About the game going buy-to-play. It's my fault.
Well, not me alone obviously, but people like me.
I've been a fan of TES since Morrowind and when I first heard about ESO I was excited. Unsure about some aspects of course, but still excited. I signed up for the betas the first chance I got and played every one I had access to. And I did like the game. I wouldn't say it's the best game ever, or even the best MMO or TES game but still very enjoyable.
But I found the business model a major stumbling block. I can afford a subscription but for various reasons I'm not willing to pay one. And I told ZOS that, repeatedly. I think it came up in every single piece of feedback I left. I asked repeatedly for a b2p model instead and left at least one essay on why I think it's better.
Now, a year on, I'm getting exactly what I asked for. And again I'm excited and looking forward to finally playing this game. My husband and several of my friends who did buy the game and then unsubbed shortly after are also planning to come back and we've all been badgering everyone else we think might be interested to join in too.
But at the same time I feel guilty, because me and my friends getting the business model we want comes at the cost of many of you not getting the one you wanted, and had and were happy with. When I heard the news I came straight here to see how the existing fan base was taking it, and the reaction was pretty much what I'd expected. It definitely curbed my own enthusiasm to see so many hurt, angry, disappointed people (regardless of how justified you, or I or anyone else might think those reactions are).
And also because I share many of the same concerns about the introduction of a cash shop being, either overtly or gradually over time, the introduction of pay-to-win (a big part of the reason I advocated b2p over f2p is I think that makes it less likely) and I wanted to see what details had been given so far and what the likely impact would be.
As it is I'm still cautiously optimistic and I look forward to playing with my friends and those of you who are sticking around. I've heard many good things about this community and seen it myself on this forum (no, really), although I hope you'll forgive the influx of noob questions in chat.
But even so, I'm sorry.
Galathil923 wrote: »Dont blame yourself ,some people do want this B2P model, I personally was happy with the sub model.I have more of a problem being lied to by Zos this whole time. I think things would have went a lot smoother had they been honest with what they were working on.
I think I can answer on his behalf:Galathil923 wrote: »Dont blame yourself ,some people do want this B2P model, I personally was happy with the sub model.I have more of a problem being lied to by Zos this whole time. I think things would have went a lot smoother had they been honest with what they were working on.
Why do you assume they lied to you the whole time? Other than the last few months- and I'm assuming that the people that interacted with us were kept to confidentiality- I don't think they explicitly knew. There were several factors- many that those that communicate us probably had little control over.
- Subscription numbers
- Console release
- MS and Sony pressure
- The realities of the Console market
It was a business decision, spurred by current market conditions and platform agreements- and I can't get the whole thought process that it was against any group of people personally.
I think I can answer on his behalf:Why do you assume they lied to you the whole time? Other than the last few months- and I'm assuming that the people that interacted with us were kept to confidentiality- I don't think they explicitly knew. There were several factors- many that those that communicate us probably had little control over.
- Subscription numbers
- Console release
- MS and Sony pressure
- The realities of the Console market
It was a business decision, spurred by current market conditions and platform agreements- and I can't get the whole thought process that it was against any group of people personally.
Subscription fees for MMOs are supposed to cover the cost of server maintenance (not a big issue these days) and building future content. We've been playing for practically a year now and the content that we've paid for (and still have no received save for Craglorn) will be available for free on release. That's not counting the countless problems this game had outside of the content.
The reason we kept playing/paying is for them to give us new and better things in the game. We're getting that, sure enough, but we might as well have waited instead. Waited for the undaunted XP change, the champion system, etc. All these things happening back to back leaves a sour taste to those who actually backed the game.
Doing a 180 on a design and marketing choice that was originally set and publicized seems a tad too early for a 1year old MMO. Thus, it feels like we've been paying a Beta test and, while I don't personally believe that, I won't blame anyone who thinks so.
Love it or hate it, subscription numbers are low due to the state of the game. Changing the business model to get more money despite our contribution is a slap to the face. I'm okay with the game as it is but if they really needed more subscribers to keep the subscription model going, they should've done a better/smarter job in their initial design.
You asked why some believed they were lied to. They didn't come to knock on my door to personally slap my money across my face but the explanation is simple: because people who spend money expect something of value in return. If you pay for something and you're not satisfied the product and you, then, find out that what you've been paying for will be repackaged for free, you'd be pissed as well.I think I can answer on his behalf:Why do you assume they lied to you the whole time? Other than the last few months- and I'm assuming that the people that interacted with us were kept to confidentiality- I don't think they explicitly knew. There were several factors- many that those that communicate us probably had little control over.
- Subscription numbers
- Console release
- MS and Sony pressure
- The realities of the Console market
It was a business decision, spurred by current market conditions and platform agreements- and I can't get the whole thought process that it was against any group of people personally.
Subscription fees for MMOs are supposed to cover the cost of server maintenance (not a big issue these days) and building future content. We've been playing for practically a year now and the content that we've paid for (and still have no received save for Craglorn) will be available for free on release. That's not counting the countless problems this game had outside of the content.
The reason we kept playing/paying is for them to give us new and better things in the game. We're getting that, sure enough, but we might as well have waited instead. Waited for the undaunted XP change, the champion system, etc. All these things happening back to back leaves a sour taste to those who actually backed the game.
Doing a 180 on a design and marketing choice that was originally set and publicized seems a tad too early for a 1year old MMO. Thus, it feels like we've been paying a Beta test and, while I don't personally believe that, I won't blame anyone who thinks so.
Love it or hate it, subscription numbers are low due to the state of the game. Changing the business model to get more money despite our contribution is a slap to the face. I'm okay with the game as it is but if they really needed more subscribers to keep the subscription model going, they should've done a better/smarter job in their initial design.
That... answers none of what I actually asked. Why do you think it was against *you* personally. There are a variety of reasons that this decision was made... and none of them were *personal*. I think it was because of the reality of the MMO landscape on consoles... and how critical that money is. I also think it's short-sighted, but that will depend on the market for crowns and how they handle it. But no matter what happens, I won't take it personally, which is what a lot of people, including the OP, seem to be doing.
Galathil923 wrote: »Dont blame yourself ,some people do want this B2P model, I personally was happy with the sub model.I have more of a problem being lied to by Zos this whole time. I think things would have went a lot smoother had they been honest with what they were working on.
Why do you assume they lied to you the whole time? Other than the last few months- and I'm assuming that the people that interacted with us were kept to confidentiality- I don't think they explicitly knew. There were several factors- many that those that communicate us probably had little control over.
- Subscription numbers
- Console release
- MS and Sony pressure
- The realities of the Console market
It was a business decision, spurred by current market conditions and platform agreements- and I can't get the whole thought process that it was against any group of people personally.
Sallington wrote: »Now you are left to play in the doomed world you've created.
Seriously though, the quality of experience you'll be getting with B2P will be much less than if you had just spent $15 a month. It won't have the longevity and it won't have the content.
I forgot to welcome you to the forums; I sincerely hope you enjoy your stay.Well it's nice to see this has stayed civil, even when people disagree. That's what I meant about the great community here.
As I said I'm wary of the cash shop too. I've been on the fence about DLC ever since horse armour was added to Oblivion. Although strangely enough I was never as worried about expansions and add-on packs back in ye olde days when they were sold on disks. Maybe I assumed it had to be good to justify the cost and effort of making and shipping the packs, maybe I was a naïve kid (most likely a bit of both).
But I play GW2 and I'm ok with what they've done with the cash shop so far. Yes they sell boosters but the difference they make is so minor I'm sceptical anyone actually buys them. Hopefully it will be the same here.
Although I have no experience with VR levels and champion ranks and things, beyond what I've picked up lurking on the forum so I'm not sure how that might affect it.
@Danikat
I don't have problems with people who prefer B2P. It's purely the cash-shops and in particular the fact that right off the bat ZoS make clear they're not above selling things like xp-boosters.
And that's coming from a subscriber who, as things stand, would benefit from this particular perk.
To me that really feels like the kind of bribe that's intended to make someone complicit in some dodgy scheme.
Edit: Have to add that I'm apparently quite alone in seeing it that way.