want to commit to anything but what's fun for them this week, and next week they'll be off to something else. That's their right and their choice. But that's not what I came here for and I'm not waiting around to see the waves of stupid that are about to roll over this game.
grimjim398 wrote: »When CCP even hinted by its actions that it was adding a cash shop to EVE Online, the player base basically rioted in the game, dropped subs, and stopped the process dead in its tracks. There was actually no real evidence that the game was heading in a pay-to-win direction but the player base did not trust the developers and did not hesitate to make its will known, and they brought CCP to its knees in no uncertain terms. If that company can make that game with its relatively small player base viable for ten years using a subscription model, then ESO could certainly have held out longer than 10 months. The ESO developers spoke very passionately about the freedom that the subscription model would give them to develop a premium product. Nothing but hypocrisy in those statements, as it turns out.
The ESO player base is just rolling over for this, and saying things like, well, this is okay, this isn't THAT much of a change, we'll be okay with the cash shop, it doesn't really matter that the developers did a 180-degree turn; they were lying in the past about the subscription model but now they're telling the truth about the crown shop and it really will be just cosmetic items. This is not a passionate player base and this group will never be able to sustain this game in any form other than the one that is most profitable for the accountants and their ilk. The bottom line is that these developers never really had a vision for a first-rate game to begin with; if they had, they wouldn't abandon it now. Matt Firor is on record years ago as saying that all that can be done with an MMO has already been done, which meant from the outset that this game was just going to be a rehash of old tropes and ideas, and that's exactly what it is. The only thing unique about this game was the subscription model and the talk that the game would not compromise about that but would build itself steadily into a premium game, and now that's gone.
The developers don't intend to have the console market save this game; they don't have any vision of the game to start with. It's the community that makes the game anyway, as EVE and WoW have proven over and over again. This is nothing but a dive for dollars. Even if the game survives it won't be worth playing once the no-subscription crowd gets hold of it. The reason they don't want to pay a subscription is that they don't want to commit to anything but what's fun for them this week, and next week they'll be off to something else. That's their right and their choice. But that's not what I came here for and I'm not waiting around to see the waves of stupid that are about to roll over this game.
grimjim398 wrote: »When CCP even hinted by its actions that it was adding a cash shop to EVE Online, the player base basically rioted in the game, dropped subs, and stopped the process dead in its tracks. There was actually no real evidence that the game was heading in a pay-to-win direction but the player base did not trust the developers and did not hesitate to make its will known, and they brought CCP to its knees in no uncertain terms. If that company can make that game with its relatively small player base viable for ten years using a subscription model, then ESO could certainly have held out longer than 10 months. The ESO developers spoke very passionately about the freedom that the subscription model would give them to develop a premium product. Nothing but hypocrisy in those statements, as it turns out.
The ESO player base is just rolling over for this, and saying things like, well, this is okay, this isn't THAT much of a change, we'll be okay with the cash shop, it doesn't really matter that the developers did a 180-degree turn; they were lying in the past about the subscription model but now they're telling the truth about the crown shop and it really will be just cosmetic items. This is not a passionate player base and this group will never be able to sustain this game in any form other than the one that is most profitable for the accountants and their ilk. The bottom line is that these developers never really had a vision for a first-rate game to begin with; if they had, they wouldn't abandon it now. Matt Firor is on record years ago as saying that all that can be done with an MMO has already been done, which meant from the outset that this game was just going to be a rehash of old tropes and ideas, and that's exactly what it is. The only thing unique about this game was the subscription model and the talk that the game would not compromise about that but would build itself steadily into a premium game, and now that's gone.
The developers don't intend to have the console market save this game; they don't have any vision of the game to start with. It's the community that makes the game anyway, as EVE and WoW have proven over and over again. This is nothing but a dive for dollars. Even if the game survives it won't be worth playing once the no-subscription crowd gets hold of it. The reason they don't want to pay a subscription is that they don't want to commit to anything but what's fun for them this week, and next week they'll be off to something else. That's their right and their choice. But that's not what I came here for and I'm not waiting around to see the waves of stupid that are about to roll over this game.