You asked why some believed they were lied to. They didn't come to knock on my door to personally slap my money across my face but the explanation is simple: because people who spend money expect something of value in return. If you pay for something and you're not satisfied the product and you, then, find out that what you've been paying for will be repackaged for free, you'd be pissed as well.
That's not counting the countless PR that, if you read them now, are completely FALSE... on a 1 year old MMO.
I'm not a doomsayer but I'll side with the devil's advocate on this one:
Worse case scenario is that the money people have been investing in the game has been going into the development of the online store; something that grants ZOS even more money for absolutely no benefit to the current paying customers what-so-ever. How long did it take them to set up this store, I wonder... on a 1 year old MMO.
Where is my money going into?
That is excessively insulting especially considering the wording of the PR.
MornaBaine wrote: »Galathil923 wrote: »Dont blame yourself ,some people do want this B2P model, I personally was happy with the sub model.I have more of a problem being lied to by Zos this whole time. I think things would have went a lot smoother had they been honest with what they were working on.
Why do you assume they lied to you the whole time? Other than the last few months- and I'm assuming that the people that interacted with us were kept to confidentiality- I don't think they explicitly knew. There were several factors- many that those that communicate us probably had little control over.
- Subscription numbers
- Console release
- MS and Sony pressure
- The realities of the Console market
It was a business decision, spurred by current market conditions and platform agreements- and I can't get the whole thought process that it was against any group of people personally.
When I look at all the goodies they've already got cooked up for the cash shop, pets, mounts, costumes...I KNOW in my bones those things were created quite some time ago but held back FOR THE CASH SHOP. The fact that we got not a single scrap of "fluff" for nearly a full year tells me they knew darn well where they were going.
About the game going buy-to-play. It's my fault.
Well, not me alone obviously, but people like me.
I've been a fan of TES since Morrowind and when I first heard about ESO I was excited. Unsure about some aspects of course, but still excited. I signed up for thecommunitye first chance I got and played every one I had access to. And I did like the game. I wouldn't say it's the best game ever, or even the best MMO or TES game but still very enjoyable.
But I found the business model a major stumbling block. I can afford a subscription but for various reasons I'm not willing to pay one. And I told ZOS that, repeatedly. I think it came up in every single piece of feedback I left. I asked repeatedly for a b2p model instead and left at least one essay on why I think it's better.
Now, a year on, I'm getting exactly what I asked for. And again I'm excited and looking forward to finally playing this game. My husband and several of my friends who did buy the game and then unsubbed shortly after are also planning to come back and we've all been badgering everyone else we think might be interested to join in too.
But at the same time I feel guilty, because me and my friends getting the business model we want comes at the cost of many of you not getting the one you wanted, and had and were happy with. When I heard the news I came straight here to see how the existing fan base was taking it, and the reaction was pretty much what I'd expected. It definitely curbed my own enthusiasm to see so many hurt, angry, disappointed people (regardless of how justified you, or I or anyone else might think those reactions are).
And also because I share many of the same concerns about the introduction of a cash shop being, either overtly or gradually over time, the introduction of pay-to-win (a big part of the reason I advocated b2p over f2p is I think that makes it less likely) and I wanted to see what details had been given so far and what the likely impact would be.
As it is I'm still cautiously optimistic and I look forward to playing with my friends and those of you who are sticking around. I've heard many good things about this community and seen it myself on this forum (no, really), although I hope you'll forgive the influx of noob questions in chat.
But even so, I'm sorry.
alainjbrennanb16_ESO wrote: »About the game going buy-to-play. It's my fault.
Well, not me alone obviously, but people like me.
I've been a fan of TES since Morrowind and when I first heard about ESO I was excited. Unsure about some aspects of course, but still excited. I signed up for thecommunitye first chance I got and played every one I had access to. And I did like the game. I wouldn't say it's the best game ever, or even the best MMO or TES game but still very enjoyable.
But I found the business model a major stumbling block. I can afford a subscription but for various reasons I'm not willing to pay one. And I told ZOS that, repeatedly. I think it came up in every single piece of feedback I left. I asked repeatedly for a b2p model instead and left at least one essay on why I think it's better.
Now, a year on, I'm getting exactly what I asked for. And again I'm excited and looking forward to finally playing this game. My husband and several of my friends who did buy the game and then unsubbed shortly after are also planning to come back and we've all been badgering everyone else we think might be interested to join in too.
But at the same time I feel guilty, because me and my friends getting the business model we want comes at the cost of many of you not getting the one you wanted, and had and were happy with. When I heard the news I came straight here to see how the existing fan base was taking it, and the reaction was pretty much what I'd expected. It definitely curbed my own enthusiasm to see so many hurt, angry, disappointed people (regardless of how justified you, or I or anyone else might think those reactions are).
And also because I share many of the same concerns about the introduction of a cash shop being, either overtly or gradually over time, the introduction of pay-to-win (a big part of the reason I advocated b2p over f2p is I think that makes it less likely) and I wanted to see what details had been given so far and what the likely impact would be.
As it is I'm still cautiously optimistic and I look forward to playing with my friends and those of you who are sticking around. I've heard many good things about this community and seen it myself on this forum (no, really), although I hope you'll forgive the influx of noob questions in chat.
But even so, I'm sorry.
It's ok but u and the others who want this will be coming to a dieing game which might not last 6 months. U have what u wanted but not for long. The people who subbed feel lied to and betrayed and will stay for a short while but if it turns into a p2w then they will go and so will the communi
They knew it was a possibility. We saw that when they had the mounts for sale. That doesn't mean it was *the plan*, just that it was *a plan*- mitigation for the negotiations, the sales, or whatever risk there was in releasing an MMO for the PC platforms and consoles. In other words... business decisions.
I_killed_Vivec wrote: »Putting on angry head:
It wasn't meant to be a plan. At least they told us that they'd rather switch off the servers than do it because it was not the way to produce a quality game.
Not only do we know that they lied about that but there are some concerns about how long ago they switched to this new plan, diverting new content we should have had into future DLC they can charge for...
And now putting on the conspiracy theorist's head:
Was it "the" plan all along?
Normally I'd be on the more sane side of the argument, but I've just been watching the final installment of the trailer. One year in the making, ready for the release of TU... it's as if TU is brand new game and ESO never existed!
I prefer not to think about it in such a way, but it really does look as if we have been paying to debug TU...
Having said that, I am excited about 1.6. It's unfortunate that there won't be any new content for a while, but on the plus side I won't have to pay:)
About the game going buy-to-play. It's my fault.
Well, not me alone obviously, but people like me.
I've been a fan of TES since Morrowind and when I first heard about ESO I was excited. Unsure about some aspects of course, but still excited. I signed up for the betas the first chance I got and played every one I had access to. And I did like the game. I wouldn't say it's the best game ever, or even the best MMO or TES game but still very enjoyable.
But I found the business model a major stumbling block. I can afford a subscription but for various reasons I'm not willing to pay one. And I told ZOS that, repeatedly. I think it came up in every single piece of feedback I left. I asked repeatedly for a b2p model instead and left at least one essay on why I think it's better.
Now, a year on, I'm getting exactly what I asked for. And again I'm excited and looking forward to finally playing this game. My husband and several of my friends who did buy the game and then unsubbed shortly after are also planning to come back and we've all been badgering everyone else we think might be interested to join in too.
But at the same time I feel guilty, because me and my friends getting the business model we want comes at the cost of many of you not getting the one you wanted, and had and were happy with. When I heard the news I came straight here to see how the existing fan base was taking it, and the reaction was pretty much what I'd expected. It definitely curbed my own enthusiasm to see so many hurt, angry, disappointed people (regardless of how justified you, or I or anyone else might think those reactions are).
And also because I share many of the same concerns about the introduction of a cash shop being, either overtly or gradually over time, the introduction of pay-to-win (a big part of the reason I advocated b2p over f2p is I think that makes it less likely) and I wanted to see what details had been given so far and what the likely impact would be.
As it is I'm still cautiously optimistic and I look forward to playing with my friends and those of you who are sticking around. I've heard many good things about this community and seen it myself on this forum (no, really), although I hope you'll forgive the influx of noob questions in chat.
But even so, I'm sorry.
jjf42001_ESO wrote: »About the game going buy-to-play. It's my fault.
Well, not me alone obviously, but people like me.
I've been a fan of TES since Morrowind and when I first heard about ESO I was excited. Unsure about some aspects of course, but still excited. I signed up for the betas the first chance I got and played every one I had access to. And I did like the game. I wouldn't say it's the best game ever, or even the best MMO or TES game but still very enjoyable.
But I found the business model a major stumbling block. I can afford a subscription but for various reasons I'm not willing to pay one. And I told ZOS that, repeatedly. I think it came up in every single piece of feedback I left. I asked repeatedly for a b2p model instead and left at least one essay on why I think it's better.
Now, a year on, I'm getting exactly what I asked for. And again I'm excited and looking forward to finally playing this game. My husband and several of my friends who did buy the game and then unsubbed shortly after are also planning to come back and we've all been badgering everyone else we think might be interested to join in too.
But at the same time I feel guilty, because me and my friends getting the business model we want comes at the cost of many of you not getting the one you wanted, and had and were happy with. When I heard the news I came straight here to see how the existing fan base was taking it, and the reaction was pretty much what I'd expected. It definitely curbed my own enthusiasm to see so many hurt, angry, disappointed people (regardless of how justified you, or I or anyone else might think those reactions are).
And also because I share many of the same concerns about the introduction of a cash shop being, either overtly or gradually over time, the introduction of pay-to-win (a big part of the reason I advocated b2p over f2p is I think that makes it less likely) and I wanted to see what details had been given so far and what the likely impact would be.
As it is I'm still cautiously optimistic and I look forward to playing with my friends and those of you who are sticking around. I've heard many good things about this community and seen it myself on this forum (no, really), although I hope you'll forgive the influx of noob questions in chat.
But even so, I'm sorry.
do me a favor and put a disclaimer about this post in your guild ads so i can avoid unknowingly supporting people like you and youre friends.
welcome back!
you console mmos guys and youre reality are really interesting.I think I can answer on his behalf:Why do you assume they lied to you the whole time? Other than the last few months- and I'm assuming that the people that interacted with us were kept to confidentiality- I don't think they explicitly knew. There were several factors- many that those that communicate us probably had little control over.
- Subscription numbers
- Console release
- MS and Sony pressure
- The realities of the Console market
It was a business decision, spurred by current market conditions and platform agreements- and I can't get the whole thought process that it was against any group of people personally.
Subscription fees for MMOs are supposed to cover the cost of server maintenance (not a big issue these days) and building future content. We've been playing for practically a year now and the content that we've paid for (and still have no received save for Craglorn) will be available for free on release. That's not counting the countless problems this game had outside of the content.
The reason we kept playing/paying is for them to give us new and better things in the game. We're getting that, sure enough, but we might as well have waited instead. Waited for the undaunted XP change, the champion system, etc. All these things happening back to back leaves a sour taste to those who actually backed the game.
Doing a 180 on a design and marketing choice that was originally set and publicized seems a tad too early for a 1year old MMO. Thus, it feels like we've been paying a Beta test and, while I don't personally believe that, I won't blame anyone who thinks so.
Love it or hate it, subscription numbers are low due to the state of the game. Changing the business model to get more money despite our contribution is a slap to the face. I'm okay with the game as it is but if they really needed more subscribers to keep the subscription model going, they should've done a better/smarter job in their initial design.
That... answers none of what I actually asked. Why do you think it was against *you* personally. There are a variety of reasons that this decision was made... and none of them were *personal*. I think it was because of the reality of the MMO landscape on consoles... and how critical that money is. I also think it's short-sighted, but that will depend on the market for crowns and how they handle it. But no matter what happens, I won't take it personally, which is what a lot of people, including the OP, seem to be doing.
I forgot to welcome you to the forums; I sincerely hope you enjoy your stay.Well it's nice to see this has stayed civil, even when people disagree. That's what I meant about the great community here.
As I said I'm wary of the cash shop too. I've been on the fence about DLC ever since horse armour was added to Oblivion. Although strangely enough I was never as worried about expansions and add-on packs back in ye olde days when they were sold on disks. Maybe I assumed it had to be good to justify the cost and effort of making and shipping the packs, maybe I was a naïve kid (most likely a bit of both).
But I play GW2 and I'm ok with what they've done with the cash shop so far. Yes they sell boosters but the difference they make is so minor I'm sceptical anyone actually buys them. Hopefully it will be the same here.
Although I have no experience with VR levels and champion ranks and things, beyond what I've picked up lurking on the forum so I'm not sure how that might affect it.
I enjoyed GuildWars 2 and the first experience with "added content" when it was released was awesome. My overall experience was somewhat tainted with the introduction of the smaller living-story chapters and the idea that I much prefer the original GuildWars' business model.
The Gem store honestly annoyed me but, at least, most of it could be ignored. The problem I find isn't necessarily the idea that they could shove a store in my face, but the idea that their budgeting will be severely dampened if they relied too much on it.
The good news for us is that, now, we have a choice:
1) Pay for free and deal with whatever you get.
2) Play for free and buy vanity items from the store.
3) Play for free and use a business model akin to GW1: pay for whatever content you want as they are released.
4) Continue to pay a subscription and get the content like nothing changed.
5) Any combination of #1-to-3.
What I'm worried about is that, due to this change, #3 and #4 are the only reliable revenues for ZOS to develop worthwhile content and a large significant portion of the already subscribed player-base will go for #1 or #2. Sure, they'll get a sizable amount of money from the vanity store but you can't budget game development projects properly with that money.
It's not the end of the world and the game isn't really about to fall dead but the change really wasn't what the players wanted (we throw money so they can fix bugs and add content, that's all we want from ZOS) and the transition (or at least how they shared the information) was sloppy and a slap to the face.
I'm debating whenever or not I'm going with #3 or #4...
Well it's nice to see this has stayed civil, even when people disagree. That's what I meant about the great community here.
...
Although I have no experience with VR levels and champion ranks and things, beyond what I've picked up lurking on the forum so I'm not sure how that might affect it.
jjf42001_ESO wrote: »you console mmos guys and youre reality are really interesting.
FF realm reborn good mmo with about 2million SUBSCRIPTIONS!!!!!!!!!!!!!
granted that is across pc/360/ps3/ps4/xbone
but hey guess what else.... all those platforms play together......
welcome to reality stop regurgitating the PR lines.
alainjbrennanb16_ESO wrote: »About the game going buy-to-play. It's my fault.
Well, not me alone obviously, but people like me.
I've been a fan of TES since Morrowind and when I first heard about ESO I was excited. Unsure about some aspects of course, but still excited. I signed up for thecommunitye first chance I got and played every one I had access to. And I did like the game. I wouldn't say it's the best game ever, or even the best MMO or TES game but still very enjoyable.
But I found the business model a major stumbling block. I can afford a subscription but for various reasons I'm not willing to pay one. And I told ZOS that, repeatedly. I think it came up in every single piece of feedback I left. I asked repeatedly for a b2p model instead and left at least one essay on why I think it's better.
Now, a year on, I'm getting exactly what I asked for. And again I'm excited and looking forward to finally playing this game. My husband and several of my friends who did buy the game and then unsubbed shortly after are also planning to come back and we've all been badgering everyone else we think might be interested to join in too.
But at the same time I feel guilty, because me and my friends getting the business model we want comes at the cost of many of you not getting the one you wanted, and had and were happy with. When I heard the news I came straight here to see how the existing fan base was taking it, and the reaction was pretty much what I'd expected. It definitely curbed my own enthusiasm to see so many hurt, angry, disappointed people (regardless of how justified you, or I or anyone else might think those reactions are).
And also because I share many of the same concerns about the introduction of a cash shop being, either overtly or gradually over time, the introduction of pay-to-win (a big part of the reason I advocated b2p over f2p is I think that makes it less likely) and I wanted to see what details had been given so far and what the likely impact would be.
As it is I'm still cautiously optimistic and I look forward to playing with my friends and those of you who are sticking around. I've heard many good things about this community and seen it myself on this forum (no, really), although I hope you'll forgive the influx of noob questions in chat.
But even so, I'm sorry.
It's ok but u and the others who want this will be coming to a dieing game which might not last 6 months. U have what u wanted but not for long. The people who subbed feel lied to and betrayed and will stay for a short while but if it turns into a p2w then they will go and so will the communi
Funny how I keep bringing up DCUO as an example of F2P does not equal P2W and B2P does not equal dying game. If I had bought ESO two weeks ago, I would already have access to Craglorn as well as all the updated content that came before and after it along with my initial 30 day free trial period. If I bought the game on March 18, the truth still holds. The only differentiation at this point is how many crowns I've accumulated and how far progressed into the story I would be considering each scenario.
Change in the business model is targeting the specific demographic @Danikat represents, primarily for the consoles and not neccessarily for the computer user. I've said so before, I plan to stay, subbed, and play, but AM NOT this game's target audience. Apparently, @alainjbrennanb16_ESO, neither are you.
I can afford a subscription but for various reasons I'm not willing to pay one.
Zos needs people like the op in their PR department. Honest, forthcoming and thoughtful.
Harleyquincey wrote: »@Danikat
The question remains: how does a company tackle such a delicate situation? Zenimax surely has made mistakes in handling this, but I would never go as far as to say "they lied to us" with the sole exception of the 6-month-subscription-removal-announcement (sorry, at that point it must have been decided and frankly, that was a very bad move and there is something to learn from it for Zenimax). Besides that one issue, things simply have changed over the course of action, the same is true for everyday life as well. I can vow a lot of things today I could have to do nevertheless in a year's course, like "I will never cut my hair" and then boom! Job offer for 300k/yr but only if I shave the mane off.
That's how life is. It's not solid, it's fluid.
this is how I feel mateshadowmilb14_ESO wrote: »I'm getting off this ship before it sinks.