I might be missing something, but we never had 6 month game time cards. Besides, you can still stock up on Russian cards if you want to. This decision affects recurring subs paid with a credit card and they default to your country's currency. There's no easy way of changing your country, or at least I don't see this option on my account page.AshySamurai wrote: »Yes, might be the reason, not so many Russian players however other can also buy gametime and reducing time to 3 months will reduce the problem to the half.wenxue2222b16_ESO wrote: »Random thought time - maybe it is to do with currency fluctations?
Rouble falling at an incredible rate for example. Maybe they don't want people buying large chucks of game time when they will make more money out of them as certain currencies devalue more over the next few months?
Also long term trends look like the dollar is getting stronger compared to euro and other major currencies. This will reduce income.
Nope. Not because of Russians. It's because the rest of players. Only not russians can get a benefit. The price is fixed and Russian players pay the same amount in April, in August and in December. But all other players can convert dollars/euro into roubles and buy game time at lower price.
lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
That would also be a terrible decision, so if this is the answer, I don't feel very reassured.lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
No one will know why, unless they tell us why. They don't really need to do that though.
Here's another idea. Maybe they have removed it as they are about to increase the subscription charges in the next few months.
That would also be a terrible decision, so if this is the answer, I don't feel very reassured.lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
No one will know why, unless they tell us why. They don't really need to do that though.
Here's another idea. Maybe they have removed it as they are about to increase the subscription charges in the next few months.
.I might be missing something, but we never had 6 month game time cards. Besides, you can still stock up on Russian cards if you want to. This decision affects recurring subs paid with a credit card and they default to your country's currency. There's no easy way of changing your country, or at least I don't see this option on my account page.AshySamurai wrote: »Yes, might be the reason, not so many Russian players however other can also buy gametime and reducing time to 3 months will reduce the problem to the half.wenxue2222b16_ESO wrote: »Random thought time - maybe it is to do with currency fluctations?
Rouble falling at an incredible rate for example. Maybe they don't want people buying large chucks of game time when they will make more money out of them as certain currencies devalue more over the next few months?
Also long term trends look like the dollar is getting stronger compared to euro and other major currencies. This will reduce income.
Nope. Not because of Russians. It's because the rest of players. Only not russians can get a benefit. The price is fixed and Russian players pay the same amount in April, in August and in December. But all other players can convert dollars/euro into roubles and buy game time at lower price.
AshySamurai wrote: ».I might be missing something, but we never had 6 month game time cards. Besides, you can still stock up on Russian cards if you want to. This decision affects recurring subs paid with a credit card and they default to your country's currency. There's no easy way of changing your country, or at least I don't see this option on my account page.AshySamurai wrote: »Yes, might be the reason, not so many Russian players however other can also buy gametime and reducing time to 3 months will reduce the problem to the half.wenxue2222b16_ESO wrote: »Random thought time - maybe it is to do with currency fluctations?
Rouble falling at an incredible rate for example. Maybe they don't want people buying large chucks of game time when they will make more money out of them as certain currencies devalue more over the next few months?
Also long term trends look like the dollar is getting stronger compared to euro and other major currencies. This will reduce income.
Nope. Not because of Russians. It's because the rest of players. Only not russians can get a benefit. The price is fixed and Russian players pay the same amount in April, in August and in December. But all other players can convert dollars/euro into roubles and buy game time at lower price.
TBH you're missing my idea. You can open virtual card and select Russia as your country. Now, you can change 10 bucks into 500 roubles. So, you'll get one month for only 10 bucks. Well, I don't know exact exchange rate, but I hope now you see how you can exploit system.
AshySamurai wrote: ».I might be missing something, but we never had 6 month game time cards. Besides, you can still stock up on Russian cards if you want to. This decision affects recurring subs paid with a credit card and they default to your country's currency. There's no easy way of changing your country, or at least I don't see this option on my account page.AshySamurai wrote: »Yes, might be the reason, not so many Russian players however other can also buy gametime and reducing time to 3 months will reduce the problem to the half.wenxue2222b16_ESO wrote: »Random thought time - maybe it is to do with currency fluctations?
Rouble falling at an incredible rate for example. Maybe they don't want people buying large chucks of game time when they will make more money out of them as certain currencies devalue more over the next few months?
Also long term trends look like the dollar is getting stronger compared to euro and other major currencies. This will reduce income.
Nope. Not because of Russians. It's because the rest of players. Only not russians can get a benefit. The price is fixed and Russian players pay the same amount in April, in August and in December. But all other players can convert dollars/euro into roubles and buy game time at lower price.
TBH you're missing my idea. You can open virtual card and select Russia as your country. Now, you can change 10 bucks into 500 roubles. So, you'll get one month for only 10 bucks. Well, I don't know exact exchange rate, but I hope now you see how you can exploit system.
Quite a few other forums I have visited have said how to do that too, for other games also, so its probably something the industry is now very much aware of.
This is why. It's a price people expect and are used to. If a company asks for more, they have to offer a much better experience than the competitors. Unfortunately, ZOS doesn't. You might be willing to pay extra, but you must have noticed the wavering faith this community has in ZOS. PvP issues, always one reason or another making people upset (right now the VP->CP conversion). Even if everything works out excellently after 1.6/1.7, I don't believe people will agree to pay a higher price for anything less than flawless service - which they haven't been getting so far.In fact I have been paying that for over a decade to various gamesThat would also be a terrible decision, so if this is the answer, I don't feel very reassured.lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
No one will know why, unless they tell us why. They don't really need to do that though.
Here's another idea. Maybe they have removed it as they are about to increase the subscription charges in the next few months.
AshySamurai wrote: »AshySamurai wrote: ».I might be missing something, but we never had 6 month game time cards. Besides, you can still stock up on Russian cards if you want to. This decision affects recurring subs paid with a credit card and they default to your country's currency. There's no easy way of changing your country, or at least I don't see this option on my account page.AshySamurai wrote: »Yes, might be the reason, not so many Russian players however other can also buy gametime and reducing time to 3 months will reduce the problem to the half.wenxue2222b16_ESO wrote: »Random thought time - maybe it is to do with currency fluctations?
Rouble falling at an incredible rate for example. Maybe they don't want people buying large chucks of game time when they will make more money out of them as certain currencies devalue more over the next few months?
Also long term trends look like the dollar is getting stronger compared to euro and other major currencies. This will reduce income.
Nope. Not because of Russians. It's because the rest of players. Only not russians can get a benefit. The price is fixed and Russian players pay the same amount in April, in August and in December. But all other players can convert dollars/euro into roubles and buy game time at lower price.
TBH you're missing my idea. You can open virtual card and select Russia as your country. Now, you can change 10 bucks into 500 roubles. So, you'll get one month for only 10 bucks. Well, I don't know exact exchange rate, but I hope now you see how you can exploit system.
Quite a few other forums I have visited have said how to do that too, for other games also, so its probably something the industry is now very much aware of.
Yep. I don't visit other games forums, so I can't say something about it. But it's pretty simple scheme and you don't need to be Molag Bal to figure it out.
So, I think ZOS did what they did only to prevent massive exploits.
This is why. It's a price people expect and are used to. If a company asks for more, they have to offer a much better experience than the competitors. Unfortunately, ZOS doesn't. You might be willing to pay extra, but you must have noticed the wavering faith this community has in ZOS. PvP issues, always one reason or another making people upset (right now the VP->CP conversion). Even if everything works out excellently after 1.6/1.7, I don't believe people will agree to pay a higher price for anything less than flawless service - which they haven't been getting so far.In fact I have been paying that for over a decade to various gamesThat would also be a terrible decision, so if this is the answer, I don't feel very reassured.lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
No one will know why, unless they tell us why. They don't really need to do that though.
Here's another idea. Maybe they have removed it as they are about to increase the subscription charges in the next few months.
You bring up the age polls here; if you want to use the forum as an indicator, there was a poll not so long ago asking this very question. Would we be willing to pay more? The answer was a resounding no. If only I could find that thread.
As a side note, it would be a terrible decision for me because unlike you, I am a poor student.
Testing the waters carries a high risk of being eaten by slaughterfish.This is why. It's a price people expect and are used to. If a company asks for more, they have to offer a much better experience than the competitors. Unfortunately, ZOS doesn't. You might be willing to pay extra, but you must have noticed the wavering faith this community has in ZOS. PvP issues, always one reason or another making people upset (right now the VP->CP conversion). Even if everything works out excellently after 1.6/1.7, I don't believe people will agree to pay a higher price for anything less than flawless service - which they haven't been getting so far.In fact I have been paying that for over a decade to various gamesThat would also be a terrible decision, so if this is the answer, I don't feel very reassured.lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
No one will know why, unless they tell us why. They don't really need to do that though.
Here's another idea. Maybe they have removed it as they are about to increase the subscription charges in the next few months.
You bring up the age polls here; if you want to use the forum as an indicator, there was a poll not so long ago asking this very question. Would we be willing to pay more? The answer was a resounding no. If only I could find that thread.
As a side note, it would be a terrible decision for me because unlike you, I am a poor student.
Every last MMO would love to be the one to be able to increase that £8.99 charge. Its just a case of that first company having the testicular fortitude to do it. Once the first does it, they all will. I just think ZOS are a brave company, scrapping VR was pretty brave, potentially not awarding earnt XP is very brave.
Sooner or later someone will test the water with a higher charge. Even if its just increasing it to £9.99, its a huge percentage mark up for them.
Testing the waters carries a high risk of being eaten by slaughterfish.This is why. It's a price people expect and are used to. If a company asks for more, they have to offer a much better experience than the competitors. Unfortunately, ZOS doesn't. You might be willing to pay extra, but you must have noticed the wavering faith this community has in ZOS. PvP issues, always one reason or another making people upset (right now the VP->CP conversion). Even if everything works out excellently after 1.6/1.7, I don't believe people will agree to pay a higher price for anything less than flawless service - which they haven't been getting so far.In fact I have been paying that for over a decade to various gamesThat would also be a terrible decision, so if this is the answer, I don't feel very reassured.lordrichter wrote: »I can accept the suggestion that they dumped the 6-month subscription due to comments in here that suggested that people purchase time in a manner that is beneficial due to currency exchange. I can accept the currency exchange rate as a reason all day long, for any possible use of currency exchange.
I can accept the official reason that they dropped the 6-month subscription due to the fact that it was not popular.
However, I believe that while both of these may actually be a justification, neither of them is The Reason.
No one will know why, unless they tell us why. They don't really need to do that though.
Here's another idea. Maybe they have removed it as they are about to increase the subscription charges in the next few months.
You bring up the age polls here; if you want to use the forum as an indicator, there was a poll not so long ago asking this very question. Would we be willing to pay more? The answer was a resounding no. If only I could find that thread.
As a side note, it would be a terrible decision for me because unlike you, I am a poor student.
Every last MMO would love to be the one to be able to increase that £8.99 charge. Its just a case of that first company having the testicular fortitude to do it. Once the first does it, they all will. I just think ZOS are a brave company, scrapping VR was pretty brave, potentially not awarding earnt XP is very brave.
Sooner or later someone will test the water with a higher charge. Even if its just increasing it to £9.99, its a huge percentage mark up for them.
kevlarto_ESO wrote: »maybe just as simple as the 6 month plans were not popular, so they removed them /shrug
And how does having more choices hurt them (or us)?
Still makes absolutely no sense.
driosketch wrote: »It's fascinating how people twist one thing over and over till it fits a worst case scenario. You know the simplest answer is usually the correct one.
ZOS is a business, and businesses like to make money. The six month plan discount was almost a full month's sub off each time. Now if you noticed players prefered your full price or single discount model over the double discount, especially when double discount subscribers were already willing to pay more up front and commit long term to the game, why wouldn't you make the change that earned more money over the long run?
Good for you not being another Chicken Little! I like you!kevlarto_ESO wrote: »maybe just as simple as the 6 month plans were not popular, so they removed them /shrug
driosketch wrote: »It's fascinating how people twist one thing over and over till it fits a worst case scenario. You know the simplest answer is usually the correct one.
ZOS is a business, and businesses like to make money. The six month plan discount was almost a full month's sub off each time. Now if you noticed players prefered your full price or single discount model over the double discount, especially when double discount subscribers were already willing to pay more up front and commit long term to the game, why wouldn't you make the change that earned more money over the long run?
Yes, why give your subscribers more options, right?
The fault with your logic is that when you purchase 6 months worth of subscription, they're guaranteed all that money, where as if someone bought only one or three months and then found out he didn't like the game would only bring them one or three months worth of subscription.
This is exactly why I personally avoid 6 month plans, you can't know whether you'll even like the game after playing it for a while.
Still, many people do that thinking they'll save money and because of this, it makes absolutely no sense from business perspective they'd remove the 6-month subscription.
It is more than a mere discount. With a six month sub you only have to think twice a year about wanting to continue or not. There are ups and downs about my motivation to play. If low motivation comes up, when I have to resub a quarter, I might stop it, cancelling the game. I am convinced, when the 6 month sub is missing, it won't up their revenues because of this behaviour.driosketch wrote: »ZOS is a business, and businesses like to make money. The six month plan discount was almost a full month's sub off each time. Now if you noticed players prefered your full price or single discount model over the double discount, especially when double discount subscribers were already willing to pay more up front and commit long term to the game, why wouldn't you make the change that earned more money over the long run?
From what my account page looks like, I do not see anything has been removed. It clearly stated my last billing, and also states that I will be billed again in May for the exact same amount which I paid for the previous 6 months.
So I suspect that anyone already on the 6 month billing sub will just continue on that, unless they choose to change it themselves manually. I chose that option to save a couple bucks over the other options and so as to not have to think about it, until and if such time as I cancelled. Come May, I will have to see if they boot me down to a lower tier of billing - at slightly higher cost or not...
Your "fault" with my logic makes two large assumptions. One, that there isn't a net gain in player subscriptions due to retention or a steady stream of replacement players such that guaranteeing 6 months from any one is needed. And two, that there are enough players quitting early with 6 month subs that keeping them means more profit than players now buying a second 90 day sub.driosketch wrote: »It's fascinating how people twist one thing over and over till it fits a worst case scenario. You know the simplest answer is usually the correct one.
ZOS is a business, and businesses like to make money. The six month plan discount was almost a full month's sub off each time. Now if you noticed players prefered your full price or single discount model over the double discount, especially when double discount subscribers were already willing to pay more up front and commit long term to the game, why wouldn't you make the change that earned more money over the long run?
Yes, why give your subscribers more options, right?
The fault with your logic is that when you purchase 6 months worth of subscription, they're guaranteed all that money, where as if someone bought only one or three months and then found out he didn't like the game would only bring them one or three months worth of subscription.
This is exactly why I personally avoid 6 month plans, you can't know whether you'll even like the game after playing it for a while.
Still, many people do that thinking they'll save money and wind up quitting 2 months in, with many months still in their subscription. Because of this, it makes absolutely no sense from business perspective they'd remove the 6-month subscription.
To add, 10x bigger games such as WoW have never (afaik) removed their 6-month subscription.
driosketch wrote: »Your "fault" with my logic makes two large assumptions. One, that there isn't a net gain in player subscriptions due to retention or a steady stream of replacement players such that guaranteeing 6 months from any one is needed. And two, that there are enough players quitting early with 6 month subs that keeping them means more profit than players now buying a second 90 day sub.driosketch wrote: »It's fascinating how people twist one thing over and over till it fits a worst case scenario. You know the simplest answer is usually the correct one.
ZOS is a business, and businesses like to make money. The six month plan discount was almost a full month's sub off each time. Now if you noticed players prefered your full price or single discount model over the double discount, especially when double discount subscribers were already willing to pay more up front and commit long term to the game, why wouldn't you make the change that earned more money over the long run?
Yes, why give your subscribers more options, right?
The fault with your logic is that when you purchase 6 months worth of subscription, they're guaranteed all that money, where as if someone bought only one or three months and then found out he didn't like the game would only bring them one or three months worth of subscription.
This is exactly why I personally avoid 6 month plans, you can't know whether you'll even like the game after playing it for a while.
Still, many people do that thinking they'll save money and wind up quitting 2 months in, with many months still in their subscription. Because of this, it makes absolutely no sense from business perspective they'd remove the 6-month subscription.
To add, 10x bigger games such as WoW have never (afaik) removed their 6-month subscription.
I don't have the numbers, but ZOS does. I imagine they would go with the more profit option.
On a side note, my second 6 month sub has full time and the the renewal schedule still has the 6 month price. I wonder if we are grandfathered in.